"The adventure is divided into three scenarios, The Secret of Urgaan of Angarngi by Carl Smith, The Web of Mog by Bruce Nesmith, and Claws of the Shree-kah by Douglas Niles. Each is playable separately within one evening session of gaming, or as a whole, in one single adventure."
"During the first scenario, The Secret of Urgaan of Angarngi, the party acquires a treasure map and eventually sets out on an expedition to recover the forgotten treasure. This scenario includes the journey through the Sinking Lands to the Treasure House of Urgaan of Angarngi, and the destruction of Urgaan's Mad Tower."CA1 Swords of The Undercity By Carl Smith, Bruce Nesmith, & Doug Niles information from Wayne's Books.
CA1 Swords of The Undercity By Carl Smith, Bruce Nesmith, & Doug Niles came out in 1985 and we played through it in '86. There's something fundamental about CA1 Swords of the Undercity. Because of the fact that it gives a grand tour of the Lankhmar realm for Advanced Dungeons & Dragons first edition's campaign setting of Lankhmar. Make no mistake CA1 is a brutal adventure and it will punish the stupid. The Secret of Urgaan of Angarngi, is definitely thieves centric with the players aquiring a treasure map and getting double dealed. This is a Lankhmar centric adventure in the truest sense. The party is drawn into the campaign setting in dangerous and not so obvious ways.



































