Showing posts with label One Shot Games. Show all posts
Showing posts with label One Shot Games. Show all posts

Sunday, November 13, 2022

Wretchploitation rpg - In Wrectched Depravity One Shot - Session Report

 "While previous Wretched games are meant to play anti-heroes, Wretchploitation goes a bit further allowing you to take the role of obvious villains, such as Dominatrix Nazi officers with a taste for blood, sadistic wardens, psycho-killers, deranged cult leaders and other distasteful personalities. Wretchploitation expands the Wretched line into exploitation movie territory, already rife with seedy anti-heroes. Whether you like violent action, in the way of blaxploitation, 70s cop movies, Hong-Kong flicks and Eurocrime, or if you would, instead, emulate the horror and gore of cannibal, zombie, Giallo and splatter films, or even if you prefer the sleaziness of sexploitation and nunsploitation, this set of rules has got you covered!"



In tonight's one shot I ran through an after 'the horror movie is over' scenario using In  Wretched Depravity adventure  & the Wretchploitation rpg.  The PC's were a Blackguard investigative team called in to find out what has happened to operative & their family. Needless to say that it's wasn't a pretty scene at all. 

The PC's blundered into a scence straight out of a horror film where the slaughter was waiting behind the green door of the Almond home. The PC's got in through the door & the animated remains of one of the family members attacked! The players weren't expecting things to go south so soon! 
As soon as the gun fire subsided the players grew quite tense! The crawling sound of something upstairs cut right through the silence at the table. And I got glared at by the players. 

This game of Wretchedploitation examined the late 70's & early 80's horror. The players knew that something had happened with the disciplines of pain  but what wasn't known is circumstances. The team was ordered by the Corporation to recover any occult artifacts & relics that were in the house. 

The team recovered one survivor in the living room.She was quite mad & gibbering to herself. Our memismist Doc.Oz played by Steve gets her out of the house ASAP. And he began to apply some hynosis to her to figure out what had happened. He was only able to get that things had gone completely South around dinner time. 

The player's two assassin leads recovered steaming human remains that were bagged & tagged. They were removed from the house as well. 

But it was the team's psychic who really sent the team into a panic. He sensed the Beyond was still crossed over into the threshold of the local time space continuum! 

The party moved into one of the house's bedrooms & found more human remains there holding a copy of a deadly book of magick. The party brought forth their necromancer to get the book from the hands out of the victim whose skin had been removed. When the corpse animated freaked the player out! He emptied an entire clip into the corpse. And it did absolutely nothing! The skull of the corpse glowed with eldritch fire & the necromancer closed the bedroom door. Then the scratching at the door began! The gunslinger Billy Ace let loose with machine gun fire through the door cutting the corpse in half. 

So the party then began to form a plan to attack the second floor of the house. That's when the front door slammed shut! Again this freaked the players out! 

















The players were then freaked out when the animated bits & pieces of cops, family members, and worse came crawling over the ceiling above their heads towards them!  And they decided to leave the house with the book of magick! And leave the supernatural goings on to an Alpha Team! 

You know that this going to comeback to bite the players down the road in the ass Hellraiser II style! That's right the house & it's demonic entities are going to dog the player's PC's & show up when they begin to relax! 



Wednesday, August 24, 2016

'Martian Bug Hunt' One Shot Actual Play Event - Hulks & Horrors



It is the future the year 1979, the crew of the USS Endeavor has been sent to routine mission to the red planet. Its been twenty years since the limited nuclear exchange & war has engulfed Mars; recently trade has been reestablished with certain mining out posts. That was six months ago & another expedition has been mounted as the USS Galileo hurtles it way to Mars to find out the fate of the Endeavor.
They're not going to be alone on this mission.
A group of travelers from an alternative world is on its way to make sure a series of events does not happen on the red planet lest an ancient evil is let loose upon the universe from the red planet. A recent dust storm has uncovered some ancient ruins and within them was trapped a hostile Martian life form of incredible evil. It killed the crew of the

USS Endeavor & even now awaits the coming of the Galileo

Unknown to the creature a group of alternate world adventurers & mercenaries have been dispatched to deal with it and make sure it never leaves Mars whatever the cost.  Dressed and equipped like normal Martian 'thin runners' and adventurers the party blends in with the local population.


The PC's were a mix of fighters, psychics, a thief, & a wizard. The party tracked the monster to its Red valley lair and had several hours before the
USS Galileo. They came across the creatures other victim's remains and had to side step the remains of a Martian carrier that had crashed into the wasteland.  The PC's quickly set about exploring the ruins & came across several clues about the monster. They saw it was a humanoid & had awakened after a long nap in weird bio stasis pod. They burned the pod and most of the monster's lair.

The creature was able to grab one of the party members and carted him off into the darkness. The players weren't amused at all at this. But we had to end early. So continued next week!




Set up & expansion

 
Early this past week I dusted off Hulks & Horrors for a quick one shot game after reading through Voyage of the Space Beagle.

Voyage of the Space Beagle is a space opera about; "A huge globular spaceship, manned by a chemically castrated all-male crew of nearly a thousand, who are on an extended scientific mission to explore intergalactic space, encounters several, mostly hostile, aliens and alien civilizations. On board the spaceship during its journey, both political and scientific revolutions take place." Many of the aliens and situations that the crew of the Beagles stumble upon point to the fact that this is a Lovecraftian universe where alien civilazations have risen & fallen, their remains are out in the void waiting for man to stumble upon them. A. E. van Vogt really does a nice job of setting up the tension and certain conceits about the nature of his take on the universe
Many folks see Voyage of the Space Beagle as the precursor to the movie Alien. But in actuality 'It The Terror From Beyond Space'.  


In fact there's a whole school of thought that thinks that Alien 1979 is a complete remake & retread of 'It The Terror From Beyond Space' . 'It! The Terror from Beyond Space' Stars the Alien Before 'Alien' 

& “Alien” vs. “It! The Terror …”: Feud Revisited 
So using a combination of OD&D and Hulks and Horrors I was able to roll up a ship, get the contents together and get the whole adventure put together in about an hour or so. Hulks & Horrors is a free retroclone & has some fantastic resources that can easily fit just this type of adventure one shot.
GRAB Hulks & Horrors  RIGHT HERE


Friday, February 13, 2015

The Valley of Stone Thundarr and Fantastic Heroes and Witchery One Shot 'The Thundarr Double Feature' Adventure Part IV

Between the snow storms, work, and everything I've had to cover a ton of ground in the meantime and well we'll pull it together with the next round of this one shot mini campaign.
Part III is up over
HERE

Things have rolled along quite nicely as well. The party of mutant adventurers have needed some back up and they've gotten it. 




Let's see if I can condense what's happening in the last two back to back games. The PC's in the last two weeks ago game dived into a trash compactor and there was water in there. The Mok freaked as Moks are prone to do with water and the party busted out on to level four. And came face to face with the Brain Lasher overlord who was sent in to deal with the party's intrusion into the facility. The party's sorcerer died so that the party could escape as he faced the brain lasher overlord in single mind combat.
This resulted in the party's Mok causing a bit of the structure of the base to drop on the heads of the Brain Lasher overlord and company. He then sealed the deal with a convenient 2 ton piece of machinery he grabbed. 



Meanwhile the same location has been getting a work out in my Stars Without Numbers game as well.
That party of adventurers is of a higher level and is aware of the other party of adventurers, several pieces of forbidden technology has been stored in the vaults of this facility. The majority of this technology has come out the Wisdom of the Wasteland's issue #13.


That's available right over
HERE

And the party found exactly what was going on at the facility, the Greys were snatching people from across space and time from various Alternative Earths, scanning their brain, healing them and putting them in cryo pods for later further brain scans, experimentation, and worse.
The SWN party found a  Brain Lasher Assault squad and their cavemen body guards crawling through the facility's super structure in this past week's game. 
That resulted in a melee and a whole bunch of frag grenade's being thrown in and almost but not quite weakening the whole base to collapse. The party also found a teleporter unit that one of the Grey's had activated before his untimely death. The Brain Lashers it seems have a nearby flying saucer outpost as well concealed within a nearby mountain. 
Brain Lasher 1

The SWN party found the time space gate, sealed it, and destroyed the teleporter unit trapping any remaining brain lashers. The SWN party battled a giant humanoid mutant scorpion thing with mech busting capabilities. They recovered most of the tech that wasn't ruined by the melee and left a resurrection pod for the other party after watching the sorcerer die upon one of the monitors.
The SWN party teleported several items for the other party to find so they could get the cure back to the wizard for the local village back for the plague. The whole reason for them to explore the 'medicine chest' facility in the first place.
The SWN party set off several razor dust grenades to into the facility's air ducts to further deal with any enemies on levels six and seven.
Now the Mutant Future party made their way their way back to level one after recovering an FTL communicator from one of the Brain Lasher bodies in the super structure. They found out about a very interesting little tid bit of information about the Brain Lasher forces. They have a deep space outpost near the moons of Uranus. And after recovering the vaccines and medicine they needed mopped up the last of the goblins and orcs. They communicated this to the other party.
This third game wasn't run by me because of work and the scheduling of stuff. Instead my buddy Peter ran this leg of the mini campaign.


Tim Snider's Free
Thundar The Barbarian 'Master' Sourcebook Released! 


Meanwhile Tim Snider has gone and released a brand new version of his massively awesome 'World of Thundarr' sourcebook which formed the primary backbone of this mini campaign and it includes all of his material up till now.
Did I mention its free?

According to Tim : 
Since releasing the final version of the sourcebook, I've run several Thundarr adventures at conventions throughout the U.S.  None of these games were based on any of the classic episodes and are new adventures written specifically for the events. In fact, some players have called these "missing episodes" of the shows (which is a nice tribute). Whenever I've run one of these new Thundarr adventures, I've posted them here at The Savage AfterWorld for download. There have been three released: Across the Dimensional DivideWarlord of the Sacred Library; and The Wizard's Graveyard.


http://tinyurl.com/lnp53fq

Grab that right over
HERE
I'm intimitaly familiar with these very well done resources. Read all about it above and Tim's done a fantastic job. 

My advice is to grab this resource of Thundarr goodness ASAP.
More OSR Resources From The Mini Campaign 

All of this was done using Fantastic Heroes and Witchery as the base system and it worked out fantastically. You've got to gut and convert the OSR systems above into what's needed but I'm pretty damn happy with the results. Fantastic Heroes and Witchery has been a God sent for me. 


The party of adventurer's patron wizard isn't simply some randomly rolled wizard but a veteran of an interstellar conflict that raged across another Goblinoid Games campaign that I ran years ago.
The Brain Lasher warriors that the party faced are part of a military outpost that was put in place after a conflict raged around outer edges of the solar system and across the stars.
The Oiretophid Wars were a conflict which engulfed thousands of systems and whose effects echo across eternity.
All this comes from Star Ships and Space Men Second Edition.


Available Right Over
HERE


All of this comes back to a stop that the Stars Without Numbers PC's had at Spungo's Bar and Grill from Fish Wife games and a mysterious bar hand who had seen action in a conflict that they had never heard about. But he gave the party equipment, maps, and information all free of charge but why? We'll be find that out in tonight's Stars Without Number game.

Available right over
HERE

Monday, February 2, 2015

'Deeper And Deeper' The Valley of Stone Thundarr and Fantastic Heroes and Witchery One Shot Adventure Part III

        So we picked this week's game from the last time the players and I got together and we packed a ton into last night's game. You can read about that right over HERE, lots took place in ruins tonight. So let's get to it. 


                                                                                           
                                   
   
                We need a proper introduction to last night's adventure encounter! There we are! 

                                          

Bare with me here we had to squeeze a ton of stuff into a very short amount of time last night. The PC's had to deal with a ton of Orcs and goblins carrying heavy stunners. These guys had the higher intelligence mutation via Grey gene splicing and they were nasty but they were no match for a highly motivated band of adventurers and a very pissed off Mok! 
The party burst from the store room and the players rolled really well enabling them to make short and bloody work of the goblins. 

Mok artwork from right over HERE
The power and computer systems had been cut via another disaster from my SWN party who are actually raiding a separate part of the same facility. 
The Greys were on high alert and out came the troops and energy weapons. And they shot at one of the player's barbarian characters. And while only doing one point of damage really pissed off one of my player and her PC!
The following exchange came about as a result
'Wait a second,did that Grey just singe my PC's hair?' " Well yes I believe it did at that." "$%#$ this, that thing is dead meat!" Roll initiative as one of the players barbarians based on this DC character takes down a Grey warrior. 
'No one singe's my hair!' 'Not even my husband'! 


Artwork from right over HERE
All of the commotion and combat resulted in the interference of a patron of the Greys!
And there goes the PC's Sorcerer after encountering tonight special guest star from the back of the Mutant Future rpg rule book, The Brain Lasher & his caveman body guards all the way from Alpha Centuri. You loved them aboard the Star Ship Warden and now their back to ruin your PC's evening.
 


They decided to run like hell after the death of their sorcerer.
They found the secret door and their now off to level four by passing the Brain Lasher and co., little do they realize what awaits them on that level! 
They've made it down to level five after nearly getting their behinds handed to them by a Grey assault squad. We've had to call it a night because one of our players is an EMT and had work last night. He got called in for an early shift because of the snow heading our way. . Greys in tonight's game were based on these guys. 

They've decided to dive into a giant trash compactor ala the classic 'Star Wars' manuever and we had to 'call' because of the weather. But they did manage to get a minor artifact and had to drop the major one that they recovered.

Tim Snider's excellent free Thundarr Sourcebook for Mutant Future
The World of Thundarr the Barbarian for Mutant Future
Available right over
HERE 
Free
Source Material and Roots of Tonight's Game

Thank God for the Fantastic Heroes and Witchery rpg system. The game has been a great little set of OSR retroclone goodness. With the backdrop of the war of chaos bit raging in the background I was able to pull bits and pieces from older campaigns including the party having tangled with Brain Lasher's on Carcosa a couple of years ago. Theses clutch of monsters have a heavy vendetta on the party of adventurers. I pulled very heavily from my Mutant Future back of trick in tonight's game including that special guest appearance. You can find out more right over
HERE

The party was really down on food as well this allowed me to pull from this little list of goodies from Fish Wife games. 
After all Moks pack a ton of food away.


Grab this one right over HERE 

But there have been other incidents of the players and PC's running across the Greys and their Brain Lasher patrons. Tim Snider had a nice little encounter with this bastards worked up in his 'One Year In The Savage Afterworld in which the PC's in a Mutant Future/Labryth Lord mash up ran into a Grey outpost in a hanger.


Grab This Right Over HERE

So what the hell are the PC's after? Some very high tech medical artifacts from this supposedly abandoned medical facility. All of which were provided by Skirmisher Publishing's Wisdom From The Wasteland's Issue #13 Medical Devices. Available Right Over HERE

More coming up next week!
Stay Tuned Folks!
Lords of Light what a game! 

Tuesday, January 27, 2015

'Groovy' A Doom/Army of Darkness Cross Over One Shot Using The Fantastic Heroes and Witchery Rpg System For Your Old School Post Apocalyptic Campaigns

So for a long while now I've been quietly been looking into a wide variety of campaign ideas for The Fantastic Heroes and Witchery retroclone rpg system. Post Apocalyptic gaming mixed with AD&D 1st edition style adventures appeal to me a great deal but really what is going to appeal to a wide range of players & keep em coming back to the table.
Mash up franchise ideas and artwork seems to be all the rage these days & then it hit me whist going over tee shirt designs tonight from the Tee Villain site.
A mash up of Doom and the Bruce Campbell movie Army Of Darkness!
But surely there isn't anyway of doing this at all? Actually there is and its free.
This Doom/Army of Darkness mash-up shirt is available today only from teeVillain.
This tee design is available right over HERE
'&' magazine issue number # 7 has all of the tools that you'll need including a kick ass write up on all of the equipment and monsters for 'Doom' all statted up for your convenience for free. The whole issue is one giant mass of DYI retroclone coolness just waiting for you to download. 

& Magazine #7 Cover

Right over
HERE
In fact all of the hard work for your parties is completely done, except for a party. There are number of options already out in pop culture. And once again the tee shirt villain site provided more mash up inspiration with another kick ass design from Jimiyo whose sublime artwork captures so much of the kick assness of the pop culture material he references.
Grab this one right over HERE
With the Necronmicon Ex Morta on tap there are plenty of time/space hi jinks that can be introduced. The sky is pretty much the limit for dealing with any number of deadites entering into a world or campaign.
Doom is certainly primed for a crossover with the world of Evil Dead.
There are numerous reasons for this including a tie in with the events of Doom II Hell on Earth HERE



There are also a number of areas primed for a cross over with a party of adventurers who don't even have to have a single interaction with Ash and Co. at all. There have been several setting elements and story crossovers with comic book series with the main  catalyst has been the Evil Dead version of the Necronomicon. A party of adventurers is going to need to be very well versed in how to deal with undead and especially Deadites who seem to be just a wee bit more intelligent and dangerous then the run of the mill zombies.
I've actually run several one shots using AD&D 1st edition and the Army of Darkness in the past with some pretty high PC body counts and the big issue with dealing with these sorts of adventure one shots  is the amount of trouble that the PC's can generate that can turn into full blown campaigns. Not that this is a problem if that's what the DM is aiming for.
There are numerous weaving backwards and forwards across the planes that can cause numerous issues. 


 
My friend Michael Tresca has another option for doing a campaign with a D20 free source book that has a variation on the usual campaign cross over with Swallow This!

And even though its D20, this is a very easy conversion if your familiar with the ins and outs of D20 to first edition AD&D style games. 



Grab It Right
HERE
It's the 1990s and the Book of the Dead has just become the New York Time's bestseller. Oprah recommends it. Of course, Oprah's a deadite twin, but she was on TV long enough to tell the gullible masses about how great a book about sacrificing people to demons is. And of course, said gullible masses lap it up like the tripe-reading sheep they are.
One reading of the book caused mass havoc at Knowby's cabin and left several people dead. Imagine kids and adults everywhere reading the book out loud and opening portals to hell all across the globe.
The heroes have their work cut out for them and a variety of implements to cut with, including knives, axes, and chainsaws. Reality is a living hell - literally. But there's a catch.
The book has been used to summon demons, but it's also been used to send them back. If the PCs can just discover the right spell to send them backwards in time from the original book, they might have a chance to stop the madness before it starts.
If you've ever screamed, "Why don't you get a gun and SHOOT IT!" at the pathetic victims of any horror movie...this is the game for you.
Evil Dead: Swallow This! contains 2 new professions, 7 new uses for skills, 11 new feats, dozens of deadite-hunting equipment, 17 new spells, madness and time travel rules, 5 FX items, and 16 deadites to slay with.
This really is a fantastic free source book of a whole host of ideas that can easily be cut and pasted into a serviceable AD&D style Army of Darkness mash up campaign.
The backdrop can even be used as yet another alternative Earth for the party to play on. Michael really did his home work with this source book. Grab it and see.

So why Fantastic Heroes and Witchery as the basis for such a one shot? Well besides the fact that it hands numerous campaign options and classes. The chaos vs law war backdrop built into the game and the numerous Yog Shagothery elements floating in the background?


Combat,magic, and other elements of this retroclone system allow a DM to really emulate a wide variety of the feel and color of the Doom and Army of Darkness setting, elements, and whatnot with little to no problem. Then there is the numerous resources that the author has laid out for the DM as well grab this one right over HERE

Note that this post is for educational & entertainment purposes only, there is no copyright or trade mark violations intended here. Especially the artist Jimiyo's creations whom the author admires a great deal. I will be getting those tee shirts very soon. 
The characters, setting,etc. are the product of their creators and the exceptional artists who brought this wonderful series to life.

Wednesday, January 21, 2015

'Welcome To The Underground Hell Barbarian!' The Valley of Stone Thundarr and Fantastic Heroes and Witchery One Shot Adventure Part II

The PC's let the androids pass and the sleeper awoke, he was a former worker at the facility. He talked about the 'Medicine Chest' being invaded by beings from beyond darkness. He went into full panic mode when he saw party's Mok. He babbled about the treasures in the parking garage and the fancy sports car he always wanted. The PC's were curious about this fabulous lair of metal beasts in the parking facility, so up a level they went. They stunned 'The sleeper' and left him behind tied up in a storage room. 


In tonight's game the PC's thief managed to access the pass codes for the underground  parking level of the facility. Details about last week's game  right over HERE
The cars were far too tempting of a target and they've decided to do a bit of looting for some loose artifacts.
They turned up quite a few odds and ends thanks to Fish Wife Games little loot list for cars right HERE

File:San Mateo Station 3120 12.JPG

All those beautiful pre holocaust vehicles! So tempting and each worth a small fortune to the right collector or wizard of such trinkets. And they stumbled right into the nest of some Chatterers! These nasty mutant insects are bogging down the party with numbers as a swarm of these things comes from under cars, from vents, and even cracks in the wall!
File:Orange Gemballa Avalanche (Porsche 997) with black rims in the Kempinski Hotel Kurfuerstendamm underground parking garage.jpg
Oh the PC's are not  happy at all with this development and there seems to almost be a dark malignant intelligence behind the appearance of these armored horrors! Details right over HERE

The rage of a Mok unleashed! The party's Mok cohort managed to break open a wall and get the party to safety.

Original Deviant Art piece right
HERE

The party now finds themselves in a vast catacomber and tunnel system cut into the solid stone. A sinister feeling hangs in the air and the party is very shaken.
File:Anti walls breath in the underground bunker of NATO.jpg

Their thief is in a bit of a bad way but with their sorcerer's heals up a bit with a taste of magic. And that's when they see those nasty red eyes gleaming in the darkness.
Mutated Goblins!

For now the party decided very wisely to wait and watch, something rather extraordinary was revealed about the goblins. They were highly intelligent and armed with energy weapons. The party at the moment is on level two of the seventh level facility. They're hold up in a rather tight storage room and keeping rather quiet at the moment. At least until the Mok decided to attack! Bursting through the door he plowed into the ranks of goblins and caused all kinds of mayhem in their ranks.




The PC's back him up with a couple of well placed laser shots and then reinforcements arrived for the goblins in the form of orcs! The PC's are in trouble but its going to have to wait till next week!
The stumbled across a few minor finds and one major artifact in the storage room.
Tim Snider's excellent free Thundarr Sourcebook for Mutant Future
The World of Thundarr the Barbarian for Mutant Future
Available right over
HERE 
Free
Source Material In Tonight's Game.
For tonight's game Fantastic Heroes and Witchery worked out quite well. The system handles both fantasy and the science fantasy aspects pretty damn well. I did pay close attention to some of the more esoteric aspects of the combat and other options that this game brings to the table.

The myriad of abandon vehicles and their contents came from Dave Woodrum's Abandoned Parking Lot: Lot A pdf which was a perfect visual as well as loot table. Available right over HERE  
The reason why I used Abandoned Parking Lot A was the visual reference  as well as the random table found within. The party spent a ton of time going over the various cars and trucks. The element of the Chatterers was something they weren't expecting. 
According to the rpgnow blurb: 

The parking lots of the post apocalypse is littered with an assortment of abandoned vehicles. All of these hunks of metal are waiting for the characters to exploit, loot, and possibly even drive off in. Though the Game Master and the players might have a few ideas of what sort of vehicles they would love to find, the parking lots of the urban wastes are random with their offerings. Some cars and trucks are worthy finds, others are semi-useless hunks of crap. Some of the interior contents of these vehicles offer the characters much needed supplies and treasure while some contents lack in anything desirable. Just like the parking lots of our current times, you are never likely to know what you'll find until you snoop about a bit.

For tonight's super science artifacts of which they found only one, these came from the new issue of Wisdom From The Wasteland # 49. 

I'd read over this issue's contents and you need to very carefully go over the artifacts with care. These items can quickly overwhelm a game with a bit too much punch for inexperienced parties. 



According to the Drivethrurpg blurb: 
Skirmisher has released "Wisdom from the Wastelands Issue #49: Unique Superscience Artifacts V"! It contains eight potent items suitable for use in many different sorts of modern, sci-fi, and post-apocalyptic games, including the Ice Fountain, Master Remote, Bear Mask, Big Al's Horn, Cat Mask, Chef Cube, Crown of Ultimate Power, and Dome of Fire — and all for just $0.99! 

                                                        Check it out  
More coming up next week! 


Thursday, January 15, 2015

The Valley of Stone Thundarr and Fantastic Heroes and Witchery One Shot Adventure Part I

Tonight's Thundarr game was different, very different from others in the past. I didn't have a ton of time to get prepared and so I thought that tonight I might use some of  the resources at my disposal to run a Fantastic Heroes and Witchery rpg one shot using the Mutant Future Thundarr The Barbarian source book by Tim Snider as the basis for this one shot game along with incorporating the Metamorphica for the mutations I was going to use for the PC's.
This was going to be a much more mature game then the other one shot I ran.



For tonight's Fantastic Heroes and Witchery one shot I paid special attention to the review that Venger Satanis had for the game and allowed plenty of time for a character workshop with the players. The game has a fantastic number of options available. The Thundarr The Barbarian source book allowed me a bench mark. Because of the nature of Fantastic Heroes & Witchery rpg's science fiction, fantasy, and weird adventure PC creation details. This was a very popular option in tonight's game.  The Fantastic Heroes and Witchery rpg rule book is available for free right HERE
There were two further optional rules packages that are available from the FH&W website that were on the table tonight one was  Pulp Adventures pdf and the other was the  Rayguns, Rocketships & Robots both by James Cast. Available right over HERE 
After a long evening of dice rolling, character creation, rule clearification & discussion, and more dice rolling we got down to business. 


The party ended up being a mix of fantasy,pulp, and science fictional style characters. There were six players in tonight's game and a mix of the weird as well as strange.
John - Ravaor The Fierce -  Human Barbarian 5th level 
Jennifer - Jenna Darklock Witchling Occultist The Veiled One 
Peter - Harry Colgate - 4th level Hobbit Thief armed with a laser pistol, throwing daggers, and a short sword
Paula's 5th level rifleman Terran with light telepathic powers armed with a laser pistol, rifle and a tracker. She was a hunter from a domed city ala Logan's Run after a mutant warlord. 
Craig's 4th level Apeman Figher Tago an escaped wizard's slave with a vendetta now doing mercenary work. Short sword, crossbow, and small shield 
Rick's Shocho The Mok 3rd level Barbarian armed with a parking meter and extraordinary strength. 
Ryan's 6th level wizard Zarus The Black Dark Magician of  Tor - A mercenary magician of extraordinary ability who escaped the slave pits of his god master Tor, losing an eye in the process but gaining valuable insights as mutation ravaged his body. 

These fools erm adventurers were summoned to Flag Staff by the Sorcerer Ramos to seek out an old military base deep in the old national park wasteland. The 'Medicine Chest' was a cutting edge military medical R&D facility that was in use in 1994 when the runnaway comet hurled between the Earth & the moon.
The PC's were summoned to Ramo's summer house tower just outside of the city.


Ramos gave an outline of the reason for the PC's intervention into the Flag Staff territory. Plague was affecting the city and the PC's were needed to recover a cure from the facility. They would be paid 20,000 in gold and allowed to keep any artifacts that they find.
The PC's were provided with maps, pass codes, and other material by the sorcerer.
Tim Snider's excellent free Thundarr Sourcebook for Mutant Future
The World of Thundarr the Barbarian for Mutant Future
Available right over
HERE 
Free  
The Petrified Forest and Wastes 

File:The PEFO Tepees.jpg
The Petrified Forest photo by Finetooth
click on the link for some incredible photos

The ride into the former national park was impressive and quite dangerous as the party dealt first with a gang of murderous mutant Orc raiders in relic cars and then a wizard's pet robot monster.
The party had a bit of a rough time of it. But came through alright except for one of the PC's mutant horses who got the rough end of it. After slaughtering the horse and smoking the resulting meat. The PC's headed into the wastes were quite deep in when they finally made the base.
Giant Scorpion mini  is available right over
HERE
They went to break into the bunkers that lead underground and disturbed the nest of some giant scorpions!
 

After a very harrowing fight the nest of ten scorpions bit the dust but it was a very close fight. The PC's put their hobbit thief to work using codes given to him by the sorcerer. The giant vault doors of the 'Medicine Chest' swung open revealing a massive interior and more secrets of the ancients. 



Massive hallways, strange laboratories, and weird sights greeted the PC's.
 And then they saw the rows and rows of cyogenic pods all filled with people from every age of human history.
The PC's weren't happy at all. There were people from every age of humanity. What was going on here?
The PC's broke into a medical laboratory and found some very interesting and potentially dangerous relics and artifacts.
The PC's had a run in with a deranged surgical bot armed with a laser scalpel and a tranquilizer gun.


The PC's decided to awaken one of the sleepers. They successfully awakened one of the sleeping beauties and while the sleeper was groggy and half conscious.
The PC's heard the sound of foot steps coming down the hallway and decided to hide. It sounded like a massive amount of beings coming? 

They were confronted by a group of androids of terrible aspect. All heavily armed with energy weapons.



The PC's hid in a store room for the moment and are deciding to confront the Andies or let them pass.
Which means this is going to be continued next week! 





Source Material In Tonight's Game. 

For tonight's FH&W rpg game I pulled on lots of material to fill in the gaps.
The reason that I didn't use Mutant Future in tonight's game isn't because I don't like Mutant Future but because I've been dying to see the Fantastic Heroes and Witchery system in a science fantasy setting for months.
The cryogenic facility's inmates in the section that the PC's were in was drawn from Fishwife Game's 100 Male Inmates available right HERE






The idea here being that the PC's had stumbled into a section of the facility where the prisoners were experimental subjects for the military as things got even more desperate as time went on.

The artifacts in tonight's game came from 

Wisdom from the Wastelands Issue #13: Medical Devices

From 

Skirmisher Publishing.
This issue provided to be invaluable with the vast array of weird and wonderful medical artifacts which while geared for Mutant Future can easily be adapted to other post apocalyptic and old school venues. 

Available right Over
HERE


This brings us to the pay what you'd like resource the Metamorphica a system neutral old school listing for all things mutation. This book is fantastic, it covers mutations across the spectrum for all kinds of genres and its available over on Drivethru rpg. 

There is a ton more information about this book right HERE

Pay What You'd Like



Tonight's game was an exercise in using OSR systems across the board and was very interesting from a number of points I can't wait to get into the next session next week.
Cheers! 







File:Petrified forest log 1 md.jpg
Picture by Moondigger