Showing posts with label Roger Corman. Show all posts
Showing posts with label Roger Corman. Show all posts

Tuesday, August 10, 2021

The New England Bouys & The Tablet of Destiny - The Corman Incident - Game Session Report Number 8

 

Last night's gaming session was interesting, the New England Bouys want to really concentrate on the mining side of things.  They want to let the mercenaries deal with the other issues on Xabria Prime. The cover from below is for the new Hostile setting book coming out soon! Can't wait so I've been using it for my DM screen art work. 

Tonight's Hostile/Cepheus Engine hybrid game picks right up from last week's game session here.





 





























The bouys came across this alien tablet when they were hitting mine claims on Xarbia  based on the artwork of  Andrea Bonazzi used without permission.


When it comes to  the Xarbia sector the players don't have all of the answers. The  Reticulans play a very significant role in the Xarbia sector but their almost afraid of it. A sort of 'hands off' land lord role in the sector. The question is why?! The Bouys have set up three mining claims on the planet of Xarbia prime so far. And while they have been buzzed by Reticulan military their clashes so far have been with the mercenary units on the planet side. The mercenaries have literally pushed them away from the 'abandoned'  wreck of the USS Roger Corman. But it was the activity of the mercenary forces at the alien pyramid  using flame throwers on a whole lor of weird proto plasmic like alien life forms! The merc's lost three of their own to the alien bastard things due to cold dice on my part! 

The Reticulans brought in two of their military saucers & blasted the Hell out of the protoplasmic life forms. They then brought any mercenary survivors aboard their saucers. 
The New England Bouys scored several lucrative mining claims planet side & its been handy to have Joseph Mohr's Gold Rush on hand for this. 


So far the corporates back home have been please about the 'Bouys' progress but Xabria is proving to be a bit of a mystery. And the 'Bouys' want to bring in a full corporate  security & xeno squad to handle some of what their seeing. They are extremely cautious! Several of the alien ruins & dungeons.  They deployed a robotic probe & followed the NPC merc's back to their camp on the night side of Xarbia. 



And that's when they found out that there was no mercenary camp anymore on the nightside of Xabria Prime. They detected strange single celled goo all over the area where the camp used to be! 


Terrestrial Shoggoth by the very talented King Ov Rats (www.devaintart.org) 


Saturday, July 10, 2021

The New England Bouys & The Tablet of Destiny - The Corman Incident - Session Two



Tonight's Hostile/Cepheus Engine hybrid game picks right up from last week's game session here. Here's the new Hostile rpg rule book cover & the setting book cover as well. Can't wait to get my hands on these from Zozer Games! According to Paul Elliot in the Cepheus Engine Facebook group; "The rulebook and setting book will be separate purchases, but if you already have the 2017 Hostile book, you will get the setting book PDF automatically."

1



The party in tonight's game began exploring the mining & genetic research station on the remote desert planet of Xarbia. But they did this with their own the 'Hermon' the 400-ton   Leopold class drilling rig belonging to the Bouy's employer Allard Electronics. They dropped their own drilling rig on the planet to operate as both headquarters & survey point. The bouys will not trust any of the older facilities planetside?! 

 During tonight's game the New England Bouys found out that they are not quite as alone as they thought on the remote desert planet of Xarbia! They detected a fast moving six man APC which held mercenaries who apparently came through the same gateway as the Bouys. The PC's didn't take any chances. They deployed a robotic probe & followed the NPC merc's back to their camp on the night side of Xarbia. 




They found activity of the merc's using flame throwers on a whole lor of weird proto plasmic like alien life forms! The merc's lost three of their own to the alien bastard things due to cold dice on my part. 




Terrestrial Shoggoth by the very talented King Ov Rats (www.devaintart.org) 

The mercenaries have put up a guardian  military force around the 

the Xarban Gateway. The Bouys are avoiding direct military conflict until they can get word from Earth. 




The second Xarbia gatway based on the artwork of 
 Andrea Bonazzi used without permission.

The Bouys managed to get a slice of a burst transmission that was directed at the gateway from the mercenaries. The question is which corporation is at the moment directing the mercenaries & whose on the ground directing operations on Xarbria. The Bouys further survey mission uncovered another Xarbia gateway. The questuon is where does it go?! And then there's the question of the the pyramid discovered in last week's game. 
They have detected a downed saucer & a Reticullan  transport crashed near the pyramid. Both of these space craft are straight outta of 
Stellagamma Publishing's U.F.O.  supplement.  



The Reticullans play a very sigficiant role in the Xarbia sector but its gonna be a New York minute before the players learn about this. But the players are extremely cautious about the U.S.S. Roger Corman. The 'abandoned' delerict marine transport bothers them on so many levels. 


Wednesday, June 30, 2021

The New England Bouys & The Xarban Gateway - The Corman Incident - Session One Report

 

The Xarban Gateway 
Artwork by 
Andrea Bonazzi used without permission.


There's been a ton of things afoot in the New England Boi's Hostile rpg sessions over the last two weeks. The PC's managed to pass through an ancient alien gateway into the Xarba sector! And they found themselves half way across the galaxy! And at an old mining  & genetic engineering research station pre Shattering. The Boi's also found an old marine transport vessel the U.S.S. Corman floating in low orbit. 



The Boi's found an anbandoned  genetic research station located on the remote desert planet of Xarbia. In low orbit was a marine troop transport ship also with no one on board. The space craft was a tomb but a very lurcritive tomb. Near the mining outpost was a very nice little flying saucer manufactored by the Nestor alien collective. Again worth a bit of a packet unto itself. 


But somehow I get the feeling that the players aren't trusting me at all as a DM. So they send down a prodroid  to take a look planetside. Remember this is a Cepheus/Hostile hybrid campaign using the events of 'These Stars Are Ours' as a part of the background. They found an alien pyramid on the nightside of  planet of Xarbia, The players were not happy with the appearance of this alien pyramid at all. They sent in another probe robot to the pyramid & their preceeding with caution. The party has detected the presence of some human DNA around the station. But certain section of the station had been exposed to the desert elements of the  planet of Xarbia. 




A third probe robot was sent into marine transport the USS Corman. The probe was 'assaulted' by spinning lights that whisked around the pro robot. But sensor readings were inconclusive. The lights disappeared but they did detect A.I. robotic activity coming from within the Corman. 



Treat the Nestor saucer as if it was a Civilian Saucer & use the stats from Stellagamma Publishing's U.F.O.  supplement.  We've upgraded the Boi's suits from Zozer Games Hostile's Explorers as per our last game's corporate restock & reward for finding the gateway. 




Sunday, July 3, 2016

The Space Sirens A New OSR Faction For The Alpha Blue & Crimson Dragon Slayer Rpg Systems As Well As Your Old School Campaigns

Many spacers & adventurers have run across the space sirens;these attractive space maidens are actually semi artificial cloned beings adapted for their planetary environments by their god. They are also highly active psychics who are able to lure many adventurers to their deaths. Amazing these women psychics have frequently appeared in the wastelands of Thule where they have adapted quite easily. These space sirens appear to be tolerated by the dragon lords of Thule and there are rumors of some connections with Thulian royal  houses.



They are the sirens of space and the children of the space gods themselves. These prehistoric women have as many names as the stars in the skies above. The star sirens are a race of buxom telepathic alien cloned women humanoids who are the products of the ancient space god The Corman. They come in a wide variety of racial types often suitable to climate and conditions of the worlds chosen for them by their god. The space sirens are most often seen on idyllic paradise planets where they spend their afternoons worshiping and engaging barbaric space rites to the war avatar of their space god 'The Corman'. Each new piece of technology or relic encountered by the space sirens is quickly adapted into their weird religious outlook as an aspect of their god.


The space sirens all share a cosmic telepathic hive mind that allows the race to share in &  indulge in a group consciousness. They are able to learn as well as  access knowledge quickly & easily allowing the space sirens to adapt to changing conditions that they often find within the interstellar universe. They act individuality as agents of  'the Corman' moving throughout space & time for its greater glory and its mysterious agenda. Many have become infamous spacers and famous adventurers in their own right crewing star ships and pirating across the space ways in the name of their god. 'The Corman' often takes the form of a burnt out robotic or cybernetic life form. It often appears to the space sirens in dream sequences or other reality altering scenes.

Many space sirens serve aboard Alpha Blue for their own mysterious reasons and there are often 1d100 aboard the station serving in many capacities. Any births resulting from sleeping with a space siren has a 99.9 percent of producing another space siren. Praise be 'The Corman'.


The Space Sirens For Crimson Dragon Slayer
& Alpha Blue

Health: 80

Armor:4

Action Dice: 4d6

#Attacks: 3 [Level: 12]

Siren's Song - The ladies are able to create a weird alien song that telepathically lulls targets into a calm state and lures the targets to places where they want them. Often this song is same as certain space grocery chains or gambling dens. Targets must resist this telepathic lure or head straight for the siren's position.

Telepathic Erotic Orgasmic  Blast - The target's neural pathways are filled with a raging neural energy and must save or their heads will explode in a shower of orgasmic sexual gore from the siren.


Telepathic F$%#ery - The space siren sends out a telepathic message of weirdness & total alien confusion. Targets will be stunned for two rounds

Summon Rock - The space siren is able to summon a rock from the planet of their origin and use it as a +2 attack against a target. This is often done as an attack of last resort.

Powers & Abilities -

Breath of the Sisters - The Siren is able to adapt & breath underwater or in adverse conditions on a roll of 1d6 often this is to conditions that might otherwise kill an ordinary human being. 

Hot Outfit Of Desire - The space siren is able to summon a matching set of perfectly clean sexy outfits from other dimensional space three times per day.

Hot Healing Sexy Time - A sex act with a space siren is able to heal almost any damage that a PC has making them one of the most sought after races to have relations with.


OSR Stats




Star Sirens
No Appearing : 1-6 
Alignment: Neutral 
Move:12" in flats
Armor Class : 5 
Hit Dice : 3 
Attacks: 3 or special 
Damage :1d6 
Save: F4 
Treasure Type: D

Special Attacks :
Siren's Song - A telepathic charm person attack that lasts for 1d6 rounds unless the target makes his save vs wands 


Telepathic Erotic Orgasmic  Blast - The target's mind is filled with violent erotic imagery that rots their brain from within telepathically. The victim must save vs death or have their head explode in a show of gore and blood.

Telepathic F$%#ery - The target is hit with waves of confusion and telepathic weirdness, they must save vs spells or be stunned for 1d6 rounds


Summon Rock - The siren summons a +2 rock from her home world and instantly it appears in her hand for an attack

Powers & Abilities

Breath of the Sisters - Once per day the Siren is able to adapt to adverse planetary or elemental conditions by the grace of their god.

Hot Outfit Of Desire - The space siren is able to summon a matching set of perfectly clean sexy outfits from other dimensional space three times per day.


Hot Healing Sexy Time- Copulation with a space siren acts as a cure heavy wounds spell, this ability can only be used three times per day.

This faction is from the schlock public domain  classic The Voyage To The Planet Of Prehistoric Women!