Tuesday, August 6, 2013

Review and Commentary of HM3 - The Chaos Halls of Belzir By Todd Hughes A Free Old School Adventure

Tonight I ran a group of players through a Moorcock Stormbringer style  retroclone game -
"The ancient halls of the long lost wizard/priest of chaos Belzir have been rediscovered. Can the party discover its secrets and find his legendary amulet?"

A module for 4-6 characters of levels 4-6.
Grab it it right over at Dragon's foot right over
Using HM3 - The Chaos Halls of Belzir By Todd Hughes

The adventure can be somewhat deadly and many of the monsters have distinctly Gothic attitude. The PCs were drawn across the retroclones although the levels were within the range of the module.
The maps are very well done. The play is rather quick and offers a pretty solid piece of entertainment for an evening. 
The PC's were drawn from across the multiverse to the Chaos Halls and began the exploration in earnest. The whole adventure went well as the PC's explored and explored further going down the rabbit hole as it were.

Anderson three avong1127.jpg

There some comments about Three Hearts and Three Lions being somewhat a partial inspiration for this adventure. As one of the PC's bought it at the claws of a rather nasty troll. The adventure seems better suited for a horror campaign rather then a tradition AD&D module and yet it works rather well as a Stormbringer inspired game! 
All characters and creatures are grouped  into "Law" and "Chaos" which suited the PC's just fine! The sword and sorcery tone of the adventure makes it interesting and quick for an evenings entertainment. We shall see if the players which to continue. 
 In the end I can recommend HM3 - The Chaos Halls of Belzir By Todd Hughes. Its quick, fast, and nicely done in a Gothic style for Sword and Sorcery. 
**** out of four stars in only thirty six pages. 

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