Showing posts with label Planet Algol blog. Show all posts
Showing posts with label Planet Algol blog. Show all posts

Monday, July 24, 2023

The Harbinger - Wretched Darkness/Wretched New Flesh Post Cards From Alividad Adventure Session Report One

 

"When evening cools the yellow stream,
      And shadows stalk the jungle’s ways,
      Zimbabwe’s palace flares ablaze
For a great King who fears to dream.

For he alone of all mankind
      Waded the swamp that serpents shun;
      And struggling toward the setting sun,
Came on the veldt that lies behind.

No other eyes had vented there
      Since eyes were lent for human sight—
      But there, as sunset turned to night,
He found the Elder Secret’s lair.

Strange turrets rose beyond the plain,
      And walls and bastions spread around
      The distant domes that fouled the ground
Like leprous fungi after rain.

A grudging moon writhed up to shine
      Past leagues where life can have no home;
      And paling far-off tower and dome,
Shewed each unwindowed and malign.

Then he who in his boyhood ran
      Through vine-hung ruins free of fear,
      Trembled at what he saw—for here
Was no dead, ruined seat of man.

Inhuman shapes, half-seen, half-guessed,
      Half solid and half ether-spawned,
      Seethed down from starless voids that yawned
In heav’n, to these blank walls of pest.

And voidward from that pest-mad zone
      Amorphous hordes seethed darkly back,
      Their dim claws laden with the wrack
Of things that men have dreamed and known.

The ancient Fishers from Outside—
      Were there not tales the high-priest told,
      Of how they found the worlds of old,
And took what pelf their fancy spied?

Their hidden, dread-ringed outposts brood
      Upon a million worlds of space;
      Abhorred by every living race,
Yet scatheless in their solitude.

Sweating with fright, the watcher crept
      Back to the swamp that serpents shun,
      So that he lay, by rise of sun,
Safe in the palace where he slept.

None saw him leave, or come at dawn,
      Nor does his flesh bear any mark
      Of what he met in that curst dark—
Yet from his sleep all peace has gone.

When evening cools the yellow stream,
      And shadows stalk the jungle’s ways,
      Zimbabwe’s palace flares ablaze,
For a great King who fears to dream."

HP Lovecraft 'The Oupost' 

Tonight's play through of Wretched Darkness/Wretched New Flesh Post Cards From Alividad adventure  has our PC's going up against the discplines of 'the Walking Dude.' The PC's were hanging out in town after getting together and closing down the local bar. The PC's had heard about a series of murders in town & didn't think to much of it. What they didn't know was when they came face to face with a member of  The Transmaniacon. And the biker simply stared at the party with cold dead eyes & an unnatural hunger for them. 



















The party wasn't expecting to be attacked right after that by B/X Dungeons & Dragons spectres and the motorcyclist to vanish right before thier eyes. A whiff of ozone indicating a hyperspacial gateway but they had three spectres to deal with right before thier eyes! And it took a good deal of effort to put these things down. And they took a good ten points of damage. Within our games Zontec has standing orders to put down any   member of  The Transmaniacon




Before calling Zonetec the PC's searched the area finding a hand written copy of a page from 'the Flag copy of the Necronomicon. This page was still cold smoldering from the hyperspacial passage and the ozone smell from the fusion engine. One of our psychics scanned the area where the biker had been and got an impression of a run down house just outside of town. And the old iron smell of blood and leather from the biker's cloths. And there was also a touch of total insanity there in the background of the telepathic impression. 
Dawn was already starting to come and the vampire PC wanted to get back to thier houses for the dawn and we broke up the game here. 























The players have faced down the members of  The Transmaniacon biker gang in numerous games of ours and it's ended in two total TPK's. These biker gang of degenerate black wizards and sorcerers should never be underestimated. And even in near future or horror game these guys nothing but bad news in spades. Nothing but death and destruction follows in thier wake! 

Monday, October 11, 2021

Campaign Commentary With Xoth.net publishing & Jason Vey's Amazing Adventures Fifth Edition rpg

 Back about 2011 or so it seemed like the OSR was quite a bit more free. Freedom to choose between OD&D, B/X, & even first edition Advanced Dungeons & Dragons or the retroclones of those editions. Reading through the Planet Algol blog as I'm want to do I came across this post from 2011 'Doing It Your Own Freaky Way'.  Its a good blog entry & it rings quite true in my ears today esepecially this bit; "Maybe you're unhappy with whatever edition of whatever RPG that your are refereeing or playing? Than let's just ditch whatever's dragging you down and try something else. "But the party hasn't completed the grand quest of saving yee olde fantasy orphanage!" Fuck the orphans, try playing/DMing what you'd like too, and maybe once you've got it out of your system you can return to the old game or even restart the campaign with a new system.


Maybe you're unhappy with a player in your group? Let's kickstart things, have a chat, and than if the chat doesn't resolve things KICK THE LOSER OUT OF THE GROUP. Sure he/she may be a good guy, a good friend, but if you don't enjoying their participation in the game than they need to go!

Maybe you really want to run a one-shot of Call of Cthulhu or Dogs in the Vinyard or something else but you're players are all "But we already known how to play D&D and plus we still have to recover the dwarven crown!" Tough luck, slam that COC rulebook down on the table at the beginning of the session and tell the players to make some damn investigators." 

My point? Sometimes it seems to me lately that the grand ole' hobby has a wee bit of a stick up its own ass. And I've been doing this blogging thing since '08 & there's quality or quantity. There's a game campaign that I've been dying to DM.  Since this is the case I'm planning on running J
ason Vey's Amazing Adventures fifth edition but with a Sword & Sorcery twist or two. 
 

































We're not talking about running the PC fifth edition D&D here. Oh no! This is straight up balls to the walls Sword & Sorcery and Pulp action. If your interested then please tune in! We've got more action coming up! 



Sunday, March 1, 2020

Tyranny and Mutation - The Planet Algol Blues For 'The Transmaniacon' For Your Old School Campaigns



Have you talked with your Transmaniacon recruiter today?
Joining only costs you your sanity &  soul




One of the main reasons why I got into blogging was being inspired by other OSR bloggers. The scene wasn't so terribly commercialized. That would come much later on but one of the early blogs that I read was Planet Algol. At some point was gonna be an OSR gonzo science fantasy rule book but delays happened & at some point I guess real life happened. It was one of the blogs that got me going in the OSR & blogging in general. But over the weekend I took another look at the brilliancy of the blog for my Cha'alt/Godbound campaign sessions. If I've got one group of OSR bastards I'd love to include its the Biker Sorcerers serving Nyarlahotep 'The Transmaniacon'.  I've used this gang of transdimensional bastard bikers before. The roar of their fusion cycles still causes my players a chill. 


A baby faced Transmaniacon bike scout/sorcerer member  watching for adventurers to hassle (plunder). 

This motor cycle gang of sorcerer bastards hung out on an Earth that had undergone an atomic war back in the 1950's among other dimensional locations  such as Interzone. As for an unusual spell selection I quickly used Hereticwerks blog  'Twenty Deadly Planes' entry for a really unusual OSR  twist on the usual Dungeons & Dragons spell lists. 
For levels & such for these NPC bikers from beyond the Outer Darkness I'm using the usual necromaner's class from Astonishing Swordsmen & Sorcerers of Hyperborea rpg. 



Typical Gang Member 

No Appearing: 1 to 1d20 or d100 for a war party
Armor Class: 6
Move: 150 (50) or by fusion cycle
Hit Dice: 5
Attacks: By Weapon, Fire Arm 1-10,By Spell,
Special: 3/Times per day Plane shift, Charm, Suggestion, Polymorph Other, Neutralize Poison,Cause Fear, Darkness
1d6 Chaos mutations most easily hidden.
Intelligence: High to Genius
Alignment: Chaotic Evil
Size: Medium

The 
Transmaniacon often recruit the best & brightest of rebels, bullies, party animals, etc. from alternative Earth high schools, colleges, & even military think tanks. But they have been known recruit promising wastelanders, mutants, ruffians, etc. The black gang even going so far as to press gang soldiers & sailors who have nothing to live for. The initiation ritual involves riding across the forbidden straights of the Outer Darkness near the edge of existence. The experience/ritual drives the subject mad while opening them up to the mind shattering influences of Nyarlathotep. Others are brought to Los Vegas to party with Randell Flagg at the ritual event known as Trans Con which happens each year at an undisclosed location. 


This blog post has been completlely inspired by the insane genius  of the Planet Algol blog