Friday, December 4, 2015

Adapting & Running The Free OSR Adventure Resource GP Adventures LLC -The Stone Alignments of Kor Nak - Tankar's Landing Hex 15/12 For AD&D 1st Edition or The Astonishing Swordsmen & Sorcerers of Hyperborea Rpg

So I'm fulfilling an emailed in request from a friend about GP Adventures LLC -The Stone Alignments of Kor Nak - Tankar's Landing Hex 15/12 which over a year ago I ran for six players. This is a pretty nice little piece of adventure setting restate to run a party of adventurers through especially on their way to a larger dungeon location. Perhaps near Restenford from L1 in some out of the way little location or near Hommlet. Personally, I'm leaning far more towards Hommlet because of its placement and pseudo dark European feel of the adventure location.

Alright so before I get ahead of myself here's the blurb from Dungeon Hobby shop's  website.
Hex 15/12 of Tenkar’s Landing, the crowdsourced fantasy setting initiated and sponsored by Tenkar’s Tavern. Complete PDF format, including maps and key. Discover the secret of the Alignments of Kor Nak, defeat many foes, and piece together a secret that will perhaps bring peace to the Carnelian Queen of old. This short module is compatible with 0e, 1e, and most variants of the World’s Premier Role-Playing Game. Light on stats and mechanical details, this hex is usable in a variety of settings and games, including your own.
E. Gygax & P.Poire have put together a hex for Tenkar's Landing. Called The Stone Alignments of Kor Nak, this 6 mile hex comes with two maps and an 18 page companion PDF. The adventure seeds are suitable for OSR characters of 4th level and above. The Astonishing Swordsmen and Sorcerers of Hyperborea is perfect to set up the Stone Alignments of Kor Nak out around 
on the coast by Brigands Bay. Its got everything you might need for a low level party to cut their teeth on plus a good deal of science fantasy set dressing lurking right in the background.

The Benoist Poire points out -
"I could post some notes about possible AS&SH adaptations, but I'm not even sure those are even necessary: Switch Tenkar's Landing for the east coast of Hyperborea, and the ancient Ayceni just emerged on the continent from there, cast out from Old Earth or whatever alternate setting (our own Eurth, perhaps) you'd be using in your AS&SH game. Exchange humanoids like ape-orcs for fully blooded ape men, for instance, and you're pretty much there. It's even got a bit of science-fantasy on the side with the Iron Pyramid, the Cobalt Caves and why not, the Lone Tower as well."

As far as our HSD AS&SH campaign is concerned, just include a portal from the Marmoreal Tomb into the deepest level of the Alignments of Kor Nak, back-and-forth, so the PCs can return, and you are set. Of course, any portal of such sort in Hyperborea would include some sort of chance of failure, mishap, or misdirection, but that's the gist of it right there. Boom. Enjoy the Dark Youngs of Shub-Niggurath, players."
Basically this adventure can serve as a mid point for your adventurers to cut their teeth before journeying on to a larger adventure location such as the Temple of Elemental Evil. Your players will get more experience points another mid point to tie in everything that they might need and plenty of Lovecraftian action.

As a free adventure location, this brings quite a bit to the table for an evening's entertainment and could with some adjustments be used for a location in a game such as Dark Albion especially around the lairs of the Frogmen near France. For Lamentations of the Flame Princess I would default to the coast of Spain especially around the mythical location of "Imboca", a Spanish adaption of "Innsmouth". About ninety percent of the monsters are easily adapted from Advanced Dungeons and Dragons or built into the AS&SH Referee's Manual making this one great mid point resource to throw at player's for a few sessions of play or an evening's entertainment.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.