Showing posts with label Stormbringer rpg fifth edition. Show all posts
Showing posts with label Stormbringer rpg fifth edition. Show all posts

Saturday, March 22, 2025

A Quick Overiew & OSR Commentary On Corum: Heroic Adventures Across the World of the Five Planes Rpg From Darcsyde Productions For The Stormbringer fifth edition rpg

 "The balance between Chaos and Law has tipped. Barbarian hordes sweep across the land while civilization decays in doomed castles. Eldritch beasts terrorize the innocent. Arcane technologies are all but lost and foul Chaotic magic corrupts land and sea alike. In the age to come a cursed Prince will seek his destiny across this dying world. His path will be vengeance, his ultimate goal . . . to confront the gods themselves."

In this supplement to the acclaimed roleplaying game Stormbringer you can adventure in a heroic fantasy setting based on the World of the Five Planes created by the master of fantasy, Michael Moorcock. You will confront the most bizarre monsters and foil the deadliest plots on this and other planes of the Multiverse as you battle to free yourself and your world from the machinations of the gods."



































Basically there are a number of rpg reviews & blog articles on the internet about the Corum rpg . This book is basically a third party add on for the Stormbringer rpg system & its done very well. Geoff Gillan with Mark Angeli, Alex Hammond, Bill Routt and Liam Routt take us into the Welsh mythological inspired world ofĂ‚ Corum Jhaelen Irsei  ("the Prince in the Scarlet Robe"). Corum is the Vadhagh race & another tortured aspect of the incarnation the Eternal ChampionOut of the Eternal Champion books by Michael Moorcock Corum is one of my favorites. The cover of the Corum rpg is an artistic interpretation & it fits with the over all mood of Corum's incarnation. The history of the Corum rpg goes something like this according to the Corum wiki entry; "Darcsyde Productions produced a supplement for use with Chaosium's Stormbringer  (2001)  role-playing game  adapting the characters and settings from the Corum  series for role-playing." 
Michael Moorcock's Corum cycle is about death & rebirth, the dying of th eold gods,  loss & acceptance, & the battling against the forces of Chaos that threaten to not only change but wipe out both the men of Corum's world but  the Vadhagh themselves
he men of Corum's world are puppets to the Lords of Chaos & yet they are willing puppets. Corum himself is one of my favorite incarnations of the Eternal Champion he finally achieves a measure of happiness against the backdrop of the battle between men, Law, & Chaos.Ultimately Corum is himself a harvest king. Darcsyde Productions book originally sold for 24.00 dollars us & boy I'm glad I picked it up. Now even the PDF's of the rpg are getting much harder to get ahold of.

The world of Corum is a strange & dark one where the five planes overlap. The Welsh mythological cycle is right in central themes of the game & it makes no bones about it. The rpg covers the main storylines history of Swords trilogy & the Silverhand's book plot lines.   The layout, the mapping, the cartography, & the whole product is a weird yet rpg loving system to Moorcock's maimed hero. 

Darcsyde Productions did a bang up job with this book but its not a stand alone rpg but a supplement.  There's no place where this is more evident then in the magic system where the Stormbringer rpg's rules are modified. These system   bring in whole new aspects into the Stormbringer fifth edition rpg especially when it comes to the sciences of Law & the magicks of  Chaos.


The Stormbringer fifth edition rpg isn't a whole new kettle of fish so much as it takes the kettle's contents in several other directions. It would require several blog entries unto itself but Corum is a product of the early '00's Stormbringer rpg scene. This isn't a bad thing but simply from a different time period allowing a different aspect of play.




And the answer before you even ask is no I'm not ever selling my copy of the Corum rpg. This was gotten during a very dramatic time of my life but that's a blog entry for another time. All in all Corum: Heroic Adventures Across the World of the Five Planes  Rpg is a great little addition to the Stormbringer fifth edition product line & universe. Really wish that the Corum rpg was still in print so that others could experience this version of the tales of Corum as their own campaign setting.

Saturday, June 10, 2023

Law & Worship - A brief Look At The Free Monograph Charles Green's 'Gods of Law in the New Kingdoms' A Free Monograph For The Stormbringer Fifth Edition Rpg

  If the ways of Chaos are ever changing & the ways of Law in the Young Kindoms have been the bed rock upon which princplities & kingdoms have been built. 




"In this monograph, Charles delves into history and purpose of the Cults of Law, and the Holy Concordance of the White Lords. Additionally, he and others introduce the concept of using the Gods of Law as enemies in Stormbringer adventures, and supplies almost a dozen campaign seeds for your own ongoing stories.

Further information includes the Barrier of Law, the entropic wall that protects so many planes from Chaos, as well as optional rules to reflect the powers of Law and Order."

When one thinks of the rule & worship  of  Law then one thinks of the unwavering arrow of Law itself. Charles Green's  'Gods of Law in the New Kingdoms' is a bit of a master work in my humble opinion. The Stormbringer fifth edition rpg was always missing something & that something was on the gods of Law.  The Lords of the Singularity are on their way out  in the Young Kingdoms & they pose the biggest threat to your PC's. 



The barrier of Law around the Young Kingdoms is breaking down & 'Gods of Law in the New Kingdoms'  goes into this in spades. With each & every thing there is an opposite. The Gods of Law are the opposite number of Chaos. But this definition isn't so easy according to the Michael Moorcock Multiverse Wiki entry;"The Lords of Singularity and Justice, and servants of Law.

Law manifests itself in an unknown number of forms and ideals. Chief among these are the Lords of Law, also known as the Lords of Light and the White Lords. The Lords of Law are essentially living embodiment of Law. They are worshiped as gods in many worlds, and reviled as tyrants in others.

The White Lords of Law are much less developed than the Lords of Chaos. Most of the stories are set in a cosmic cycle when Chaos is most powerful. When they appear, the Lords of Law are usually more benevolent than the Chaos Lords, who are seductive but also sinister and prone to losing their temper. The Lords of Law are prone to appearing in human form, but when seen in their truer forms, they appear as perfect in every way, flawlessly symmetrical and painfully beautiful to look upon.

This does not mean the Lords of Law are inherently good. Just like Chaos, Law is beyond good or evil, and too much Law can be just as harmful to life as too much Chaos. Lords of Law who disregard the Cosmic Balance do so because they wish to stop Chaos from breaching the Balance forever, and ironically, they go against the Balance themselves when they do this."

The Lords of Law have  had the Young Kingdoms in thrall for eons & their cults are some of the deadliest threats that PC's can face down in Charles Green's  'Gods of Law in the New Kingdoms' 


Charles Green's  'Gods of Law in the New Kingdoms'  brings a lot to the table top level for the Stormbringer rpg from details on all of the Gods of Law cults, practices, magicks, to the real agenda of these Lords of Law. This makes Charles Green's  'Gods of Law in the New Kingdoms'  a must have for Stormbringer 5th edition..  





'Gods of Law in the New Kingdoms'  presents everything a DM is going to need to run these dangerous entities within a Stormbringer rpg campaign. Or the PC's might find themselves on a wooden stake waiting to be burnt as a worshiper of Chaos or worse! 

Friday, June 9, 2023

Chaos & Cults - A Brief Look & Overview Into Charles Green's Cults of Chaos - A Free Monograph For The Stormbringer Fifth Edition Rpg

  The ways of chaos are many & subtle, today we're gonna dive deep into the many layers of the Chaos in the Stormbringer rpg if only a bit briefly. 




When one thinks of the expansion of Pan Tang across the Young Kingdoms its not the armies of that depraved demonic nation. But the temples & churches of Chaos that are actually the real conquring force. And one man stands at the head of it all Jagreen Lern . The Theocrat of Pan Tang is both figure head & spear head for one of the most dangerous forces on the plane of the Young Kingdoms. 


Rodney Mathews Jagreen Lern is the definitive version for me. 

The definitive sourcebook for this  nation of demonic insanity  is definitely Sorcerers of Pan Tang for the Stormbringer fourth edition of the game. And Sorcerers of Pan Tang brings all of the   nation of demonic insanity to the table top level for game play. 




 Sorcerers of Pan Tang has it all; ""Pan Tang is a grim island of lurking evil. Wild jungles to the north resound to the roar of a thousand tigers — the animal sacred to Chardhros the Reaper. The Plain of Glass divides the island, a shining wasteland of ancient volcanic catastrophe. The farmland to the south is a living hell to the slaves who work the great plantations.The capital of Pan Tang is Hwamgaarl, the City of Screaming Statues. Tigers walk among men and feed when they please. Sorcerers study dark knowledge and summon awesome horrors from other planes to do their bidding. The citizens of Hwamgaarl take their pleasure in the Gardens of Pain, gather their knowledge at the University of Lucid Perversity, and propitiate the Lords of Chaos at the Palace-Temple of the Theocrat.

Jagreen Lern is the Theocrat of Pan Tang, presiding over this nightmare land. A new age is coming, and his armies are ready. Other nations of the Young Kingdoms already plot against Melnibone, and soon those plots bring war. Pan Tang hovers, vulture-like, awaiting the results of the first violent clash of Young Kingdom armies against the remaining might of Melnibone. Though Melnibone has ruled the world for 10,000 years, in only a small fraction of that time will it be destroyed.""  This back bit of Sorcerers of Pan Tang is from Wayne's Books right over here. 
Players are going to take one look at this book & have thier PC's run in the other direction. We avoided & ran away from the Pan Tangians everytime we encountered them or destroyed them on sight. How does one make the temples & churches usable & a bit more subtle?! That's where the free  Cults of Chaos monograph comes into full play. When Chaosium was actually sellingthis monograph we snapped it up. The whole thing is a great little addition to the DM's tool box. 

 If 'Sorcerers of Pan Tang'  is the definitive source on the demonic island nation in the Young Kingdoms then Charles Green's ' Cults of Chaos' is the operator's manual. The cults here are presented in two ways that make ' Cults of Chaos' so easy to use. First is the player's section which details the public face of these minion's of chaos & then ' Cults of Chaos' switches over to the DM' section giving us the real face of these bastard cults within the Young Kingdoms.  Being far more subtle is the route to go.  
The Young Kingdoms is a place whose world  cycle is moving forward & the powers of chaos are going to have thier due. No more is this evident then within Michael Moorcock's Bane of the Black Sword;""High in the wintry sky climbed the dragons as Elric urged his charges westwards. Thoughts of love, of peace, of vengeance even were lost in that reckless sweeping across the glowering skies which hung over that ancient Age of the Young Kingdoms. Elric, proud and disdainful in his knowledge that even his deficient blood was the blood of the Sorcerer Kings of Melnibone, became detached.
He had no loyalties then, no friends, and if evil possessed him, then it was a pure brilliant evil, untainted by human drivings.
High soared the dragons until below them was the heaving black mass, marring the landscape, the fear-driven horde of barbarians who, in their ignorance, had sought to conquer the lands beloved of Elric of Melnibone.
"Ho, dragon brothers — loose your venom — burn, burn! And in your burning cleanse the world!"
THE BANE OF THE BLACK SWORD is the fifth epic
novel of Elric, complete in itself.""
 


' Cults of Chaos'  back plugs into this element of the Stormbringer rpg mythos by back plugging into the material. Here we have the dangerous as well as the seductive elements of chaos at play. Why is the world of Elric doomed?! Because we've doomed the Young Kindoms  with our worship of the chaos powers & the door has been flung open. Is there any hope?! Yes & no.. We'll get into that coming up. Charles Green's ' Cults of Chaos' is one of the definitive Stormbringer fifth edition monographs. It takes the  ' Cults of Chaos' & gives them a humanized in fact too human face to deal with. This isn't a proper review of ' Cults of Chaos' but more of an overview & commentary. 

Friday, May 19, 2023

A Quick Overiew & OSR Commentary On Corum: Heroic Adventures Across the World of the Five Planes Rpg From Darcsyde Productions For The Stormbringer fifth edition rpg

  "The balance between Chaos and Law has tipped. Barbarian hordes sweep across the land while civilization decays in doomed castles. Eldritch beasts terrorize the innocent. Arcane technologies are all but lost and foul Chaotic magic corrupts land and sea alike. In the age to come a cursed Prince will seek his destiny across this dying world. His path will be vengeance, his ultimate goal . . . to confront the gods themselves.

In this supplement to the acclaimed roleplaying game Stormbringer you can adventure in a heroic fantasy setting based on the World of the Five Planes created by the master of fantasy, Michael Moorcock. You will confront the most bizarre monsters and foil the deadliest plots on this and other planes of the Multiverse as you battle to free yourself and your world from the machinations of the gods."


Basically there are a number of rpg reviews & blog articles on the internet about the Corum rpg . This book is basically a third party add on for the Stormbringer rpg system & its done very well. Geoff Gillan with Mark Angeli, Alex Hammond, Bill Routt and Liam Routt take us into the Welsh mythological inspired world of Corum Jhaelen Irsei ("the Prince in the Scarlet Robe"). Corum is the Vadhagh race & another tortured aspect of the incarnation  the Eternal Champion. Out of the Eternal Champion books by Michael Moorcock Corum is one of my favorites. The cover of the Corum rpg is an artistic interpreation & it fits with the over all mood of Corum's incarnation. The history of the Corum rpg goes something like this according to the Corum wiki entry; "Darcsyde Productions produced a supplement for use with Chaosium's Stormbringer (2001) role-playing game adapting the characters and settings from the Corum series for role-playing." 
Michael Moorcock's Corum cycle is about death & rebirth, the dying of th old gods,  loss & acceptence, & the battling against the forces of Chaos that threaten to not only change but wipe out both the men of Corum's world but  the Vadhagh themselves. The men of Corum's world are puppets to the Lords of Chaos & yet they are willing puppets. Corum himself is one of my favorite incarnations of the Eternal Champion he finally achieves a measure of happiness against the backdrop of the battle between men, Law, & Chaos.Ultimately Corum is himself a harvest king.  Darcsyde Productions book originally sold for 24.00 dollars us & boy I'm glad I picked it up. Now even the PDF's of the rpg are getting much harder to get ahold of. 


The world of Corum is a strange & dark one where the five planes overlap. The Welsh mythological cycle is right in central themes of the game & it makes no bones about it. The rpg covers the main storylines history of Swords trilogy & the Silverhand's book plot lines.  The layout, the mapping, the cartography, & the whole product is a weird yet rpg loving system to Moorcock's maimed hero. 


Darcsyde Productions did a bang up job with this book but its not a stand alone rpg but a supplement.  There's no place where this is more evident then in the magic system where the Stormbringer rpg's rules are modified. These systems  bring in whole new aspects into the Stormbringer fifth edition rpg especially when it comes to the sciences of Law & the magicks of  Chaos. 


The Stormbringer fifth edition rpg isn't a whole new kettle of fish so much as it takes the kettle's contents in several other directions. It would require several blog entries unto itself but Corum is a product of the early '00's Stormbringer rpg scene. This isn't a bad thing but simply from a different time period allowing a different aspect of play. 



And the answer before you even ask is no I'm not ever selling my copy of the Corum rpg. This was gotten during a very dramatic time of my life but that's a blog entry for another time. All in all Corum: Heroic Adventures Across the World of the Five Planes  Rpg is a great little addition to the Stormbringer fifth edition product line & universe. Really wish that the Corum rpg was still in print so that others could experience this version of the tales of Corum as their own campaign setting. 

Wednesday, December 30, 2020

A Quick Overiew & OSR Commentary On Corum: Heroic Adventures Across the World of the Five Planes Rpg From Darcsyde Productions For The Stormbringer fifth edition rpg

 "The balance between Chaos and Law has tipped. Barbarian hordes sweep across the land while civilization decays in doomed castles. Eldritch beasts terrorize the innocent. Arcane technologies are all but lost and foul Chaotic magic corrupts land and sea alike. In the age to come a cursed Prince will seek his destiny across this dying world. His path will be vengeance, his ultimate goal . . . to confront the gods themselves.

In this supplement to the acclaimed roleplaying game Stormbringer you can adventure in a heroic fantasy setting based on the World of the Five Planes created by the master of fantasy, Michael Moorcock. You will confront the most bizarre monsters and foil the deadliest plots on this and other planes of the Multiverse as you battle to free yourself and your world from the machinations of the gods."


Basically there are a number of rpg reviews & blog articles on the internet about the Corum rpg . This book is basically a third party add on for the Stormbringer rpg system & its done very well. 
Geoff Gillan with Mark Angeli, Alex Hammond, Bill Routt and Liam Routt take us into the Welsh mythological inspired world of Corum Jhaelen Irsei ("the Prince in the Scarlet Robe"). Corum is the Vadhagh race & another tortured aspect of the incarnation  the Eternal Champion. Out of the Eternal Champion books by Michael Moorcock Corum is one of my favorites. The cover of the Corum rpg is an artistic interpreation & it fits with the over all mood of Corum's incarnation. The history of the Corum rpg goes something like this according to the Corum wiki entry; "Darcsyde Productions produced a supplement for use with Chaosium's Stormbringer (2001) role-playing game adapting the characters and settings from the Corum series for role-playing." 
Michael Moorcock's Corum cycle is about death & rebirth, the dying of th old gods,  loss & acceptence, & the battling against the forces of Chaos that threaten to not only change but wipe out both the men of Corum's world but  t
he Vadhagh themselves. The men of Corum's world are puppets to the Lords of Chaos & yet they are willing puppets. Corum himself is one of my favorite incarnations of the Eternal Champion he finally achieves a measure of happiness against the backdrop of the battle between men, Law, & Chaos.Ultimately Corum is himself a harvest king.  Darcsyde Productions book originally sold for 24.00 dollars us & boy I'm glad I picked it up. Now even the PDF's of the rpg are getting much harder to get ahold of. 


The world of Corum is a strange & dark one where the five planes overlap. The Welsh mythological cycle is right in central themes of the game & it makes no bones about it. The rpg covers the main storylines history of Swords trilogy & the Silverhand's book plot lines.  The layout, the mapping, the cartography, & the whole product is a weird yet rpg loving system to Moorcock's maimed hero. 


Darcsyde Productions did a bang up job with this book but its not a stand alone rpg but a supplement.  There's no place where this is more evident then in the magic system where the Stormbringer rpg's rules are modified. These systems  bring in whole new aspects into the Stormbringer fifth edition rpg especially when it comes to the sciences of Law & the magicks of  Chaos. 


The Stormbringer fifth edition rpg isn't a whole new kettle of fish so much as it takes the kettle's contents in several other directions. It would require several blog entries unto itself but Corum is a product of the early '00's Stormbringer rpg scene. This isn't a bad thing but simply from a different time period allowing a different aspect of play. 



And the answer before you even ask is no I'm not ever selling my copy of the Corum rpg. This was gotten during a very dramatic time of my life but that's a blog entry for another time. All in all Corum: Heroic Adventures Across the World of the Five Planes  Rpg is a great little addition to the Stormbringer fifth edition product line & universe. Really wish that the Corum rpg was still in print so that others could experience this version of the tales of Corum as their own campaign setting. 





Friday, December 18, 2020

Law & Worship - A brief Look At The Free Monograph Charles Green's 'Gods of Law in the New Kingdoms' A Free Monograph For The Stormbringer Fifth Edition Rpg

 If the ways of Chaos are ever changing & the ways of Law in the Young Kindoms have been the bed rock upon which princplities & kingdoms have been built. 



"In this monograph, Charles delves into history and purpose of the Cults of Law, and the Holy Concordance of the White Lords. Additionally, he and others introduce the concept of using the Gods of Law as enemies in Stormbringer adventures, and supplies almost a dozen campaign seeds for your own ongoing stories.

Further information includes the Barrier of Law, the entropic wall that protects so many planes from Chaos, as well as optional rules to reflect the powers of Law and Order."

When one thinks of the rule & worship  of  Law then one thinks of the unwavering arrow of Law itself. Charles Green's  'Gods of Law in the New Kingdoms' is a bit of a master work in my humble opinion. The Stormbringer fifth edition rpg was always missing something & that something was on the gods of Law.  The Lords of the Singularity are on their way out  in the Young Kingdoms & they pose the biggest threat to your PC's. 



The barrier of Law around the Young Kingdoms is breaking down & 'Gods of Law in the New Kingdoms'  goes into this in spades. With each & every thing there is an opposite. The Gods of Law are the opposite number of Chaos. But this definition isn't so easy according to the Michael Moorcock Multiverse Wiki entry;"The Lords of Singularity and Justice, and servants of Law.

Law manifests itself in an unknown number of forms and ideals. Chief among these are the Lords of Law, also known as the Lords of Light and the White Lords. The Lords of Law are essentially living embodiment of Law. They are worshiped as gods in many worlds, and reviled as tyrants in others.

The White Lords of Law are much less developed than the Lords of Chaos. Most of the stories are set in a cosmic cycle when Chaos is most powerful. When they appear, the Lords of Law are usually more benevolent than the Chaos Lords, who are seductive but also sinister and prone to losing their temper. The Lords of Law are prone to appearing in human form, but when seen in their truer forms, they appear as perfect in every way, flawlessly symmetrical and painfully beautiful to look upon.

This does not mean the Lords of Law are inherently good. Just like Chaos, Law is beyond good or evil, and too much Law can be just as harmful to life as too much Chaos. Lords of Law who disregard the Cosmic Balance do so because they wish to stop Chaos from breaching the Balance forever, and ironically, they go against the Balance themselves when they do this."

The Lords of Law have  had the Young Kingdoms in thrall for eons & their cults are some of the deadliest threats that PC's can face down in Charles Green's  'Gods of Law in the New Kingdoms' 


Charles Green's  'Gods of Law in the New Kingdoms'  brings a lot to the table top level for the Stormbringer rpg from details on all of the Gods of Law cults, practices, magicks, to the real agenda of these Lords of Law. This makes Charles Green's  'Gods of Law in the New Kingdoms'  a must have for Stormbringer 5th edition..  





'Gods of Law in the New Kingdoms'  presents everything a DM is going to need to run these dangerous entities within a Stormbringer rpg campaign. Or the PC's might find themselves on a wooden stake waiting to be burnt as a worshiper of Chaos or worse! 

Tuesday, December 15, 2020

Chaos & Cults - A Brief Look & Overview Into Charles Green's Cults of Chaos - A Free Monograph For The Stormbringer Fifth Edition Rpg

 The ways of chaos are many & subtle, today we're gonna dive deep into the many layers of the Chaos in the Stormbringer rpg if only a bit briefly. 




When one thinks of the expansion of Pan Tang across the Young Kingdoms its not the armies of that depraved demonic nation. But the temples & churches of Chaos that are actually the real conquring force. And one man stands at the head of it all Jagreen Lern . The Theocrat of Pan Tang is both figure head & spear head for one of the most dangerous forces on the plane of the Young Kingdoms. 


Rodney Mathews 
Jagreen Lern is the definitive version for me. 

The definitive sourcebook for this  nation of demonic insanity  is definitely Sorcerers of Pan Tang for the Stormbringer fourth edition of the game. And Sorcerers of Pan Tang brings all of the   nation of demonic insanity to the table top level for game play. 





 Sorcerers of Pan Tang has it all; ""Pan Tang is a grim island of lurking evil. Wild jungles to the north resound to the roar of a thousand tigers — the animal sacred to Chardhros the Reaper. The Plain of Glass divides the island, a shining wasteland of ancient volcanic catastrophe. The farmland to the south is a living hell to the slaves who work the great plantations.The capital of Pan Tang is Hwamgaarl, the City of Screaming Statues. Tigers walk among men and feed when they please. Sorcerers study dark knowledge and summon awesome horrors from other planes to do their bidding. The citizens of Hwamgaarl take their pleasure in the Gardens of Pain, gather their knowledge at the University of Lucid Perversity, and propitiate the Lords of Chaos at the Palace-Temple of the Theocrat.

Jagreen Lern is the Theocrat of Pan Tang, presiding over this nightmare land. A new age is coming, and his armies are ready. Other nations of the Young Kingdoms already plot against Melnibone, and soon those plots bring war. Pan Tang hovers, vulture-like, awaiting the results of the first violent clash of Young Kingdom armies against the remaining might of Melnibone. Though Melnibone has ruled the world for 10,000 years, in only a small fraction of that time will it be destroyed.""  This back bit of Sorcerers of Pan Tang is from Wayne's Books right over here. 
Players are going to take one look at this book & have thier PC's run in the other direction. We avoided & ran away from the Pan Tangians everytime we encountered them or destroyed them on sight. How does one make the temples & churches usable & a bit more subtle?! That's where the free  Cults of Chaos monograph comes into full play. When Chaosium was actually sellingthis monograph we snapped it up. The whole thing is a great little addition to the DM's tool box. 

 If 'Sorcerers of Pan Tang'  is the definitive source on the demonic island nation in the Young Kingdoms then Charles Green's ' Cults of Chaos' is the operator's manual. The cults here are presented in two ways that make ' Cults of Chaos' so easy to use. First is the player's section which details the public face of these minion's of chaos & then ' Cults of Chaos' switches over to the DM' section giving us the real face of these bastard cults within the Young Kingdoms.  Being far more subtle is the route to go.  
The Young Kingdoms is a place whose world  cycle is moving forward & the powers of chaos are going to have thier due. No more is this evident then within Michael Moorcock's Bane of the Black Sword;"
"High in the wintry sky climbed the dragons as Elric urged his charges westwards. Thoughts of love, of peace, of vengeance even were lost in that reckless sweeping across the glowering skies which hung over that ancient Age of the Young Kingdoms. Elric, proud and disdainful in his knowledge that even his deficient blood was the blood of the Sorcerer Kings of Melnibone, became detached.
He had no loyalties then, no friends, and if evil possessed him, then it was a pure brilliant evil, untainted by human drivings.
High soared the dragons until below them was the heaving black mass, marring the landscape, the fear-driven horde of barbarians who, in their ignorance, had sought to conquer the lands beloved of Elric of Melnibone.
"Ho, dragon brothers — loose your venom — burn, burn! And in your burning cleanse the world!"
THE BANE OF THE BLACK SWORD is the fifth epic
novel of Elric, complete in itself.""
 


' Cults of Chaos'  back plugs into this element of the Stormbringer rpg mythos by back plugging into the material. Here we have the dangerous as well as the seductive elements of chaos at play. Why is the world of Elric doomed?! Because we've doomed the Young Kindoms  with our worship of the chaos powers & the door has been flung open. Is there any hope?! Yes & no.. We'll get into that coming up. Charles Green's ' Cults of Chaos' is one of the definitive Stormbringer fifth edition monographs. It takes the  ' Cults of Chaos' & gives them a humanized in fact too human face to deal with. This isn't a proper review of ' Cults of Chaos' but more of an overview & commentary.