Tuesday, November 24, 2020

Raids, Ruins, & Hersey In The Countryside - G1 Steading of the Hill Giant Chief (1e) By Gary Gygax & The Hundred Years War

 So what happens when the giants during The Hundred Year War start to stir in the Welsh terrorities?! The players have already gone through the N1 Against the Reptile Cult & that's been put down. Now reports of giants have begun to get reports that giants are raiding the countryside. 


Now here's the thing, a prisoner has escaped back to the authorities, & she reports a pagan hersey involved as well. She seen Ysbaddaden Bencawr; "Ysbaddaden, Chief of Giants, among them.



Illustration by John D. Batten (1892)

Whose Ysbaddaden?  Ysbaddaden Bencawr is  the chief antagonist of the early Arthurian tale How Culhwch won Olwen. And very dangerous as well as cunning;"Ysbaddaden Bencawr; "Ysbaddaden, Chief of Giants," is the primary antagonist of the Welsh romance Culhwch ac Olwen.[1] A vicious giant residing in a nigh unreachable castle, he is the father of Olwen and uncle of Goreu fab Custennin.

Culhwch's father, King Cilydd son of Celyddon, loses his wife Goleuddydd after a difficult childbirth. When Cilydd remarries, the young Culhwch rejects his stepmother's attempt to pair him with his new stepsister. Offended, the new queen puts a curse on him so that he can marry no one besides the beautiful Olwen, daughter of the giant Ysbaddaden. Though he has never seen her, Culhwch becomes infatuated with her, but his father warns him that he will never find her without the aid of his famous cousin Arthur. The young man immediately sets off to seek his kinsman. He finds him at his court in Celliwig in Cornwall and asks for support and assistance.

Arthur agrees to help, and sends six warriors to join Culhwch in his search for Olwen. They travel onwards until they come across the "fairest of the castles of the world", and meet Ysbaddaden's shepherd brother, Custennin. They learn that the castle belongs to Ysbaddaden, that he stripped Custennin of his lands and murdered the shepherd's twenty-three children out of cruelty. Custennin set up a meeting between Culhwch and Olwen, and the maiden agrees to lead Culhwch and his companions to Ysbadadden's castle. The warrior Cai pledges to protect the twenty-fourth son, Goreu, with his life." 

Make no mistake this turns 'G1 The Steading of the Hill Giant Chief ' by Gary Gygax into a full on inquistor's campaign starter module involving Dark Albion's Cults of Chaos . The PC's are going to be acting as the Black Prince's agents in the Welsh countryside. 

Edward The Black Prince is a major NPC influence here & isn't to be taken lightly. The PC's are going to report directly too him through mystical means. The major NPC villain here is going to acting through intermediatary NPC's so the chief in Gary Gygax's Steading is a vassel or chieftain of Ysbaddaden Bencawr
The PC's are dealing with the fall out of Arthur and Gwalchmai fab Gwyar efforts & this propels things ahead at break neck speed. The PC's are going to be up to their necks in this one. 



Culhwch at Ysbaddaden's court. An illustration by E. Wallcousins in Celtic Myth & Legend, Charles Squire, 1920 "Horses shall I have, and chivalry; and my Lord and kinsman Arthur will obtain for me all these things. And I shall gain thy daughter, and thou shalt lose thy life." "Go forward...and when thou hast compassed all these marvels, thou shalt have my daughter for thy wife."

The Drow are going to be mentioned & they have an entirely different agenda & its not a good one. "
Temple found under the steading is explicitly stated to be dedicated to the Elder Eye, which by 4th edition was synonymous with Tharizdun." And this might tie in with Norkers being a part of the mercenary armies of the Drow and  'The Forgotten Temple of Tharizdun' by Gary Gygax. 





The PC's are being manipulated from all sides here & they are going to be dealing with some very heavy duty foes. Extra player characters are going to need to be on stand by. Basically this is simply going to turn into yet another front in the Hundred Years war. The Drow are following an age old pattern set out by their Elven god ancestors to manipulate the humans. They don't bank on humanity's ability to cope with the mythological at this point. 

We'll get into the tie in with 

RPGPundit Presents: The Old School Companion 1 coming up! 



Monday, November 23, 2020

'Hope You Guessed My Name' - Further Mediations on The Stormbringer rpg & OSR Campaign Memories

Rogue Mistress presents a high-powered, dangerous campaign for either the Stormbringer or Hawkmoon roleplaying games. Rogue Mistress features eight chapters, comprehensive listings of new weapons, additional races from which new adventurers can be created, plentiful illustrations, plans, and diagrams, and new rules and clarifications for the Stormbringer roleplaying game."



We were feeling pretty good having just double crossed Dog crazed NPC mercenary & all around bad ass. Back at our hotel things were quiet for a bit & unlike Dungeons & Dragons games we needed some down time to actually rest, buy equipment, & start looking around this world. This session picked right up from here. 
We had made our way to Albyon a sorta of quisi European world of the million spheres. The technological level was 16th century European so  the rise of Western civilization and the Age of the Islamic Gunpowders where in full swing. We had seen Elric & Moonglum leave which was fine with us because had absolutely no intention of returning to the Young Kingdoms except for a flying visit or two. We didn't just have one chaos lord on our collective asses but two at this point. 



We as players knew that we were breaking the Rogue Mistress's adventure plot train. But as players we had to recruit other PC's, so we dived into the deepest  darkest hives of scum & villainy for our new PC's. We found three mercenaries in the employ of a priest of Law who were getting a bit sick of their current 'gig' & then hooked up with Edward Burns Jones a black wizard of the deepest dye. Edward Burns Jones was an agent of chaos. Specifically he was an agent of 'Satan' & apparently we had some issues with 'Lucifer'! Edward Burns Jones was named after the painter & the PC looked like his classic art piece 'The Wizard'. The girl in the painting is Edward's demon of desire familiar. 


According to our latest recruit 'Lucfier'  the version that appeared in Michael Moorcock's The War Hound & The World's Pain. And we knew there was gonna be Hell to pay. This wasn't an entity we had any desire to meet up with. We had only a day or so to get our next recruit before 'Lucy' caught up with us. And we had a member of the Bon Vek family in our midst. 




So we did the next best thing & signed up with the Rogue Mistress as crew with the promise of a new recruit to join us. That night this bitch showed up & we got our demon hearts in our PC's! We doomed to follow her orders & major plot point came in!? Umm no! 



We still had a major boon by Satan in our back pocket! And that was called in! He removed the demon hearts! And our party had a major mad on against this sorceress! So we had an enchantment that made her think we were still implanted with the hearts. We then had another encounter with 'Dog' & his mercenaries! 
The party managed to recruit a 'down on his luck' martial arist, assassin, & former servant of Chaos named Fo Fuk Fenn. Fo was a disgraced  Shaolin monk half Chinese & Irish who had turned to the worship of Chaos after losing everything during the Boxer Rebellion. He was based on a miniature that I've never seen after '91. The closest that I've seen are some of the Foundry's   1st China War (1st Opium War) 1839-42 miniatures. 





Fo had turned to drink after losing his demon weapon staff & had washed out with his old mercenary outfit. He had horrific visions of our party dying in a Hellish landscape. Our DM had recently read Nifft the Lean (Nifft the Lean #1)  by  .  The book is definitely Appendix N worthy & sorta of Sword & Sorcery meets Journey To the Center of the Underworld written by H.P. Lovecraft. Shea's dialogue & storytelling are top notch. 




We as players had a feeling that Satan's part of Hell was modeled on Shea's vision! We got back to our hotel rooms & there was a letter from Karl Edgar Wagner's Kane warning us of the monumental planar shifts about to happen on the plane. We reported for duty aboard the Rogue Mistress in the morning. Our problems were only starting! 




We went back to hotel to collect our equipment, check out, & made a short cut between some woods. And Morgan Le Fey snagged us! Where was the ring she demanded?! Why have you aligned yourself with the dark powers?! Morgan was in her goddess aspect and it was only the intervention of Marie De Pistola & her crew because we were late that managed to escape! This NPC was based on "Venus between Terminal Gods" 1895 Drawing with india ink by Aubrey Beardsley. Found at the Cecil Higgins Art Gallery, Bedford, United Kingdom.

Saturday, November 21, 2020

Below The Blood Soaked Battle Fields - Gary Gygax's D2 "Shrine of the Kuo-Toa" (1978)

 "Having put down a rising of giants, it was discovered that the motivating force behind their depredations was that of long-forgotten evil: the Dark Elves. Determined to seek out these creatures, a body of doughty adventurers mounted an expedition to learn the strength of the Drow and bring retribution to them."

So I mentioned the second part of the Hundred Years War campaign idea using the  Lion & Dragon rpg system & Dark Albion as campaign source book. Here adventure events  are going to start heating up because the appearance of  Joan of Arc on the scene. France has been beat down before this & the powers of chaos have been taking full advantage. All of this goes back to events from  Gary Gygax's D2 "Shrine of the Kuo-Toa" (1978). You see for centuries before the events of the Hundred Years War the Deep Ones have been secretly planning to take over Paris & all of France. During the Hundred Years war they've been making in roads to do exactly this.


What do I mean by Deep Ones?! The immortal frog fish men straight out of H.P. Lovecraft's The Shadow Over Innesmouth?! The Deep Ones are survivals straight out of mythological myth & legend with cities all over the oceans including Europe and that includes the swamps of Paris which was once one of their seats of power. They mean to have that particular center of power back and in Dark Albion they gain it during the Rose War.
"Thar's whar it all begun—that cursed place of all wickedness whar the deep water starts. Gate o' hell—sheer drop daown to a bottom no saoundin'-line kin tech. Ol' Cap'n Obed done it—him that faound aout more'n was good fer him in the Saouth Sea islands.
"Everybody was in a bad way them days. Trade fallin' off, mills losin' business—even the new ones—an' the best of our menfolks kilt aprivateerin' in the War of 1812 or lost with the Elizy brig an' the Ranger scow—both on 'em Gilman venters. Obed Marsh he had three ships afloat—brigantine Columby, brig Hefty, an' barque Sumatry Queen. He was the only one as kep' on with the East-Injy an' Pacific trade, though Esdras Martin's barkentine Malay Bride made a venter as late as twenty-eight.
"Never was nobody like Cap'n Obed—old limb o' Satan! Heh, heh! I kin mind him a-tellin' abaout furren parts, an' callin' all the folks stupid for goin' to Christian meetin' an' bearin' their burdns meek an' lowly. Says they'd orter git better gods like some o' the folks in the Injies—gods as ud bring 'em good fishin' in return for their sacrifices, an' ud reely answer folks's prayers.
"Matt Eliot his fust mate, talked a lot too, only he was again' folks's doin' any heathen things. Told abaout an island east of Othaheite whar they was a lot o' stone ruins older'n anybody knew anying abaout, kind o' like them on Ponape, in the Carolines, but with carven's of faces that looked like the big statues on Easter Island. Thar was a little volcanic island near thar, too, whar they was other ruins with diff'rent carvin'—ruins all wore away like they'd ben under the sea onct, an' with picters of awful monsters all over 'em.
"Wal, Sir, Matt he says the natives anound thar had all the fish they cud ketch, an' sported bracelets an' armlets an' head rigs made aout o' a queer kind o' gold an' covered with picters o' monsters jest like the ones carved over the ruins on the little island—sorter fish-like frogs or froglike fishes that was drawed in all kinds o' positions likes they was human bein's. Nobody cud get aout o' them whar they got all the stuff, an' all the other natives wondered haow they managed to find fish in plenty even when the very next island had lean pickin's. Matt he got to wonderon' too an' so did Cap'n Obed. Obed he notices, besides, that lots of the hn'some young folks ud drop aout o' sight fer good from year to year, an' that they wan't many old folks around. Also, he thinks some of the folks looked dinned queer even for Kanakys.
"It took Obed to git the truth aout o' them heathen. I dun't know haow he done it, but be begun by tradin' fer the gold-like things they wore. Ast 'em whar they come from, an' ef they cud git more, an' finally wormed the story aout o' the old chief -- Walakea, they called him. Nobody but Obed ud ever a believed the old yeller devil, but the Cap'n cud read folks like they was books. Heh, heh! Nobody never believes me naow when I tell 'em, an' I dun't s'pose you will, young feller—though come to look at ye, ye hev kind o' got them sharp-readin' eyes like Obed had."

All throughout the countryside the Frogmen's witch covens & cults have been sewing mayhem & evil weakening France. The Frogmen are in direct competition with the Dr ermm Elves for all of the marbles during the Hundred Years War. But God is not mocked & Dagon's brood are in for a rude awakening in the form of "The Maid of Orléans" (French: La Pucelle d'Orléans).

"Joan of Arc (French: Jeanne d'Arc,[5] IPA: [ʒan daʁk]; 6 January c. 1412[6] – 30 May 1431), nicknamed "The Maid of Orléans" (French: La Pucelle d'Orléans), is considered a heroine of France for her role during the Lancastrian phase of the Hundred Years' War and was canonized as a Roman Catholic saint. Joan of Arc was born to Jacques d'Arc and Isabelle Romée, a peasant family, at Domrémy in north-east France. Joan said she received visions of the Archangel MichaelSaint Margaret, and Saint Catherine of Alexandria instructing her to support Charles VII and recover France from English domination late in the Hundred Years' War. The uncrowned King Charles VII sent Joan to the siege of Orléans as part of a relief mission. She gained prominence after the siege was lifted only nine days later. Several additional swift victories led to Charles VII's coronation at Reims. This long-awaited event boosted French morale and paved the way for the final French victory.
On 23 May 1430, she was captured at Compiègne by the Burgundian faction, which was allied with the English. She was later handed over to the English[7] and put on trial by the pro-English Bishop of Beauvais Pierre Cauchon on a variety of charges.[8] After Cauchon declared her guilty she was burned at the stake on 30 May 1431, dying at about nineteen years of age.[9]
In 1456, an inquisitorial court authorized by Pope Callixtus III examined the trial, debunked the charges against her, pronounced her innocent, and declared her a martyr"

So not only is she and her forces instrumental for boasting the morale of France but she's instrumental in stopping the push by the Deep Ones during  the Lancastrian phase of the Hundred Years' War. 
Everything here depends upon several pivotal battles which didn't happen in Dark Albion enabling the Deep Ones to take France. The dungeons of Gary Gygax's D2 "Shrine of the Kuo-Toa" (1978) are directly under Paris & spread out into the countryside. The Sviberfneblin are straight out of French Fairytale books from the late 1800's & later on the 20's. There is some evidence that the Sviberfneblin might also reference certain Arthurian fairies.


Blibdoolpoolp might well be another chaos god avatar of the Deep Ones she has all of the required Lovecraftian elements & lends a large amount of weight to the encounter with her. She's an interesting contrasting chaos goddess symbol for various witch cults especially given the implications that the  French population had not recovered to its size previous to the Black Death of the mid-14th century. This was a time when ripe for violence across the countryside.


PC's are going to have to bring their 'A' game playing through a Lion & Dragon campaign set up for 
Gary Gygax's D2 "Shrine of the Kuo-Toa" (1978) especially during the Lancastrian phase of the Hundred Years' War. 
This is going to require a great deal of thought & careful planning or the party is going to end up very dead or worse. This is a location based adventure with lots of twists & turns that is going to effect the greater outcome of the Hundred Years War. As well see these events turn things inside out for the Lions & Dragons game soon.

Cults, Chaos, & Dungeons Design Amid War - More D1 Descent Into The Earth By Gary Gygax Commentary

 So PC's have explored Gary Gygax's D1 Descent Into The Depths of the Earth & now the world is safe! The Hundred Years War is wrapping up, all is right, & now events are in motion after  the Battle of Castillon. The party can relax & move on with their lives! Not in the least. Moping up the affairs of Europe are going to years and here's why.





Right so one of the side lines of talking about adapting the Hundred Years War into an actual campaign for Lion & Dragon is that fact Chaos is a constant threat & theme throughout a campaign. But where exactly is chaos coming from?  The simple fact is that the entire countryside of Dark Europe is riddled with ancient prehistoric highways created by the slaves of the Elves thousands of years ago. These tunnel systems lead throughout Paris, the countryside of France, England, Italy. most of Europe, & this includes Spain as well.


Battle of Poitiers (miniature of Froissart)


So where is Chaos coming? The dungeons both within this world of Dark Europe & outside of it in the realms of the Fairylands. This occurred to me reading through Gylnn Seal's Middenlands campaign which uses the idea of Chaos as a mutating and constant threat. Glynn Seal of Monkey Blood Design has a new Middenlands Kickstarter campaign expansion coming up I highly suggest that you support. The Middenlands isn't simply some backwater country area. The setting  exposes the mutating & near constant threat of Chaos.



Top this off with cults of witches & ghouls that are quietly striking at the heart of Europe from within and well scenes like this are all too common in Dark Europe.  You are going to get entire families wiped out by war, famine, & monsters. Titles,lands, & deeds are going to be the rewards of the day. The Church is going to another huge factor when the forces of Chaos are around.



But why are scenes like this common in both folklore & mythology in Dark Europe even admist the turmoil of the Hundred Years War? Because there is a marked history of conflict going all the way back to the Elven empires of thousands of years ago. So whose exposing these dungeons? The monsters are! They're basically operating a brush fire war amid the battles & mini wars of the humans! 



Why?! Because there's no Underdark but an Underworld! The Underworld is both physical & occult touching both the realms of the Fairylands & Earth. This is because it was arranged by the Elves thousands of years ago. The strange radiations & energies of these dungeon lands have very bad effects upon the humans who are exposed to them for too long. This has been happening since the time of the Greeks & well before that into the time of the secondary last Ice Age.


Peter Paul Rubens - Aeneas in the Underworld

So why would these dungeons, ruins, haunted mountains,etc. always be open & have adventurers stumbling into them? Well its the monsters of Chaos & the cults who are opening them up for the alien gods from below. At the end of the day this isn't our world sure it uses real world history as the basis for a campaign but there has to be a balance between the Dungeons & Dragons elements & real world history.

Frans Francken (II) - Orpheus in the Underworld.


The Church & the royals is going to be busy purging the elements of Chaos from amid their lands but for every one they catch two or three may slink back into the darkness. The forces of Satan & the Underworld are vast & very tempting for average man or woman during this time. Cults are going to flourish and dungeons in remote areas could well become full blown menaces to various kingdoms. Dungeons offer meeting places, hidden temple areas, and vast resources for a cult. Add in the alien influence of the Underworld here & well the uptick in secret societies we see during the Rose War is understandable. Clark Asthon Smith's Mother of Toads has some interesting notions about the alien influence of the occult upon the senses of his protagonist.
Given that its a part of the  
Averoigne stories it certainly fits the genesis of the themes today.

Orpheus Leading Eurydice from the Underworld

For cults dungeons are full on places of religious significant & all that implies. There are villages where the ruins at the edges of the place are places where forgotten sacrifices ensure a bountiful harvest and this means the difference between life & death. This is especially true during the Hundred Years War. 
Don't forget that the vast mazes, warrens, etc.  that Gary Gygax describes in Descent Into the Depths of the Earth are a part of a far vaster network & its right below the streets of Paris itself. This puts the heart of Chaos right into the midst of the heart of France! This puts soul searing temptation, danger, & mutation right at the heart of the PC's during the Hundred Years War!

Fangs, Falsehood, & The Rise of the Serpents Doug Niles N1 Against the Cult of the Reptile God & The Hundred Year War Campaign

 "Who fares to find the sunset ere it fly,

Turning to light and fire the further west,
Shall have the veils of twilight for his guest,
And all the falling of an ashen sky.

On lands he shall not know, the splendor lies—
A pharos on some alienated shore,
In foam and purple lost forevermore,
Where dreams are kindled in remoter eyes."

Ashes of Sunset  (1922) 
by Clark Ashton Smith

"Terror by night! The village of Orlane is dying. Once a small and thriving community, Orlane has become a maze of locked doors and frightened faces. Strangers are shunned, trade has withered. Rumors flourish, growing wilder with each retelling. Terrified peasants flee their homes, abandoning their farms with no explanation. Others simply disappear. . .

No one seems to know the cause of the decay -- why are there no clues? Who skulks through the twisted shadows of the night? Who or what is behind the doom that has overtaken the village? It will take a brave and skillful band of adventurers to solve the dark riddle of Orlane!"

So I'm dusting of 
N1: "Against The Cult of the Reptile God" (1982), by Douglas Niles, for a moment as a thought excecise. My players last night were saying that their familiar with the 
 Dark Albion rpg setting, 
Dark Albion: Cults of Chaos, & the Lion & Dragon Rpg. The background of this rpg is the historical Rose War. But since they know of the historical events. We're going to twist things up a bit using a classic TSR module;"N1: "Against The Cult of the Reptile God" (1982), by Douglas Niles, is the first adventure in a novice-level series for AD&D. It was written in February 1982, so it was probably published in the first half of the year." 






This campaign was a thought excercise using OSR resources to run a Hundred Years War campaign in a Dark Europe. I ran this campaign from 2017 through 2019 using Dark Ablion, Cults of Chaos, & finally Lion & Dragon.
This campaign started with 

Blood, Thunder, Beer, & The Hundred Years War - Campaign Commentary Set up 

Europe was changing fast & the occult forces of Law & Chaos along with the supernatural raged in the background;"The Hundred Years' War was a series of conflicts in Western Europe from 1337 to 1453, waged between the House of Plantagenet and its cadet House of Lancaster, rulers of the Kingdom of England, and the House of Valois over the right to rule the Kingdom of France. "





Edward as a Knight of the Garter, 1453, illustration from the Bruges Garter BookBritish Library


Imagine if you will that in 1343 'The Prince of Wales' faced down a threat to his throne during  the Hundred Years' War through the machinations of an inhuman threat taken on by his agents ( the adventurers) in the Welsh town of Orlane. The Black Prince acts through his agents the PC;

 "
Edward of Woodstock, known to history as the Black Prince (15 June 1330 – 8 June 1376),[1][a] was the eldest son of King Edward III of England, and the heir to the English throne. He died before his father and so his son, Richard II, succeeded to the throne instead. Edward nevertheless earned distinction as one of the most successful English commanders during the Hundred Years' War, being regarded by his English contemporaries as a model of chivalry and one of the greatest knights of his age.[2] He is on the other hand remembered in France for his well documented brutality and the massacres he ordered.[3]

Edward was made Duke of Cornwall, the first English dukedom, in 1337. He was guardian of the kingdom in his father's absence in 1338, 1340, and 1342. He was created Prince of Wales in 1343 and knighted by his father at La Hogne in 1346."

At this point the Black Prince isn't sure if his court has been infiltrated by serpent men/liszard men shape shifting turn coats. His advisors know of some of the influence that the witch covens & former reptile cults have in the area but those are merely the prattlings of old men & the local Welsh. Right?! 



Edward of Woodstock already got his hands full in many of the fields of battle, politics, and the state of England. The black prince has heard of some of the reports of a hersey. His agents know some of this from events from Cults, Chaos, & Dungeons Design Amid War - More D1 Descent Into The Earth By Gary Gygax Commentary

This version of N1 Against the Cult of the Reptile God By Douglas Niles takes a good deal of its Lovecraftian thunder from Children of the Night by Robert E. Howard.

"Humans they were, of a sort, though I did not consider them so. They were short and stocky, with broad heads too large for their scrawny bodies. Their hair was snaky and stringy, their faces broad and square, with flat noses, hideously slanted eyes, a thin gash for a mouth, and pointed ears. They wore the skins of beasts, as did I, but these hides were but crudely dressed. They bore small bows and flint-tipped arrows, flint knives and cudgels. And they conversed in a speech as hideous as themselves, a hissing, reptilian speech that filled me with dread and loathing.

They are frequently described as snakes or having snake-like qualities. So are the old serpent kings rising again in the area?! The hills, standing stones, lonely moorlands that lead to the underground fairyland like world may have far more sinister connotations then the PC's realize. 


The adventure will balance out with the inclusion of a showdown in a "traditional" dungeon at the end of the module.And given the Welsh headlands around the area this is going to be quite the challenge. 



The troglodyte are an excellent minion link up between the serpent men & the lizard men of N1 Against the Cult of the Reptile God By Douglas Niles. The dimensional byways & doors used by the ancient serpent men & Elves 
 make an excellent bridge gap between a traditional Greyhawk campaign & a more modern adventure.


A better question is once N1 Against the Cult of the Reptile God By Douglas Niles ends do others in the vicinity bear the Lovecraftian taint of Children of the Night? Will the Black Prince then station the player's PC's in the area to act in his stead as a reward & will the hills remain silent? As the drone of bloodshed & war rage across England will the shadow of the serpents rise again?


But the big question comes at what happened to the 
the Cymric people in the Dark Albion setting if we N1: "Against The Cult of the Reptile God"? Was there far more to their wandering & displacement?! I think so. Given the idea that maybe they were attacked thousands of years ago from all sides. Imagine if you will that after the defeat of their former Elven masters in a weakened state the hated enemies the serpent folk used this opportunity to strike at them. Here's where SERPENTINE - Oldskull Serpent Folk by Kent David Kelly comes in really handy. As a displaced people even from their own homeland the Cymric are not going to stand idly by while ancient enemies dispoil their homeland. 




The french providence of  Averoigne by Clark Ashton Smith has quite a bit of experience with these serpents/reptiles. 
And this is where RPGPundit Presents: The Old School Companion 1 comes in handy to fill the gaps. This isn't the only royal though watching  the goings on of the PC's. We'll get to him soon coming up next. 

Friday, November 20, 2020

'A Dog Has His Day' - Further Mediations on The Stormbringer rpg & OSR Campaign Memories

 

We played a ton of Stormbringer rpg sessions in '91 but it was the visit to a variation of Jack London's Scarlet Plague Earth that nearly broke our backs. Our party was making its way to the museum to locate the 'Other Grail'. We had survived our encounter with  Karl Edward Wagner Kane as an NPC last session. It was when we ran into the  'The Thing in the Red Robe' 's Chaos Hell hounds that things turned really nasty. Try to imagine a Chaos Hell hound made from the fevered damned soul of the dead of the Scarlet Plague. Even with demon weapons we did not even try to take on these things. 


000Fesbra000 on Deviant Art 

Each & everytime we'd tear into one of these bastard spawn of Chaos it would reform from the molten soul stuff around us. Eventually we figured out that there was pack leader containing all of the souls & were able to kill it before it reformed again. 


We made it too the museum where we  had to face down a riddling demon with a sword warpact on it guarding the 'Grail of the Other'. The walls were covered in the praises of the 'Sword Queen'.  Now things got very interesting. This was our old friend   'Queen Xiombarg''s doing & her handy work was about the museum in the form of her beast men. 



I wasn't a fan of her's then & I'm not now. The demon thing had eight riddles & wouldn't give up or else required the soul of one of the adventurers of the party. Yeah, like that was gonna ever happen. 
Just as we solved the last one 'The Thing in the Red Robe' appeared behind us. He was the embodiment of 'the Scarlet Plague' that  walked this Earth & a formitable lord of Chaos. It aparently did not like trespassers or visitors to its domain. 


 Illustration of Prince Prospero confronting the "Red Death" by Arthur Rackham, 1935. One our number went down as its blood soaked hands touched Arthur's PC & he died in a sputter of blood & his soul was devoured! 
We didn't even try to fight we grabbed 'The Grail of the Other' & instantly activated a demon of transportation! Our party had no idea where we'd end up nor how close we came to dying, again. 
This would not be the last we'd see of the 'The Thing In The Red Robe' but we arrived just in time to see the sun rise on a strange peaceful looking village. Things were looking up just in time to see a strange pale warrior with a huge sword on his back. He was  leaving a tavern followed in to by a strange looking little steele limbed fellow a head shorter then him. 
We let Elric & Moonglum go off on their merry way & ran straight into the NPC Dog! The warrior & former crewmen of the Rogue Mistress. As I said before 1991 was a Hell of a year for the Stormbringer rpg and one of the most epic campaign adventure  books published for the game was Rogue Mistress. 
 Rogue Mistress was by Fred BehrendtLane GrateKeith HerberMichael SzymanskiLawrence Whitaker


We were confronted by the NPC mercenary Dog who was working for our old 'friend' Charles D'vere The First Duke of La Roy & the second grand inquistor of the Emperor of Tragic Europe. Dog introduced himself by killing off two of our party immediately. Dog was a combination of a Shakespherian character & '90's Marvel Sabertooth or that's how our DM Charles played 'em. He wore demonic armor & carried a rather nasty sword. He wanted the 'Other Grail' & we'd already hidden it in the local money guild's vaults. We knew La Fey wasn't going to take no for an answer. There was no way we could stand up to Dog who also had other NPC bandits/mercs with him. The numbers were simply aganist us. So we ran! That's right a band of hardy adventurers turned tail & ran! A tactic that kept us alive so many times in the Stormbringer rpg. We zig zagged through a bunch of alleyways & with a few successful dice rolls we lost 'Dog & his company'. 
As soon as we got back to our hotel , the clerk said that there was a man of wealth & taste waiting the hotel resturant. Yes, we could with the seven of us afford to stay in a hotel. And sitting behind a rather nice table was Satan in a rather nice get up. 
We set four of our number to the money guild to get the grail all of the while watching out for 'Dog' and co. They made it back with some lucky die rolls & Satan had 'the other grail'. Business concluded right?! We get a boon & the chaos lord of Hell gets his artifact right?! 




Satan got the 'other grail' & we were down two PC's! We also incurred the wraith of Morgan Le Fey. A wraith that is still on going by the way. More on that later on! Satan insisted that we get paid for our efforts but the group held back on that one. An 'infernal ace in the hole' so to speak. Because what happened next session we'd need it. We went to a local watering hole & got plastered!!? Welll sortal, instead what we did was to go search for local talent to replace the two dead NPC's. 
So instead we left the 'Great Beast' with his grail & high tailed it outta of there.