Last game our heroes barely survived the moving rooms of the wizard's tower, the weird and wicked demons of Chaos that are infecting the tower as well as its plethora of moving rooms, tricks and traps have been tormenting the heroes to no end. Details of the first encounter of play has had the party guessing and there have been some really nasty turns since the last game.
The players have resacued one of the NPC's from one of my last games a Tiefling warrior and princess of the Beyond.
She's related to another member of the party and was hired as a wasteland guide by Ritcher Dynamics last game to guide the company mercenaries into the tower in search of valuable relics. That didn't go so well, they were killed and she was tortured by demons for her troubles.
As the party makes its way to the top of the extra dimensional tower who knows what sorts of horrors await them. Already the party has slain a number of low level encounters and dealt with all kinds of half demonic mutant freaks, deviants and high weirdness. One thing I love about FH&W is that it works with and dovetails in with other retroclones presenting a high quality system that works pretty damn well with other clones.
So tonight I'm borrowing a few monsters from the pages of Astonishing Swordsmen & Sorcerers of Hyperborea with a bit of my own D&D DYI madness thrown into the mix. So we'll see how it goes.
The party has faced down some of the Fleshless in the past and they're not to fond of these half demonic horrors from beyond that use energy weapons and have fought the party a few times in the past.
So tonight I'm borrowing a few monsters from the pages of Astonishing Swordsmen & Sorcerers of Hyperborea with a bit of my own D&D DYI madness thrown into the mix. So we'll see how it goes.
The party has faced down some of the Fleshless in the past and they're not to fond of these half demonic horrors from beyond that use energy weapons and have fought the party a few times in the past.
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