Showing posts with label World War Two. Show all posts
Showing posts with label World War Two. Show all posts

Saturday, July 2, 2022

OSR Campaign & Adventure Commentary - B1 In Search of the Unknown By Mike Carr Remix With SURVIVE THIS!! Vigilante City & WWII: Operation WhiteBox By Peter C. Spahn Session Report II

 

This blog entry is going to pick right up from yesterday's right here. So the player's PCs last night in the first part of the mini Con got far more then they were expecting in B1 In Search of the Unknown By Mike Carr Remix 1939 pre WWII game. They came upon the mangled remains of a G.I. Robot & then the magic mouth's kicked in;" The east mouth speaks first, in a booming voice: "WHO DARES ENTER THIS PLACE AND INTRUDE UPON THE SANCTUARY OF ITS INHABITANTS?" After but a moment, and drowning out any attempted reply by the party, comes the reply from the west mouth: "ONLY A GROUP OF FOOLHARDY EXPLORERS DOOMED TO CERTAIN DEATH!" Then both mouths will shout in unison, "WOE TO ANY WHO PASS THIS PLACE-THE WRATH OF ZELLIGAR AND ROGAHN WILL BE UPON THEM!" " 



Our party's gadgeteer started to repair the  G.I. Robot which was actually Jason's replacement PC. And for balance most of his weapon's systems were out of ammo. But Jason rolled to adapt his systems and could use any ammo his PC's ran across. And that's when the PC's ran into the bodies of fellow adventurers who then came to life. These are zombies under the control of the nine kings buried in the lowest levels of the dungeon. Some machine gun fire made short work of the zombies but PC's were convinced that there were Nazi alive deeper in the dungeons of  Quasqueton. we're  using a lot of gear & options from  OWB001: WWII: Operation WhiteBox By Peter C. Spahn

But so are the bad guys & the PC's took machine gun fire as they entered deeper into the first level of the complex ! And the players called time out as there should not have been any Nazi alive?! So how did the Nazi get deeper into the complex of Quasqueton?! That's when the PC's heard the familar laughter of  Sturmbannführer Hoffrichter and  his vampiric  SS Troopers!  And that's when the players put it together. They left Sturmbannführer Hoffrichter staked out for the sun. That's when the players met Steven Hoffrichter (brother to Sturmbannführer Hoffrichter0   the necromancer & cultist along with his rat like familiar Herr Colin. Cue Reanimator theme music here! One of the players remarked that he hates the Hoffrichter family! 
Steven Hoffrichter has some very distinct advantages with his bevey of mutant animal troops both living & dead waiting for the PC's! This is all thanks to the weird science of  SURVIVE THIS!! Vigilante City - Into The Sewers!. This title goes deeply into adding in a huge variety of Anthropomorph options. 
There also a surprise villain coming up in tomorrow's game! Stay tuned! 






Thursday, June 30, 2022

OSR Campaign & Adventure Commentary - B1 In Search of the Unknown By Mike Carr Remix With SURVIVE THIS!! Vigilante City & WWII: Operation WhiteBox By Peter C. Spahn

 So last night's 1939 OSR crossover  game came off without a hitch but now there's an idea brewing in the back of my head. So the idea goes like this B1 In search of the Unknown has already been set up as this weekend's little mini Con romp. Now over the years B1 & B2 have been used multiple times at the table top level. So this is going to pick right up from here on the blog. So  a small  castle on the Austarian border known as Quasqueton holds far more then the player's PC's or the Nazi realize. 



So deep below the castle there are the tombs of a group of cursed nine  Svartálfar kings   who were cursed by Odin for an insult thousands of years ago & entombed within Quasqueton. Their undead state & aura of evil attracted all kinds of monsters during the Dark Ages. The castle itself is a part of the 'other place' an other dimensional realm of dark and twisted Science Fantasy. 
What we've simply done is taken B1 In Search of the Unknown & added in Bloat Games 'Pay What You Want' White Box Zombies Dark Elf Zombies. Very simple and very direct module remix of B1. 


The Nazi expedition didn't make it very far into  Quasqueton as a swarm of striges took out most of the soldiers and some of the officers. Now let's stop and look at 

SURVIVE THIS!! Vigilante City - Superhero Team-Up! which actually has some rules for running a supers team through adventures. There are some advantages that are presented within. But the addition to the SURVIVE THIS!! Vigilante City rpg are solidly done. But are they going to help you against B1?! The short answer is no not at all. 


Keeping the monsters, stats, etc. within B1 does absolutely nothing to the balance between the classic module & the 'pick what you want' adventure module. We've covered this module extensively on the blog here and yes that includes the B1 Sourcebook which is one of the essential books for B1 In Search of the Unknown. Will the PC's survive?! That remains to be seen.  But we're  using a lot of gear & options from  OWB001: WWII: Operation WhiteBox By Peter C. Spahn


So far we've had a few deaths on our other missions & we'll go over the replacements soon. Mist has taken over the leadership position for the group. And the party has had some help from a G.I. Robot but it hasn't joined in as full time party member yet. 
Stay tuned more coming up as we approach the Fourth of July weekend. 




Wednesday, June 29, 2022

OSR Session Report III - Midnight at Tanière de Loup, an OSR WWII Mini-Adventure Using Operation White Box & Bloat Games's SURVIVE THIS!! Vigilante City - Core Rules

 'So it's been a long while since we got together for our  super game event using Operation White Box & Bloat Games's SURVIVE THIS!! Vigilante City - Core Rules but set prior to the events of World War II! The party has been racing all over Europe following on the heels of  Sturmbannführer Hoffrichter and what's left of his vampiric  SS Troopers ' 
So using a combination of the above plus the download of Midnight at Tanière de Loup, an OSR WWII Mini-Adventure from David Miller's OSR Library blog here. Our team of stawart heroes tracked down the pesudo vampire & his minions to a small  castle on the Austarian border known as Quasqueton. This leg of the mini campaign picks up with the player's PC's stopping train with the Nazi pseudo vampire's coffins on it! Everything picks right up from this session report here on our blog! 




The Nazi peusdo vampires never made it! The party caught up with the train the monsters were on and staked them out in the sun! They never made it to the castle! But the party is very curious to find out what or whom is the castle holding?! 

DM Steve has a 2nd level crime fighter The Dog has been killed 
Sherrie DM Steve's wife is The Mist a 3rd level spell caster is now team leader 
Todd is playing a 3rd level mech pilot owner of the Hammer 
Jason playing the vigilante Punch 2rd level 
Sarah is playing Judy 2rd level vigilante 
Brian is the Red Archer 2nd level archer

None of the players are really familar with 
Rogahn the Fearless and Zelligar the Unknown base in B1 In Search of the Unknown per say. So I've had fun introducing it as a Nazi base on the border of Austria in the year 1939. 

We'
ll pick this up on the Fourth of July as we've got a big weekend planned! Stay tuned! We've got a few tricks up our sleeves coming up! 


Wednesday, June 8, 2022

OSR Session Report II - Midnight at Tanière de Loup, an OSR WWII Mini-Adventure Using Operation White Box & Bloat Games's SURVIVE THIS!! Vigilante City - Core Rules

 "The year is 1939 & events in last night's super game event using Operation White Box & Bloat Games's SURVIVE THIS!! Vigilante City - Core Rules but set prior to the events of World War II. The party has parachuted into the French village of Tanière de Loup."



The village of  Tanière de Loup has an unsavory reputation going back to the Dark Ages. The party has managed to save the village priest from the nasty & rather dangerous Sturmbannführer Hoffrichter and the SS Troopers! 
To save myself time for yesterday's mini game I downloaded "Midnight at Tanière de Loup, an OSR WWII Mini-Adventure"  from David Baymiller's theosrlibrary.blogspot.com site. And this adventure kicks off right from here on the blog. 
The party consists of the following:

DM Steve has a 2nd level crime fighter The Dog - He's been killed by Sturmbannführer Hoffrichter 
Sherrie DM Steve's wife is The Mist a 3rd level spell caster has taken over leadership of the operation 
Todd is playing a 3rd level mech pilot owner of the Hammer 
Jason playing the vigilante Punch 2rd level 
Sarah is playing Judy 2rd level vigilante 
Brian is the Red Archer 2nd level archer

The party has had to capture all of the Nazi Archaeologists & smuggle them out. They are being held within the church.  The mayor's mansion was infilitrated & two Sturmbannführer Hoffrichter's SS undead bodyguards eliminated.  All papers, research, and samples of the materials of Sturmbannführer Hoffrichter were captured. But things started to go South when the party started to get into a stand up fight with Sturmbannführer Hoffrichter! DM Steve's PC Dog had his throat ripped out by Hoffrichter! And Jason playing the vigilante Punch 2rd level 
Sarah  playing Judy 2rd level vigilante were both wounded by the main antagonist!  Whist they were fire bombing the graves of the old church yard in broad daylight angainst Hoffrichter himself! He continued to do damage even as the Red Archer shot arrow after arrow into him! 
All of this kicked off because of one of Hoffritcher's monster body guards scratching at the window of the PC's village contact's window. And now 
Sturmbannführer Hoffrichter is hightailing it back to Berlin with copied documents, photos, and the rumor is several minor relics from Tanière de Loup village!  
The party is catching train just outside of the village's mountain pass and they think their on the trail of Sturmbannführer Hoffrichter! And they'll have to heal on the way but what they don't know is that Sturmbannführer Hoffrichter is actually hunting them! 


Thursday, June 2, 2022

OSR Session Report - Midnight at Tanière de Loup, an OSR WWII Mini-Adventure Using Operation White Box & Bloat Games's SURVIVE THIS!! Vigilante City - Core Rules



"The year is 1939 & after the communication from Dr. Jones to the U.S. government the United States along with its allies enter an unofficial clandestine war against the Axis powers. The PC's are special costumed  operatives who under cover of darkness parachute into the French countryside & into horror! "



 Finally back home after a very long day dealing with gardening, running around, & finally a bit of OSR gaming with DM Stevie's group. Today has been an OSR super game event using Operation White Box & Bloat Games's SURVIVE THIS!! Vigilante City - Core Rules but it was set prior to the events of World War II. Or at least not the WWII we know! 



To save myself time for this afternoon's mini game I downloaded "Midnight at Tanière de Loup, an OSR WWII Mini-Adventure"; "The characters are a squad sent by military intelligence to investigate why the Nazi’s have taken such an active interest in the French village of Tanière de Loup. Traveling from an air base in England, the squad completed a successful night parachute drop within five miles of the village. After stowing their parachutes, checking their weapons, and double-timing the five miles down the trail, they are crouched in the forest on a large hill overlooking the valley and Tanière de Loup." The PC's began to recon the village from seven miles away & were undercover in French 1940's clothing. The  Nazi Archaeologists & their soldiers had clandestinely taken over the village & were doing a dig in the area. Outside communication had been cut off. But life in the surrounding valley  area continued on mostly normal. But out of the one hundred residents only sixty five remain. The PC's are under the cover of being relatives of the villagers & traveling together. 
The valley & the village has an unsavory reputation going back to the Dark Ages in occult circles.  But the old church & its grave yard have been abandoned for centuries. At least they were but things were not as they seem. The PC's made it into the village undetected & were able to make contact with their local terrorified villager contact. And they were taken into the village contact's home. And their contact filled them in on the Nazi parachuting into the valley and how Tanière de Loup village had become Hell on Earth! 
And that's when the party heard scratching at the window by something or was it someone!? 


DM Steve has a 2nd level crime fighter The Dog 
Sherrie DM Steve's wife is The Mist a 3rd level spell caster 
Todd is playing a 3rd level mech pilot owner of the Hammer 
Jason playing the vigilante Punch 2rd level 
Sarah is playing Judy 2rd level vigilante 
Brian is the Red Archer 2nd level archer

All characters are using period appropriate gear from Operation White Box but will they survive the ordeal?! Tune in next week folks! 



Tuesday, April 12, 2016

1d6 Weird Random Night Time Encounters Table For The Front Rpg & Your Old School Campaigns


During the fog of war there are times when a soldier might chance to encounter something truly odd or very unsettling that they might never speak about with anyone but their fellow soldiers. Things that cause that glassy eyed thousand yard stare into the darkness of the never where. Who knows what these men and women have seen on the battle fields and blood soaked soil of far off places. Here are 1d6 night time encounters that that can bring both the darkness of the soul and the darkness of far worse things. My advice is to use this chart sparingly.

1d6 Weird Random
Night Time Encounters Table
  1. This ancient battle field has seen more blood and violence through the centuries then it should; the PC's encounter the blood soaked ghosts of past victims and soldiers of this place's history. These souls will be both aware and try to claim the PC's to join them in their purgatory outside of space and time. The PC must elude or battle with these souls until the light of dawn breaks across the field. There will be 1d10 X6 souls for each PC but that doesn't mean that they can all affect the living. The PC's might not know this fact. 
  2. The PC encounter a fortune teller and her wandering band of refugees traveling in the night. The PC's are unaware that what they are seeing is actually travelers from WWI who have breached time and space. These poor fools will be asking for food, help,and shelter those who help them have a 40% chance of getting sucked back in time to one of the great battle fronts of WWI for 1d20 hours and might be killed back in history as the violence of war advances upon them. Their death means very little to march of history. 
  3. The PC encounter what seems to be a resistance fighter armed to the teeth hell bent on taking down the Nazi. This fighter is not what he or she seems at all. They are actually a psychotic killer whose mind has snapped under the violence of war. They will befriend the party and offer information, food, etc. but before morning sun will try to murder each and every soldier. 
  4. The PC's will come across 1d10 Nazi soldier corpses and there will be a weird black German machine gun surrounding them. This gun is actually an artifact possessed of the spirit of a demonic entity of murder and violence. The second someone picks it up they must make a save or become possessed by the combined souls of horror and violence that this thing feeds on. The entity will use the knowledge,memories, and horrors of its victims to cause anyone a -2 on any rolls because of the soldiers collected history together. 
  5. The PC encounter an old man whose stripping the dead both Allied and German of their belongings to sell to feed his family and village. There is a 40% chance of 1d10 local fighters hiding in the wings to ambush the PC's so they can join the ranks of the dead. He has a cart, donkey, and a small bell sounds when he moves his cart.
  6.  There is a strange grey mist that seems to be following the PC's as the move to their next military objective each night. This thing is actually a ghost feeding on the souls of the victims of the PC's violence. The thing has neither form nor substance but it takes a liking to a PC and might manifest as their ideal mate with some dire consequences for the party.



Thursday, March 31, 2016

1d20 Random Weird War Adventure Mission Objectives Table For The Front Rpg & Your Old School World War II Campaigns

The Front Rpg by Mark Hunt has just hit number one on Drivethrurpg and its now that the fever pitch for the game is going full blitz. The era of World War II is rife for retroclone cinematic adventure and with the old school engine that Mark has designed folks are jumping on board quite quickly.
With a price point of three dollars for the pdf  there doesn't seem to be an end in sight for campaign possibilities.
YOU CAN GRAB IT HERE


Among those possibilities is the Supernatural War which as we know ran from 1939 through 1960 ending with the deaths of the Hitler clones upon the secret base on the Moon by the brave souls of the 33rd division out of Florida's protospace agency of the U.S. Army. The following is a list of 1d20 Random Weird War Adventure Mission Objectives Table for your soldiers looking to deal with the dark forces. Remember these missions should not be undertaken by the faint of heart. These are for more experienced parties of soldiers always check with Allied command before engaging the enemy.


1d20 Random Weird War Adventure Mission Objectives Table


  1. In a nearby village a Nazi Thule Society SS operative party is preparing to take what they believe is a Vril artifact from local shrine. There are 2 werewolf agents among them! 
  2. A local transport may be housing vital experimental Nazi super weapon components for a new top secret weapon systems called the V rocket. Your party must take out the Nazi officers and scientists. There will be 1d6 elite Nazi soldiers among them. 
  3. A powerful Black Sun 6th level wizard is holding court with his SS operatives in a nearby castle. The rumors are that they are summoning a fire demon from the underworld in a bid to conquer nearby villages. Your mission is to stop them. 
  4. A powerful spirit of the Vril-ya has manifested offering one of their staffs to add the Nazi war effort attracting a powerful SS officer and his staff of elite occult operatives & soldiers to the area. The Allied occult agency wants these bastards stopped. 
  5. A Grey flying time bell has been seen in the area and 1d10 grey soldiers are looking into breaking into this dimension. They're using 1d100 re animated zombie troops to take over and secure the area before their Nazi allies arrive to assist them. They will kill any Allied soldiers they run across. 
  6.  The German Black Sun agency wants to secure a set of ruins that locals believe belonged to the mythical Dwarves of legend and myth. They have 1d8 troops plus a tank and several SS operatives in the area. Your mission is to destroy those ruins at all costs and secure any artifacts for HQ. 
  7. A Nazi black necromancer is experimenting with the local cemeteries in a push to pierce the realms of the dead for his commander  Heinrich Himmler & his cadre of secret black occultists. HQ wants this bastard and the secrets his brain holds but first your going to have to get through the 1d100 zombies he has at his call. 
  8.  A few young Vril-ya possessed children are moving among four local villages recruiting and possessing others to harvest their soul energies for their great machine aboard a nearby flying saucer. The Nazi are aiding them in return for several pieces of their technology. Stop them and the children. Return any relics to HQ.  
  9. The Nazi are trying to locate several lost copies of the prophecies of Nostradamus for the Thule society and their Black Sun allies. Find and destroy these documents before they fall into the SS's hands. 
  10. The black grail has been located in a nearby temple shrine and the Nazi want to get their hands on it. The SS has a tank and 1d100 agents combing through the hills nearby in order to locate you. There is a flying saucer belonging to another alien race that wants the grail Stop this debacle before the black grail falls into enemy hands. 
  11. The true journals of Frankenstein have been located in the hands of an occultist's estate and the SS's want's them. There are 1d20 operatives combing the area for the occultist and his package will you reach him in time? 
  12.   The mysterious  Ernst Schulte-Strathaus has a personal astrology journal that would aid the Allies in predicting Rudolf Hess's moves before he does. The SS wants this nonsense settled several agents have been dispatched to recover the documents. 
  13. A ghoul plague has been released into the countryside by Nazi mad scientists in order to test a new super soldier undeath weapons program. HQ wants this mad scientist neutralized but he has a Black Sun wizard ally to help him in his program. The wizard is fourth level and very dangerous as well as cunning. 
  14. The spell books of Karl Maria Wiligut have been smuggled out of Nazi Germany and now a cadre of Nazi occultists and spies are on the trail of these documents. Can you stop them from being destroyed and turned over the German HQ
  15. A lone Nazi agent has in his blood stream a cure for the nasty plague like disease that is ravaging the Black Sun vampire program. You must capture and kill this agent to prevent this disease from ravaging in Allied forces. 
  16. Grey soldiers are stealing the brains of locals for use in diabolical experiments for the creation of super soldiers for their Nazi allies. There are 1d20 of the alien horror armed with ray guns and stunners. Can your team stop them before its too late?  
  17. A Nazi long range bomber has been perfected using stolen alien technology and you must destroy it for the Allies. Recover any relics you happen to come across. 
  18. A nearby castle is supposedly the resting place for the remains and tomb of Dornröschen. The Thule society black magicians want the secret to her immortality and think that there might be a portal  to the realm of Fairyland in the castle. Your job is to stop them and secure the castle against the Nazi war machine. There are 1d6 cultists belonging to the order of the Dornröschen.who will murder to protect the sleeping fairy princess. 
  19. A giant Nazi robot has been lost off of a transport, there are 1d20 SS operatives and soldiers who want to recover this vital weapons system but the thing has gotten loose and is rampaging across the countryside.  Can you stop it and prevent them from gaining possession of this metal beast? 
  20. A team of mad scientists and occultists has recovered evidence that the stars are right and that Cthulhu must be summoned to aid the cause. Thule Society black magicians have recovered several powerful occult artifacts from Atlantis and they are looking to summon back the Old Ones you must stop them and return the artifacts to HQ.

“Of such great powers or beings there may be conceivably a survival . . . a survival of a hugely remote period when . . . consciousness was manifested, perhaps, in shapes and forms long since withdrawn before the tide of advancing humanity . . . forms of which poetry and legend alone have caught a flying memory and called them gods, monsters, mythical beings of all sorts and kinds. . . .”
—Algernon Blackwood.

Monday, March 28, 2016

1d20 Random Weird War Two Battle Field Encounters Table For The Front Rpg Retroclone or Your Old School Weird War Campaigns

There are things on the battle field that man was never meant to see and the sound, smell, and spectacle of violence draws down these forces from beyond the ken of mankind itself. These horrors come unbidden onto the battle fields and take who or what they want regardless of the sides of the combatants. To these things it is all flesh, blood, and spirit all are equal parts meat for the beasts between the spaces .



There will be a 30% chance of attracting a group of 1d8 Nazi mad scientists and their SS handlers to the area. These handlers will be 3rd level fighters or soldiers with hard bitten nerves of steel and tru grit. They gain a +1 on all initiative rolls.
1d20 Random Weird War Two
Battle Field Encounters Table


  1. A pack of 1d8 shadows who feast upon the souls of the fallen and drag them off to some nameless hell. 
  2. A pack of ghouls disguised as soldiers of the side your PC's are on. There will be 1d4 of the horrors but there are actually 1d20 more lurking on the fringes of the battle front! 
  3. 1d4 giant mutant spider horrors freed from beneath the Earth by the violence of the battle these things are very hungry. 
  4. A terrible lich's crypt has been uncovered and the thing is very,very, pissed. It will kill everything it can within a 200 foot radius! 
  5. 1d6 hounds of Tindalos have come to feast on the souls and bodies of the wounded of the battle field! 
  6. 1d10 zombies have arrisen among the fallen after an ancient Atlantis weapon relic has been uncovered! 
  7. A pack of 1d4 Nazi werewolf spies has come to claim the soul of a future war hero on the battle field and its one of your PC's! 
  8. An ancient temple of dark forces has been uncovered by the war and battles and now the weird guardians of the place are causing mayhem. 1d6 giant centipedes are rampaging around the local area causing problems for some of the local villages as if the Nazi weren't enough. 
  9. A local mad scientist has transformed himself and eight of his assistants into ogres in order to fight the invading Nazi horde but now they're killing everyone they can get their hands on. Please double the hit points for the horrid mad scientist formula pumping through their veins. 
  10. The ground bursts open with rampaging zombi WWI soldiers who have been attracted by the violence of battle and flesh! There are 1d10 bursting from the carnal pits around the area. Nazi mad scientists want to get a hold of these mad bastards from beyond. 
  11. 1d8 vampires from Hell itself have been released after a purge killed one of the local guardians who was watching over the portal beyond. 
  12. 1d6 wights are moving across the battle fields hunting for souls and devouring the wounded and dying. They have come from a cairn in the area that the violence has disturbed and over turned. Nothing has been stopping them. 
  13. 1d20 Goblins from the eighth Fairy dimension have come to raid, plunder, and gain treasure. They are enthralled with machine guns and side arms they have 1d4 of the weapons but haven't figured out how to reload them.. yet. 
  14. 1d6 brace of horned devils is roaming the land to gain souls and slaves for Hell they are not picky as to who or what they take. 
  15. 1d8 ghosts from beyond the pale have come to feast upon the living and there isn't anyone to stop them. The locals know how but are way too scared to help unless the PC's can provide some support. 
  16. A crack commando team of Nazi has descended upon an ancient temple ruin and taken the relics and artworks. 1d8 phantoms from beyond have sworn vengeance and are murdering anyone or anything in their path. Now you have both the phantoms and the Nazi to deal with. 
  17. The basis for the legend of the fiddler from hell has returned to this unnamed village to claim the souls of all present. There will be 1d8 minor demons Type II present to take done anyone who stands in their way. They're leader is a major incarnation of Satan but can be defeated by several unconventional means including a fiddling contest. 
  18. A band of 1d8 orcs from beyond the pale have come to feast on whomever they can and are lead by a 6th level half orc magic user! They have come for plunder and slaves to take back with them. 
  19. A demonic monsters has escaped its ancient prison and is now stalking across the countryside. You stumble upon a Nazi survivor of one of its murderous rampages and he relates his story on how to stop it. It is a troglodyte with 1d6 demonic traits and the regeneration abilities of a troll. 
  20. 1d20 undead ghostly heads have come back beyond the grave to terrify and feed upon the souls of their descendants in the area. The Allies and Nazi are simply more sauce for the goose of their appetites can your party stop these horrors!?

Sunday, March 27, 2016

Review & Commentary On The Front Retroclone rpg By Mark Hunt For Your WWII Old School Campaigns



Say are you looking for a quick easy to learn WWII rpg that can easily be learned quick and has a few options on the table for adding in a nice all around adventure while busting Nazi heads across the various fronts of the greatest war this planet has seen? We've got you covered. Mark Hunt of Gangbuster's rpg fame has released a sweet little WWII retroclone that has taken the Easter weekend by storm. I received a copy on Saturday and devoured it before my Sunday Easter meal with my folks!




"There was a time when ordinary men did Extraordinary things to save the world. Welcome to THE FRONT. This is a WW II roleplaying game that lets you game in a world at war. The Front roleplaying game is a streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If ease of play and fast character creation, compatibility, and simple - yet elegant rules are what you seek. Look no further! It’s time to be part of the Greatest generation"
YOU CAN GRAB IT ON LULU RIGHT HERE


So reads the latest incarnation to birth itself onto the battle and blood soaked battle fields of World War II. This is a cinematic World War Two style retroclone based upon one of the world's most popular fantasy role playing games by one of the top writers and designers in the field of old school games today. Mark Hunt has done an amazing job of combining his talent for graphic elements and role playing into a slick forty eight page rpg that will gave players a really nice no nonsense experience in one of the many fronts of WWII.
You get a PC from the ground up with a quick background and the game itself is respectful of the still fresh in many people's minds the events of WWII. You can play many of the men and women who were a part of the events of these horrific battles and events. The game however pulls far more from the cinematic universe then it does from history when it comes to its game systems. But is it any good? Well I can honestly say that Mr.Hunt really surprised me with the depth of his game's campaign ideas and no nonsense attitude when it came to play. The price point can't be beat and already its a hit and before you ask it is completely cross compatible with OD&D or Swords & Wizardry as well as other old school retroclones. This also makes adventures such as Keep on the Borderlands and In Search of The Unknown complete options for expanding your old school campaigns. Let me restate the obvious again.
Yes this game is completely compatible with original edition Dungeons and Dragons and it even adds in a number of campaign options including a pulpy version of Weird War II.

With a bit of thought and some cunning on the DM's part this game could easily be dovetailed into a bit of Lamentations of the Flame Princess action for even more weirdness. Imagine using this system with Carcosa and suddenly the ppossibility really open up for all kinds of weirdness.



 The options for the game are rather limitless and I do mean this because with the right version of a campaign this game could be used to cross over your D&D adventurers into a ruined battle torn Europe or Island hopping WWII campaign. The ideas are well done, the system is rather easy to use and it does its job very well and the price point can't be be beat! My strongest recommendation for The Front By Mark Hunt!
See these bastards? Your party needs to do its part and stop them!