|Tonight's kip for my gaming bag featuring everything that got used at my table tonight.|
The fact is the guide lines in these books have provided me with hours and hours of potential material. The PC's landed in the local space port and weren't sure where the hell they were. The star system was completely foreign to them. 2889 proved to be far more dangerous then they were expecting. From the temples of Law, the weirdly alien elves and the six mile high black cube space port. Things were alien, dangerous and proved to be a trip for them.
Several of the suggestions for monster encounters from Teratic Tome blended quite nicely with the material from Lusus Naturae and the PC's almost bought it thinking that this was regular D&D. I kept the encounters loose, dangerous, and unique with the PC's taken aback at the alien nature of the setting. From the dry sea bottoms, to the volcanic nature of the wastes, to the abhuman tribes that routinely dealt with the inhabitants of the wastelands, this wasn't quite what they were used to. They learned about an other dimensional wizard's tower and the twisted demonic monster that dwells within it from the local alien elves. Another fact that came home to the players was the fact that each factor from the games before this one dove tail into each other. PC's are facing down plot hooks that evolved months and months ago.
What will happen with the information that the party picked up tonight? When will this information come home to roost only time will tell. Lessons that I learned in the LoFP Referee book got put to good use in tonight's game. There will be a follow up gaming using the LoFP system coming up on Wednesday hence why I've been leaning heavily on the free grind house edition LoFP Referee book.
The way I see it, write one campaign setting use it as a kitchen sink setting for a multiplicity of retroclone systems and you won't be wasting a ton of time on worrying about the campaign setting. The DM always has one on the go and its easy to drop anything from OD&D style adventurers to the latest refugees from lost Carcosa. The whole matter seems to be dependent on the number of players and if you can maintain control over your own imagination while letting the PC's run ramshackle over the entire campaign world. All in all this was a pretty damn fine game tonight and it went very well. More coming up as it develops.