Friday, December 12, 2025

London The Steampunk Vigilante NPC For The Victorious Rpg & The Belle Époque Role Playing Game

 London, the public-domain character from the Golden Age Daredevil Comics (not the Marvel character), is an excellent choice for a Victorian-era steampunk setting in the Victorious RPG. This post picks right up from here on the blog. 

However, since London is a relatively obscure public domain character, and Victorious is an independent RPG, pre-existing, official stats for London in the Victorious system do not appear to be readily available.

Therefore, I created a detailed, custom profile for "London, the Steampunk Vigilante" that fits the Victorious RPG's style and the steampunk theme, drawing on the character's original abilities.




 London: The Clockwork Crusader (Victorious RPG Profile)

London's original Golden Age origin involved a scientist, Dr. Drew, who created a gas that made him superhumanly strong, bulletproof, and granted limited flight. We'll reinterpret this to fit a Steampunk/Victorian-era context, focusing on advanced, quasi-scientific gadgetry and chemical enhancements.

Character Concept

London is the alter-ego of Lord Alistair Drew, a brilliant but eccentric chemist and engineer from an old, established family. Disgusted by the grime, corruption, and social inequity of Victorian London, Drew created a pressurized, brass-and-leather suit of armor containing a volatile chemical cocktail—the "Hyper-Vapor"—which enhances his physical capabilities to superhuman levels.

Key TraitDescription
Identity:Lord Alistair Drew (Secret)
Origin:Gadgeteer/Enhanced Human (Chemical & Technology)
Setting Focus:Urban Vigilante, High Society, Chemical Science

 Statistics

Victorious typically uses a d100 percentile system where success is rolling under a characteristic score.

CharacteristicScoreDescription
Strength (STR)70%Due to the suit's pneumatic assistance and Hyper-Vapor, he is immensely strong, capable of lifting carriages or punching through brick walls.
Agility (AGI)55%Enhanced, but slightly hampered by the bulk of his armored suit.
Endurance (END)75%The suit and chemicals grant immense fortitude, making him highly resistant to damage and fatigue.
Reason (REA)80%Alistair Drew is a brilliant, highly-educated scientist and tactician.
Charm (CHA)50%Average. London is a silent, imposing figure. Alistair is reserved and focused on his work.
Willpower (WIL)65%Determined and focused on his mission to clean up London's streets.
Wounds (Threshold)16(END/5 + 1) for damage soak.
Sanity (Threshold)13(WIL/5 + 1) for mental resilience.

 Skills and Talents

SkillRankDescription
Brawl (STR)Expert (+20%)Trained to fight with his inhuman strength.
Engineering (REA)Expert (+20%)The creator and sole maintainer of his complex suit and weapons.
Chemistry (REA)Master (+30%)The foundation of the Hyper-Vapor and many of his gadgets.
Intimidation (WIL)Adept (+10%)His imposing, armored appearance is terrifying to criminals.
Acrobatics (AGI)Trained (+5%)Basic mobility in the suit.
Criminology (REA)Adept (+10%)Keeps up with the criminal underworld's activities.

Special Talents (Feats/Merits)

  • Iron Will: When rolling to resist an effect using WIL, London gains a +10% bonus.

  • Scientific Intuition: Once per session, London can declare he has an obscure chemical or engineering component needed for a quick fix or improvised gadget.


Steampunk Gadgetry (The "Hyper-Suit")

London's equipment is the core of his abilities, replacing the vague "gas" origin.

GadgetTypeAbility and Mechanics (Victorious)
The Hyper-Vapor SuitArmor/SupportProvides Damage Resistance (DR) of 6 vs. Physical Damage (from small arms, knives, blunt force). The suit is sealed, granting immunity to airborne toxins and disease.
Pneumatic GauntletsWeapon (Brawl)Damage: 2d6 + STR Bonus (typically $\approx 2d6+7$). Can punch through thin metal or wood.
The 'Elevator' BootsMovementSmall, concealed pressure jets in the soles. Allows for short bursts of flight/leaping. London can easily clear 3-story buildings or glide between rooftops. Mechanics: +20% to Acrobatics rolls related to jumping or soft landings.
Chem-GogglesSensoryBuilt into his helmet, they use lenses and filtration systems to highlight trace chemical residues and minute pressure changes. Mechanics: Grants +10% on Reason checks to analyze crime scenes or track subjects by scent/residue.
Vaporizer PelletsThrowable (Ranged)Small, thrown capsules containing non-lethal knockout gas (chloroform derivative). Mechanics: Successful AGI check (Range: 10 meters). Target must make an END roll (Difficulty 50%). Failure results in being Stunned for 1d3 rounds, followed by Knocked Out for 1d6 hours.

 Steampunk Plot Hooks

Here are some ideas for involving London in a Victorious campaign:

  1. The Sabotage of the Hyper-Vapor: A rival scientist or criminal organization has stolen the rare components needed for Drew's Hyper-Vapor and is using a corrupted, unstable version to create chemically-addicted brutes terrorizing the East End.

  2. The Society Debut: Lord Alistair Drew must host a high-society event while simultaneously investigating a conspiracy that involves his wealthy guests, requiring delicate balancing of his polite and powerful personas.

  3. The Airship Raid: London must use his "Elevator Boots" to board a heavily-armored pirate airship to recover a stolen piece of advanced technology, testing the limits of his suit's pressure systems high above the smog.

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