Showing posts with label Lulu. Show all posts
Showing posts with label Lulu. Show all posts

Monday, September 13, 2021

Mail Call & Quick Review of Zozer Games Hostile Setting Book Redesign

Things are up to Lulu's usual packing standards & that right there pisses me off but fortunately we're not in the New England Winter weather.. yet. Say what you want about Troll Lord Games but they package their stuff right. 

The revised  Hostile rpg setting book arrived from Lulu & its glorious colour. This is a from the ground up redesign & it shows in the product. The graphics are great, the layout top notch, & the 2d6 redesign is tight. 


This isn't eye popping colour here but instead an easy to read background job with all kinds of little details & revamps in certain places that allow the DM to easily read the rules. The redesign by the Zozer Games time is on point with worlds, places, etc slotted in for easy access. 


The redesign puts a ton of the 2d6  tools for Eighties & Nineties science fiction action back into the hands of the players & DM's with Hostile. The Hostile Setting 2d6 rule book will becoming out later this year. This is going to be a from the bottom up redesign & tightening up of their version of the 2d6 Science Fiction rules which will now be based on the 2d6  Modern Warfare engine. 


From what we're seeing this is 100% compatible with Hostile's older product lines such as Crew Expendable, Alien Breeds, etc. This is heartening for the consumer as their not going to have to completely revamp their entire library. The book is a thing of beauty & its a really nice redesign of the original book. Far more in line with the quality of the older other Hostile products.  
The heart of Hostile is the corporations, marines, etc. which are all within the circle of Alien franchises as a part of the circle of inspiration & the redesign keeps that same heart & soul intact. 




The revised  Hostile rpg setting book feels like an old friend rather then a brand new product & its going to get a work out coming up this Wednesday. The The USCS Hercules – a complete commercial towing vessel that comes with the game feels like a Hostile adventurer's vessel. A vessel just waiting in the darkness of space moving from world to world as the retro future of Hostile churns around it. 





Zozer Games Hostile Setting Book Redesign hold up?! In a world of Kickstarters, over edition fatigue, and complete OSR overburden yes it does! This sucker was worth the wait. The revised  Hostile rpg setting book holds up because its a setting book for a great gaming system. Everything ready to go! 

You can get three different options

Thursday, January 25, 2018

La ePtite Mort OSR Mail Call & More OSR Commentary




So today I've been on the road & tomorrow I'm going to be on the road again with work. But I was able to sneak in some time for my personal OSR mail call. So I've been waiting for an inexpensive hardback of The Lion & Dragon Rpg from lulu. 

I like what I see from just the slight read through because I'm a Dark Albion & Dark Albion Cults of Chaos cheerleader.  I've used both books as settings for OSR games since they hit the market place & its one of the reasons why I instantly gravitated towards Lion & Dragon as an OSR system.

The system is described by the rpg blurbs as thus; "Lion & Dragon is a Medieval Authentic OSR game. With L&D, the rules of the original tabletop RPG have been adapted to create a more historically authentic medieval experience, to reflect the grittier and yet more mythic world of a magical medieval Europe." Which is both its boon & its bane. So is the hardback worth the price of admission, in a word yes. Basically this Dark Albion's Europe uncoupled from the world of Albion.
Sure I've seen some great reviews & done a ton of research but there are some excellent reviews out there already.Like this one below, but I really don't see anyone talking about what about if you already own Dark Albion & Cults of Chaos? Can Lion & Dragon enhance your experiences with those game settings?



In a word yes, because Lion & Dragon is basically an uncoupled Dark Europe from the Albion setting! There are a lot of similar aspects such as the social class system having a deep impact on the PC generation. Lots of changes to the magick system and less focus on the Vancian D&D business. There also the lovely bits & pieces of Chaos such as it appears in Albion. BTW you can easily use DA & Cults of Chaos with Lion & Dragon. We also get more monsters such as the Elven Mummy & chaos mutated giants!



Yes the frogmen are still there along with fishmen that I wasn't expecting, those Lovecraft bits I spoke about in other blog entries seem now entire possible. The system is similar to Fantastic Heroes & Witchery but again this has its own spin on things. I'll go into a bit more detail later on that. But the Lion & Dragon system can easily be ported over to almost any OSR centered retroclone.
The layout is easy on the eyes & the artwork is very appropriate to the product. There's an expanded alchemy section, magic item section, & lots of Dark European weirdness bits throughout. Dominique Crouzet is up to his usual standards here.



There has to be an OSR balance between classic D&D or AD&D & the Lion & Dragon system. What I'm I talking about?! Well, there are certain expectations in classic Dungeons & Dragons players. Adapting classic modules such as T1 Temple of Elemental Evil can easily be done with Lion & Dragon rather then a specific world  setting book such as Dark Albion. Lion & Dragon keeps the classic bits & pieces of the Dark Albion system without the world specific baggage. Don't take this the wrong way. The Dungeon Master is the one going to be carrying the burden for world & adventure creation because they can use real world history to flesh out details, historical events, & finally an old school adventure campaign. This is a very rules light weight game with a deceptively simple appearing concept. The execution of this OSR system is anything but simple. DM's are going to have to put on their thinking caps & work a bit to live up to the high quality resources that Lion & Dragon provides.



For the Dark Albion DM, Lion & Dragon prove a solid system expansion possibly into a whole cloth  other world building aspect of a possible mirror verse or other realm!  The L&D dungeon master can dip into both Dark Albion & Cults of Chaos for an expansion of Dark Europe whist not even waiting for more material from the author. But there's also a whole slew of support material on the market for the game in the form of the
One of the latest is a perfect introductory adventure encounter for Lion & Dragon called , Issue 14 (Jan 9, 2018): The Secret Order of the Red Lady


Band new cult appears and all is not as it seems, this is an excellent opportunity to test the PC's mettle and have the players ramp up their OSR gaming skills. The quality of the Lion & Dragon Lulu hardback is excellent! I'm really going to be using this with my OSR campaigns.

Monday, March 20, 2017

Review & Commentary Of The Raiders! of the Lost Artifacts Retroclone Rpg System By Thomas Denmark


Bare with me as I'm going to dive into Raiders! of The Lost Artifacts but I've got to finish my lunch time beer.


Some days you just need to go out with your buddies for a beer to get your head out of your ass. So over the weekend I happened down to my favorite watering hole with three other very experienced dungeon masters who were able to get away from the familial ties for a bit. That's when Billy pulled out his tablet & proceeded to tell me that Raiders! of the Lost Artifacts had made pay dirt & was loose out out in the wilds of the OSR. Thomas Denmark & the folks over at Night Owl Workshop are very strange because they don't Kickstarter any of their projects & they churn out quality product.  The background for Raiders! of The Lost Artifacts has its roots deeply in the Raiders of the Lost Ark pond. See way back in '81 Raiders Of The Lost Ark changed everything. The film was a surprise hit & everyone wanted to jump on the band wagon. Suddenly everything pulp was hot again. Everyone and his brother were making pulp based movies & we got Tale of the Gold Monkey(classic stuff). Throughout the Eighties, Nineties, etc. the world hasn't been the same since. This whole phenomenon hit the Gangbusters rpg & there were stats for whips. Every other brother's D&D game had a thief who was an artifact dealer & there were time traveling Nazi officers



Raiders! of the Lost Artifacts is exactly what it sounds like an 'Eighties Pulp Resurgence'  inspired pulp retroclone with a parody Raiders of The Lost Ark D&D inspired pulpy background. Not so fast kids, despite its roots there's far more here then meets the eye. You've got four classes: Mercenary, Scientist, Treasure Hunter, and the optional Occultist. The optional Occultist is derived from the Warriors of the Red Planet which is great because I actually love the pulpness of that optional character class. So the idea here was that Gary Gygax & Dave Arneson in some alternative universe were inspired by the Thirties & Forties cliff hanger serials & created Raiders! of the Lost Artifacts.
"What if the first roleplaying game had been about skulking around in ancient ruins, underground tombs, and ancient graveyards in search of treasure, magic and secrets Man Was Not Meant To Know… but the heroes themselves were pulpy archaeologists, explorers and mercenaries from the 1930s instead of the wizards and warriors of fantasy"




It actually does live up to its premise and then some, the authors know the original material and the Eighties Pulp Resurgence stuff. They've dipped a bit into the OGL but its been edited, stripped down, & clarified for OD&D style adventures .So your going to end up playing Mercenary, Scientist, Treasure Hunter, and the optional Occultist. Which is right along the alleyway of the pulpy inspired material & they do it with style & the flourish of a whip. This is cut down & opened up rule sets which is perfect for a Saturday afternoon's pick up & go game. 



Where the game really shines is in the Relics section, these are the treasures of myth, legend, history, & even pulpy popculture according to the add, "Hundreds of new, incredibly powerful magic items called Relics and here's a good example of exactly what your going to get;
"Agrippa’s Book of Occult Philosophy: Heinrich Cornelius Agrippa (1486-1535) is the most influential writer of Renaissance esoterica, and indeed all of Western occultism. The Book of Occult Philosophy (De Occulta Philosophia libri) is Agrippa’s study of occult philosophy, acknowledged as a significant contribution to the Renaissance philosophical discussion concerning the powers of ritual magic and its relationship with religion. The book was printed in 1531 in Paris, Cologne, and Antwerp. It was an ambitious attempt to rejuvenate the art of magic which had degenerated during the medieval ages. He did this by assembling an intellectual and theoretical foundation from his extensive collection of sources. Agrippa started with a “systematic exposition of Ficinian spiritual magic and Trithemian demonic magic and treatised in practical magic” (I. P. Couliano in Hidden Truths 1987, p. 114). Other major sources used by Agrippa include Liber de mirabilibus mundi of pseudo-Albertus Magnus, Giovanni Pico’s Oratio de Dignitate Hominis and Apologia, Johannes Reuchlin’s De Verbo Mirifico, Pliny’s Historia Naturalis, as well as Picatrix and the Hermetic and Neoplatonic texts. The resulting text circulated widely in manuscript form.
Unknown to most was that the original hand written book contains true occult power, filled with spells, incantations, and alchemical recipes. The original has long been lost, but recent clues have arisen that might reveal its actual location. The volume was published in three books (and it might make for a more interesting adventure to have the players collect three originals)."
This basically means that you could literally see hundreds of your favorite items from Excalibur, Merlin's staff, to whatever tickles your fancy can trickle in. Here's another example from the author's blog ;"The Aegis



This was a form of magical armor born by the goddess Athena in Greek myth, and also sometimes carried by her father Zeus. It was symbol of military prowess and defense. Athena may have crafted the aegis from the hide of one of her monstrous foes, perhaps the giant Pallas, whom she killed in the war against the Giants. In form it could vary, but it was often worn wrapped around the wearer’s body, and also hanging down behind her as a cloak. It was said to have a surface like golden snake skin. After the Gorgon medusa was slain, Athena arranged to have its severed face integrated into the folds of the garment; when uncovered, the gorgon’s red eyes stared out from her chest and its writhing snake-hair hung like tassels, and its petrifying gaze could fall upon all who faced her. The Aegis could also be rearranged and attached as a cover to a stout shield (again with the gorgon-head facing outward); Zeus, if he used it, often preferred this form. It takes two rounds to change the Aegis’s form.

The aegis was sometimes leant by Athena to favored individuals  such as mortal heroes, and perhaps it passed into one of their possessions after the gods left the earth (and hid whatever palace they had on Mount Olympus from mortal eyes). Should this be the case, it is possible it might be found in some ancient Greek hero’s tomb or temple, possibly one sacred to Athena, that in or around the Mediterranean region

As a garment, the Aegis provides AC -2 (22) to its wearer; as a shield cover it is a +4 shield (not cumulative with any bonus an existing magic or high-tech shield already provides, but if the shield is itself +4 or better, the combination provides a +5 bonus). In addition, when the medusa-head is uncovered anyone who is looking directly at it and comes within 50 feet must make a saving throw or be turned to stone (after making a saving throw, they are immune). When the Aegis is worn as a garment, anyone grappling its wearer may be stung by the live snakes; they collectively attack in close combat with 4 HD with a hit doing 1d4 damage and requiring a saving throw vs. poison to avoid death.

Even with its face covered, the aegis is also a potent symbol of power and victory; should a leader wear the aegis, any troops with him will have +2 to morale checks or saving throws made against fear, and the wearer or wielder of the aegis is themselves immune to fear.

Groups who might be seeking in the Aegis could include those archeologists or occultists who believe in the truth of Greek legends like the Illiad, as well as Greek nationalists and Hellenophiles (many of them British) who revere Athena as a symbol of justice and democracy. Political leaders who fear assassination may also wish to possess the aegis merely for its protective qualities, although its benefits to leadership would also help. Possible guardians for the Aegis include the usual array of mythical Greek monsters, and the danger of finding the thing uncovered and being turned to stone..."
Raiders! of the Lost Artifacts has a decent monster section with monsters from mythology, legend, etc. The most dangerous 'monsters' in the game are mankind & since this game was inspired by Indiana Jones there is going to be Nazi forces & baby there are in there. Large, in charge, and ready to blow your guys to Hell. They'll be Nazi spies in every port & harbor from here to Bombay & this is followed by some of the most dangerous bastards ever to don a black uniform. They're being sent around the globe to gather those treasures.



The classes are decent, the lay out easy on the eyes, and book makes you want to actually run a game. So is there support? Well yes there's a brand new G+ group & the game is only now starting to make OSR headway. Raiders! is also cross compatible with all of the Night Owl Workshop games and many OSR games! So technically this game could be used to bridge gap into say Adventurer, Conqueror, King for a domain level pulpy campaign. The mind boggles with some of the possibilities!


YOU CAN GRAB THE PDF RIGHT OVER ON DRIVETHRURPG (there isn't a print option yet these things take time to be ready for Drivethrurpg print). 


Or You Can Grab A Print Copy Right Here On Lulu



Do I think you should buy a copy? In a word yes! The book is well done and solidly presented, the material is solidly done and can easily be used right out of the gate. Th artwork is on target for the material and presents the golden age of adventuring easily & without getting to deeply into the morass of stuff that D20 has! The fact is that the Raiders! of the Lost Artifacts game is also open for cross compatible OSR content! So Grab this one today!
Five out of five for one that I've got to wait a couple of months to get because I just got a huge lulu order! Damn it! I should have waited another week or so. Anyone want to spare a copy? Anyone?

Tuesday, May 19, 2015

Using The Petty Gods OSR Resource Book For Your Old School Science Fiction or Science Fantasy Campaigns


Petty Gods has been unleashed on an unsuspecting OSR and rpg public, they've taken to it as the grand resource that it is. There are over four hundred pages of incredible old school goodness but can this sucker be used for other stuff besides the usual  fantasy or sword & sorcery campaign? 
The answer is a resounding yes you can! And then some. Petty  Gods contains divine and semi divine creatures drawn from across the bright and scattered bits of  pop culture, imagination, major writers, fans, and every damn part of the collective landscape of fiction that the authors could. This was a community effort and a major undertaking for Greg Gorgonmilk, Richard Leblanc, and co.
Before I even begin here's all of the ordering information: 

Links and pricing via Richard LeBlanc, PG's editor-in-chief and a major contributor to this work:


Petty Gods: Revised & Expanded Edition (Casewrap Hardback) $22.47 (USD at cost)





Petty Gods: Revised & Expanded Edition (Premium Softcover) $13.22 (USD at cost)

Petty Gods: Revised & Expanded Edition (PDF: no watermark) FREE

Time,space, and all of reality are the providence of the gods of this massive work and they're not something to be taken lightly. Say your space heroes are cruising across the galaxy,collecting treasure, exploring strange new worlds, boldly going where no man has gone before when suddenly you run smack into a high handed alien pantheon. Suddenly your party  runs into 
Amber Blood Sword
(petty goddess of battle blood-lust and feminine protection)
Titles : The Amber Protector, The Great Vindicator
There are going to be some real issues if your crew happens to be dealing rotten with some of those green alien maidens or princesses.  Or Aspix
(petty god of the Butcher’s Alley*) by Glen Hallstrom who happens to resemble a certain murderous entity from a much beloved science fiction cult classic show but there are other rather nasty circumstances that go with this entity. Another horror that might send a crew packing is God of the Iron Urn (petty god of madness and sacrifice) by Geoffrey McKinney that has some dangerous connotations for a star ship crew and could affect an entire adventure by itself. 

So let me crack a beer and tell you right off that there's no need to order some other add on book for Petty Gods in order to use this book with your favorite science fiction or fantasy retroclone or old school setting. All of the guidelines are already in the book right at the beginning chapters of the PDF. You can use this wonderful book with original D&D, Swords & Wizardry, etc quite easily and that is the beauty of the book. Imagine your playing Gamma World or Metamorphosis Alpha first edition and your party happens to find a giant stone head that covers a very juicy and treasure laden set of ruins? One of your mutant adventurers wants to smash into the the interior of the head and pilfer the contents within. You might actually be facing down Azwa (protector of giant stone heads in the wilderness) Titles : The Protector of Giant Stone Heads in

the Wilderness, The Head of Heads by Thomas Denmark. But what will this god's reaction be? Well here's where Petty God's shines because like the Judge's Guild product The Unknown Gods from which Petty God's takes its old school lessons from. There's a random reaction table for this god, and suddenly things are about to get very interesting in the post apocalyptic landscape. 
And right in the middle of all of these wonderful divine entities that can really complicate the lives of your adventurers are a pack of  lesser known Cthulhu related entities - Cthulhu (mythos)
Please see individual entries related to the Cthulhu mythos.
Related Entries : G) Bokrug, Chaugnar Faugn,Nug, Quachil
Uttaus, Rhan-Tegoth, Yeb; M) Being of Ib, Formless Spawn,
Guardian of Laam, Hound of Tindalos, Miri-Nigri, Voormi
All of these are very well done and just waiting to be added and dropped right into the backdrop of your space going campaign. From Realms of Crawling Chaos to Goblinoid games to a handy little campaign of White Star, these entities are solidly done and with all of the handy little add ons that you need to run their cults, servants, treasures, story hooks, and more. There's even Robert Howard's Crom lurking and brooding in between the pages. Just waiting to be unleashed.
But these beings are called Petty Gods surely they can't affect a star ship? Let me introduce you to Chicxulub (petty god of decaying orbits) by John Everett Till who can easily ruin a crew's day or week on star ship such as those found in Stars Without Number. How will she react to your crew of adventurers? Roll on the reaction table to find out. If you want someone or something truly alien and weird I recommend Cunnian
(petty god of potential knowledge) for those pointy eared and logical types of adventurers and know it all's. By Mike “Carlson” Davis, she or he seems above the petty concerns of gender, sex, race,etc.. And is here to observe and create its own universe whist monkeying with ours. According to the entry : 
The truth, unknown to all save Cunnian, is that she is a god
from another universe, and has come to ours for the purpose of
creating a universe of his own. To that end, Cunnian appears
on the Material Plane regularly, observing the local conditions
and then changing some aspect of it to see what results, seeking
ever for the combination of traits that best appeal to her as the
basis for his universe.
Needless to say that this could be very, very dangerous for adventurers and she might fit right at home in a session of Lamentations of The Flame Princess or even Star Ships and Space Men second edition keeping a star ship crew confused and dangerously close to the edge of reality in the local space time continuum.
Pity the crew of adventurers who encounter  Diplodias (petty god of crop rot and poor harvests) by Dave Traube for this god is perfect for a game of Mutant Future or any old school post apocalyptic campaign where food is a matter of life and death. On a colony world this god might be a nightmare of epic proportions. While Divine Worm (petty god of stillborn infants) by Logan Knight could be a nightmare for and a reason that a failed colony is waiting in the darkness. While  Drasheeng (petty god of drunken misperception) by Trey Causey might just give that roaming star ship captain a run for his money and a real headache.
Elder Elementals are one of the many monsters that has incredible potential for planetary adventure applications from terraforming to acting as a planetary guardian of some ancient ruins. These monsters could give even high level adventurers pause. They're very dangerous and completely alien.
Expiurge (petty gods of chaos embound) is perfect entity for those crystalline aliens that seem all the rage today to worship. This entity by Porky is a really nasty bit of completely alien business. Speaking of alien gods how about using the Patchwork god by Colin Chapman as the head god for your population of androids or golems.
The Minions, Servants, and Knights chapter is a really fine example of mid level pantheon entities who could cause all kinds of potential misfortune and misadventures for space going or science fantasy adventurers. According to the introduction: 

Almost as old as the stories of the gods themselves are the
stories of the servants of the gods. In fact, the Mesopotamians
believed that human beings were created simply so the gods
would have servants.
     Which is exactly the sort of entities that PC's will meet should their space craft or adventurers get a wee bit too close to the edge of the workings of creation. Those places and planes where the seams of the great machine of creation show through. These entities should be used with caution because even more then they're masters. These beings are very dangerous. As Crichton from Farscape says, "Godlike aliens! Man, do I hate godlike aliens. I'll trade a critter for a godlike alien any day." A good example of such an entity that party's of adventurers might be running into is Giant Space Baby by Jonas Mustonen. Because unlike a certain space child from 2001 A Space Odyssey these things will serve various master's causing all kinds of mayhem and life changing bits for a party of adventurers. There are far, far, too many fantastic entities to taunt,torture, and bedevil adventurers with in this section. Seriously this section alone would make a perfect old school semi divine monster manual into itself. Remember how when Deities and Demi gods came out no one would actually use the damn book as the resource it was intended for? Well this section into itself has enough entities that you could run an entire Trek's worth of campaign and still comeback for more. 
     Right which brings us to the divine item section of the book, these are the toys,tools, tricks and items that god's use and adventurers are bound to encounter. Here's in some remote corner of the dimensional darkness or far flung alien plane is where many of these entity's toys are likely to be encountered. Many of these items are adventures unto themselves and the Petty God's book is full of a solid number of items that could completely change the landscape for a party of adventurers. Everything from the Eyes to rings of divine aspect are in this section and these items could give a party of high level adventurers a run for their gold pieces. These are the sorts of items that pre code horror and science fantasy comics thrived on in spades! Some excellent stuff in this section. 
 The spell section is like something out of the early days of the old school rpg hobby. Many of these spells cross right over into the realm of science fantasy easily. There is a bunch of Barsoom related spells that words can't describe the divine happiness I have reading these. Simply a great load of spells that could easily change the direction of campaign. Some of these could crack the spine of a Star Knight with relative easy and give a party in Hulks and Horror's nightmares. Of special mention is the Jale God by Matthew W. Schmeer. Just go and read all of the sections on this god and its spells, appendix and more. You won't be disappointed and its so nice for use with a science fantasy campaign.
 There is a whole campaign's worth of Barsoomian material in this book as well. The Gods of Barsoom by 
Michael Curtis have a very well done section which includes gods, spells, items, and more. Each of the spells in this section relates back to its referencing god and these are not simply for clerics but wizards, druids, etc. 
   The appendixes and Indices are worth their weight in god pieces for science fiction and science fantasy campaigns. These sections include the essay How To Start A Religion In Your Spare Time For Fun and Profit By M.A.R. Barker, this is an essential read for anyone wanting to use religions within old school campaigns and provides everything from set up to guidelines for running such within the frame work of a campaign. 
Gods of Barsoom is everything it sounds and puts the divinities of Edgar Rice Burroughs classics right into the waiting hands of a DM. By Michael Curtis this is a real treat to have access to as DM.
Legends and lore of the Jale God is mind blowing and provides a DM with all of the essentials of running this entity within the bounds of a campaign.
Petty Foods of the Petty Gods is a section of truly mind blowing details of food stuffs from the tables of the gods and any of these could play havoc with an adventure party but even one with access to the super science of space based games might be very hard pressed to handle the effects of some of these.
Rounding out the book is a section of Petty God's Classified by Matthew W. Schmeer reminds me of some of the Bloody, Bloody Arduin or Dragon Tree press material and could provide an adventuring party in a space tavern or other other dimensional location a number of adventure hooks right into the deep end of Petty Gods. 

Monday, May 18, 2015

The Massive OSR Resource Petty Gods Is Out! 'Let your adventurers beware and tremble at the divine might in your old school campaigns'


Petty Gods is one of those source books that entire campaigns can be built around. This thing is incredible, its wall to wall awesomeness that can be used and plugged into numerous OSR applications. The material here is top drawer and possibly one of the best books I've seen in while. This was so worth the wait! 

Well, its finally hit the stands, one of the projects I'm most excited to have been a part of is now out! I've checked it out Greg Gorgon and Richard Leblanc did a bang up job on the layout, design, and every little part of this one. This thing rocks hard and its got some incredible authors and designers who were a part of this. According to Greg Gorgonmilk: 
At a monolithic near-400 pages, this community project is the largest collection of divine beings ever assembled. Featuring the talents of 



  • Jennell Jaquays, a TSR veteran who wrote and illustrated one of PG's main sources of inspiration, The Unknown Gods (Judges Guild, 1980). 
  • James Ward, another long-time TSR creator who wrote the other big PG influence, 1st Edition's Deities and Demigods(TSR, 1980).
  • Erol Otus, a leading light among TSR's early stable of illustrators, his fingerprints are all over 1st Edition AD&D.
  • & SO MANY OTHERS from within and without the OSR!

Links and pricing via Richard LeBlanc, PG's editor-in-chief and a major contributor to this work:


Petty Gods: Revised & Expanded Edition (Casewrap Hardback) $22.47 (USD at cost)



Petty Gods: Revised & Expanded Edition (Premium Softcover) $13.22 (USD at cost)

Petty Gods: Revised & Expanded Edition (PDF: no watermark) FREE


[Note that the RPGNow page will say "Watermarked PDF" on the page for the item, but when it downloads, there will be no watermark.]
My little mini pantheon "the  Mearra" appears in this book with art by Scott Faulkner  and now my name appears along with so many other writers and TSR alumni. And its really a dream come true!