Showing posts with label Studio Denmark. Show all posts
Showing posts with label Studio Denmark. Show all posts

Monday, February 8, 2016

1d20 Random Martian Super Science Finds & Relics Table For Warriors of the Red Planet Second Edition & Your Old School Campaigns

In the far and remote corners of Mars there are still ancient secrets and caches of mysterious relics that await your PC's. They're power borders on magick and world bending power, they drive men mad and deep into the Martian interior in search of the aura of power that surrounds such objects.



There is a twenty percent chance of these objects carrying a minor curse or weird magical effect upon them that has come down from the ancient ones.

1d20 Random Martian Super Science Finds & Relics Table

  1. Azgbagororogli Bakong's Folly - This device was created by a minor Martian noble who was fused in a teleporation accident with his father. The resulting mad genius created a device that bends space and time allowing 1d8 temporal illusion of the owner to be created but there is a 30% chance each time this device is used that a temporal doppleganger will be left behind to try and murder the owner. The effect lasts for 2d6 rounds. The illusions can be commanded to do a wide variety of minor acts within 20 feet of the owner.
  2. Fauroliaula's Sword - This sword was formed from the crystalline heart of an ancient warrior of Order, the sword hates a evil and chaos and will try to take over the owner. It acts a +2 weapon but there are those who think the thing is actually a part of an ancient war mechanism left over from a long forgotten Martian war.
  3. Glarg Kabantul's Statue - This weird technological organic statue is a combination of advanced elemental technologies and sorcerous power. The statue holds the mental matrix of a long dead mentalist and has 1d6 random mentalist powers when found. But after 1d6 days of the owner using it, the evil spirit of the thing will try to possess the owner and return his evil to Mars.
  4. Lirg Maurug's circlet - This piece of jewelry allows the owner to phase walls as per the ghostly power but it only works for 1d6 times and then the circlet will swallow the soul of its owner to power its next cycle of abilities.
  5. Nglaurcala's crown - This crown allows the owner to see into 2d6 nearby dimensions and affect the inhabitants of those. Used in the past this crown could according to legend and myth open inter dimensional gateways allowing the horrors and weird things to attack Nglaurcala's enemies. He was a powerful sorcerer of the Black Gate.
  6. Otutur's Device - Is a device of power capable of holding the powers of the Outer Darkness at bay. These things will not come within a twenty foot radius circle of the owner and will take 1d6 points of damage per round to their temporary being. But the device must be fed 1d8 pints of blood per day or it will cease operation and may even act as a lurer for these beings.
  7. Rguing Saronimercher - Is a statue of a minor Martian noble whose father had him preserved as a guardian and warrior for all eternity in Mar's ancient past. This statue will create an electrical field capable of frying a small army of men within a sixty yard radius of its activation. The key word is written on the fore head of the statue which will do 1d8 +2 points of damage to all within its field of operation as it taps into the ancient Martian dimensional poles. The key word can be spoken from over a mile away and the statue will activate. Ancient scrolls say that the statue murders those of evil who use it for horrid acts.
  8. Llotlot - This is a six legged ancient Martian animal preserved in the flesh and with weird cybernetic machinery within its hide. Upon activation this thing will seek out ancient treasures and relics from nearby vaults and hidden Martian lairs. This thing is much sought after by wizards and the like
  9. Migol-hoteho's Dagger - This ancient key like device is used to activate certain forbidden technologies and ancient relics. These are detailed in the Hy Ra scrolls of power and mystery.
  10. Naub's Horror - This is an ancient device used for assassination and terror by the Order of The Crimson Death. The horror upon activation flies to its target which has been telepathically programmed into the small mechanical looking insect life form & poisons the target. The target must save vs death or die immediately but that not the final insult. The device collects DNA, and other genetic information which the owner can use to grow a replacement of the target and under the owner's control.
  11. Noat's Breath - This relic of war is used to create a cloud kill effect within a seven mile radius of its activation by remote telepathic command. It will have 1d8 charges within it when found.
  12. Photatach's Reliquary- This ancient coffin like device is used to create exacting life like cybernetic parts and organs for its owner healing 1d20 points of damage. But there are those who say that the ancient god thing owns the minds, souls, and bodies of those who use this device. 
  13. Sabo-bhaqusth- This ancient Martian device is actually a telepathic resonator and creates a sense of god like well being and false sense of religious like well being. It is said to have been a relic of war and those who worshiped this false idol were brought under the telepathic control of its owner. Details of its operation remain lost to history and legend at best. It can create a charm spell within a 3 mile radius of its operation.
  14. Siq-arabot's Ray - This relic creates a ray that can both heal the mind, and soul of foul demonic energies but the owner's aura is vulnerable to the powers of darkness for 1d8 days after receiving treatment. Seven mentalists must be brought in to guard those being treated with this device.
  15. Migol-hoteho's Worm - Is a relic of ancient times that swallows a victim and unless a save vs death is made the victim is turned into a cybernetic warrior of incredible destructive power. But rulers have thought at this device could be used to create armies of these warriors not so. The warrior created by the worm serves the device's twisted programming and hidden agenda. Warriors fight as 4th level fighting men and have radium weaponry built into hidden caches.
  16. El'hactuteiqu's Wonderful Navigation Device - This relic allows one to teleport across incredible distances including 1d8 light years of interstellar distance but the device's minor abilities allow one to to peer into hidden nearby worlds and scry into hidden regions of Mars. There is a 20% chance each time this is done of activating the teleportation powers. These devices are sometimes hidden in remote caches of the Martian underworld.
  17. Hathaigggh's Memory - This device is actually the stripped mind and soul of several ancient black wizards and allows one to access to remote and forbidden secrets of black magick that swims in the unknown soul places of the Martian underworld. There is a forty percent chance that when these wizards are consulted that a demonic life form or worse is summoned. They are a dangerous, evil, and fickle lot of murderous horrors at best in the memory. They can use 1d6 black gate spells per day and spread their corruption within a 20 foot radius.
  18. Iqu-eit - This ancient robotic like device is actually a medical robot of incredible skill capable of healing wounds to both body and mind. These bots are sought after but very rare because of their abilities, they have the ability of a cure heavy wounds spell six times per day. Evil scientists are known to reprogram them for very dangerous purposes including the creation of certain forbidden cybernetic technologies.
  19. Liquthotl - A remote flying sorcerous basket ball sized eye like devices used in summoning rites, the will blast targets for 1d8+1 points of damage and a wizard is only one who might be able to sooth them with a charm spell to telepathically reprogram them. They can under the right circumstances and rituals be used to summon a major demon or other outer worldly essence.
  20. Zha-goth- Foul and dangerous relics of war capable of being used to open forbidden dimensions, these watch sized devices can open hidden Martian dimensional seals and gates four times per day. They are forbidden left overs from ancient times and many Martian cities will instantly slay those who have such devices.




Saturday, January 23, 2016

Warriors of The Red Planet Second Edition Rpg System Unboxing & Commentary

 So today brought me a brand new gift from the other half The Warriors of The Red Planet Second Edition book from Lulu. The book has left me somewhat speechless, the author and artist did such a great job with the retroclone system. There's a lot happening here for your old school Mars role playing. The box was solid and no cracks or dents, the tracking went off without a hitch.
 Lulu packed the book up very nicely and the new book looks fantastic, the system has gone over a bit of a revision and there are are new PC options on the table along with expanded set of skills for the scoundrel class and plenty of tables for adventure generation. No longer are PC's bound to Mars either, this seems to be the first in an expanded range of interstellar and solar system adventures.
 The cover art reflects the old school OD&D homage right off the bat and there's plenty of self referencing going on in the book. The DM is really in control right out of the gate and there's a ton of old Mars action happening right between the pages. This book could be used as both source book and as rule book for your old school games and even though its a retroclone sort of it takes its own liberties and directions with the old school vibe straight out of the gate.
 As I said the packing job was up to Lulu's usual standards. I think I like the company's books a bit more then Drivethrurpg's and this is a personal opinion rather then fact. Another thing I think that the Pdf doesn't do the physical book half of the justice it deserves. The artwork, layout is gorgeous and very well done.
 The physical cover just pops and has such a vibrance as well as old school edge to it in my opinion.It just makes you want to actually play the damn game. 
 The print is clear and the binding is tight as hell which is nice and since this is my fourth or fifth book from Lulu I'm pretty damned stoked to have this piece of old school retroclone fun. Warriors of the Red Planet brings a nice fresh and upbeat sword and planet vibe to the table top scene.

 All of the familiar faces are there from Edgar Rice Burroughs and the Lovecraft circle including Albert Otis Kline but there's plenty of new material to bring a fresh Martian prospective to life on Mars. The speed of the system is as good as OD&D and  in some places far more clear.
 The racial choices and classes are really very nicely done bringing to life not only a sword and planet but any number of science fictional creations can be brought to life on your version of Mars. The ideas and reflections of the WoRP system are pretty endless and the idea is brought home in the DYI OD&D ethos of the system itself.


The rulebook is really very well done and I couldn't be more pleased on any number of levels. Knowing my passion for old school pulp roleplaying this game has been a God sent on any number of levels and now even more so. Everything here is crisp and very well done reflecting a simple and intuitive D&D style with echoes and touches from the authors making it their own. This marks a nice bench work in sword and planet systems.
 The back half of the book is the meat and bones of the Warriors of the Red Planet system for me. It is taken up by planetart dungeon and underworld design and its very well done. Much of this material could be used to create material and generate old school planetary dungeons for any number of old  school science fiction or fantasy systems.
 Tables and skills have been tightened, equipment expanded, material in WofRP edited & tightened up then dovetailed into other areas. The book does a good job of prepping up any number options for both high test science fiction and planetary romance adventures
 The central affair of this game book is generating the adventure and getting you the DM as well as your players onto the table and rolling some dice. The systems are tight, crisp, and exuberantly old school in both ethos and practice.
 Monsters are well laid out and there's lots of red man action as well as the usual exotic Martian horrors to make your PC's life a red hell on Mars or the solar system choice of yours a real adventure.
 The races of Mars are well represented and easily incorporated on any number of levels of old school adventure play. These races are high test and old school facets of the Edgar Rice Burroughs school and all of his imitators who came after them and they're perfect choices to get the players in the right frame of mind for a planetary romance or old school science fiction adventure romp.
 As I said the binding is very nice and the quality for this book is surprising on any number of levels.
 There are a ton of random tables to get the DM's juices flowing and ebbing with adventure design, there's enough material here for six to eight campaigns with a quick toss of the dice. Did I mention the artwork is spectacular

 There's lots of adventure design choices from weird science artifacts to fully blown horrors waiting in the wastelands to a ton of NPC tables all waiting for your adventurers. There's enough here to transport a ton of D&D or Sword and Wizardry characters into the deep end of the Martian pool.
 Oh I do love the air  ship to ship rules and artwork of Warriors of the Red Planet, it hearkens back to the OD&D wargaming roots while blazing its own trail against the back drop of the planetary tales of Mars.
 They're concise, intuitive and well done and they tie everything in the book together. The whole game is aimed at creating and running adventures on Mars and aboard, I'm really impressed with the other all system and care that went into this product. I have plans for the second edition of Warriors of the Red rpg system.

Monday, January 18, 2016

New Print Edition Of Warriors of The Red Planet Released & Reviewed Along With A New 1d6 Random Planetary Adventure Location Table

Billed as a game of classic pulp, of “Sword & Planet” science-fantasy. "If your tastes run towards flashing swords and pistols against a backdrop of alien vistas, soaring airships, and lost civilizations on far-away worlds then this is the game for you."I got my copy of the latest incarnation of Warriors of The Red Planet in email from a good friend. This edition has number of improvements including expanded adventure options, higher page count, and few system tweaks. I actually like the game a bit better then White Star which this retroclone  system will work with. There are Four PC classes : Fighting Man, Scoundrel, Mentalist, and Scientist. As well the optional Sorcerer of the Black Gate ( a sort of Conan sword and sorcery homage with a good bit of Jack Vance thrown in).
There are also four races as well : Human, Exotic (natives roll once for color, once for distinguishing trait such as plant based, four armed, and more.)Unliving, Ancients, And Elevated (Uplifted beasts)  and you have the opportunity for sword and planet adventure.
YOU CAN GRAB THE PDF RIGHT HERE FROM HERE
YOU CAN GRAB A PHYSICAL COPY FROM LULU HERE
Lulu code for 25 % off and Free Shipping - LULURC



The game clocks in a slightly smaller page count then the beta version which I have in print, that's fine with me because the options for PC's have expanded greatly and yet have been wrapped around a more solid PC generation core in the OD&D style. I notice the 'Rules For Fantastic Adventures set on Other Planets' is right on the front cover. So not unlike Edgar Rice Burroughs works this is not a game that simply limited to one planet but has expand to a whole host of adventure setting on other planetary locations. Here's what was changed in the new edition; re-layed out in classic "original edition" style, edited with feedback from players.
more complete combat tables & slightly expanded, updated Scoundrel "skills", and  over 50 new illustrations in the old school tradition.



Some of the old favorites from the beta rules are still there such as the Sorcerers of the Black Gate, there has been an expansion of monsters and lots of tightening of certain system but nothing that's egregious or pandering in any way, shape, or form. This is a game where the DM can DYI the heck out of the system to create consistent worlds and well thought out Gygaxian or Moore dungeon eco systems on a planetary or interstellar scale.

While Warriors of the Red Planet borrows liberally from Edgar Rice Burroughs, he is not the only author raided from there are countless other science fiction and fantasy authors that form the Appendix N that Warriors dips into for inspiration. And yes the authors do take these fictions into account to form their own well researched and thought out list of science fiction and fantasy material. This material comes in handy for the large and expansive ship to ship anti gravity and sail barge style rules. These are not only welcome but their needed given the war gaming roots of the material.


Right in the introduction of the game we are given a whole mantra for this game;"While not literally based on the Martian, Venusian, or other Sword & Planet works of Burroughs, Moorcock, Kline, Norman, and others, it is intended to evoke these worlds, as well as the “style” presented in them. In the original
works of Burroughs, for instance, no race, creature, or device was too fantastic. Heroic men and women struggled against devious warlords and mad Scientists, and against the ravages of time eroding the frayed edges of their civilizations"
And yes it lives up to this in spades, the game is well thought out and put together like a tight running intergalactic watch. . I like the fact that it's not super specific to Burroughs' stories, too, but includes flavor to support the stories of Brackett and Moorcock, for example. He's truly done a great job.
Let me put this another way, I believe in this game so much that the other half ordered it today for me from Lulu. Now tell me that this piece of artwork doesn't stir your soul for a game of Martian underworld crawling!


So in the end do I think that you should grab a copy of this game? Yes, yes, I do actually and I think it builds on and does a great job of taking PC's into a well constructed and solid gaming system based on OD&D and Swords & Wizardry with enough twists to make a nice addition to any old school or DM's toolbox!

1d6 Random Planetary Adventure Location Table

  1. The Tower of Phlongogoiq was once the home to a cult of ancient demon worshipers from another plane who came here to escape the destruction of their world. They've left the relics and treasures behind after leaving the bonds of flesh and this world. But legends speak of them leaving behind their sins as well to guard this place against interlopers such as us. Dare you seek the tower?
  2. Skrar was once a space port for the ancient humans but it is deserted now, desert pirates and outlaws avoid the place but there is rumors of treasure and metal men there now. Skrar is a name whispers to scare children but my cousin on my egg mother's side pulled a fist sized ruby from the place.
  3. The Temple of Thotha-nyiggU'ggoggaekeh is long deserted after the flesh beasts ate their worshipers but they are long gone now and only a few token monsters remain to bedevil adventurers. Are you ready to brave the demons and foul things from the underworld said to haunt the place?
  4. Imotungulali is a place of the space gods and is haunted by alien spirits from beyond our own plane. Dare you come with me to grab its treasures and the rare herbs that grow from alien corpses in its hall? There are rumors of entrances to the underworld there where the dead come to feast on the living. Who wants to live forever!
  5. Kodrg's fields are where the old gods came from the stars, the desert fields are littered with the debris of a thousand worlds and occasionally energy crystals worth thousands can be found scattered to the four winds there growing for any man to take. What do you mean you heard the place was haunted by Banths and other less nameable things. Next you will want to avoid the underground temples too.
  6. Meglkagi's Folly was an intergalactic star liner and now is a place haunted by the horrors from beyond the stars but it still contains the technology and relics from a million worlds on board and no man knows what may be pulled out from the place. What do you mean the six armed green warriors kill anyone caught trespassing there and they torture anyone caught there. Are a fool there is plenty of treasure for all.



Thursday, January 14, 2016

A D20 Random Mentalist NPC Encounter Table For The Warriors Of The Red Planet Rpg & Your Old School Campaigns

Over the last night or two I've read the new fifth edition rules and the Dungeon Guild material. Instead I kept glancing at the Warriors of the Red Planet game book I've already got. I became inspired to come up with mentalists and psychics from the red wastelands of Mars. I've always felt that they were one of the more underutilized classes in the games of Warriors of the Red Planet I've run in the past. You can find details on this class from the OEF blog.


Many of these mentalists are a actually wandering from town to town to  recruit adventurers to their cause and banner.
A Random Mentalist NPC Encounter Table

  1. Damagola The Damaged One - This ancient seer from beyond the Great Vale of Chira has come down from her mountain shrine to challenge the wastelands and find adventurers to help her with a great evil. She is more then willing to journey with adventurers because her visions have left her shaken and she needs the blood, violence and anger of combat to clear her mind's eye. She is a 4th level Mentalist and a dangerous combatant.
  2. Canaulir The Wandering Eye A pan sexual being of low lander Martian descent that wanders the desert floors in search of a guidance from beyond. This 3rd level mentalist is a force of natural guided to fellow adventurers by an alien presence within his mind. He or she is guided from one adventure to another aiding those who need wisdom and expertise. Her words are wise as is the council of the mind that guides it.
  3. Fanaunde of the House of Uanogoggna is a high land Martian royal who was trained in the mind arts long ago and now seeks out the next heir of Uanogoggna while aiding the lower tier thieves and pirate guilds against the Green men hordes. The powers of this being are formidable and highly dangerous as he seeks the relics of Uanogoggna and will recruit adventurers on this crusade. 
  4. Hanguath Ekephamo is a mentalist from another world who has come to Mars in search of his brother and seeks a group of outlaws who murdered his father. He is a 5th level mentalist whose abilities border on the malevolent and dangerous.
  5. Hmorg is a low level tribesmen and mentalist who uses the power of his mind to seek the treasures and wealth denied to his birth. He loathes certain city guardsmen on Mars because of an injury to his pride and left eye. This mentalist works for outlaws from time to time and recruits other adventurers to his cause.
  6. Itugi This alien mentalist uses both powerful mind sciences and a sharp wit to move through various social incarnations while he seeks out powerful ruins and locations of opportunity for adventure. A 4th level mentalist and con man.
  7. Kordoglirc has long been considered scum and a product of the docklands but has now become a second level mentalist and thief whose polices of mercy have made him royal enemies. He recruits adventurers with tails of treasure and relics.
  8. Korgotha Igthorn this mentalist is a dangerous man bent on revenge on a green warrior horde but he hasn't got a beat on them. He has since gained several lines on dangerous and lucrative ruins toward the South.He is looking for adventurers to help him track down some of those ruins. He is a third level mentalist whose powers hinge on his blood thirst.
  9. Dd-usa Magnog- The former cat's paw of a wasteland warlord whose now struck out on her own as a 5th level mentalist. She has a map of that wasteland warlord's strong hold.
  10. Egg-il of  Chulagg-eharl is a former animal handler and farmer whose powers have made him a dangerous mentalist of sharp mind and powerful mind. He's a treasure and relic hunter who haunts the dead ocean bottoms using his power to find out the details of these artifacts and recruits adventurers to help him. A 3rd level mentalist whose powers have greatly expanded his mind.
  11. Got-zot of House Rshabbhaa is a powerful 2nd level mentalist whose powers have manifested in the dark of the pit of Braruri. He clawed his way out of this former prison and is now looking for helpers for investigation and bounty hunter work.
  12. Gu'ephuthu is a bounty hunter and fourth level mentalist who actually is on the retainer to the assassin guilds tracking down those who dishonor duels and recruits adventurers to help him in his sacred task.
  13. Naquborh Othatho learned the mental sciences from his former master whose mind he burned out in order to become his own master. This 6th level mentalist is looking into galactic crime matters and recruits others to help back him up.
  14. Dakinigg An ancient mentalist whose powers are linked with the lunar Martian cycle. He is looking for other fools to take his place among the ruins where a demon awaits him.
  15. Ekephamo of  Aetuthazgbat is the last remaining mentalist from his clan and now procuring adventurers to help him avenge his family honor. He pays top dollar for those willing to help him in his blood vendetta.
  16. Igthornf is the undead mentalist from another time who is looking for adventurers to help him reclaim part of his crypt from murderers and bandits. He is willing to pay in gold and relics.
  17. Inothan Kororinand is a mentalist of 5th level that longs to return back to the days of yore and wants to reclaim the throne of his ancestor. He needs adventurers to help him with this.
  18. Otth is a fourth level mentalist who wishes to help people with their dangerous other worldly entities. He needs help badly.
  19. Ruaskena is an old world mentalist that uses his powers for helping people and has stumbled upon a dangerous ruin near his charges. He is looking for adventurers to help him take down this dangerous menace.
  20. Sk-eit a mentalist and high unstable psychotic death scientist who is extracting serum from the minds of his victims to feed his dangerous habit. But he is a 5th level mentalist whose in need of ancient medical super science supplies and it looks like he needs adventurers.


Wednesday, January 13, 2016

Warriors of the Red Planet Rpg Artwork Update and A Random Princess NPC Encounters Table

I keep seeing pieces of artwork coming out of the Warriors of the Red Planet rpg OEF blog and want to really get my hands on the latest incarnation and edition of the game. Here are three inspiring Martian warrior princesses from the upcoming edition.






These fine pieces of artwork inspired me to come up with a quick random encounter table for exactly just this sort of ladies that PC adventurers might run into.

1d20 Random Martian Warrior Princesses Encounter Table
  1. Drian The Dauntless - This fourth level scoundrel is the widow of a displaced noble whose house has been destroyed by green men warriors. She has taken up the mantle of the scoundrel to avenge her house and husband, she has become a prime opportunist and wise business woman of the wastes looking to exploit others for her own gain. She will hire other adventurers to help with missions and as back up but she is very good with a radium pistol or short sword.
  2. Egonguar The Wise is a princess who has been a mentalist for fourteen dry and hot seasons of the Martian desert. She practices the ancient mind sciences and is a 4th level mentalist adapt at her abilities and clever tactics. She uses fellow adventurers for both protection and as muscle. She can be very dangerous in high pressure situations and is a displaced lowlander princess in her own right.
  3. Eguinc low born lady warrior and mercenary whose own party was murdered she has become a crack pistol shot and 5th level fighter. She has two relics from her former team mates and uses a combination of close in fighting techniques with her short swords.
  4. Ellari the Blood Handed raised by Green Martian gladiators and trained in close fighting techniques for flashy kills. The Blood Handed has earned her name in the deserts fighting raiders and claim jumpers for over two years. 4th level fighter and warrior, The Blood handed uses here quick combinations and flare to get the job done. She loves to make quick cash by hooking up with other parties of adventurers but then moves on. She seems to be looking for someone but whom it is not clear.
  5. Gungl The Scarlet Scoundrel - This outlaw princess has made a name for herself raiding caravans and riders alike. She uses two twin gold radium pistols and her guile to take prizes deemed impossible. She often recruits adventurers as part of her temporary outlaw gangs.
  6. Iaurca The Ice Queen is a mentalist para excellence who uses mental powers to rob victims of their free will while lining her pockets. She uses her abilities to run outlaws and gangs to do her bidding for some of the take. She can be very dangerous.
  7. Kalildrorulo is a renegade scientists and failed mad worker of perverse science who seems to be searching for her former lover out in the wastes but she practices forbidden sciences at least seven times a day. She frequently over reacts when some one doubts her abilities and strange attachment to an ancient talisman from the high land ghostly temple. She frequently gets away with bloody murder because of her striking good looks and the fact that she seldom takes any adventurers on for more then four missions. 
  8. Sharth - Dark priestess and mistress of the evil circle of black hearts, this lovely lady has the bearing of a low lander bit the heart of a demon. She uses evil magick to recruit adventurers to recover some of the ancient relics she frequently needs.
  9. Tharo The Thrice Blessed is a warrior queen who has a mysterious past with several high Martian houses but uses some  most dangerous ways of getting into a high stakes missions. She employs adventurers as needed.
  10. Thuthia is a dry sea floor noble woman whose taken up the mantel of the adventurer and 4tgh level scoundrel. She uses others for her devious ends but pays well.
  11. Vago The Dangerous is a fighter of the blackest heart who appears as a sweet girl but has the heart of a mercenary boss. She is confident that no one would kill such a beautiful woman as she uses adventurers by the score for various jobs.
  12. Vandrau is a former princess whose turned scoundrel and torturer., She makes raids into some of the most ancient caravan routes and uses adventurers and outlaws for clean up. 
  13. Vazgodu The Dangerous is a warrior of 4th level who frequents several dives in the lower Martian cities. She makes frequent use of adventurers for relic recovery. She uses and befriends adventurers as needed.
  14. Wenglautu is a former scientist of one of the noble houses that found herself out of a job because of the politics of her family. She became a scientist who works for the highest bidder
  15. Wethaur is a mentalist who uses mind crystals to augment her gifts and mental sciences. She is wanted in connection with two assassinations and is forced to act through proxy adventurers. Very dangerous and some what psychotically unbalanced.
  16. Ngulingo The Shape Shifting fiend, this lady uses a combination of disguise, torture, and sweet looks as a she takes another's place on the move in the chain of command.
  17. Onglalrgor This priestess of the old gods knows many of the secrets of her tribe and uses all of the gifts she has to compete among her crew.
  18. Faeldo The Mutated - She was once a princess but became a science experiment and gained mental abilites. She is still beautiful but is now searching for a mate among the various royal factions on Mars. She runs the factions and adventurers she hires as she runs her business.
  19. Glaka is a warrior princess and keeps herself amused with her traveling companion the Minstrel Bre'ruthu the Loud.
  20. Urtungia is the former head of a thieves guild and assassin that has now become the head of an adventurer's agency hiring outlaws and petty adventurers for high risk jobs.



Tuesday, January 12, 2016

New Edition of The Warriors of the Red Planet Rpg System Coming Soon For Your Old School Campaigns

So I didn't really get a chance to put up the other announcement that caught my attention way back January fourth. Warriors of the Red Planet rpg has a new edition coming out! I love this game, there are some really nice fiddly bits under the hood and its got some freaking cool artwork and a few changes.
From what I've seen on the Original Edition's blog:
  • Re-layed out in classic "original edition" style.
  • Edited with feedback from players.
  • More complete combat tables.
  • Updated Scoundrel "skills" (probably the only real, and consistent, criticism of the beta).
  • Over 50 new illustrations. Yes OVER 50! Whew!
  • Little tweaks and improvements throughout.
  • A table of contents.
  • An alphabetical index!
  • A better map of Mars.

"This will be available in both print and PDF editions (yes, the long promised and anticipated PDF).
The layout is done. I have 2 illustrations left to finish.
There have been quite a few Sword & Planet RPG's released over the years, and I've read and played just about every one of them. There have been some good ones, and some not so much, and everything in between. In my humble opinion Al Krombach has written the best one. I hope you agree."

I'm really excited to see this system getting a bit of an update and up grade, the fact is that I've played and used this game with OD&D a number of times and it works on a multiplicity of levels. Old school play, good solid character generation, an actually useful Mars campaign setting, and plenty of room for dungeon master DYI adaptation at the table top level.  Can't wait to see when this hits the OSR wilds!
Don't forget that there's a very active Warriors of the Red Planet G+ group as well.