Showing posts with label White Dwarf. Show all posts
Showing posts with label White Dwarf. Show all posts

Wednesday, May 26, 2021

Back Issue Affairs - Amazing Adventures Fifth Editions & Levi Combs has his Tomb of the Mummy Bride Kickstarter

 So anyone who actually knows our group understands that there's a ton of history & water under the bridge when it comes to the local gaming scene. In my home town  the Brass Dragon hobby shop was on the scene in the late 90's. Before this my uncle Jack's place a haven for geeks, nerds, & everyone inbetween. Back in '89 we needed a pick game in the Summer. Half of our group was going off to the YMCA  Summer camp & the other half got left between behind. All ten of us, that's right ten kids of various ages were split. So out came battered set of Worlds of Wonder from Chaosium. We jumped at the chance to do a  mini campaign that Summer &  everyone was mutant crazy. We already had a jumping Marvel Super Heroes rpg campaign  happening.Because everyone went to camp that was shelved.
That campaign has been written about multiple times on this blog. But instead we found ourselves as mutants thrust into the 1920's & confronting the Cthulhu mythos head on! All five us made PC's!  And the twist up because uncle Jack was a historian as well was that this campaign took place in the 1920's. 
White Dwarf issue #97 Jan 1988 was a huge deciding factor in our table top rpg time! We got ourselves embroiled in Graeme Davis's 'Trilogy of Terror' - three short scenarios: 'The Book', 'The Seance',  and 'A Capital Offence'. 



These unrelated  scenarios take place in the 1920's U.K. & my uncle being the bastard DM he was interlinked them. Even with super powers we died  saving a medium from the coils of Nyarlathotep. A hunting horror finished every last one of our heroes off in 70's style. This particular issue of White Dwarf was one of the last before Games Workshop switched over to making the magazine nothing more then a complete house organ. Even though we saved the medium, her family was under a curse from Nyarlathotep. There are several unresolved issues that got left behind. 
Flash foward till now & DM Paul is on my behind about wanting to play a mini  game campaign of Amazing Adventures fifth edition by Jason Vey. Why?! Because Levi Combs has his Tomb of the Mummy Bride Kickstarter going?! Oh Hell no! This would be an instant TPK. And the players don't even know the system yet. 



Now in no way, shape, or form are these players going to be ready to confront the infamous Mummy Bride! There's also going to be some restriction straight outta of the gate for this mini campaign coming up:
  1. All adventurers are going to be human
  2. Alignment is going to be in full effect  & this includes pacts or dark bargains 
  3. We've some unresolved business in England first before any confrontation 
  4. The campaign takes place between (Nov. 1965 – Nov. 1969), there are reasons for this that will become clear later on! 
  5. Backgrounds for the PC's will be filled in through actual play. The PC will have brief outline for thier background and that's it. 
  6. PC death is dead unless a side quest for resurrection is done. And all horror movie consquences for such side ventures are in full effect. 
  7. The Mythos are in full effect. 
  8. DM's rulings are final! 
  9. All Appendix literature is on the table for inspiration 
  10. TPK can & may happen! No tears please its a waste of good character sheets! 

Monday, May 20, 2019

OSR Campaign Commentary - White Dwarf Issue Eighty Eight & Brian Lumley's The Sorcery in Shad

Wayback in 98 I quit Dungeons & Dragons for a time to run the Stormbringer rpg. The local Dungeon & Dragons player scene had dried up & those that remained wanted something different.


White Dwarf Magazine, Issue 80
  from 1986 has one of my favorite adventures,Ancient & Modern is the first part of a two-part adventure for AD&D and/or Call of Cthulhu by Graham Staplehurst. This adventure was set in Brian Lumley's 
Theem’hdra fantasy stories setting when a cult summons up a horror beyond time & space. Atht is the greatest white wizard of this ancient world & calls the party of adventurers to stop them. 

 Way in the future the PC's descendants in the 1920's are called to a French coast by a witch whose a doing a ceremony which ties in with the occult  works of Atht. Here's where the ceremonies tie in with Call of Cthulhu. While the player's ancient PC's battle the cult's minions their descendants battle the swords & horrors of the modern time displaced monsters. 
Brian Lumley's Sword & Sorcery heroes are flawed & tie in nicely with some of his Cthulhu Mythos efforts. These adventures tie in nicely with the 
Sorcery in Shad books. Ancient & Modern ties this up nicely & could help set the player's PC's for further adventures into the darkness of the time & space if they wish to continue. 


Since this was the case back in '98 I continued to read the Lumley books & tie them in with bits & pieces of history & Sword & Sorcery. A good contender to really do a modern OSR  campaign with 'Ancient & Modern'  justice would be to use Astonishing Swordsmen & Sorcerers of Hyperborea or even Stormbringer again.



Astonishing Swordsmen & Sorcerers of Hyperborea offers several wildly good solid options for the table top to really bring to life 'Ancient & Modern'. The wild cycles of worlds & ancient epochs crashing into the modern world. The horrors of Lovecraft & more all fit into the bite sized horror of the world of AS&SH. But that's only part one of this bit the adventure next time coming up we'll get into part two.