With Expert the players & their PC's have been playing & adventuring for bit now. But perhaps its time that they make the next leap within their adventuring career. They'll need a home base but within striking distance of their adventure patrons.
Mystara's Karameikos is unique in that regard because the PC's are in the center of the action & able to deal with the day to day matters of the kingdom. They find themselves swept along with royal ebb & flow. GAZ1: "The Grand Duchy of Karameikos" (1987), by Aaron Allston, is the first book in the "GAZ" series of Gazetteers for the Known World. It was published in April 1987. This is a must have for the DM & puts the information on the capital right at the DM's finger tips. Couple this campaign setting with Mentzer Basic & Expert D&D, then its off you go to play right in the middle of the empire.
Your adventurers are going to want to put themselves down on the street level of the Grand Duchy of Karameikos. Here they'll embroil themselves in the thick of adventure. But there are some other 'add ons' books that can save a ton of time for the dungeon master. Especially when running a brand new campaign.
So from yesterday's post I had a ton of questions emailed to me especially about where could a party of beginning characters begin in Mystara, what module do you grab to get the PC's off to a very epic start, & what's the best way to get them into the thick of Mystara adventuring. So let's start with the basics first off as a DM grab a free copy of Threshold Magazine issue 21 v3. So why is this an important add on to your campaign? Because its going to put your adventurers center stage at ground zero within the bustling capital city of the Grand Duchy of Karameikos.
"The vast city is not only a place to obtain supplies to enable adventurers to equip themselves for their quests or somewhere to store or sell the treasure they may acquire in their missions, it is a place of adventure itself. Along every street, around every corner, there are opportunities. The many trades and nationalities that inhabit the buildings all have stories to tell, rumors to share, and so much more.
The articles in the the magazine will tell you more about the history of the city, of some of the people and groups you might encounter; there are maps of the distinctive neighborhoods and information about some of the landmarks you might find your way to, and much about the intrigue behind the scenes. "
I consider Threshold issue 21 v3. essential reading for running a Mystara campaign set in the Grand Duchy of Karameikos. But the module to couple with this material might surprise you. DDA3: "Eye of Traldar" (1991), by Carl Sargent is simple, easy to run, & offers the PC's some quick & dirty dungeon crawl action. This is a good module to get the players hooked on a campaign quickly & efficiently Couple this with Mentzer's expert set & play is going to go as smooth as glass. Why?! Because DDA3: "Eye of Traldar" (1991), by Carl Sargent can be linked into another TSR classic era module.