Converting the post-apocalyptic, "science-fantasy" vibes of Thundarr the Barbarian into Sword of Cepheus 2nd Edition requires leaning into the Heroic Fantasy rules. These characters are larger than life, surviving a world where "superscience" and sorcery collide.
Here are the character profiles adapted for the Cepheus engine.
Thundarr the Barbarian
Thundarr is a classic high-Stamina powerhouse. In Sword of Cepheus, his "Sunsword" is best treated as a unique Artifact that ignores most mundane armor.
Attributes
STR: 12 (+2)
DEX: 10 (+1)
END: 13 (+2)
INT: 07 (+0)
WIS: 08 (+0)
CHA: 09 (+0)
Key Skills
Combat (Blade): 3
Athletics: 2
Survival (Wastelands): 2
Leadership: 1
Riding: 1
Equipment
The Sunsword: Damage $4D6$. Ignores $AP$ (Armor Piercing) values of non-magical armor. Can parry energy bolts.
Leather Vambraces: Armor 1.
Princess Ariel
Ariel is the intellectual and magical heart of the trio. In Sword of Cepheus, she functions as a high-level Sorcerer, though her magic is often fast-casting "Battle Magic."
Attributes
STR: 07 (+0)
DEX: 09 (+0)
END: 08 (+0)
INT: 12 (+2)
WIS: 11 (+1)
CHA: 10 (+1)
Key Skills
Sorcery: 3
Knowledge (Ancient History): 2
Knowledge (Arcana): 2
Medicine: 1
Tactics: 1
Spells (Common Effects)
Light Bolt: (Combat Sorcery) $3D6$ damage.
Shield: Increases Armor or Difficulty to be hit by 2.
Telekinesis: Moving objects with INT checks.
Ookla the Mok
Ookla is the "Tank." In Sword of Cepheus terms, he utilizes his massive size and specialized weaponry (the Mok longbow).
Attributes
STR: 15 (+3)
DEX: 08 (+0)
END: 14 (+2)
INT: 05 (-1)
WIS: 09 (+0)
CHA: 06 (-1)
Key Skills
Combat (Unarmed): 3
Combat (Bow): 2
Athletics (Feats of Strength): 3
Survival: 1
Recon: 1
Special Traits & Equipment
Mok Strength: Ookla can wield oversized weapons and use wreckage as improvised clubs ($3D6$ damage).
Mok Longbow: Damage $3D6$. Requires STR 11+ to draw.
Natural Armor: His thick fur acts as Armor 1.
Implementation Notes for the Referee
The World: Treat the "Moon Shattered" Earth as a Latter Earth setting. Use the Sword of Cepheus rules for "Ancient Ruins" to represent the crumbling 20th-century cities.
Magic vs. Tech: Magic is common among the ruling "Wizards." Treat most "wizard" abilities as a mix of Sorcery and high-TL (Tech Level) artifacts that the barbarians perceive as magic.
The Sunsword Battery: You may choose to give the Sunsword a "Power" stat. If Thundarr rolls a natural 2 (Snake Eyes) on a parry or attack, the blade loses power and must be recharged by a specific cosmic event or technological source.

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