Showing posts with label The Wretched New Flesh Post Cards From Avalidad rpg. Show all posts
Showing posts with label The Wretched New Flesh Post Cards From Avalidad rpg. Show all posts

Monday, July 24, 2023

The Harbinger - Wretched Darkness/Wretched New Flesh Post Cards From Alividad Adventure Session Report One

 

"When evening cools the yellow stream,
      And shadows stalk the jungle’s ways,
      Zimbabwe’s palace flares ablaze
For a great King who fears to dream.

For he alone of all mankind
      Waded the swamp that serpents shun;
      And struggling toward the setting sun,
Came on the veldt that lies behind.

No other eyes had vented there
      Since eyes were lent for human sight—
      But there, as sunset turned to night,
He found the Elder Secret’s lair.

Strange turrets rose beyond the plain,
      And walls and bastions spread around
      The distant domes that fouled the ground
Like leprous fungi after rain.

A grudging moon writhed up to shine
      Past leagues where life can have no home;
      And paling far-off tower and dome,
Shewed each unwindowed and malign.

Then he who in his boyhood ran
      Through vine-hung ruins free of fear,
      Trembled at what he saw—for here
Was no dead, ruined seat of man.

Inhuman shapes, half-seen, half-guessed,
      Half solid and half ether-spawned,
      Seethed down from starless voids that yawned
In heav’n, to these blank walls of pest.

And voidward from that pest-mad zone
      Amorphous hordes seethed darkly back,
      Their dim claws laden with the wrack
Of things that men have dreamed and known.

The ancient Fishers from Outside—
      Were there not tales the high-priest told,
      Of how they found the worlds of old,
And took what pelf their fancy spied?

Their hidden, dread-ringed outposts brood
      Upon a million worlds of space;
      Abhorred by every living race,
Yet scatheless in their solitude.

Sweating with fright, the watcher crept
      Back to the swamp that serpents shun,
      So that he lay, by rise of sun,
Safe in the palace where he slept.

None saw him leave, or come at dawn,
      Nor does his flesh bear any mark
      Of what he met in that curst dark—
Yet from his sleep all peace has gone.

When evening cools the yellow stream,
      And shadows stalk the jungle’s ways,
      Zimbabwe’s palace flares ablaze,
For a great King who fears to dream."

HP Lovecraft 'The Oupost' 

Tonight's play through of Wretched Darkness/Wretched New Flesh Post Cards From Alividad adventure  has our PC's going up against the discplines of 'the Walking Dude.' The PC's were hanging out in town after getting together and closing down the local bar. The PC's had heard about a series of murders in town & didn't think to much of it. What they didn't know was when they came face to face with a member of  The Transmaniacon. And the biker simply stared at the party with cold dead eyes & an unnatural hunger for them. 



















The party wasn't expecting to be attacked right after that by B/X Dungeons & Dragons spectres and the motorcyclist to vanish right before thier eyes. A whiff of ozone indicating a hyperspacial gateway but they had three spectres to deal with right before thier eyes! And it took a good deal of effort to put these things down. And they took a good ten points of damage. Within our games Zontec has standing orders to put down any   member of  The Transmaniacon. 




Before calling Zonetec the PC's searched the area finding a hand written copy of a page from 'the Flag copy of the Necronomicon. This page was still cold smoldering from the hyperspacial passage and the ozone smell from the fusion engine. One of our psychics scanned the area where the biker had been and got an impression of a run down house just outside of town. And the old iron smell of blood and leather from the biker's cloths. And there was also a touch of total insanity there in the background of the telepathic impression. 
Dawn was already starting to come and the vampire PC wanted to get back to thier houses for the dawn and we broke up the game here. 























The players have faced down the members of  The Transmaniacon biker gang in numerous games of ours and it's ended in two total TPK's. These biker gang of degenerate black wizards and sorcerers should never be underestimated. And even in near future or horror game these guys nothing but bad news in spades. Nothing but death and destruction follows in thier wake! 

Tuesday, April 4, 2023

The Hand Job From The Tower & Wretched Verses Issue 1: Avalidad City Guide - Cha'alt One Shot Report

 We had a long slog of an OSR game yesterday and last night there wasn't any blog entry coming because of the fact that we didn't end until 2:00 A.M. this morning. The player's PC's  were transported to the tower of a vile sorcerer on some distant star. And then it was an up hill slog to kill the horror within the tower. We lost three party members & finally we were able to defeat the Lovecraftian horror. This one of the worlds that surround's Cha'alt.  


The horror that the player's PC's fought was 'inspired' by Mr.Zarono's artwork available here. 

The warrior Azocon Stonecutter's hand had become infected by the horror & off came the hand. The player's PC's quickly hacked off the hand. And threw it into a glass steele box before it could cause more mayhem.Stonecutter easily survived. But now what do with it?! And one of the players had the brilliant idea of selling this hand thing in Avalidad. Now one of the players whom we will call Steve doesn't have the new issue of Wretched Verses issue # 1. Which is perfect because the Red Room sent it too me early yesterday morning. And almost immediately of arriving upon Avalidad did the PC's run into trouble. Wretched Verses Issue 1 contains brand new encounter tables and a complete city guide. My suggestion is to grab a copy of 
the new issue of Wretched Verses issue # 1.



Why is this important?! Because besides getting a brand new cybernetic hand for Azocon Stonecutter.  It means that the PC's are now in the sights of Zonetec after running afoul of the organization & insulting an officier of the para supernatural law enforcement agency. They came short of attacking him but he knows the party has contraband. 
And did I happen to mention the fact that they've got a deactivated pleasure android that happened to have worked at Alpha Blue eons ago. So now thier on a race to ditch the hand and the android! 


Monday, August 29, 2022

The Threat of The Magus - The Invisible College rpg By Rpg Pundit & The Wretched New Flesh - Postcards from Avalidad Quickstart By Miguel Ribeiro, Sílvia Clemente, & Manuel Sousa

 So there's been an ongoing debate among my players about just how much of a threat that one Hermetic mage could be to a near future of the world of  Avalidad. And of course without being familiar with the world of 'The Invisible College' these guys are going to be in for a very rough time. 
This blog post picks right up from this blog post here. 



One society of mages are the ones that could cause our party of Avalidad adventurers to pack it in and go running back to their mommies. And that would be the Nemite Hive who believe in shedding the flesh & humanity ultimately believing that giving up the individual will save the planet. These morons believe in giving into their queen who is a transformed former member of the society of Typhon. Nemi was once a normal human possibly back in the 70's or 80's who became something more or less then human. 
What would a Nemite magician be doing in Avalidad?! Why recruiting and kidnapping new members for the hive. And this is not going to sit very well with Zonsec at all. Our Nemite magican could be starting another hive or cult centered within Avalidad. He might be using drones to kidnap high ranking members of society & forcably turn them into Nemite members of a local hive. This is being done to propel the Nemite's brain trust deeper into occult circles. 

Not only is this Nemite magician a threat to the local occult & supernatural scene as well as being an invasive supernatural influence within  Avalidad. And the Invisible College can be used to add a very detailed ritual magick system to the Postcards from Avalidad rpg. Thus  allowing the Avalidad magicians to meet the Nemites on thier own ground. 

The Invisible College is also could be used to move a Giallo horror campaign forward in  Avalidad. The occult  conspiracies of the Invisible College could help explain horrorific nature of the Earth in Postcards from Avalidad. So bringing this forward a group of starting Postcards from Avalidad adventurers could well find itself overwhelmed with the supernatural influences bleeding out from beneath the occult cracks of reality. 


I've been elevator pitching a Post Cards Avalidad rpg campaign for some months & it's a matter of both back to school & work  schedules. But there is  the missionary work of  The Sisters of the Seven Sins (Wretched Version) in the upper circles of society in Avalidad. And will the magus of Avalidad notice all of the horrors around them?!