Sunday, January 14, 2024

Review & Commentary On The Village of Greenhaven By Ryan David For Your Old School Campaigns

 "The Village of Greenhaven provides a complete forest town, including locations, landmarks, shops, NPCs, Random Tables, and Potential Encounters!"



 

"Designed to be system agnostic so that you can skin this "Pop-In Principle" to your world, Greenhaven is ready to be the centerpiece of your next Campaign!"

Tonight I was listening to Inappropriate Characters with Venger Satanis, Rpg Pundit, and Ryan David. And Ryan David was talking about  his system agoinstic supplement The Village of Greenhaven. 
Now I've been looking for a slightly Eurocentric village to use for Wretched Country second edition & Greenhaven fits the bill. This is a quant little village that can be dropped into any existing campaign. Greenhaven itself has a population of 100 and for a Wild West settlement it's quite a big one. And there's more then a little bit of the air of the supernatural about the town;"
Greenhaven is a quaint village nestled between rolling hills and dense forests. The air is fresh, and the aroma of pine trees fills the surroundings. The village is surrounded by a sturdy wooden palisade, and a narrow dirt road leads through the entrance gate. The villagers are known for their hospitality and strong sense of community" Greenhaven is well written, the layout is very well done and I really like the artwork. Because it's sorta of got a European feel to it, I've decided to go with Texas as a drop in point and this is the beauty of Greenhaven. This village could be just about anywhere and it's system agnostic. The village is very well stocked and well funded so for our games it's gonna be just off of some of the main stagecoach routes. 
Greenhaven feels like a supernatural refuge and home base village for PC's. There are secrets and general smaller village NPCs as well as certain villagers who could be retired adventurers. 
There a wide array of shops and business within Greenhaven. And these are well thought out and done with full blown descriptions of NPC's. You as the DM are going to have to provide the stats for these NPC's. 
For Wretched Country second edition Greenhaven is an island of stability amid a world of horror, depravity, and violence. And for us it's going to a supernatural refuge. A place where those who are touched by the supernatural can find a bit acceptance and peace at least for a while in the Wild West. 








































 Greenhaven is a town with secrets and twists to it's inhabitants and author does a good job of instilling these into the NPC's and background of the place. There's zero reason why Greenhaven couldn't easily be used with classic OD&D, B/X, or Advanced Dungeons and Dragons first edition. The material here is very flexible and well done. And with a price that works out too two dollars this is a real steal folks. Grab this one befor the author starts using common sense and jacks up the price. Not that he would but because this adventure location is very much worth the price of admission. 

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