Showing posts with label Josh Peters The Faster Than Light Nomad Rpg. Show all posts
Showing posts with label Josh Peters The Faster Than Light Nomad Rpg. Show all posts

Sunday, November 24, 2024

OSR Commentary On The FTL Supplement #3: Mecha By Josh Peters For The Faster Than Light Nomad Rpg

 "Massive multi-storey mecha blasting each other with high-energy particle beams, missiles, beam swords, and battle fists, amidst the ruins of a once great civilization, their fusion engines get ever hotter and hotter. Plucky pilots in giant robots defeating horrible Kaiju attacks."'


 Let's pick this up from the review on the blog here. The FTL Supplement #3: Mecha By Josh Peters is a supplement for The Faster Then Light Nomad rpg. These mecha rules are well done and actually feature several mecha heavy settings. This includes a World War II setting where both the Allies and Nazi powers have developed mecha. Then we have a forgotten colony world that's FTL civilizaion has developed mecha. Feudal Mecha Knight is another mecha setting with the mecha and knight genre baked right in;"You are a Mecha Knight, the feudal warriors of a powerful noble to whom you have sworn fealty. Your mecha is a prized family heirloom, passed down through the generations, and the source of your social stature and income." The next setting we have is Mecha racing and sports surrounding these machines. 
We start getting into the deep end with Dynamo Force Epislon which has mecha defending the solar system; "UN ships patrol the space lanes, and when there is trouble, they launch highly maneuverable transformable mecha: Dynamos." 
The final mecha heavy  setting is the 'Armored Infantry Space Troopers'& it hits the high marks for the AIST; " The Armored Infantry want you! Join the military, survive grueling basic training, and then get shoved into cryo-storage as your ship heads to the front." Would like to know more?! 
Faster Than Light: Nomad (FTL: Nomad) is as good as it gets for 2d6 lite Science Fiction rpg's. There's plenty of room for mecha in 2d6 campaign settings. For my own campaign the 'The FTL Supplement #3: Mecha By Josh Peters'  fits the feel of our campaign. 


 FTL is excellent for a beer & pretezel pick up campaign especially with mecha added into the back end. For our own campaign the mecha is a huge part of the whole affair. For our own campaigns the mecha for the PC's are going to be central and we've got other players who wanna be support staff, starship crew, etc. 





Tuesday, October 29, 2024

Review & Commentary On FTL Supplement #3: Mecha By Josh Peters For The Faster Than Light Nomad Rpg & Other 2d6 Science Fiction Rpg's

 "Armored infantry trooper robots smashing through walls, autocannons and rockets firing as engines scream, and metal meets metal in combat! Flying through space strapped into a high-tech transformable fighter: an infantryman-meets-tank-meets-starfighter, defending humanity from alien invaders. High mobility powered armor augmenting the talents of ace pilots, kicking up huge dust plumes behind them as they race along a desert floor. Massive multi-storey mecha blasting each other with high-energy particle beams, missiles, beam swords, and battle fists, amidst the ruins of a once great civilization, their fusion engines get ever hotter and hotter. Plucky pilots in giant robots defeating horrible Kaiju attacks."'"

"Sometimes, a good science fiction game just needs some mecha to make it a great game!"



Sometimes a 2d6  Science Fiction rpg just needs mecha and FTL Supplement #3: Mecha By Josh Peters aims to fill that need amply with Mecha rules that make sense in a 2d6 rpg campaign. It's all here in a 2d6 mecha extravagna with rules for transforming mecha, huge kaiju fighting platforms, personal armored suits, and more. 
Josh Peters lays down the mecha rules in a tighly and concisely written format that hits all of the high points. And he does it in a way that makes perfect sense within the confines of a Faster Then Light Nomad rpg format or for a Cepheus Engine rpg campaign setting. There's no muss or fuss here only covering everything that's needed for a mecha heavy campaign. 
The FTL Supplement #3 Mecha rules are layed out in a straight forward fashion, easy read & applied. There's a very cut and drawn way that the rules are presented so that one doesn't have to put up with a ton of background rpg noise. These are rules to create your own mecha and that's what these do.  And these rules do it well. I'm  a mecha fan and have been since I was a kid.The one element of the world's greatest Science Fiction 2d6 rpg that's been missing in my opinion has been mecha. And this set of rules solves that problem in spades. These are a set of no nonsense & common sets rules. These are rules that can be easily applied at the table top level to play your own mecha heavy campaign.