Wednesday, March 18, 2020

Welcome To The Apocalypse Scooby Doo - Using Free OSR Resources For An Old School Wasteland Campaign

Let's turn the clock back to 2018 or so the OSR was nice & strong. The post apocalyptic rpg blog scene in 2011 was much more robust & easily found. A Field Guide To Doomsday was going full throttle. And I kept up with it. This was one of my favorite OSR blogs featuring a Hell of a lot of content for Mutant Future. Just last night on a tea fueled caffeine tour of the blog at four A.M. I stumbled across a Mutant Future rpg campaign I didn't know anything about. 'What's Nuked Scooby Doosday A Horror Barbaric Field Guide' is free & available on the right hand side of the A Field Guide To Doomsday in the box widget. 

Its the campaign notes of a mad Mutant Future dungeon master who wants something dangerous & different but kid or family friendly. Its a solid resource. 




Click on the cover to go over to the writer/designer's blog to download. 

This campaign clocks in at seventy nine pages of mutant Scooby Doo fun across the weird landscape of a haunted post apocalyptic landscape. If this sounds a bit like 2016's Hanna Barbara Beyond then your right. I think the author/designer lifted some ideas from the Scooby Apocalypse comic book series.  Mutant Future's engine would handle the Scooby Apocalypse plot easily; 

"
"Those meddling kids" and their Mystery Machine are at the center of a well-meaning experiment gone wrong and they’ll need to bring all of their mystery solving skills to bear (along with plenty of Scooby Snacks), to find a cure for a world full of mutated creatures infected by a nanite virus that enhances their fears, terrors, and baser instincts." 


The  Scooby Apocalypse comic book series is solid for what it does & gives a late two thousand's spin on the world of Hanna Barbara. But for me Scooby Doo has always ridden the line between 'old man Higgins in a mask' & the early Nineties supernatural hi jinks. We're gonna ride that line with Goblinoid Games Labyrinth Lord. 


In fact I'll go one better & use the monsters & mayhem from Davis's 'Devastation Drive In' Mutant Future material to add into the post apocalyptic monster weirdness. Its over on his blog for free in the box app for down load on the right hand side of the blog here. 




Aliens, nanites, big foot, time & space portals along with Dungeons & Dragons adventurers sounds like the beginnings of a wasteland campaign. This is one where the dungeon master can add or subtract what's necessary & on the ground. I've got one unexpected addition to the wasteland madness. Use the encounter charts from the Advanced Dungeons & Dragons Dungeon Master's Guide to add in the element of the unexpected.  You can add in Gamma World first  if you want that classic feel.



This could be a very kid or family friendly game or it could take some very dark turns into the wastelands. I'd experiment to see what your players are looking for. Davis does a good job on 'What's Nuked Scooby Doosday A Horror Barbaric Field Guide' . But if the dungeon master wants to amp up the weirdness to utterly dangerous Goblinoid Games Saturday Morning hyper red dye number five  cereal levels. I suggest adding in Goblinoid Games Apes Victorious. 


This is going to add in new races, new villainous NPC's, & the added dangers of apes & even mutant ilk in the game setting. The players may have other options in the wasteland as well. Keep em rolling for now folks.  

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