What is the physiological and psychological impact of the adventure aftermath of Tainted Conception adventure either 'Red' or the Wretched version of the adventure?! Let's dive into the under fabric of Tainted Conception;"A Holiday season-themed scenario for New Flesh which could work in any other near future setting taking place in a biotech corporation Christmas party (yeah, very original, we know)."

"An eclectic ensemble of individuals converges upon the Nakatomi Towers complex for their lavish christmas party. Most guests are employees who diligently serve the corporation's vision, but others are media representatives, business partners or client seeking the pinnacle of genetic advancements. As laughter and Christmas carols echoes through the building, fate takes an unforeseen turn: A group of terrorists seizes control of the Nakatomi Towers, shattering the revelry with chaos and fear. The Christmas party transforms into a battleground, and the attendees find themselves entangled in a high-stakes struggle against time.Amidst the confusion and peril, the Player characters must unravel the terrorists plot before catastrophe strikes. Each character hidden motivations and unique skills will be put to the test as they race against the clock to halt the assailants and restore order (30 pages)."
Needless to say the party of adventurers are exposed to 'other worldly' and alien lifeforms. Thus the PC's will never be the same.
The Red New Flesh, the true horror isn't always the monster itself, but the permanent, visceral changes and the way the world reacts to the characters' inevitable corruption.
Since the core concept of the "Tainted Conception" likely involves biological, psychological, and social contamination, let's break down the Expanded Aftermaths into those three categories.
Here is a table of expanded, long-term consequences that you can introduce after the main events of Tainted Conception:
Expanded Aftermaths for Tainted Conception
1. Biological/Flesh Consequences (The Taint)
These are physical, often visible changes that manifest slowly and are tied directly to the Conception's unique biologies. They give a permanent mechanical penalty or a disturbing, unpredictable "Warping" effect.
| Roll (d6) | The Taint Manifestation | Permanent Effect / Drawback |
| 1 | The Weeping Seam | A thin, pink-red seam of scar tissue runs the length of the character's body. It occasionally weeps a viscous, nutrient-rich fluid. Penalty: Requires a successful Toughness roll to avoid an hour of debilitating nausea whenever the fluid is released. |
| 2 | The Muted Sense | One major sense (sight, hearing, touch) becomes compromised. Colors are muted, sounds are distorted, or all surfaces feel slimy. Penalty: All rolls reliant on that specific sense (e.g., Perception checks) take a -1 penalty. |
| 3 | Parasitic Symbiosis | A small, cold-blooded organism (like a vestigial twin or a metallic beetle) has taken residence in a cavity (armpit, throat, stomach). Benefit/Drawback: The organism can be used to pass a hidden message but must be fed raw meat daily (or take 1 point of Health damage). |
| 4 | Unstable Metabolism | The character's bodily functions have become erratic. They may not need to sleep for days, but then crash for 18 hours, or they must consume specific, unpleasant materials to feel satiated. Drawback: Halve the effectiveness of all standard healing methods (medkits, standard sleep). |
| 5 | The Conception Brand | A patch of flesh on the chest or arm now perfectly mimics the texture and color of the Conception's core. Social Drawback: NPCs who are aware of the Conception's ritual instinctively recognize the brand, causing them to be Hostile unless placated. |
| 6 | Anatomical Drift | Bones or joints begin to shift position slightly over time. The character gains a strange gait or their hands have an extra joint in each finger. Benefit/Drawback: Gain +1 to Climbing/Grappling rolls, but take -1 on all rolls requiring fine motor control (shooting, lockpicking). |
2. Psychological Consequences (The Scar)
These consequences affect the character's mind, relationships, and worldview. They represent a permanent stain on the psyche and often generate new, irrational compulsions.
| Roll (d4) | The Scar Manifestation | Permanent Effect / Compulsion |
| 1 | Sensory Echo | The sounds, smells, or physical sensations of the Conception's climax repeat themselves during moments of stress. Compulsion: When under high stress (Combat, Intense Pressure), the character must succeed a Wits roll to avoid a round of catatonia (flashback). |
| 2 | The Other View | The character is now convinced they can see through the eyes of one surviving fragment of the Conception or one of its victims. Compulsion: At random times, the character must investigate a specific, mundane detail (a smudge, a stain, a whisper) believing it to be a message from the "Other View." |
| 3 | Kinship Aversion | The character is intensely repulsed by or protective of an idea tied to the Conception (e.g., all forms of pregnancy, biological families, or specific body modifications). Drawback: Automatically fail all Magnetism/Social rolls when dealing with people who prominently represent this concept. |
| 4 | Perpetual Paranoia | The character is certain that a smaller piece of the Conception's core is being cultivated inside them, or that someone they trust is now an agent of the ritual. Drawback: The character always treats one designated ally as Untrustworthy, causing social conflicts or requiring a Brains roll to accept aid from that ally. |
3. Social Consequences (The Fallout)
These are external, world-based changes that affect the character's life, reputation, and resources in the dystopian setting of The Red New Flesh.
| Roll (d4) | The Fallout Manifestation | Long-Term Threat / New Faction |
| 1 | Lost Data/Asset | A crucial piece of personal history, an essential electronic ID, or a high-value piece of cyberware has been corrupted, stolen, or used for an unknown purpose by the Conception's enemies. New Threat: The character has a debt or a bounty tied to the lost asset, which will be collected by a new Hostile NPC faction in a future scenario. |
| 2 | The Public Taint | Footage, biometric data, or other evidence of the character's involvement has leaked to the Net/GutterPress. They are now a public pariah. New Threat: Police/Corporate patrols are more likely to target/detain the PC. Certain establishments (Hospitals, high-end Bars) refuse them service. |
| 3 | Obsessive Followers | The character is now a subject of cult-like obsession by individuals who worship the Conception's aesthetic or philosophy. New Faction: The "Worshippers of the Afterbirth" begin leaving disturbing "gifts" (fresh meat, biometric offerings) and attempt to aid/abduct the character to make them a new vessel. |
| 4 | Corporate Interest | The Conception's unique biowaste or tissue samples are highly valuable to a specific MegaCorp (BioPharm, Cybernetics). New Threat: A relentless Corporate Acquisitions Team begins tracking the character, trying to capture them—not to harm them, but to study or replicate the Taint. |
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