Showing posts with label OSR Resources. Show all posts
Showing posts with label OSR Resources. Show all posts

Thursday, March 5, 2020

Mystara, T1 The Village of Hommlet By Gary Gygax, B2 The Keep On The Bordlands & More Campaign Fodder



"The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters. "



Earlier today on my lunch break I was reading through the Vaults of Pandius site  article Modules and Adventures in Mystara. I've referred to & referenced this article so many times over the years for dealing with classic TSR era modules & Mystara. But it was this little tidbit by by JTrithen
"I placed T1-4 (Temple of Elemental Evil) southeast of Selenica. Hommlet was not far from Reedle; Hommlet and the temple/Nulb area wouldn't be too far from that northeastern spur of the Altan Tepe Mountains there. The campaign ended up in a TPK, unfortunately. I have yet to start establishing more repercussions of their failure to stop that menace, in the game world.
As the temple forces start to branch out, Selenica will be the first obstacle for them to overcome, of course.
Before that, I ran the one-on-one AD&D adventure "HHQ1: Fighter's Challenge" in the same area. The town of Sturnheim was placed north and a little east of Reedle, I believe (and Hommlet would have been further north of that). That fighter ("Sig," by name, short for Sigurd) was a mainstay of the campaign, who went on with a party to the Temple of Elemental Evil.
Also ran "HHQ4: Cleric's Challenge" in Thyatis (northwest of Thyatis City). That Cleric (Tia) went with the party to the Temple of Elemental Evil, with Sig, too."
I can't tell you the number of times that I've used T1 The Village of Hommlet instead of (more like beside )  the B2 Keep On The Borderlands as a the PC's first beginning & starting module as an introduction to Original Dungeons & Dragons, Basic, or Advanced Dungeons & Dragons. There's something about the village that screams Sword & Sorcery for me as both a dungeon master & player.
The player's party would then pursue the loose adventure  threads into the environs of the lands surrounding the Keep & get the players ready for the head trip of the Caves of Chaos. This isn't anything new & dates back to May 21, 2016 when I had a blog entry about B2.



All of the adventure elements fit the rise of the evil elemental cults & the gathering of  humanoids in B2 The Keep of The Borderland as background material for T1-4 Frank Mentzer & Gygax's Temple of Elemental Evil. But let's get back to Hommlet for a moment & its influence on parties.



T1 Village of Hommlet in Mystara shows just how shaky & delicate the landscape is as humanoids, bandit lords, & cults  begin to stretch their military claws across world. The two modules point up the fact that there is a far older order at work in the world then the player's PC's know about. This is especially true if these two modules are used as lead ins for 'T1-4 Temple of Elemental Evil'. There's this sense of a legacy of evil about the temple in Mystara. I've also used certain rooms of the temple as gateways into other OSR game setting such as Astonishing Swordsmen & Sorcerers of Hyperborea.



 Porting over entire Mystara parties into Hyperborea then ramping up the action by returning them when the players have run into X2: Castle Amber (Chateau d' Amberville) By Tom Moldvay on Hyperborea. 
The evil of  The Temple of Elemental Evil is palpable in the module & comes across as a haze of corruption that oozes into the undercarriage of Hommlet. The 'Caves of Chaos' from B2 The Keep on the Borderlands are merely a preview of coming attractions. The Village of Hommlet makes an excellent headquarters for a party of adventurers with the NPC's of the village forming the framework for the adventurers to cleave too for support, equipment, food, & a warm bed against the wilderness of evil that surrounds them. Flipping back to Mystara this combination shows the stupidity of the political squabbles of the setting compared to the cosmic ire of the elemental cults & horrors  that surround the PC's.  Marco Dalmonte did a write up on Demogorgon it confirm's some suspicions that I've had on converting Zuggtmoy from Temple of Elemental Evil,& really dressing up some adventure & monster elements up for Mystara.
This confirms something I've felt about Mystara for a long time, that despite the 'BECMI D&D' label Mystara is rotten all  of the way down to its Hollow World core. This isn't a setting that should be taken lightly. 

Thursday, June 20, 2019

Doubling Down On T1-4 The Temple of Elemental Evil By Gary Gygax In Mystara & Greyhawk


Last night's blog entry got a lot of flack because I had  T1 The Village of Hommlet takes place in Mystara & not Greyhawk. There seems to be some confusion on the exact power scale  of the T1 Temple of Elemental Evil. This isn't some light weight adventure but one of the most infamous megadungeons that came from the pen of Gary Gygax & Frank Mentzer. This module will quite literally take your PC from level one all of the way to level eight. That is if they survive the experience. But why would I put the T1-4 Temple of Elemental Evil in Mystara & not Greyhawk? Well because the Temple of Elemental Evil is already in Mystara &  Greyhawk at the same time. According to Havard's Shared Greyhawk/Mystara Elements post on the Piazza; 

"I have found that the following elements exist in both Greyhawk and Mystara:

Deities:
Orcus
Demogorgon
Yeenoghu
Brindobris (Brindorhin?)
Garel Glittergold
Kurtulmak
Vaprak (aka Jammudaru)
Ilneval (aka Karaash)
Maglubiyet (aka Wogar)

NPCs
Warduke
Peralay/Melf
Egg of Coot

Locations:
Keep on the Borderlands
Isle of Dread
Blackmoor
Duchy of Ten/Duchy of Ten

The modules B1-4 were published before the Known World was conceived, though Gaz1 provides suggested locations for them in Mystara. I suppose these could be considered both Greyhawk and Mystara sources?"

There's a certain level of setting  connectivity to many of the campaign settings. This isn't a bad thing it makes campaign have adventure elements that overlap providing the DM with a very interesting way moving game adventure element  from one world setting to another. It also means that there are certain magical or planar effects that could move an adventuring party from one world to another. But let's talk about the grim & evil  nature of Greyhawk's T1-4 Temple of Elemental Evil. According to the wiki entry;" The temple referenced in the module's title is an unholy structure located in the central Flanaess not far from the city-state of Verbobonc. In 566 CY, forces of evil from Dyvers or the Wild Coast constructed a small chapel outside the nearby village of Nulb. The chapel was quickly built into a stone temple from which bandits and evil humanoids began to operate with increasing frequency.

In 569 CY, a combined force was sent to destroy the Temple and put an end to the marauding. This allied army clashed with a horde of evil men and humanoids, including orcsogres and gnolls, at the Battle of Emridy Meadows. Men-at-arms from Furyondy and Veluna united with dwarves from the Lortmilsgnomes from the Kron Hills, and an army of elven archers to face the threat of the Horde of Elemental Evil, consisting largely of savage humanoids such as orcsogres, and gnolls. The arrival of the elves from the shadows of the Gnarley Forest turned the tide of battle, trapping the savage humanoids against a bend in the Velverdyva where they were routed and slaughtered."
That humanoid force of   orcsogres, and gnolls sounds suspiciously like the sort of thing that that would would be encountered later in the Caves of Chaos in B2 Keep on the Borderland by Gary Gygax.  I don't think that PC's can simply plane hop from one setting to another without a spell jammer or gateway. These are not available to lower tier adventurers. 


I've used this idea of shared adventure elements for a number of adventurer crossovers over the years. Frank Mentzer did a fantastic job organizing,writing, &  editing to some extent  Gary Gygax's two hundred to three hundred pages  notes into T1-4 Temple of Elemental Evil. Now according to the Drivethrurpg entry on T1-4; ""The Village of Hommlet" was entirely the creation of Gary Gygax. He also gave Frank Mentzer what has been described as "200-300 pages of notes" on the Temple; from that source, Mentzer created the finished adventure. While Mentzer was working on Temple, he was one of the major designers at TSR. He was right in the middle of producing the BECMI edition of Basic D&D (1983-1986), and he'd already been picked to lead the work on AD&D Second Edition. As it happens, Mentzer never got to work on 2e; instead, he joined Gygax in forming New Infinities Productions in October 1986."

If we take Frank Menzter's BECMI Immortals Box Set idea about the followers of Entropy as campaign cannon then perhaps the Demogorgon that I wrote about yesterday really is a shade or alternative planar aspect of  the demoness Zuggtmoy (a major instigator in the Horde of Elemental Evil) becomes a lot more dangerous.


Are there multiple plane Prime versions of popular D&D & AD&D villains that aren't aware of each others existence? Could there be cooperation between these beings? That's a frightening question right there. I've used this style of interaction being dependent upon rare celestial & planar phenomena. Other ideas I've gotten have come from this thread on the Piazza Frank Mentzer on Immortals.
The dangers represented by the Evil Elemental horde to both Mystara & Greyhawk can't be underscored. This enemy crosses borders of reality, culture, & aims to conqueror or destroy both worlds if it can. T1-4 Temple of Elemental Evil isn't an adventure to be taken lightly by any means. The corruption goes down into the roots of both campaign settings & DM's should be aware of the horrors that go hand in hand when the Temple's forces come to play. 

Wednesday, June 19, 2019

Mystara, T1 The Village of Hommlet By Gary Gygax, B2 The Keep On The Bordlands & More Campaign Fodder

"The Village of Hommlet has grown up around a crossroads in a woodland. Once far from any important activity, it became embroiled in the struggle between gods and demons when the Temple of Elemental Evil arose but a few leagues away. Luckily of its inhabitants, the Temple and its evil hordes were destroyed a decade ago, but Hommlet still suffers from incursions of bandits and strange monsters. "



Earlier today on my lunch break I was reading through the Vaults of Pandius site  article Modules and Adventures in Mystara. I've referred to & referenced this article so many times over the years for dealing with classic TSR era modules & Mystara. But it was this little tidbit by by JTrithen

"I placed T1-4 (Temple of Elemental Evil) southeast of Selenica. Hommlet was not far from Reedle; Hommlet and the temple/Nulb area wouldn't be too far from that northeastern spur of the Altan Tepe Mountains there. The campaign ended up in a TPK, unfortunately. I have yet to start establishing more repercussions of their failure to stop that menace, in the game world.
As the temple forces start to branch out, Selenica will be the first obstacle for them to overcome, of course.

Before that, I ran the one-on-one AD&D adventure "HHQ1: Fighter's Challenge" in the same area. The town of Sturnheim was placed north and a little east of Reedle, I believe (and Hommlet would have been further north of that). That fighter ("Sig," by name, short for Sigurd) was a mainstay of the campaign, who went on with a party to the Temple of Elemental Evil.
Also ran "HHQ4: Cleric's Challenge" in Thyatis (northwest of Thyatis City). That Cleric (Tia) went with the party to the Temple of Elemental Evil, with Sig, too."
I can't tell you the number of times that I've used T1 The Village of Hommlet instead of (more like beside )  the B2 Keep On The Borderlands as a the PC's first beginning & starting module as an introduction to Original Dungeons & Dragons, Basic, or Advanced Dungeons & Dragons. There's something about the village that screams Sword & Sorcery for me as both a dungeon master & player.

The player's party would then pursue the loose adventure  threads into the environs of the lands surrounding the Keep & get the players ready for the head trip of the Caves of Chaos. This isn't anything new & dates back to May 21, 2016 when I had a blog entry about B2.



All of the adventure elements fit the rise of the evil elemental cults & the gathering of  humanoids in B2 The Keep of The Borderland as background material for T1-4 Frank Mentzer & Gygax's Temple of Elemental Evil. But let's get back to Hommlet for a moment & its influence on parties.



T1 Village of Hommlet in Mystara shows just how shaky & delicate the landscape is as humanoids, bandit lords, & cults  begin to stretch their military claws across world. The two modules point up the fact that there is a far older order at work in the world then the player's PC's know about. This is especially true if these two modules are used as lead ins for 'T1-4 Temple of Elemental Evil'. There's this sense of a legacy of evil about the temple in Mystara. I've also used certain rooms of the temple as gateways into other OSR game setting such as Astonishing Swordsmen & Sorcerers of Hyperborea.



 Porting over entire Mystara parties into Hyperborea then ramping up the action by returning them when the players have run into X2: Castle Amber (Chateau d' Amberville) By Tom Moldvay on Hyperborea. 

The evil of  The Temple of Elemental Evil is palpable in the module & comes across as a haze of corruption that oozes into the undercarriage of Hommlet. The 'Caves of Chaos' from B2 The Keep on the Borderlands are merely a preview of coming attractions. The Village of Hommlet makes an excellent headquarters for a party of adventurers with the NPC's of the village forming the framework for the adventurers to cleave too for support, equipment, food, & a warm bed against the wilderness of evil that surrounds them. Flipping back to Mystara this combination shows the stupidity of the political squabbles of the setting compared to the cosmic ire of the elemental cults & horrors  that surround the PC's.  Marco Dalmonte did a write up on Demogorgon it confirm's some suspicions that I've had on converting Zuggtmoy from Temple of Elemental Evil,& really dressing up some adventure & monster elements up for Mystara. 
This confirms something I've felt about Mystara for a long time, that despite the 'BECMI D&D' label Mystara is rotten all  of the way down to its Hollow World core. This isn't a setting that should be taken lightly. 

Monday, June 13, 2016

OSR Round Up & Game Cancellation For This Week

Finally back home and sitting in front of a computer this evening, earlier yesterday on G+ and Facebook that I would be back quickly with reviews,more OSR blog material, and much more. Unfortunately my father took ill today, work related stuff and a ton of family obligations  I had to step up & handle some real world stuff. So I had to cancel my Monday night game needless to say that sometimes is the way the cookie crumbles. You as a dungeon master plan these elaborate adventures, have a few notes, a map, and if all goes well your players construct this incredible world out of whole cloth for all of you. Sometimes though the real world takes center stage in spades.Family and work has to come first in my life, that's one of the reasons why this is a hobby to me. So I cancelled the game for another week fortunately I have very good friends in the real world. Which brings me to another interesting twist to my evening and the following has naughty language in it so my apologies ahead of time. 
  Let me also get something out of the way this evening, I asked a good friend the following; "Do I some how have a reputation for being well umm  bat shit crazy in the OSR?" His response was telling to say the least;"Perhaps overly direct"
"Is that a nice way of saying I'm some kind of an asshole?""No."
"Maybe slightly dickish"
"Asshole is too strong"
"Of course I'm slightly dickish"
"I'm a dungeon master."
Seriously, I'm very direct in my dealings with people and honest to a fault. I don't have a hidden  agenda and I try to shoot straight. But with that said I'm no expert at all in the OSR and old school gaming. I'm still learning and there's an ever expanding field of OSR material out there. So on occasion I make mistakes. With that being said here is some material that I think is worth of your attention in the OSR.


The Mystery at Port Greely" Kickstarter surveys sent, and last chance for add-ons!

If you ever wanted to get into The Astonishing Swordsmen & Sorcerors of Hyperborea rpg system now is the perfect opportunity. The kickstarter is starting to wind down and there's a ton of material that will be coming out from this adventure.

 Venger's Universal Exploits Kickstarter is starting its slow burn countdown and Monkey Blood Design is going to do another old school science fiction ship design if they close it out with the four thousand dollar mark. I have to admit this is starting to look like a really interesting take on Alpha Blue.



Slugs is coming out for Free Rpg day according to James Raggi "June 18 is Free RPG Day! Of course LotFP is offering Slügs! as part of the festivities! You'll want to get to your local participating game store early to avoid the Game Store Riots of 2016... or maybe you'll want to not get there early so you can become a victim of the Game Store Riots of 2016!

Anyway, next Tuesday after I'm back from Hamburg, I'll be doing an online promotion to spread the word (yes, I promote free things more than things that make me money... no, I don't know what the hell I'm doing either), and the promotion juuuusssttt miiigghhhttt involve Otherworld Miniatures, since we were both at the UK Games Expo this past weekend and I might have had a conversation with them."



Meanwhile RpgPundit is still running a contest to give away a free copy of Cults of Chaos for his Dark Albion game. The event is starting to wind down and I think he's going to announce a winner soon. I'm really looking forward to Cults of Chaos which according to the book's co author Dominique Crouzet ;"
this book is not about new classes, spells and such. There is a FH&W supplement in the pipeline, but in the far future (end of 2017 maybe): 250 pages of new classes, spells, and sci-fi stuff. Frankly, Cults of Chaos didn't need any new classes/spells, and it was meant for any OSR ruleset, not just FH&W. The stuff in it is geared at the GM, to ease his/her job and fuel his/her imagination."



I'm a huge fan of the Stalkers rpg and the Road Side Picnic books 
I kept thinking you know its too bad that someone from the OSR didn't make a similar setting for the Mutant Future rpg. Well it turns out that  
Kai Pütz a.k.a Gregorius21778  worked on a setting and a bunch of really nicely designed monsters in this vein for use with his own post apocalyptic material,  Gregorius21778: Weird, Contaminated World Vol.02



Need a whole steaming pile of OSR dungeon action for your retroclone or old school games for this week? Well, it seems as though the One Page Dungeon Compendium: 2016 Edition From  Shattered Pike Studio 
has birthed itself into the OSR wilds just in time for your Tuesday night games! Grab this one folks seriously good stuff.
is on Drivethrurpg if you want something really wild and gonzo for your gaming table. This is one of my all time favorite adventures to run and play. Just a great adventure to run at the gaming table.


Rounding this off is Undercroft Issue #9 which is damn impressive and a really nice addition to the OSR library. A friend of mine got this for me and I have to say I'm pretty impressed with it.
Expect a future review of this soon.



So that's everything right off of the top of my head for the moment, if I've missed anything then my apologies and I'll be doing another round up in the near future and you can expect more in depth reviews of all of the above OSR titles in the future so keep those dice rolling!


Sunday, May 15, 2016

A Few More OSR And Classic Science Fiction Resources For Your Old School Campaigns






So last night once again I was cruising through the internet to calm down after a game, I came across really nice OSR resources these included the run of OD&DITIES  by Richard Tongue  from Dragon Foot   a class fanzine for OD&D hosted by Dragon's foot but preserved for the internet archive.  Next up is  Career Paths for 3d6 Fantasy by Arnold Kemp  of Goblin Punch Blog fame.
 a very useful tool for generating backgrounds, occupations, and more for your tradition old school rpgs. Used this in last night's adventure to generate NPC backgrounds and more on the fly.
Next up is one of the classics of science fiction, the entire run of Galaxy magazine is up to mined and read through for your old school science fiction campaigns. A bit of background on Galaxy,"

Galaxy Science Fiction was an American digest-size science fiction magazine, published from 1950 to 1980. It was founded by an Italian company, World Editions, which was looking to break in to the American market. World Editions hired as editor H. L. Gold, who rapidly made Galaxy the leading science fiction (sf) magazine of its time, focusing on stories about social issues rather than technology.
Gold published many notable stories during his tenure, including Ray Bradbury's "The Fireman", later expanded as Fahrenheit 451; Robert A. Heinlein's The Puppet Masters; and Alfred Bester's The Demolished Man. In 1952, the magazine was acquired by Robert Guinn, its printer. By the late 1950s, Frederik Pohl was helping Gold with most aspects of the magazine's production. When Gold's health worsened, Pohl took over as editor, starting officially at the end of 1961, though he had been doing the majority of the production work for some time."
 GRAB THE COLLECTION RIGHT HERE


Next is a great little horror themed 1st level adventure  Cult of the Skin Demon
 This is a great little adaptable adventure that can easily be used to fill in the gap or test a party of adventures. This is a good adventure to slip into the backdoor or as a side quest for an old school campaign.

An old favorite from way back in the dawn of the two thousands, 
The Complete Netbook of Demons and their Relatives
 This little gem is a perfect add on to your old school campaigns when you want something dangerous and highly infernal but don't want the usual resources for monsters and kin to be used. This netbook contains a whole range of infernal foes and horrors waiting to be sprung upon your old school campaigns. Uses these wisely or dangerous horrors in Hell await your PC's or worse.

Saturday, May 14, 2016

Some Free OSR And Classic Science Fiction Resources For Your Saturday Old School Campaigns

I was cruising through the Internet Archive last night at five am and came across three OSR  to resources. One of which is Greyhawk Appearance Generation table that's perfect for generating an adventurer's appearance in a Greyhawk game. I used it last night to create a number of traders, merchants, and NPC's in last night's adventure on the fly.


The second resource I came across is a complete OSR campaign setting called Anchorhold by Jason Morningstar

This campaign setting is rife to be used and customized by an OSR dungeon master to their heart's content. Its easy fast and has a ton of potential for your old school games as a complete setting that can stand on its own or can easily be dropped into an existing fantasy world.
Then there's Infinite Stars Issue #2 for Stars Without Number but has the odd bit for Traveller and more. Its not a bad little piece of old school science fiction gaming fandom material. The expanded world creation rules alone are worth the download.



Finally there's the entire run of If  Science Fiction magazine, IF was one of those classic science fiction magazines you always hear about in science fiction history books but can never find an issue except at a tag sale or get charged an arm and a leg at a used bookstore if your lucky.

"If was an American science fiction magazine launched in March 1952 by Quinn Publications, owned by James L. Quinn. The magazine was moderately successful, though it was never regarded as one of the first rank of science fiction magazines." Well that's total bull manure because the magazine went onto win some awards when,"It achieved its greatest success under editor Frederik Pohl, winning the Hugo Award for best professional magazine three years running from 1966 to 1968."
There's  is really a lot of fine science fiction to read and mine from for your old school space campaigns and science fantasy settings. The entire run of IF magazine  is right over here for free



You've got to love a rat in the android head cover from IF, these covers were always classic and they remind me of one of my pair of favorite WB characters. Naff
Well that's all folks!



Pinky and the Brain are copyrighted and trade marked to their owners, this post is for entertainment and educational purposes only.

Tuesday, March 15, 2016

Review and Commentary On The Inferno Bestiary, Second Edition From Spellbook Games

I've always believed in do it yourself Hells as an adventure location for old school adventures ever since I was a kid. I read Dante's Inferno at a very young age and have a long very storied history with Judge's Guild's Inferno adventure. Judge's Guild's Inferno was written by Geoffrey O. Dale and "based primarily upon the poem 'Inferno' by Dante" and offers up the first four of Hell's nine circles for use as a location for D&D adventures. Geoffrey O. Dale was the original architect and writer of the original Judge's Guild classic adventure. So a couple of years ago  Paul Elkmann& Geoffrey O. Dale  released  The Inferno Bestiary, Second Edition for their own  line of Hell based campaign adventures. These adventures such as Journey through Malebolge Book One From  Spellbook Games  contains the following;  " This module completes and expands the 1980 Judges Guild module, Inferno.  Book One describes means of entry into Hell by portals, from the wilderness, and through a dungeon; it also describes an area of Gehenna above the Great Pit, the Gates of Hell, and Outer Hell, consisting of Circle Zero through the Fifth Circle.  More than thirty encounter areas are described, including the Shining Hill, Vile Forest, Gates of Hell, Noble Castle, the River Archeron, Cave of Tantalassus, Minos’ Palace, the Garden of Succubi, Cerberus’ barn, and the treasure caves of Plutus, the swamp Styx, Phelgyas’ Tower, the Walls of Dis, and the City of Burning Tombs."
The Inferno Bestiary, Second Edition contains all of the monsters from their Hellish adventures and their placement within the Inferno as well as expansions of the various creatures.



 Grab it Right Over Here



So what's this book all about besides being a monster book and a Hell based monster manual well in the intro we're told;"This is the second edition of Spellbook Games’ Inferno: Bestiary. This edition includes all of the monsters from the original edition
plus more than three hundred additional monster descriptions that were not part of Portal to Adventure.
This monster compendium is intended as a companion volume to Spellbook Game’s Inferno: Journey through Malebolge, and provides the details about those creatures and monsters encountered in Hell that are not described in the Portal to Adventure rulebook. In particular, this Bestiary provides important descriptions of Devils, Angels, and some Demons which are found nowhere else. This
Bestiary also fills a significant gap in the Portal monster lists by providing statistics and information about a large number of fishes and aquatic creatures. Games Masters not playing Inferno may also find this volume very useful as a source of new and unknown creatures which could inhabit their campaign, dungeons, and other places frequented by Adventurers."
The nice thing is that this book is keyed for Advanced Dungeons and Dragons first edition but could be used with any old school edition including retroclones such as OSRIC or old editions with some adjustments as needed. The book has its own internal monster ecology including placement of the demon lords and devils as needed. Hell has always been a primary source of adventure going all the way back to the early days of D&D and this book makes DYI placement of demons, devils, and hellish versions of animals quite easy. The placement is dependent upon the validity of the level of Hell your adventurers find themselves in.



Monsters stat blocks here are easily adapted into a first edition Advanced Dungeons and Dragons game and if your thinking of using this sort of a campaign these are designed for the high end of the PC level spectrum for example here's a male angel as an example; "Angel, Male, 1d8 appearing; Warrior L15, hp 75; AC 46;
Weapons: Long Sword +3 (holy, flaming, cuts steel in single stroke, spell storing [fireball, 30
FT, 4d6 damage]), Silver Dagger +2 (holy); Special Qualities: cure light wounds (limit 5/person/day),
cure serious wounds (limit 3/ person/day), daylight (100 FT), detect evil, detect undead, discern
lies, immune to spells of mental attack and control, immune to soul binding and trapping, infrared vision, regenerates hp4/ round, resists spells (1d12 GTET 6), resists prayers (1d12 GTET 4), sees invisible (125 FT), speaks languages, telepathic communications (300 FT), true sight (60 FT); 5/day — cure serious wounds (1/person/ day), dispel evil, divine favor, prayer, protect from evil, 3/day — geas/ quest, alter realities, time stop, 1/ day — holy word; AL Good; Attributes: Agil 21, Int 22, Stam 26, Str 26, Will 24; Possessions: Candle of Truth, Chime Opening Doors, cure blindness/ deafness potion, cure light wounds potion (x3), cure moderate wounds potion (x2), cure serious wounds potion, holy water (x5), Incense of Meditation, Prayer Beads, protection from evil potion (x2), Ring of Undead Command, Wand (Magic Arrow); Description: Handsome winged men 6 FT 6 inches tall, with round faces, short golden-blond hair, small rounded ears, thick blond arched eyebrows over wide deep blue eyes, long upturned noses, wide
mouths with thick dark red lips, and tapered chins. They have wide muscular shoulders, narrow hips, long thin legs, small feet, and long arms with wide hands. Their 5 FT span wings are made of long white eagle feathers. They appear in longsleeved white hooded robes, an open-faced gold Helm AC+12 (resistance to sound attack), gold Breastplate AC+10 (electricity resistance), gold Shield +10 (winged), black cord belt, and black leather sandals. They have very deep and resounding voices. They are partial towards Crusaders, those Wizards specializing in teaching. Male Angels have far more patience than do Female Angels."
All of the major movers and shakers of Hell in the form of the demon lords are here as well as they're placement within the framework of Spellbooks adventures and game setting. This makes dropping in these monsters a snap into your old school adventures.



DYI Hell means taking & switching out adventure locations as necessary because this is Hell and its ever changing. Hell is the perfect place to switch out adventure locations as necessary for campaign play. All of the adventure environments have monsters and not all of the usual demonic ones that players might be expecting. Creatures, monsters, and things of Hell are very very dangerous. The Inferno Bestiary is the perfect device to act as an adventure primer to add in monsters where and when the DM's needs. 




So is there any real major problems with the  The Inferno Bestiary, Second Edition? The price point is a bit excessive at fourteen twenty but I'd wait for a sale that frequently crop up on Drivethrurpg. If you wish to take a look at a sample of what's in this pdf there is the Diabolical Denizens pdf right over here.

Thursday, July 30, 2015

Lulu OSR Mini Haul Update

So about a week or so Lulu had a massive sale on their titles with codes and all kinds of promotions, I took full advantage of this to order some titles that I had on my list of must get OSR material titles.
Petty Gods was at the top of the heap because I knew the quality of the title and damn its a nice book with lots and lots of OSR adventure potential. I have been seriously fawning  about the title's pdf for months. The Star Ship From Hell by Neoplastic Press, & Obscene Serpent Religion.
CC1 The Creature Compendium By Richard Leblanc Jr. was also on my list of must gets. Possibly one of the best monster books I've seen slanted to various editions of  the products of your imagination.  Every title I got from the sale that Lulu ran is going to give me a tremendous amount of gaming utility in the field and is going to get a ton of mileage at my table. The books are well laid out, the bindings tight, the material top drawer and I've got a ton of uses for these titles at my table. Dark Albion is going to have to wait as I've still got some other real life issues pressing in on me at the moment.