Bringing the "Prince of Panache" into the Cepheus Engine (or similar 2D6-based OGL systems) requires balancing his high-camp theatricality with his legitimate genius. In the 1966 series, Vincent Price played Egghead as a "self-styled smartest man in the world" who spoke in egg-based puns and relied on chemistry and gadgets rather than brute force.
Here is the profile for Egghead, tailored for a Superpowered supplement or a high-tech espionage campaign.
Egghead (Vincent Price)
Archetype: Mastermind / Gadgeteer
Motivation: Intellectual Superiority (and wealth to fund his lifestyle)
| Characteristic | Score | Modifier |
| STR | 5 | -1 |
| DEX | 7 | 0 |
| END | 6 | 0 |
| INT | 12 | +2 |
| EDU | 13 | +2 |
| SOC | 10 | +1 |
Skills
Chemistry: 4
Deception: 3
Electronics: 2
Explosives: 2
Leadership: 2
Persuasion: 2
Science (Biology): 3
Superpowers & Gadgets
Egghead doesn't have innate superpowers; his "powers" are derived from his Gadgeteering and his vast egg-themed arsenal. In Cepheus Engine terms, these function as specialized gear:
Egg-Shell Bombs (Area Attack):
Fear Gas Egg: Targets must make an END check or be paralyzed by terror for 1D6 rounds.
Laughing Gas Egg: Targets are incapacitated by uncontrollable laughter.
Thermite Egg: Deals 3D6 damage to a small radius (perfect for melting vault doors).
The "Egg-Vactor": A customized escape vehicle or hidden elevator system (+1 to Stealth/Escape rolls in his lair).
Master Mind (Talent): Egghead can spend a round "analyzing" an opponent. On a successful INT check, he grants all allies a +1 DM to hit that specific target as he exposes their "shell-shocking" weaknesses.
Combat & Tactics
Egghead is a "Glass Cannon." He will never engage in a fair fistfight. If cornered, he uses his Deception skill to monologue, stalling for time while his henchmen (the "Good Eggs") get into position.
Defensive Strategy: He relies on Cover and Smoke Eggs to obscure vision.
Signature Move: The "Egg-Zit." He tosses a flash-bang egg and vanishes through a trapdoor while shouting an egg-pun at the top of his lungs.
Roleplaying Notes
"Egg-zactly! You've fallen right into my yolk, Batman!"
To play Egghead authentically, the Referee should:
The Voice: Use a sophisticated, slightly nasal, melodramatic tone.
The Puns: Every sentence must contain an egg-related word (egg-cellent, egg-stravagant, egg-spire).
The Ego: He believes he is the only person in the room with a functional brain. He finds "heroes" to be tedious bores with limited vocabularies.
Weaknesses
Hubris: Egghead often explains his entire plan because he assumes the heroes aren't smart enough to stop it anyway.
Physical Frailty: He has low STR and END. If a hero actually manages to land a punch, the fight is usually over.
Adventure Hook: The Ovoid Heist
Egghead has stolen a prehistoric "Thunderbird" egg from the City Museum. He claims he can use the ancient proteins to create a "Super-Egg" gas that will lower the IQ of the entire city to that of a soft-boiled egg, leaving him as the only genius left to rule.
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