The party aboard the ' The Cube' by Joseph Mohr has been trying to cope with the alien nature of the structure. The whole cube is filled with lots and lots aliens and strange automatons. This session picks up right from here on the blog. The party also has found the wreckage from past merchant party expeditions aboard the cube!
The party has spoken with the cube's A.I. in cyberspace and it's been very elusive about the fate of other merchants who have contacted the cube in the past.
The massive interior of the cube is oppresive and alien with strange coloured lights that are the alien's language.We used our android A.I. to communicate with the aliens. The area that we are in is wall to wall Jack Kirby style machinery. We traded technologies with the cube's bots and odd alien cybernetic biological organisms. We're not sure if these are the actual aliens!?
The deeper we get into the cube the more biological cybernetic giant insect like aliens we run into. They seem too fit niche roles aboard the cube. There's thick haze alien atmosphere aboard the cube. We've only got a limited time until the cube exits the system we're in. Once we trade and get our information from the cube then we've got to leave. Or we're going to be stuck aboard as it hits hyperspace for it's next stop.
We had to take trips back to the trade room to refill our heavy space suit's air supply. The cube's interior atmosphere is highly poisonous & we found several areas where the atmosphere was acidic or immical to our PC's.
We copied every shred of alien data we could get our hands on from other alien traders. And we found the remains of an alien trade ship that the cube's inhabitants had stripped and used for repairs in this area.
We took holographic scans of the ship and made a copy of it's insane A.I.. The ship was stuck there about three hundred years. We're keeping an eye on our own space rig.
Then the security bots were watching us and this made us nervous and in sense like we were trespassing around this ship. But we got deely into the craft.
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