Over the last two days, I've been incredibly busy with work and familial stuff. However, I did manage to pull in a discussion with another friend of mine about Raiders of the Lost Artifacts rpg by Night Owl Workshop. I've used RoA as a game and campaign fller for Wretched Interbellum in the past especially with the Scientist class being able to be used a stand in for a mage.
And using Raiders for filling in PC classes is especially handy. The OSR library site has a ton of new classes for RoA that David Baymiller did. These are perfect to add into a party going on exploring jaunts. This means that the party is far more or less modernly handled.
So whose actually maintaining the traps and ancient ruins?! The short answer is cults are and this is because these dungeons & ruins are psychic batteries of occult power and misery that the optional occultist class channels into thier machinations. Cults using thier sacred ruins & dungeons gain the ability to charm & influence once every new moon.
The occultist when casting ritual magic within the dungeon or ruin casts at one level higher. Traps and tricks within a dungeon or ruin are there to further the pot of supernatural power. This power allows the occultists to have access to more dangerous rituals that might seem outta of reach. Magick and the supernatural is all about power and domination.
For our own game campaigns, dungeons & ruins allow occultists to have access to the Beyond. The Beyond comes from the Wretched Rpg and allows the occultist to have access to the power hungry entities. Entities who want to cut deals and further thier own agendas.
The Beyond comes with it's own agenda however and the supernatural energies of that universe are terryifying unto themselves. Those exposed to & channeling the occult energies are subject to horrific mutations.
And at higher levels within our games occultists can become quisi demonic lords immune to many mundane & physical hazards. The price for these immunies is high as the occultist becomes more and more a creature of the Beyond. They slip further and further away from our own dimensions.
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