December 1982 ... 96 pages". In case your wondering get a hold of this issue its a classic for a reason.
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I was looking around for a solid resource for running some Ice Age adventures in Astonishing Swordsmen & Sorcerers of Hyperborea. While the game contains some really solid leads on creating & maintaining adventuring upon Hyperborea I've been looking into creating some actual on the ground content for adventurers. Fortunately I don't have to spend a whole lot of money in order to get the maximum outta of the game. Dragon issue #68 contains an article by Arthur Collins called 'Thrills & Chills'. It describes setting up a clan and how much time must be spent on survival alone. Suddenly, you've got a great resource for playing at & going at it alone between adventures. Be sure to use the rule of AS&SH when creating your character!
To me Hyperborea has always seemed like Ralph Bakshi Fire and Ice film . In fact this is my go to film to put me in the proper mind set to run the game. In fact Arthur Collins article 'Thrills & Chills' plugs right into the sort of background that I see for AS&SH.
The film 'Fire & Ice' has this Age of Giant Mammals & Prehistoric dinosaur survivals that mashes so well with the background elements of AS&SH. The film gets the blood pumping to run some AS&SH! Throw in a bit of Clark Ashton Smith & your ready to go! This is a classic issue that has some real gems of articles in it for both OSR & old school play. The card stock centerfold of the "Weather In The World Of Greyhawk" article is the true gem of this issue! It makes Greyhawk just that more dangerous!
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But back to AS&SH solo adventuring. I'm thinking of using the guidelines from Arthur Collins article 'Thrills & Chills' to set up my clan, create some tribal support NPC's, & then expand into blackadder23's Hyperborean Encounter Tables II Bookmarked pdf that you can find on the OD&D proboard forums here. If you haven't grabbed these & your an AS&SH fan then I would! These are excellent & black adder 23 deserves an exalt! And your pretty much ready to go!
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Keep track of experience points, check with your DM on using this method, & keep on moving & exploring for your clan until your party comes to get you! This method could have you go up a level or two in no time plus it familiarizes you with the AS&SH system.
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