Thursday, November 5, 2026

PC Class Variations - The Gem-Cutter (Jeweler / Lithomancer) For Baptism of Fire & Other OSR Style games

 Here is a complete, custom character class designed specifically for Baptism of Fire (and fully compatible with Lion & Dragon / OSR systems).



In early medieval Piast Poland, precious stones are not merely luxury items—they are conduits of planetary resonance, signifiers of high aristocratic rank, and essential components in authentic esoteric stone-magic (Lithomancy).

Class: The Gem-Cutter (Jeweler / Lithomancer)

  • Prerequisites: Intelligence 11+, Dexterity 10+

  • Primary Attribute: Intelligence

  • Hit Dice: d6 per level (up to 9th level; +1 HP per level thereafter)

  • Armor Allowed: Padded, Leather, Studded Leather (no shields)

  • Weapons Allowed: Daggers, Stiletto, Light Crossbow, Club, Hammer, Shortsword

  • Social Class Alignment: Tradesman / Craftsman Class (or Townsman). Requires Burghal rights, Guild charter, or royal/noble patronage to practice legally in major castellan towns (e.g., Gniezno, Poznań, Kraków).

Class Features & Skills

1. Lapidary Evaluation & Valuation (Level 1)

The Gem-Cutter can instantly identify any gemstone, precious metal, or mineral, determining its weight, purity, market value, and origin.

  • Mechanic: A successful Intelligence Check reveals whether a stone is raw, synthetic/glass, or genuine, as well as its precise monetary value in silver denarii or gold solidus. On a Critical Success, the Gem-Cutter identifies any hidden astrological aligned traits or magical potential embedded within the stone.

2. Astrological Gem Attunement (Lithomancy) (Level 1)

In accordance with medieval lapidary lore, every gemstone corresponds to planetary spheres, zodiac signs, and spiritual resonances. A Gem-Cutter can cut, polish, and set stones to channel passive protective or enhancement effects for the wearer.

  • Preparation: Setting a stone into a ring, amulet, or weapon pommel takes 1 day of meticulous work with fine tools and an expenditure of 10% of the gemstone's base value in materials.

  • Attunement Cap: A character can only benefit from a maximum of 2 attuned gems at a time (or 3 if wearing a custom-forged Gem-Cutter's Crown/Pectoral).

Medieval Lapidary Resonances Table
GemstoneAstrological / SymbolAttunement Effect
Amber (Jantar)Sun / Baltic Protection+2 to Saving Throws vs. Sorcery, Evil Spirits, and Disease.
GarnetMars / Courage+1 to Attack Rolls in melee; wearer is immune to Mundane Fear.
SapphireVenus / Purity & Law+2 to Saving Throws vs. Poison; grants Advantage on Social/Negotiation rolls with clergy and nobility.
EmeraldMercury / Sight & Truthwearer gains +2 to Perception rolls; reveals illusions or hidden doors within 10 ft.
RubySun / VitalityIncreases maximum Hit Points by +4 while worn.
Jet / OnyxSaturn / WardReduces all incoming physical damage by 1 (minimum 1).

3. Prism Focus & Light Channeling (Level 3)

By focusing light through a flawlessly cut prism or high-carat diamond using specialized brass focus-mirrors, the Gem-Cutter can direct blinding or burning beams of light.

  • Blinding Flash: Once per encounter, the Gem-Cutter can reflect available torchlight, daylight, or firelight through a gemstone. All enemies within a 15 ft. cone must make a Saving Throw vs. Hazards/Paralyzation or be blinded for 1d4 rounds.

  • Solar Focal Ray (Level 5): When operating in full daylight or near a major open flame, the Gem-Cutter can channel a focused heat beam: Range 30 ft., deals 2d6 Fire damage (Attack roll required using Dex).

4. Socketing & Imbuing Artifacts (Level 6)

At 6th level, the Gem-Cutter learns the secret medieval art of carving binding runes and micro-facets onto precious gems to store magical power or holy blessings.

  • Spell/Miracle Storage: The Gem-Cutter can prepare a gemstone to hold a single 1st–3rd level Christian Miracle or Pagan Spell cast by an allied Cleric/Boginki practitioner. The spell remains trapped within the gem until shattered or activated as an action by anyone holding the gem.

  • Gem Shatter: A character holding an imbued gem can crush it as an instant action to cast the stored spell/miracle immediately without failure checks. The gem is permanently destroyed.

Saving Throws & Progression

LevelXP NeededHDBase Attack BonusSaves (Magic / Hazard / Physical)
101d6+014 / 15 / 13
21,8002d6+114 / 15 / 13
33,6003d6+113 / 14 / 12
47,2004d6+213 / 14 / 12
514,4005d6+212 / 13 / 11
628,8006d6+312 / 13 / 11
757,6007d6+311 / 12 / 10
8115,0008d6+411 / 12 / 10
9230,0009d6+410 / 11 / 9
10350,0009d6+1+510 / 11 / 9

Starting Gear & Kits

  • Padded Armor or Leather Apron (+2 AC)

  • Fine Stiletto / Crafting Dagger (1d4 damage, Piercing)

  • Jeweler's Field Kit: Precision brass loupe, jeweler's loupe, scale weights, touchstone & nitric acid testing vials, fine chisels, chamois cloth.

  • Starting Gem Pouch: Contains 3 raw Baltic Amber stones, 1 unpolished Garnet, and $2d6 \times 10$ silver denarii.

Here is a 1st-level pre-generated character for your Baptism of Fire campaign, fully complete with background, stats, starting gear, and their initial attuned gemstone.

Character Sheet: Mateusz "Oko" Złotnik

Quote: "Peace, brother. Do not rush to bleed. Let me evaluate the purity of this stone first. If the denarii are true, your blood can stay in your veins."

  • Class: Gem-Cutter (Jeweler/Lithomancer)

  • Race: Human (Polish, Burghal / Townsman)

  • Level: 1

  • Alignment: Lawful (Loyal to Guild and Contract)

  • XP: 0 / 1,800

ABILITY SCORES

  • Strength: 9 (+0)

  • Dexterity: 14 (+1)

  • Constitution: 11 (+0)

  • Intelligence: 16 (+2) – Primary Attribute

  • Wisdom: 12 (+0)

  • Charisma: 13 (+1)

DERIVED STATISTICS

  • Hit Points (HP): 6 (Max HD 1d6)

  • Armor Class (AC): 13 (Leather Apron + Dex)

  • Base Attack Bonus (BAB): +0

  • Initiative: +1

  • Movement: 120’ (40’)

SAVING THROWS

  • Magic: 14

  • Hazard: 15

  • Physical: 13

ATTACKS & WEAPONS

WeaponAttackDamageRangeNotes
Crafting Stiletto (Dagger)+1 (Dex)1d410/20/30Finesse (uses Dex for Attack)
Light Crossbow+1 (BAB)1d680/160/240Requires two hands to fire; Load (requires full action)
Pummel (Unarmed)+01 damage—Non-lethal possible

BACKGROUND & SKILLS

Social Class: Townsman (Craftsman). Mateusz holds burghal rights in Gniezno, recognized by the Jeweler’s Guild and the Royal Castellan.

Background: Apprenticed to his aging uncle, Mateusz quickly displayed an "eye" for purity that borderlined on the supernatural. He was tasked with examining a high-value shipment of rough Baltic Amber for the King's own crown when his uncle took ill. Mateusz not only certified the quality but, while polishing the centerpiece, realized he could feel the pulsing resonance of the ancient resin. He had unlocked the art of Lithomancy. Now, his uncle’s debtors are pressing, and Mateusz must use his talents in the field to secure enough silver to save the family workshop.

Class Abilities (Level 1):

  • Lapidary Evaluation & Valuation: Automatically identify gemstones/precious metals and their exact value (in denarii) on a successful Int Check. On a Critical Success, can detect magical or resonance properties.

  • Astrological Gem Attunement (Lithomancy): Can cut and set stones to provide specific passive benefits to the wearer. He can attune up to 2 gems total. (Mateusz starts with one).

CURRENT ATTUNED GEMSTONES

Mateusz is currently benefiting from 1 attuned gem.

1. "The Sun's Eye" – Flawless Baltic Amber (Jantar)

  • Type: Worn as a polished centerpiece in his heavy signet ring.

  • Astrological Resonance: Sun / Baltic Protection.

  • Active Effect: Mateusz gains a +2 bonus to Saving Throws against Sorcery, Evil Spirits, and Disease while this ring is worn.

EQUIPMENT & GEAR

Combat:

  • Leather Apron & Padded Tunic (AC 12)

  • Crafting Stiletto (sheathed at belt)

  • Light Crossbow (slung on back)

  • Quiver (18 bolts)

Kits & Supplies:

  • Jeweler’s Field Kit: Precision brass loupe, touchstone, nitric acid testing vials, scales with iron weights, 5 finely-crafted steel chisels, small polishing wheel, chamois cloth. (Essential for Valuation and Attunement).

  • Merchant’s Scale & Weights

  • Backpack

  • Tinderbox & 6 torches

  • Waterskin

  • Rations (1 week, preserved)

Valuables & Gems:

  • Coin Pouch: 50 silver denarii

  • Starting Gem Pouch:

    • 2 raw Baltic Amber stones (untreated; value ~5 denarii each)

    • 1 unpolished Garnet (value ~15 denarii)

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