Tuesday, November 19, 2024

Amazing Adventures Old School Multi Genre Campaign Set Up - First Impressions

 One of the games that I recently ordered was Troll Lord Games Amazing Adventures & I think that I've got almost every edition of this game by Jason Vey. The game has evolved from Pulpy fantasy into a multigenre role playing game with the Siege engine at it's heart and soul. 

I'm still trying to get a game together with my friends to get an Amazing Adventures campaign going. There are a number of OSR  resources that I'm considering for an Amazing campaign at the moment. Among these is Skirmisher Publishing's Wisdom of the Wastelands for a post apocalpytic twist on a mini campaign setting that the PC's can visit. 


Now we've already got many of the tools for an AA post apocalpytic campaign alreaady baked into the Amazing Adventures rulebook & DM's Guide. But it's nice to get a bigger scope of the post apocalpytic genre. 
Amazing Adventures takes what was in the original AA game and distills it into a more comprehensive set of rules and rpg systems overview. On the whole the revised AA takes full advantage of the Seige Engine rules. This allows the inclusion of other OSR resources and yes, I'm looking at TSR's Advanced Dungeons & Dragons Dungeon Master's Guide. 

Because of the DM's Guide & Jeff Gubb's Manual of the Planes which is one of the best takes on the planes that we've seen. This allows me to incorporate some AD&D first edition elements that the players are familiar with. 








No comments:

Post a Comment

Note: Only a member of this blog may post a comment.