Showing posts with label Xmen. Show all posts
Showing posts with label Xmen. Show all posts

Tuesday, September 14, 2021

Don't Touch That Dial - Neon Lords of the Toxic Wasteland rpg - 'The Carcosa Slaughter Tour ' Session report one

 The group of adventurers were looking long & low in the tooth. Even Skuzz the neon mohawked mutie  warrior  was looking a bit haphazardly. The party of adventurers had been fighting almost none stop for three days across the wasteland. Narrowly escaping several cults that wanted to sacrifice them to alien gods and god knows what else. St. Stallone the cyborg knight was getting a bit fried. 
'Pssst!' 'Are you guys waiting for an invitation?! Get in here!' the young blue skinned boy wore an Eighty five 'Goonies never say die' tee shirt. St. Stallone's eyes narrowed at the boy and the opening that had appeared in the ruined wall they were hiding behind. 
'Who in the Neon Hells are you kad?' 
'Valentine a devotee of Lord Randy!' 
'Get in here the Germans are coming back!' 
'Wait, the who?!' 
Silently across the multiverse some dramatic music played & three way too slim fingers began to release levers marked 'one', 'two', & 'three'. Three incredibly dangerous looking robotic mecha marched onto the battlefield sporting  the War Ensign of the German Empire from 1903-1919! 
The spineless demonic thing across the multiverse laughed while chuckling to itself, 'How's that for a plot twist!' Muhahaha 'I'm a genius! I really I'm!'  












Ages ago when we were running Geoffery McKinney's Carcosa. I DM'ed an alternative WWII Nazi escape to Carcosa game mini campaign. Alright so everyone's going to expect this coming up in this weekend's Neon Lords of the Toxic Wasteland rpg. But I want to do something different this time and with our sessions picking right up from this blog entry here. 



Yes there's a meteor streaking into the world we still need a good villain & I've got Commander  Hans Goring Hemaller leader of the German mecha corps from German Intergalactic  Empire. A rather nasty tyrannical & dangerous leader of his panzer corps of mecha whose been stuck on this world. Mojo promises to return him to his Earth if he destroys the PC's. 


Commander Hans has got an 3 Magog Alternative Armies mech's under his command along with numerous other smaller armors to throw at the PC's. And as far as Hans is concerned this is simply another mission. 


How did the Germans in an alternative World War I get a hold of Ion Age mecha?! Well I ordered a few pieces from Noble Knights. But if your referring to the Earth that Commander Hans is from?! Well this is interdimensional cable so we can do anything! Han's Thule wizards have been in contact with that creepy ass clown of  Venger's 'Saving Cha'alt' as mini campaign adventure center piece. Now in the past I've been accused of DMing gonzo adventures and campaigns. And this is actually very true. But when it comes to this campaign things are moving along quite nicely. The biggest problem that we've had is getting everyone's work schedule to work out. 






Tuesday, August 31, 2021

Neon Lords of the Toxic Wasteland rpg - 'The Carcosa Slaughter Tour ' Now With More Cha'alt

 Awesome Rick looked around at the strange neon coloured humanoids around his feet. 'Do we know who any of these guys are?!' 'Nope but the wasteland around here is really weird!',  Lisa 10,000 a H.E.A.T.H.E.R. android wiped the ichor from her perfect face. 'Weird in what way Lisa?! We have vanquished literally dozens of muties for Lord Randy!' 
'Can it Rick!' Skater Dave The Dwarfling was picking off several particularly good good cybernetic limbs from some of the blue tribe of mutants. 'Is that really necessary?!' St. Stallone the cyborg knight spat out the words. 'Yes!' Skater Dave said with resigned calm. 'We might want to sell these somplace'. Tam The Elf was scouting ahead but was having a hard time dealing with the tangle of mutie corpses. The stink was pretty bad but the thing that leered out at him from the pile of bodies. 
, Skuzz the mutant with his mohawk of many colours was on the job of looting the bodies, 'Dude did you ever get the feeling you were being watched?! 
Somplace across the multiverse a laugh track played under several of Skuzz's jokes... And billions of eyes watched. 




There's gonzo and then there's Neon Lords of the Toxic Wasteland rpg. The last time we spoke we had Mojo doing a 'pay per view special' on interdimensional cable. Its been over ten days since the last blog entry on this mini campaign. 





MoJo isn't gonna sit back on his demonic spider hunches. Instead the bastard is going to arrange some nastiness for the PC's. And once again Venger's Cha'alt has the perfect angle to get the PC's motivated! A meteor streaking its way on a collison with Carcosa/Cha'alt. Yes we're taking Venger's 'Saving Cha'alt' as mini campaign adventure center piece. Mojo has used black foul sorcery to take a meteor from orbit & aim it at the exoplanet on a collison course.  Yeah we're talking about using Venger's adventure here  but as a 'pay for view' event! The planet destruction time is counting down on a live commerical & you can call in to reserve your slot today! 






































What no one knows is that the meteor isn't a meteor at all but actually the foul begotten spawn of the Outer Gods. The PC's are going to be in for a bad time as every odd coloured cultist is going to be trying to stop them from stopping the glorious event! And this is where the Mojoverse comes in! Mojo provides it all twenty four hours a day & seven days a week! And now you'll be on your way to being his biggest stars forever & ever! The Great Old Ones need their entertainment & you will provide it! 
You can have every cultist armed with Carcosa hardware & weapons to slaughter the PC's. And this isn't gonna stop. The party is gonna find itself in some dire straites unless they can get help and we'll go over who & what is gonna help our neon clad foo erm adventurers next time. 

Saturday, August 21, 2021

Neon Lords of the Toxic Wasteland - 'The Carcosa Slaughter Tour ' Mini Campaign Idea

 Awesome Rick  cleric of the  Orthodox temple of Lord Randy put his power glove on & looked over the alien landscape with his friends, 'Oh yeah! We have indeed entered the land of the forsaken brothers & sisters. Here only the cream of the crop will rise & the unbelieving fools will fall!' 
Lisa 10,000 a H.E.A.T.H.E.R.  adjust her perfect black streaked platinum blood  hair the countless time. Checked her swords, ammo, & her fanny pack of mayhem. 'F 'em let's do this!' she skated the biomechanical hill with perfect precision. 'You have my bow', Tam the Elf said for another countless time. 'We know you you idiot', Skater Dave the Dwarfling said without any real conviction his hover board easily moving over the broken skulls of countless humanoids & the biomechanical landscape.  'Does anyone know how we got here?! ' The bedazzled armor of St. Stallone the cyborg knight showed under the alien  suns. 'No idea' but we're here & its time to party dude!', Skuzz the mutant with his mohawk of many colours was on the job. And that's when the Carcosian monstrosity leered up out  of the biomechanical ruin's muck & mire! 


We've got a category one hurricane staring Connecticut in the face right now. Is this going to stop me from OSR blogging? Hell no! 
































The other day was H.P. Lovecraft's birthday & for the last couple of days we've been messing with Geoffery McKinney's Carcosa. But it was reading through 'The City of Iron blog''s snap review of Carcosa that one of the comments by tony caught my attention; "Lovecraft constantly changed the roles the Primordial Ones, the Old Ones, and other creatures thought his stories. So I wouldn't really bother trying to figure out the connections between those alien creatures. (Although, the Cthulhu Mythos Encyclopedia is an amazing book that should be owned by any fan of weird fiction and or fantasy.)

I think I would probably come up with my own Carcosa-esque history to explain away the roles those alien beings played in my science fantasy campaign."  This review &  comment got me thinking about how would we actually use Carcosa as a setting a game campaign. The answer was pretty much staring me in the face. Take Cha'alt & combined it with Carcosa to make a huge exoplanet. Then use a quick combo of Mutant Future, Realms of Chaos, to bring the adventure home! You're ready to go! Now the real meat of this  Oozing 80's and 90's nostalgia campaign mire would be Neon Lords of the Toxic Wasteland! 
And I'd run this like I'd Carcosa in the past classic Marvel Bronze age comic book madness with B/X awesomeness! The warlords of Carcosa pit their best cyber wrastlers &  gladiators against the adventurers of Neonlords while battling against the best that these two OSR games has to offer. Then I'd sell the interdimensional cable rights to Marvel's MoJo. PC's in the past have run into & been cyber repaired at Spiral's Body shop. Any fans of late Eighties & Nineties Xmen comicbooks will immediately recognize this blotted cyber demonic horror from the mojoverse! 


You can imagine that this not without cable & T.V. special event contracts!?! So the question in the past & present is, 'Have you got what it takes to go on tour?!' 
Dungeons, mega dungeons, mini dungeons,  ruins, he's got em all charted out & the cable rights locked in! Video games, virtual reality, social dimensional websites with smellovision??! Mojo provides it all twenty four hours a day & seven days a week! And now you'll be on your way to being his biggest stars forever & ever! 

The Great Old Ones need their entertainment & you will provide it! He's got the best in the business for traps & tricks! A certain troll & his family have been providing the bastard traps on contract for centuries! 
Anyhow we've got you covered & the universe will be entertained! It says so in your contract folk! 


Cover art to Uncanny X-Men #461. Art by Frank Cho
Artwork used without permission. 

Note that none of the rpg writers or companies are responsible for this blog entry or content in anyway. It was done for exertainment & educational purposes only. This blog post does not constitute a violation of copyright nor trademark of any Disney nor Marvel comics properties. This is for a home rpg campaign only. 




Monday, July 29, 2019

Mutant Madness - Notes On Mutants


Note that this blog entry came from the annals of 2011. Before the release of Deadpool & Deadpool II. And since then the Marvel Xmen movies are now owned by Disney. The information still applies to an upcoming personal project of mine.







 Mutant Madness

So  X-Men First Class opened over the weekend & others have covered it in their blogs. Needless to say that over the weekend I printed out the Mystery Men Rpg from Here. I've only glanced at it but none the less it looks pretty damn good. The stats look as if I'm going to have no problem with any super hero antics. There will be more about the game later.  My recent experience with mutants comes about because of the Mutant Future game. This Gamma World inheritor is built on the on the labyrith lord core rules. Its been out for quite sometime now & if  you want to take a look then down load it here .Mutant Future. 
There have been countless reviews Review Grognardia 
Instead I want to talk about one of my favorite threads that appeared on the old Mutant Future Forums!
This one! Media Monsters! Make sure you turn down your volume on your computer. Here you will find pretty much everything you need to make your own faux  X men style rpg campaign. From Wolverine's tribe to a nightcrawler want to be. This was all done by one guy! There are far too many supports to list for the game. Note that that one guy was my buddy Chris Van Deleen! Thanks Chris! 
Now I want to mention something about mutants from the old school science fiction stories. Most of what I've found lurking within the internet isn't very much at all for the early science fiction. The Man Of The Year One Million 1893 isn't out there. Only Well's Time Machine is easy to find. Edward Hamilton's The Man Who Evolved 1931 is very similar to the film Altered States  except that one uses cosmic radiation & the other drugs.
Odd John was pretty well covered by the Old School Heretic.You can down load here Odd John  Odd John is the mutation after man born within the confines of a civilized world.
Many of the early science fiction mutants don't belong anywhere! They are doomed to die because they're unbalanced, unnatural, & enviromental monsters! Does this mean that they can't be used  in a game? Heck no, there are plenty of places to use these man monster types. Simply roll your favorite mutations, give him, her, or it a hidden agenda with some evil intention & go from there.
Slan by  A. E. van Vogt is the perfect old school x style mutation before the word mutant came into being. From Wiki: Slans are evolved humans, named after their alleged creator, Samuel Lann. They have the psychic abilities to read minds and are super-intelligent. They possess near limitless stamina, "nerves of steel", and superior strength and speed. When Slans are ill or seriously injured, they go into a healing trance automatically.
There are two kinds of Slans. One has tendrils and can read the minds of ordinary humans and telepathically communicate with other Slans. The tendrils are golden in colour thus making it easy to spot a slan. These Slans are hunted to near extinction. The other type of Slan is tendrilless. They are still super intelligent but do not have psychic capabilities, only the ability to hide their thoughts from the first type of Slan. Kier Gray is the leader of the human society and promises to exterminate the Slans. As the novel begins, Jommy Cross (a telepathic Slan of the first type) is brought with his mother to the capital, Centropolis. They are both discovered, and Jommy's mother is killed. Jommy is only nine years old and manages to escape. Jommy Cross is not only the heir to the brilliant inventions of his father, but he represents the last hope of his race to save it from genocide. Because of the importance of his mission, he is opposed by various enemies. 
Anyhow this book has everything you've come to expect from a "mutant spieces". A rebellion,  Magneto style speeches, etc. All here. Tract this one down. Its a pulpy classic. 
So what does all this have to do with old school space gaming? How can I use mutant humans? Well there are several options. The usual trope of  humans visiting a planet full of mutants comes to mind. There's the lost colony 
bit, post apocalypse planets & alien worlds are certainly an option. There are really unlimited fields here.
Mutant Event Table Roll 1d10 


  1. There is a signal coming from a lone space craft. The design hasn't been seen since the 3rd World War. A mutant overlord is aboard! 
  2. A ruined space station is encountered aboard are the bodies of several mutant aliens. These are actually home to some mind slugs ala The Puppet Masters 
  3. The character's ship is mistaken for combatants in an intergalactic genetic arms race. If the party loses they become a genetic resource for one of the combatants 
  4. Genetic Pirates! A band of evolutionary pirates wants the genome of the party for sale on the open market. Their unique genetic codes are very valuable 
  5. Cosmic Messiah  Missionaries - Convert or Die. These missionaries are part of a genetically descended race of mutants who want to convert or kill anyone they run across. 
  6. The Cure - A band of mutants signals the characters & wants to hire them to help them find a "cure" for their race's sudden wide spread mutation. 
  7. You are one of use now. A band of humanoid mutants wants to spread its genetic seed to other races. One of the party is a target  
  8. Mutant riders- A signal comes into the character's ship. A group of friendly humanoids wants to trade. The traders are actually a mutant alien life form that needs a new host 
  9. A group of mutant children is fleeing from a hostile power, will you help them? 
  10. The party is hunted down by a Star Child entity who wishes to evolve them to the next level of their race's ultimate form.