Showing posts with label OSR Factions. Show all posts
Showing posts with label OSR Factions. Show all posts

Sunday, September 13, 2020

The House of Fenwick's Purveyors of Fine Artifacts & Forbidden Objects & Machines Of The Lesser Machine Plane - Two OSR Campaign Factions For Your Old School & Retroclone Games

 File:El Cerrito, San Miguel County, New Mexico. A complete farm unit - a storage shed with a tight roof, . . . - NARA - 521159.tif

 Half way between several Heavens, an alternatively modern  Hell or two, & around the corner from a deserted Limbo is The House of Fenwicks. Fenwick's are the purveyors of fine artifacts, antiques, & forbidden objects. Operating since the beginning of time or the 12th century of yesteryear, Fenwicks are the very best at acquiring, gathering, & selling artifacts of an arcane nature. These incredible merchants reside on a mini plane ready to do business at the drop a hat.
File:Antiques village.jpg

They employ only the very best adventurers, scientists, merchants, & traders to act as their agents. They move throughout the planes buying, selling, stealing, & setting up shop so that others might have the tools of the adventuring trade they need.
File:Self storage units.jpg
Fenwick's has a unique set of mini planar storage units that house thousands of units in a single dimension. These millions of units are put into operation once a god, devil, lich, or other threat is taken down. They are the ones to call to move in & take possession of the loot.


Random Evalution table 1d10 
  1. I'm so sorry but the market will not bare this artifact its simply out of fashion right now 40% mark down from the value. 
  2. Fantastic we are looking for those 15% up sell from market value. 
  3. Those are dangerous & unstable we can't use those. 
  4. That item is exactly the sort of thing I've got a client for I'll give you 400 gold pieces for it.
  5. The cost of doing business has gone up. We'll give you 10% less for that. 
  6. This is a fake, I'll not pay a penny over 100 gold pieces 
  7. This isn't a real one, & besides its only has 3 charges left 
  8. Are you sure that you want to sell that? I can get you a good price at 10% of the list 
  9. That's a real one for sure 20% of market value 
  10. The god, demon is sure to come after you. Here's 50 gold pieces & we'll take care of your funeral arrangement 
File:Antiques.JPG
 Fenwick's moves through out the planes & yet who or what runs the organization is a mystery. There are those who have broken into their dimensional ware houses only to be found buried under the pop cultural debris of a thousand worlds. They've been drained dry & their eye sockets empty!
There is a 40% that they may have a given item & that they are willing to sell it! More often then not favors & errands are expected for items instead. These favors can be called in weeks, months, even years later!
File:Bay City MI - antiques store.jpg

A random encounter listing for objects in Fenwicks 1d10 
  1. A bottle of tears of an innocent man - The bottle slowly cries to itself at night but an application of the stuff will keep an angel, devil, or demon at bay for 1d6 rounds. 8 applications 
  2. The dram of moon beams - This jar of moon beams will allow one to woo the girl or guy of their dreams. The stuff will subject the person to lycanthropy though unless a saving throw is made! 
  3. Prism of  A God's Light - This piece of glass shows things & objects as they really are. Illusions & the like are disbelieved with a +1 on all rolls but it really does show how things are fascinating really. A successful saving throw might make you look away but why not another peak? 
  4. Statue of Bast - This statue animates at night & will act as a pet & companion but wants to be fed a spell every night. The cat must report to the goddess but what does in report? 
  5. Wand of Indecision - 5 charge want that makes any one hit not sure what do next for 1d4 rounds. What was it we were doing? 
  6. The Flesh Magazine -  A magazine of sleaze, smut, & spells of living flesh that whispers forbidden spells to the owner. 1d4 spells every 1d6 days unless it doesn't feel like talking 
  7. The Baubles of  Ra - A small orb no bigger then 2 inches round that shows a sunny day in a desert. If smashed does 1d6 points of damage to the target. Very rare because there is a 10 % of summoning the god himself 
  8. The scales of  Namor - Named after some ancient fish god, these scales weigh the courage of anyone standing near them. Supposedly used to choose a champion but also work well under water. 
  9. The watch of  Father Time- An ancient time piece created by a super hero from some alternative universe. Acts as a hold spell each time it is used. Three charges left 
  10. The universal remote - Broken! 
File:Monastiraki flea market antiques street.jpg

Rates & such
 
File:Västgötaknalle.tiff 
Fenwicks always acts through its agents traveling the planes. They will hire adventurers in the local currency at  10 % normal rates. The job must be completed & they will cover funeral costs but never resurrection or the like. They pay on time & any double crosses will dealt with swiftly & without mercy! 

File:Ringwood Il Medicine show1.JPG 
Be sure to visit your local Fenwick's today for the best deals on magic swords, wands, & other  objects of the forbidden! 

Machines Of The Lesser Machine Plane


The Astronaut cult of  Machine Order are granted certain incredible devices from within the well ordered trans hyper spaces between the plane itself . These devices are granted & created from within the body of the servants of the Great Ones. The following is a simple overview of the vast selection of items available to its worshipers & attendants:
The Great Tool - A leg/staff from one of the servitors of  Order & the great algorithm. This staff is capable of reweaving minor rends in the greater reality of an object. Those with this item are able to pin point the weaknesses in arguments, fights, & many social situations with a successful Charisma roll. The staff will always show the way to the owner's heart's desire. It will add +2 to any repair rolls as the staff breaks down into a wide array of 1d8 tools that are needed for that repair. The staff will manufacture many smaller parts for said repairs as well as long as the part doesn't exceed 12 inches long. Finally the staff acts as a +1 weapon against the servants of misrule & madness.
The Watch Of Progress - This instrument is capable of measuring the subtle interactions of life. The dreams of prosperity to the chances of success. This jeweled piece of crystallized order has within its gears a spirit of greater law. Anyone wearing this time piece will always be on time & it allows one to add +2 to to their charisma in matters of finance, love, & many other endeavors. There is a down side as well, the piece must be feed on the user's dreams once a month. The person will feel drained & unable to use his super science power s for one solid week.

The Tarot of  The Justice Maker  -This incredible stack of cards are part of the insignia of the Justice Maker of Order. These cards show the shortest, most direct, & right course of action to the balance of the universe. The tarot will draw one card itself when asked & expand into a suit of cards in three dimensions as a moving hologram. Each card is razor sharp & can do 1d6 points of damage to anyone who miss handles the cards or stands in the way of the card's "owner" The cards seek to address the wrongs committed within a 50 mile range of the person holding them. They will compel the owner to seek the wrong out & will redress it with their help.
The Hang Man's Wound - A mark given to especially favored servants of  order in the form of a rope burn around the neck. This burn is made by the knotted noose of a greater servitor & gives the person receiving it several super science powers:

  • Empathy
  • Danger Sense 
  • True Sight 
  • Z-ray 
  • The Gripping Hand Of Justice -The person is able to at a range of 20 feet make attack that does 1d6 points of damage as the person's  planar life essence is squeezed. This is only done to those who have committed heinous acts against order & justice. 
The Lesser Mechanism- The ultimate weapon of order this strange device can look like any number of super science mechanisms. The machine itself is actually a planar spirit of order given form. It may sit quietly until it detects a rend in the fabric of reality or a creature of misrule or madness. Then it will change form into a fully formed giant scorpion of spun glass & hate.
Large

No. Enc.: 1
Alignment: Neutral (Inimical)
Move: 120'(40’)
Armor Class: 5
Hit Dice: 6
Attacks: 3
Damage: 1d8 (plus special)
Morale: 8

    The pencers each do 1d8 points of damage. The sting of this creature does 1d8 but also injects a venom which will force a victim to become ordered within its reality. This often will cause the death of the creature in question unless a save vs death is made. The victim will seem less live, listless, & slightly out of sink with the rest of reality.
    These mechanisms are often seen as a curse by their owners as they murmur & sing of the perfect waters of order & the boundless joys of reason. The mechanisms are often seen as the ultimate in perfection & unity by certain cults. They are often summoned at great expense as the cults have to burn cursed spell books & artifacts of chaos to summon these creatures to prove their devote to the lords of order themselves.

    Thursday, February 7, 2019

    New OSR Faction: The Kelosinel Or The Mirage Ones From Daggho For Your Old School Super Science or Planar Campaigns

    "Having thanked the orchid-crowned High-Priest, Carter left the temple and sought out the bazaar of the sheep-butchers, where the old chief of Celephaïs' cats dwelt sleek and contented. That grey and dignified being was sunning himself on the onyx pavement, and extended a languid paw as his caller approached. But when Carter repeated the passwords and introductions furnished him by the old cat general of Ulthar, the furry patriarch became very cordial and communicative; and told much of the secret lore known to cats on the seaward slopes of Ooth-Nargai. Best of all, he repeated several things told him furtively by the timid waterfront cats of Celephaïs about the men of Inquanok, on whose dark ships no cat will go.
    It seems that these men have an aura not of earth about them, though that is not the reason why no cat will sail on their ships. The reason for this is that Inquanok holds shadows which no cat can endure, so that in all that cold twilight realm there is never a cheering purr or a homely mew. Whether it be because of things wafted over the impassable peaks from hypothetical Leng, or because of things filtering down from the chilly desert to the north, none may say; but it remains a fact that in that far land there broods a hint of outer space which cats do not like, and to which they are more sensitive than men. Therefore they will not go on the dark ships that seek the basalt quays of Inquanok."
    The Dream-Quest of Unknown Kadath  (1943) 
    by H.P. Lovecraft




    Kelosinel- The Mirage Ones 

    Crew:12
    Armor Class: 11 

    Movement: 90'(30)
    Hit Dice:30
    Attacks: By Weaponry
    Save:F15
    Morale:+3
    Treasure:R,N
    XP:5,000
    Dex:-1
    Con-2
    Spd 8(-1)
    CR: 60
    AL:5
    AC:11
    DR:5
    HP:35
    Weapons: Cannon 2d8+6 
    Hull value: 35
    Length: 390 ft
     Width: varies with nth dimensional space
    Crew: 12
    Speed: 15 light years per round
    Transition time : 3 rounds to the astral sea
    Cargo Capacity: 15 tons
     

    The  Night Beckons To Thee
    The cry, the blood, & the sea all call to thine heart upon the blood wine
    With Sword in hand the light & land fade from view as we sail upon a sea of stars from Jupiter or perhaps Mars

    These waters are dark & true for me & you as the light reveals us for what we are. The damned & dashed set sail upon the darkness as the waves of the planes come to a crash around our bow again. For in time & tide we shall find you in the night as night beckons to thee


    Come What May Upon That Dark & Inky Wave



    There are those who whisper tales of  mysterious ships that are seen in the darkest depths of space. The astronauts guardedly talk among themselves of these vessels that are seen on the edges of infinity but seldom talked about. Many old pirate clan leaders make strange signs at the mere mention of these vessels. Saying things about those who sail with the devil himself.

    Yet in some ports there are those who have seen these strange vessels. They speak of merchant princes who sail the stranger tides  & trade in dreams. They often have strange planar artifacts from distant star systems with weird names for trade.  They are always on the move & seem to be running from others. Those who have been aboard their ships report strange things & always seem shaken afterward.
      Many cultures across the stars consider them a good omen & welcome these strangers with open arms. Those who speak ill of them are regarded with some strange looks as if they have broken an unusual taboo. They always come with something to trade or to buy supplies.


    As a people they are always brightly &  strangely attired, human (mostly) they have eerie catlike eyes, a shallow green looking complexion to their skin, & speak in a low guttural version of  common tongue of the empire.  They often trade in a drug from someplace called  Leng & many whisper that their ships are powered  by something known as a Shining Trapezohedron.
     These beings are often mentioned in passing as fearing a people who bear the crystal swords. Legends speak of them doing battle together against another foe & the betrayal that tore apart their alliance. Since that day they have been hunted by  the Astral Raiders & their Ether Hounds 

    They are always armed with strange steam punk style weapons cobbled together but working as standard Retroclone D&D style  weaponry!
    They often put into port at dawn & by midnight of the next evening have sailed away under strange stars!
    Random 1d10 items for trade 

    1. A carbuncle of sending 
    2. Self sustaining stem bolts 
    3. Crystal of Dreams & Nightmares 
    4. Crystal Skull 
    5. Leng Drug 
    6. Strangely colored food stuffs 
    7. The black meat of the aquatic centipede
    8. Meat of A Dream Roc or  Eggs of a dream Kraken  
    9. Astral Treasure Map 
    10. Ancient Asteroid claim map 


    Inspired By Treasure Island & The Dream Lands Cycle of  H.P. Lovecraft