Wednesday, January 24, 2024

Old Earth - Cities Without Number, Stars Without Number, & Trey Causey's Strange Stars Rpg

 The past couple of days has been incredibly busy with weather, work, and whatnot. A call from a friend and fellow player of mine proved interesting. As he wanted to know if I was still running our Strange Stars/Stars Without Numbers rpg campaign. And remember there's the setting book for Strange Stars and then the OSR rules/campaign book. You as the DM will need both. 





















Strange Stars is interesting because it's lower tier Transhumanistic aliens (actually the descendants of human colonists who ventured into the vaccuum). Thilo of Endzeitgeist.com has an excellent break down of the setting's humaniod races; "Strange Stars knows the following types of sophonts: Biologics are either humans or aliens; it should be noted that Mandate Archive: Transhuman Tech’s body-swapping rules are more commonly used in Strange Stars. (Which should also provide a nice example how well this is ingrained in SWN’s possibilities.) Bioroids are artificially-created biological beings that are worn by a mind – whether it’s an infosophont (bodyless AI) or a Ghost, Ghost in the Shell-style – full-blown transhumanist options here. Finally, Moravecs constitute self-replicating, sentient machines." 

" From here, we move to the specific clades: More than 20 (!!!) are provided: From domed-skull humanoids capable of cataloging language to the insectoid Blesh, the feline Djägga, the engineer isopods (with a dditional limbs and body-swapping), gnomes, the bone-clawed hwuru, avian humanoids, humanoid computers…and yes, emerald-skinned humanoids…there is a wide array of races with concisely defined abilities here. Each race gets a brief note on physical and psychological characteristics and class preferences/restrictions, backgrounds available and attribute requirements, if any. " 

How would any of this translate to Earth and it's environs in Cities Without Number?! The fact is that it could easily translate and then some. Many of the Transhumanisms technologies have been completely lost and Earth has become Old Earth. Old Earth is literally a melting pot getto of the universe where all of the underworlders go to do business. Earth is literally one of the black market corners of the universe. 





















Strange Stars is literally built on the bones of the older races and colonizations that took place eons ago. And the space craft are relics making Earth one of the planets that is still retro engineering thier space craft to figure out the manufacturing points of the past. Old Earth is considered a dumping ground for every artifact and weird technology that passes through operators hands. Earth is literally stuck in the biological and cyberages of the past. 
Many of the other older 'alien' races consider Earth a dump or ghetto at worst and a historical curosity at best. 
But where does this leave the operators?! The same place it always has on the fringes and literally carving out a gig style party of adventurers moving among the power players and senior races of the universe. 
If we as both the players and the DM pick it straight up right now with the current crop of our old group of PC's?! The game campaign literally doesn't change. We've got a starship crew who were cycling in and out of PC's with abandoned. We had a changing roster of crewmen due to the player's having busy and hectic schedules. This enabled me to work in lots of races, NPC's, who are seldom seen from Strange Stars.  More to come. 

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