Monday, September 18, 2017

Hit On the Alchemist's Laboratory - Even More Swords & Strangeness - Actual Play Adventure Event

Back at Tegel Village the PC's have been dealing with the priests & sorcerous healers of the temple of Thor. They also had a run in with a pair of alchemists who were working for Sir Triston. The players found out has been using a dimensional map to navigate through the dimensional doors that surround the grounds of Tegel to go to the lands of Lomar.
Meanwhile back at the Alchemist's shop a group of five alien mercenaries assaulted the brothers who owned the place. The PC's had to stop the bastards and the alien bastards gave them a hard time. The alchemists explained that the aliens wanted some of the weird artifacts that Sir Tristan had brought back from his travels. The PC's have had dealings before with these bastards a couple times.

The PC's also learned of the the quest Tristan has for the
Pnakotic Manuscripts and his journey to OlathoĆ«, lying on the plateau of Sarkis. The PC's also got a look at a  rune covered skull of a Gnophkeh and its connection to the mysterious ruined outpost of Atlantis that recently surfaced on Old Earth. Now the players are gung ho about getting on the corrupted knight's trail onto Lomar on Old Earth. The ruins are straight out of Ray Harryhausen's Mysterious Island from 1961.

So what's really happening here? The PC's are waiting to the other dimensional & demon haunted manor & its surrounding lands appear on Old Earth & the lands of Lomar to track down are knight. They are also really not happy that some old friends showed up in this past  week's game. What you might not know is that I quietly shifted  in the alchemy rules from Astonishing Swordsmen & Sorcerers of Hyperborea 2nd edition. 

 Which gets into one the basic adventure of the Second Edition of AS&SH, (“The Black Moss-Hag of Lug”) which is a solid little romp of an adventure for first level PC's. The background, goals,etc. could easily be modified by the DM. The adventure gives a really nice quick introduction into the world of Hyperborea and like Keep on the Borderlands a possible lair and base for the PC's to operate out of.  It also ties directly in with the mythological & weird fiction roots of Astonishing Swordsmen & Sorcerers of Hyperborea. I'll get into the roots and connections of this adventure & my own on going game next time. I don't really want to give too much away. If you haven't picked up AS&SH second edition yet, I strongly suggest that you do while its on sale.

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