Tuesday, December 9, 2025

MJL's The Shield aka The Iron Clad Shield NPC For For The Victorious Rpg & The Belle Époque Role Playing Game

 Combining the MLJ Shield's patriotic theme and super-powers with the clockwork and steam technology of the Victorious era (a setting based on the Victorian/Edwardian Age) requires a character concept that is both heroic and technologically grounded. This post picks up from the  Chronos: The Temporal Tyrant



Based on the original character's powers (superhuman strength, great leaping, invulnerability/indestructible costume) and the core mechanics of the Victorious RPG (which uses Attributes, Heroic Classes, Skills, and Powers), here is a suggested stat block and concept for The Iron-Clad Shield.


 The Iron-Clad Shield (Victorious Steampunk Hero)

Concept: A decorated, patriotic agent who uses a suit of steam-powered, Aetherium-laced Iron armor to replicate the powers of the legendary Golden Age heroes. His invulnerability and strength are a product of advanced, experimental Contraptionist engineering, supported by the British Empire's Special Branch or a similar patriotic organization.

1. Attributes (A typical Hero starts with 3 Attributes at 4, and the rest at 3)

AttributeScoreNotes
Agility3The suit is powerful, but not built for excessive grace.
Strength5Primary - Needed for his power and lifting ability.
Endurance5Primary - For the suit's durability and his own persistence.
Perception3Focused on physical threats, not keen observation.
Willpower4For his iron resolve and sense of duty.
Knowledge3Average for an agent, focused more on application than theory.
Reasoning4Able to make quick tactical decisions in combat.
Charisma3Not a socialite; his presence is imposing, not charming.

2. Heroic Class

  • The Contraptionist (The source of his Steampunk power)

    • Alternative: The Strongarm (To emphasize his powerful, direct combat style). The Contraptionist is chosen here to justify the armor's abilities.

3. Skills

SkillAttributeRankNotes
AthleticsSTR3Essential for moving the suit and for Leaping (often an effect of his high STR).
BrawlSTR3The Shield's primary attack (punching, slamming, grappling).
DriveAGI1Basic handling of motorized vehicles.
EngineeringKNL2Can maintain and make basic repairs to his own suit.
IntimidationCHA2The sheer presence of the suit can be unnerving.
GunneryAGI1Familiar with using firearms, though he prefers his fists.
SurvivalEND2Can operate in harsh environments thanks to the suit's life support.

4. Powers (Using the Contraptionist Class)

The Shield's powers are all derived from his Iron-Clad Battlesuit. These are typically bought using Power Ranks.

PowerRanksEffect/Description (Steampunk Adaptation)
Armor4Invulnerability. Provides exceptional damage reduction (DR), reflecting the heavy gauge, Aetherium-reinforced iron shell. The suit's patriotic star is a reinforced breastplate.
Super-Strength3Hydraulic/Steam-Assisted Lifting. Allows for heavy lifting (up to 2-3 tons) and adds a bonus to Strength-based rolls (like Brawl and Athletics).
Leaping2Compressed-Air/Piston Jump Assist. Allows him to leap great distances and heights, replicating limited flight or a rocket-assisted jump.
Immunity1Sealed Suit/Life Support. Immune to external factors like most Gases, Toxins, or the effects of extreme temperatures (as the suit is temperature-regulated).
Weapon: Integrated Gauntlets1Overcharged Punch. Provides a bonus to his Brawl damage, representing the kinetic energy release of the suit's attack systems.

5. Weaponry & Equipment

  • The Iron-Clad Battlesuit: (Self-contained Contraptionist power source).

    • Drawback: Requires a brief (1-round) pre-combat 'firing-up' sequence before max power is achieved. If critically damaged, the suit can seize up or vent steam dangerously.

  • The "Flying" Shield: Not a separate power, but a large, thick, heavy buckler integrated into the suit's left arm, used for defense and as an improvised throwing weapon (using his high Strength).

  • Utility Belt: Contains basic tools, radio communicator, and a limited supply of high-pressure Booster Vials for temporary suit overcharge (often used as an in-game Heroic Advantage).

6. Steampunk Flavor & Liabilities

  • Look & Feel: His uniform is a suit of deep-blue, star-spangled iron plating, riveted and jointed, with brass fittings and glowing red Aetherium coils (or steam vents) visible at the joints. His helmet is a patriotic mask with narrow, glowing optical slits.

  • Liability (Shortcoming): Conspicuous/Clumsy. The suit is huge, heavy, and loud. It can't easily sneak, fit into small spaces, or hide its presence, imposing a penalty on Stealth and Agility rolls not related to the suit's function. The distinct chuff-chuff-chuff of the steam engine can be heard from a distance.

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