Showing posts with label the Original Traveller rpg. Show all posts
Showing posts with label the Original Traveller rpg. Show all posts

Monday, October 19, 2020

Butcher, Baker, Alien?! - Using the Citybook I: Butcher, Baker, Candlestick Maker series From Flying Buffalo For the Original Traveller rpg & Cepheus Engine rpg

 "25 City-based establishments with over 75 fully-described non-player characters, and scenario suggestions for use with any role-playing system. This book won Flying Buffalo its very first Origins Award in 1982. Maps, portraits, descriptions; everything you need. This book established that you COULD have a GM book that is genuinely for ANY Fantasy Role Playing System, and not just thinly disguised for one particular system. All the descriptions and mechanics are in generic terms so it will fit in with whatever campaign system you are using."
Citybook I Butcher, Baker, Candlestitck Maker for me is a trip down the memory rabbit hole. Even all these decades later I can still smell my Uncle's pipe smoke from across the table top every time the pages open. 

Tonight City Book 1 Butcher, Baker, Candlestick  maker from Flying Buffalo fell into my hands. Its been a few years since this book made its way into my hands. Most of the time, many people think that this is a Dungeons & Dragons campaign  setting book. But what if the City Book Catalyst  series was used as the basis for a science fantasy style game? No not Spelljammer something else. Roll back to the late Seventies & into the early Eighties. Early issues of White Dwarf magazine covered tons of rpg games, and especially the big three or as the White Dwarf wiki entry covers the subject very well;'During the early 1980s the magazine focused mainly in the 'big three' role playing games of the time: AD&D, RuneQuest and Traveller.

In addition to this a generation of writers passed through its offices and onto other RPG projects in the next decade, such as Phil Masters and Marcus L. Rowland. One huge attraction of the magazine was its incorporation of mini-game scenarios, capable of completion in a single night's play, rather than the mega-marathon games typical of the off the shelf campaigns. This would often be in the form of an attractive and interesting single task for either existing or new characters to resolve. These could either be slipped into existing campaign plots, or be used stand-alone, just for a fun evening, and were easily grasped by those familiar with RPG rules." 
And this is where I first learnt of the City series but it's possibilities for other games presented itself way back in White Dwarf issue #37 where we get the classic introduction to the  Traveller rpg. Within the article we get an overview of the iconic game of science fiction rpg. 



There were tons of potential for crossover with OD&D and its this crossover potential that our groups of players took full advantage of. Often times we would see players bringing in PC's from one game to another. City Book 1 Butcher, Baker, Candlestick  maker from Flying Buffalo 's series world setting became a back water world in our campaigns of Traveller. 
Why?! There were two reasons, one was psionics in Traveller & the second was that it was fairly easy to take the OD&D magic system & adapt it as needed. 



There were several in's with using the 'City' books for the Traveller rpg & the best one was the Spirit Boat from Flying Buffalo's Treasure Vault featuring an all too familiar catlike humanoid alien prince. Fans of Traveller will immediately recognize the alien feline  homage to the all too familiar iconic science fiction game. 




And this is just the tip of the iceberg when it comes to some possibilities of using alien NPC's stuck on some Traveller or Cepheus Engine rpg. There's an over arching plot of destruction & a terrorists cell  that runs through the Citybook series that could have wide reaching ramifications to a campaign. Everything comes to a head in Citybook Sideshow. 




This plot could send in the adventurers to investigate this cell before it grows to become an Imperium problem. We did when one of our party who had trained in the dojo featured in Citybook III: Deadly Nightside was called in when several of the thieves guild were murdered and the guilds were wiped out. The heads of two the thieves guilds were actually agents of the Galactic  Imperium. 








The Citybook series is a classic & works very well to bring together a shared universe but its value in my mind is its application & how it can be used to weave together a complete campaign even for a sector there's lots to offer. 

For the Cepheus Engine the Citybook series has a drag & drop group of NPC's,locations, & maps. This could easily be an exotic  backwater in the 'These Stars are ours setting. 




This gives the TSAO setting an almost Serenity like feel to the City book series. The Dark Ages backwater world that has the ear of the local star system. Legends of the Reticulans & the Citybook system could be even ported over ad hoc to the Sword of Cepheus rpg









Friday, October 16, 2020

Review & Commentary Cepheus Atom By Omer Golan-Joel For The Original Traveller rpg & Cepheus engine rpg

 "The bombs fell. Nations wielded varied and monstrous weapons against one another. Fires, clouds of poison, and worse have swept the world. Now only the savage Wastes remain: haunted by mutants, deranged robots, and genegineered monstrosities. But from the fire, heroes and villains rise: tribals, survivors, mutants, all the warped remnants of Humanity. Armed with primitive weapons, pre-Collapse artifacts, and afflicted by strange mutations, they set forth to conquer the wastes, or at least to survive them. By spear and laser, they shall prevail – or die a horrible death."



There are times when I look at my poor book shelves & wonder if their gonna take another post apocalyptic rule book. Look  Omer Golan-Joel is a master of his design & so this rule book takes the Original  Traveller rpg & Cepheus engine rpg into the realm of post apocalyptic gaming. 




And it does it with style & system gravitus of the 2d6 systems & their OGL which makes everything independant. This means that the entire book has everything you need to take your games into the wastelands. 
Cepheus Atom has everything from the ground up from bare bones equipment,mutations, and even a complete mini mutant manual all within forty nine pages. Everything to get a group of players up & running into the wastelands. And that's not all. 
There' a complete feeling of a Fifties Atomic monster movie fest with the feel of the mutations & the whole cloth of the system. Think 1953's 'Them' & your on the right direction in the wasteland. 





The entire system works together as an organic post apocalytic wasteland whole. And it takes the Traveller game into another direction. The 
  "Contamination" stat (the cumulative  sum of radioactive and biological fall out that your PC get's is a simple yet highly effective way of keeping track of the horror of mutation that the PC has. Simple, easy, and highly hackable. And if there is any take away from Cepheus Atom its the fact that its a very hackable system. 

And this is where Cepheus Atom shines, the fact that its an easily unlockable system & works like a dream when it comes to creating the type of wasteland that the dungeon master wants. 
And then we get a robotic & wilderness set of encounters that reminds me completely of Fallout. But remember Fallout sto erm borrowed quite a few things from the old school games such as Gamma World & Metamorphis Alpha first edition. 
Clocking in at a very dense fifty pages 
Cepheus Atom has everything that a DM needs to get their post apocalytic on without a lot of fuss or muss! Highly recommended! The players can dive right in & get to cracking mutant monster heads in the wastelands!