Sunday, April 26, 2026

Thundarr the Barbarian & Crew NPC Adapted To Sword of Cepheus 2nd Edition Rpg

 



Converting the post-apocalyptic, "science-fantasy" vibes of Thundarr the Barbarian into Sword of Cepheus 2nd Edition requires leaning into the Heroic Fantasy rules. These characters are larger than life, surviving a world where "superscience" and sorcery collide.


Here are the character profiles adapted for the Cepheus engine.


Thundarr the Barbarian

Thundarr is a classic high-Stamina powerhouse. In Sword of Cepheus, his "Sunsword" is best treated as a unique Artifact that ignores most mundane armor.

Attributes

  • STR: 12 (+2)

  • DEX: 10 (+1)

  • END: 13 (+2)

  • INT: 07 (+0)

  • WIS: 08 (+0)

  • CHA: 09 (+0)

Key Skills

  • Combat (Blade): 3

  • Athletics: 2

  • Survival (Wastelands): 2

  • Leadership: 1

  • Riding: 1

Equipment

  • The Sunsword: Damage $4D6$. Ignores $AP$ (Armor Piercing) values of non-magical armor. Can parry energy bolts.

  • Leather Vambraces: Armor 1.


Princess Ariel

Ariel is the intellectual and magical heart of the trio. In Sword of Cepheus, she functions as a high-level Sorcerer, though her magic is often fast-casting "Battle Magic."

Attributes

  • STR: 07 (+0)

  • DEX: 09 (+0)

  • END: 08 (+0)

  • INT: 12 (+2)

  • WIS: 11 (+1)

  • CHA: 10 (+1)

Key Skills

  • Sorcery: 3

  • Knowledge (Ancient History): 2

  • Knowledge (Arcana): 2

  • Medicine: 1

  • Tactics: 1

Spells (Common Effects)

  • Light Bolt: (Combat Sorcery) $3D6$ damage.

  • Shield: Increases Armor or Difficulty to be hit by 2.

  • Telekinesis: Moving objects with INT checks.


Ookla the Mok

Ookla is the "Tank." In Sword of Cepheus terms, he utilizes his massive size and specialized weaponry (the Mok longbow).

Attributes

  • STR: 15 (+3)

  • DEX: 08 (+0)

  • END: 14 (+2)

  • INT: 05 (-1)

  • WIS: 09 (+0)

  • CHA: 06 (-1)

Key Skills

  • Combat (Unarmed): 3

  • Combat (Bow): 2

  • Athletics (Feats of Strength): 3

  • Survival: 1

  • Recon: 1

Special Traits & Equipment

  • Mok Strength: Ookla can wield oversized weapons and use wreckage as improvised clubs ($3D6$ damage).

  • Mok Longbow: Damage $3D6$. Requires STR 11+ to draw.

  • Natural Armor: His thick fur acts as Armor 1.


Implementation Notes for the Referee

  • The World: Treat the "Moon Shattered" Earth as a Latter Earth setting. Use the Sword of Cepheus rules for "Ancient Ruins" to represent the crumbling 20th-century cities.

  • Magic vs. Tech: Magic is common among the ruling "Wizards." Treat most "wizard" abilities as a mix of Sorcery and high-TL (Tech Level) artifacts that the barbarians perceive as magic.

  • The Sunsword Battery: You may choose to give the Sunsword a "Power" stat. If Thundarr rolls a natural 2 (Snake Eyes) on a parry or attack, the blade loses power and must be recharged by a specific cosmic event or technological source.

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