Things got a little weirder in my on going Cha'alt/Godbound Rpg game!
Well, sometimes players love to throw a spanner into the works using one of my wife's idioms! The players seized on one small aspect of our play sessions from about a month ago. This bloomed into an entire night of campaign catch up & play! So the wizard & his war machine ala Thundar The Barbarian is now going to attack the city state of the dragon! The players took one small adventure thread & completely ran with it! And we played it out!
My players instead spent the night gathering information on the supply trains coming into Fort Hope from Rex Harenae Crawler In Toxix (King Sand Crawler The Toxic). They had encounters with the refugee train & found out about the Dryadale raiders who attacked & completely decimated the train! Rex Harenae's son Count Eul' Zu is a dragon born straight outta of Barbarian Conquerors of Kanahu by Omer Joel, & Alexander Macris.
Now the party is on a supply train running straight into the den of the dragon. The party is gonna be riding shot gun & watching for raiders who are gonna be coming straight from the random tables of Cha'alt itself. But I've got a few tricks up my sleeves these days thanks to Venger Satanis & Jeff Talanian. There are several Hyperborean mercenary factions already operating inside the city state of Rex Harenae Crawler In Toxix .
But its gonna be the a bit of a sort of megadungeon when I begin to design out the mega dungeon city of the serpent men that the dragon king has settled into. For this I was reading through A Paladin in Citadel's blog post on Dungeon Module D1: Descent Into the Depths of the Earth By Gary Gygax. I pulled out my copy of the classic module & began to thumb through & he's right! Let me summerize;"This post really needs to be subtitled "A Megadungeon Template." I say that because the Drow module series is the best example I can find of a TSR-published adventure that provides the sort of megadungeon I would want to run." I read through D1 & he's utterly right but this quick reread got me thinking about one of my all time favorite ACK's modules the ACK's version of Dwimmermount.
I've decided to locate my campaign's version of Dwimmermount down in South America specifically in Argentina. The German like town of Muntburg situated itself right into the mountain plateau towns. As the megadungeon wound its reality into the surrounding underground & underworld. The whole of the country is experiencing a bit of a gold rush with its appearance. Powerful factions within the dungeon have been out maneuvering the Hyperborean influence within South America & Mexico. These are not simply mega dungeons but fully functioning power houses unto themselves!
They know about the dark influence of Zoth & xanthium-183. These dark beings are playing a very dangerous game as Cha'alt wave pulses & circles the Earth. Its EMP effects continue to play havoc with the Earth's technologies sending the Earth's technologies into the early Nineteenth century. Another mega dungeon that I'm thinking of pulling out is ASE1: Anomalous Subsurface Environment By Patrick Wetmore . This mega dungeon could easily be somehow attached to Dwimmermount via teleportation pods or the like. I've had a ton of experience running ASE1: Anomalous Subsurface Environment By Patrick Wetmore & it seems perfectly suited for this campaign!
All of this is gonna tie back into me using the ACK's Heroic Fantasy Handbook for many of the monster templates to give the level of violence & OSR weirdness that's been happening in this campaign! I personally blame Venger Satanis for this!
More coming up soon & I'm gonna go into how Cha'alt & ACK's play with one another!
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