Showing posts with label Carocsa. Show all posts
Showing posts with label Carocsa. Show all posts

Thursday, February 7, 2019

New OSR Faction: The Kelosinel Or The Mirage Ones From Daggho For Your Old School Super Science or Planar Campaigns

"Having thanked the orchid-crowned High-Priest, Carter left the temple and sought out the bazaar of the sheep-butchers, where the old chief of Celephaïs' cats dwelt sleek and contented. That grey and dignified being was sunning himself on the onyx pavement, and extended a languid paw as his caller approached. But when Carter repeated the passwords and introductions furnished him by the old cat general of Ulthar, the furry patriarch became very cordial and communicative; and told much of the secret lore known to cats on the seaward slopes of Ooth-Nargai. Best of all, he repeated several things told him furtively by the timid waterfront cats of Celephaïs about the men of Inquanok, on whose dark ships no cat will go.
It seems that these men have an aura not of earth about them, though that is not the reason why no cat will sail on their ships. The reason for this is that Inquanok holds shadows which no cat can endure, so that in all that cold twilight realm there is never a cheering purr or a homely mew. Whether it be because of things wafted over the impassable peaks from hypothetical Leng, or because of things filtering down from the chilly desert to the north, none may say; but it remains a fact that in that far land there broods a hint of outer space which cats do not like, and to which they are more sensitive than men. Therefore they will not go on the dark ships that seek the basalt quays of Inquanok."
The Dream-Quest of Unknown Kadath  (1943) 
by H.P. Lovecraft




Kelosinel- The Mirage Ones 

Crew:12
Armor Class: 11 

Movement: 90'(30)
Hit Dice:30
Attacks: By Weaponry
Save:F15
Morale:+3
Treasure:R,N
XP:5,000
Dex:-1
Con-2
Spd 8(-1)
CR: 60
AL:5
AC:11
DR:5
HP:35
Weapons: Cannon 2d8+6 
Hull value: 35
Length: 390 ft
 Width: varies with nth dimensional space
Crew: 12
Speed: 15 light years per round
Transition time : 3 rounds to the astral sea
Cargo Capacity: 15 tons
 

The  Night Beckons To Thee
The cry, the blood, & the sea all call to thine heart upon the blood wine
With Sword in hand the light & land fade from view as we sail upon a sea of stars from Jupiter or perhaps Mars

These waters are dark & true for me & you as the light reveals us for what we are. The damned & dashed set sail upon the darkness as the waves of the planes come to a crash around our bow again. For in time & tide we shall find you in the night as night beckons to thee


Come What May Upon That Dark & Inky Wave



There are those who whisper tales of  mysterious ships that are seen in the darkest depths of space. The astronauts guardedly talk among themselves of these vessels that are seen on the edges of infinity but seldom talked about. Many old pirate clan leaders make strange signs at the mere mention of these vessels. Saying things about those who sail with the devil himself.

Yet in some ports there are those who have seen these strange vessels. They speak of merchant princes who sail the stranger tides  & trade in dreams. They often have strange planar artifacts from distant star systems with weird names for trade.  They are always on the move & seem to be running from others. Those who have been aboard their ships report strange things & always seem shaken afterward.
  Many cultures across the stars consider them a good omen & welcome these strangers with open arms. Those who speak ill of them are regarded with some strange looks as if they have broken an unusual taboo. They always come with something to trade or to buy supplies.


As a people they are always brightly &  strangely attired, human (mostly) they have eerie catlike eyes, a shallow green looking complexion to their skin, & speak in a low guttural version of  common tongue of the empire.  They often trade in a drug from someplace called  Leng & many whisper that their ships are powered  by something known as a Shining Trapezohedron.
 These beings are often mentioned in passing as fearing a people who bear the crystal swords. Legends speak of them doing battle together against another foe & the betrayal that tore apart their alliance. Since that day they have been hunted by  the Astral Raiders & their Ether Hounds 

They are always armed with strange steam punk style weapons cobbled together but working as standard Retroclone D&D style  weaponry!
They often put into port at dawn & by midnight of the next evening have sailed away under strange stars!
Random 1d10 items for trade 

  1. A carbuncle of sending 
  2. Self sustaining stem bolts 
  3. Crystal of Dreams & Nightmares 
  4. Crystal Skull 
  5. Leng Drug 
  6. Strangely colored food stuffs 
  7. The black meat of the aquatic centipede
  8. Meat of A Dream Roc or  Eggs of a dream Kraken  
  9. Astral Treasure Map 
  10. Ancient Asteroid claim map 


Inspired By Treasure Island & The Dream Lands Cycle of  H.P. Lovecraft


Wednesday, February 6, 2019

Rawborgs For Your Old School Super Science or Planar Campaigns




Alignment : Chaotic/Lawful 'Programming  dependent'
# Appearing 1-3 
AC: 7 (18)
Attacks : Weapons or 1d6 claw 
HD:6 (4d10+4 or 26 hit points)
Move:20 foot
Intelligence: Low to Genius
Special Purpose Driven
Powers: See Below 
Sanity:Nil 
Saves: F1 (P or M)
% In Lair : 29% 
Type: Construct 
Treasure : Nil/B (see below)

Russian invented cyborgs made of slain soldiers, cybernetics, mutagenic flesh, and micro-robotic laced body cells designed to combat post-nuclear fallout effects during the Cold War of prior U.S.S.R. Operated as enforcers to select areas. Dominant combat weapons against SHIELD and Wisdom lead X-Force. 


The Warborgs are a specialized weapons enclave created by Russian scientist Dr. Constantin Rancal, a geneticist and roboticist to the prior Soviet Union and a stalwart Russian nationalist. The Warborgs are oftenly regarded as Rawborgs in variant forms of close combat or espionage related assassination. Composed from micro-robotic cell forms derrived from devices taken by the defective U.S. spy cell CUCKOO and its director Dr. Niles Roman, the Soviets first attempted to weaponize the machine-flesh discovery with Meatspore Stormtroopers which proved to be a failure for lack of enabled control over the bio-weapon that had been later destroyed after its release from a Russian Science City by the Pete Wisdom lead X-Force. 

Powers : 
Each Warborg has Hill Giant Strength 
All Energy Weapons do Half Damage Due To photo voltic bio coatings 
All Warborgs have an energy cannon that does 1d8  on low setting or 2d8  points of damage on high & has a 40" range. It may be fired 6 times each day 
Each warborg also has spines & anyone hit by them must make a save vs poison or submit to a very painful neotoxin poison that coats them. This must be done whenever someone enters melee with the borg. 
 The warborgs also have a limited form of mechanical telepathy that works within 10 miles of one another even if over 80 % of the monster is destroyed. 
A variation of the borg exists called a rawborg that may appear to be a normal human being until a mugentic change is activated then the creature will shred its human seaming. These borgs remain undetectable 80% of the time unless a 'detect science' spell  is cast on them. 
All immunities as per Constructs & Robotic Life Forms 

Warborgs On Carcosa 

There are some 80 or so borgs on Carcosa & else where within the oververse due to Cold War Soviet experiments in both teleportation & dimensional travel. These monsters have been seen in the employ of any number of wizards & mad psychopathic madmen. The borgs seem to have their own strange  agenda. They often  act as muscle or mercenaries for a number of weird horrific Cybernetic forces in the planes.  They may be encountered anywhere in the planes.  
 The data gathering units of the rawborgs are quite valuable to a robomancer who are willing to pay quite a bit for them. Some of the materials of the borgs can be used in the manufacture of other robotic life forms. 1d10 random cybernetic or robotic systems maybe recovered from the corpse of a Rawborg. These life forms are worth about 6000 gold pieces to the right black wizard or cybermancer.