Sunday, October 29, 2023

'A Shadowed House' By Paul W. Ehrlich A Pay What You Want Adventure & Nightshift Veterans of the Supernatural Wars Game - Session Report One

""The thing's breath overwhelms your senses as you run blindly through the forest. Suddenly, a house appears out of the rain, its door open like a gaping maw. Gratefully, you enter and the door slams shut behind you.""You may have survived the forest. But can you survive A Shadowed House? "


So I got a chance to step around the screen and dip my toe into DM Steve's Nightshift Veterans of the Supernatural Wars  mini campaign. And we had to carry out a haunted house investigation after the appearance of the legendary Wickham house on October 29th. This adventure came into DM Steve's possession after a recommendation by me to watch RPG Overview's Review of A Shadowed House.  Normally I don't recommend fifth edition but since Nighshift Veterans of the Supernatural Wars uses the O.R.G.E. system it's close enough that we can easily run A Shadowed House. 

We forgoed the Fear check rules within A Shadowed House instead using Nighshift rules here. Each of our PC's was a supernatural and able to weather the physical damage. The mental damage was another story as the house tried to take it's toll on on our party. 
The house appeared in the old New York City neighborhood that it originally inhabited & children have disappeared on thier way to a local Halloween party. We were brought in because the police are stretched thin. I'm playing Jim Callahan immortal orginally killed in the war of 1812. The house itself is from the 1900's and looking deeply into it's past we came face to face with a series of murders. Our psychic passed out from the revelations and the house's past victims. Outside of the house we came across three shallow graves recently dug. And the soil was shot through with alien looking maggots. A strange green glow outlined the front door of the house. We decided to investigate. 
 We were able to get passed the front door before the house decided to turn on it's charm. 

The ghosts began to manifest the second we got deep into the living room. And the well organized and lovely atmosphere of the place vanished soon replaced with dangerous cobwebbed interiors. The floor was rotten in several places as our resident werewolf  Adolf found out taking a fall down to the basement. 
The Wickham house was playing for keeps as our psychic was once again attacked. Maggie The All Seeing managed to make her save and really did not like this place one bit. 
And that's when a giant ghostly bear with incredibly deadly glowing eyes reared up out of the gloom of the front hallway. 
“The thing stalking you finally reveals itself. The creature is a gigantic bear, one of the largest you have ever seen. That in itself is cause for concern. Even worse, your attention is drawn to the thing’s hideous green glowing eyes which stare unblinkingly at you. In the odd, unnatural illumination, maggots worm out of the bear’s skull and fall, writhing, to the earth. Dick Franklin our supernatural investigator and vampire got clawed and knocked into a side wall. The thing tried to behead my PC with little effort but I made my Dex check easily. 
We dived into the basement hole and escaped the ghostly bears wraith. And saw the glowing skull's half rotten ectoplasmic muzzle lear into the hole we just fellow down. Scrambling we hid around the basement as the ghostly horror faded away. We ended here as we started to take stock of ourselves and the party. 

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