Showing posts with label Richard Hazlewood. Show all posts
Showing posts with label Richard Hazlewood. Show all posts

Sunday, December 28, 2025

Terra Arisen: Uranium Fever For Cepheus Engine or Cepheus Deluxe Rpg By Omer Golan-Joel, & Richard Hazlewood As Well as Classic 2d6 Science Fiction Rpg's

"Mining is a time-honored practice, its roots going back to the Stone Age. When humanity reached space, it began mining the asteroid bodies and extraterrestrial planets in pursuit of metal and ice. The most desired and profitable of these minerals are rare earths and radioactives. With asteroid mining, the Belter was born a profession, and then a culture, of space miners. The company miner, working for corporation or government, works long shifts on interplanetary rocks for a steady salary and employment benefits. The independent belter, on the other hand, strikes out into the belt, prospecting, and mining with his own ship. Usually, he scrapes by on base metals and the more abundant rare earths. However, what sustains the belter through hard work and the loneliness of space is the lust for hitting a "motherlode" “ good radioactive ore worth a fortune. As the 20th century song goes, this Uranium Fever infects the miner's heart and propels them into the unknown."



Terra Arisen: Uranium Fever For Cepheus Engine Rpg By Omer Golan-Joel, & Richard Hazlewood is the best take on belters, asteroid mining, and  whole cloth adventuring in the belts of asteroid. 
Do like asteroid mining & belt miner PC exploiting & having the guts to exploit the latest 'gold rush' then Uranium Fever is the setting book for you! 
According to the introduction; "This product explores the theme of interstellar mining. Its default setting is Terra Arisen “ Stellagama Publishing's space-opera setting. However, almost all material in this book will work perfectly well in any science fiction setting using Cepheus Deluxe rules or any similar 2d6 OGL ruleset. The booklet begins with a discussion of belt mining in Terran space in the 23rd century, and then provides detailed rules for generating belter characters, generating asteroid belt characteristics in the Cepheus Deluxe, and mining asteroid belts. It also includes three belter spacecraft, and a collection of equipment serving in the interstellar mining industry. So, fire up your fusion reactor, calibrate your mining laser, and follow the calling of Uranium Fever to distant stars!"
Terra Arisen: Uranium Fever  crosses over into the realm of asteroid mining with real solid treasure in the form of radioactive. There's a ton of material here that crosses over into the Cepheus Deluxe rpg. The systems here work solidly. 




Terra Arisen: Uranium Fever is a space based gold rush for the space where the mining laser ships ply their trade. This is a solid suppliment that takes the PC's into the belter's trade with PC options, career paths, and more. 
This takes the Cepheus Deluxe rpg system into a different direction that of the world of miners and belters. This takes the whole sale goodness of the world of mining into an interstellar arena. Belters are a powerhouse faction in the world of classic 2d6 Science Fiction rpg's. And this is reflected in Terra Arisen:Uranium Fever. 
Terra Arisen: Uranium Fever hits all of the interstellar world of mining and trade buttons. It does it well! 

Monday, June 16, 2025

OSR Review & Commentary On FTL Supplement 4: Nomad Bestiary For 2d6 (Xd6) By Richard Hazlewood For The 2d6 FTL: Noamd Rpg game!

 "Faster Than Light: Nomad has a detailed process to generate random xenofauna. This supplement provides an expanded generation process, with the creation rules targeted for referees to create encounter tables for each terrain type. Additional terrains, including less scientifically reasonable ones like vacuum, are also detailed. While we have made every effort to keep these expanded rules consistent with the original xenofauna creation rules, there have been a couple minor changes."



"More than an expanded rules for creatures, this book also provides a complete encounter table for each terrain type, making it a great resource for Referees who need a quick encounter. Make your own encounter tables or use these pre-generated ones, both are available to the harried Referee."

Includes dozens of detailed alien beasts, as well as many domesticated animals, for your FTL: Noamd game!

Requires Faster Than Light: Nomad for use." 


FTL Supplement 4: Nomad Bestiary For 2d6 (Xd6) By Richard Hazlewood is the book to create hazardous and dangerous alien life form. This book has it all with guidelines, rules, and even some some dangerous dire lifeforms just waiting for your PC's. These are perfect for  The 2d6 FTL: Nomad Rpg game:
Name: Aldreth Niche: Opportunist Armor: 3 No. Appearing: 1 Damage: 3d6 Size: Large Skills: Combat 1, Physical 1, Stamina: 25 Social 1, Stealth 3 Abilities: Stealth, Swimmer Aldreth are silent creatures of the swamp. They live solitary lives, quietly eating plants that grow in the abundant swamps. They are, however, ferocious when attacked. The Aldreth have only two limbs, located midbody that they use to slowly move through the deeper swamps. Their mottled skin is tough and can be used to make decent leather

  The FTL Nomad Rpg is perfect to go to a 2d6 rpg system for a DM who wants to get down into playing a solid working classic 2d6 without a whole lot of mythos and background. This game is a great game for long haul campaigning and gaming. 


FTL Supplement 4: Nomad Bestiary is a solid choice for 2d6 gaming because this supplement is easily converted into Cepheus Engine rpg system. The whole rpg system is easy to use, reliable, and is based on the classic 2d6 Science Fiction rpg system. This makes FTL Supplement 4: Nomad Bestiary easy, and a great bestiary for any 2d6. 

Monday, March 10, 2025

 "Terra Arisen is a space-opera setting for the Cepheus Deluxe sci-fi RPG rules.  Terra Arisen introduces player characters to the immediate aftermath of the Terran Liberation War against the mighty Reticulan Empire and its many thralls. The Terrans forced the Reticulan Empire to sign a humiliating peace treaty and reluctantly accept Terran independence from the Empire. The upstart Terrans, bolstered by their victory against their old masters, are becoming a power to be reckoned with in interstellar affairs. On a backdrop of espionage, maneuvering, and saber-rattling on new interstellar frontiers, bold player characters can leave their marks as heroes or villains of the new United Terran Republic (UTR). This book provides background information, a 16 by 20 hex star-map covering most of the UTR and some alien territory, and write-ups of all 120 major worlds in this area, as well as other materials necessary to run a science fiction roleplaying campaign in the exciting times of the 23rd century."


This book contains:

  • History and background material for 23rd century Terra and the larger universe.

  • Corporations, political parties, and illegal groups a  both Terran and alien.

  • 4 major alien species and several minor ones “ all detailed!

  • Rules for generating and playing characters from 5 alien species.

  • 7 alien Careers and 5 Terran ones - from psionic Reticulan Nobles to the heroic Terran Guard!

  • Character generation rules and event tables for all included careers.

  • 2 small craft and 5 starships with full game statistics and high-res deck plans.

  • The Terran Quadrant, including 120 detailed worlds and a high-res star map.

  • A detailed adventure chapter with a wide variety of hooks for exciting adventures in Terran and alien space!

Note that this book provides character generations, biological and cultural background, and flying saucers (!) for playing Gray Aliens a ready to drop into any Cepheus Deluxe campaign and quite compatible with other 2d6 sci-fi RPGs as well!

This setting requires the Cepheus Deluxe rules for use."

Terra Arisen Rpg Campaign Setting Omer Golan-Joel, Richard Hazlewood, & Josh Peters is one of those space opera's there's far more bubbling below the surface then at first it seems. The Terra Arisen setting is perfectly suited for the Cepheus Deluxe rules. Terra Arisen takes on humanity & it's alien allies rising up against their Reticulan oppressors in a series of rebellions that ultimately results in the establishment of the Terrran Quadrant.


Terra Arisen is a two hundred & eleven page book that wears its history, alien cultures, & background on it's sleeve. And in Terra Arisen these factors colours your PC's life events, careers, and other 2d6 Cepheus Deluxe rules & rolls during character creation. And this applies across the board for the aliens and the humans. This isn't exactly a Reticulan friendly game per say as the later generations of the hybrids and full blood Reticulans have come to question their own ancient empire's practices.
And Terra Arisen is a thinking DM's campaign setting with ton's of potential for the player's to step onto the interstellar stage of old sectors of the Reticulan Empires. Now in the hands of the their former slave races both human & alien. While Terra Arisen seems very woven into it's own campaign setting with its history, politics, sciences, technologies, etc. the setting is a fun one with plenty of opportunities  for military campaigns, interstellar merchant hi jinks, and much more all baked into the Cepheus Deluxe rules powered setting. Terra Arisen is a solid addition to the world of Cepheus Engine powered rules. The interstellar's scene is interesting. The ideas here are smartly done. And Terra Arisen is a campaign setting is one  that can do a wide variety of play styles.
The playground of the former Reticulan empire populated by their former client races is one of recent military victories. But the interstellar  parts & pieces still very much dangerous and not necessarily nice at all. Terra Arisen is a complex & multi dimensional interstellar political & unsettle frontier with its own rules, alien races, & wild edge bubbling just below the surface.
Terra Arisen has some solidly done star ships and the interior artwork is a mix of Pulp & Science Fictional styles that works for the 2d6 aesthetic of the Cepheus Deluxe rules powered material. The layout is crisp, easy to read, & ready to play. 
Terra Arisen is a campaign for the Cepheus Deluxe rules that is waiting to be played & played well.
Terra Arisen is a excellent addition to the the Cepheus Deluxe rules line of supplements & I for one can't wait to see the next line in the Terra Arisen family of books.

Sunday, June 19, 2022

OSR Review & Commentary On Terra Arisen By Omer Golan-Joel, Richard Hazlewood, & Josh Peters From Stellagama Publishing For The Cepheus Deluxe Rpg

 "Terra Arisen is a space-opera setting for the Cepheus Deluxe sci-fi RPG rules. Terra Arisen introduces player characters to the immediate aftermath of the Terran Liberation War against the mighty Reticulan Empire and its many thralls. The Terrans forced the Reticulan Empire to sign a humiliating peace treaty and reluctantly accept Terran independence from the Empire. The upstart Terrans, bolstered by their victory against their old masters, are becoming a power to be reckoned with in interstellar affairs. On a backdrop of espionage, maneuvering, and saber-rattling on new interstellar frontiers, bold player characters can leave their marks as heroes or villains of the new United Terran Republic (UTR). This book provides background information, a 16 by 20 hex star-map covering most of the UTR and some alien territory, and write-ups of all 120 major worlds in this area, as well as other materials necessary to run a science fiction roleplaying campaign in the exciting times of the 23rd century." 


This book contains:

  • History and background material for 23rd century Terra and the larger universe.

  • Corporations, political parties, and illegal groups – both Terran and alien.

  • 4 major alien species and several minor ones – all detailed!

  • Rules for generating and playing characters from 5 alien species.

  • 7 alien Careers and 5 Terran ones - from psionic Reticulan Nobles to the heroic Terran Guard!

  • Character generation rules and event tables for all included careers.

  • 2 small craft and 5 starships with full game statistics and high-res deck plans.

  • The Terran Quadrant, including 120 detailed worlds and a high-res star map.

  • A detailed adventure chapter with a wide variety of hooks for exciting adventures in Terran and alien space! 

Note that this book provides character generations, biological and cultural background, and flying saucers (!) for playing Gray Aliens – ready to drop into any Cepheus Deluxe campaign and quite compatible with other 2d6 sci-fi RPGs as well!

This setting requires the Cepheus Deluxe rules for use." 

Terra Arisen Rpg Campaign Setting  By Omer Golan-Joel, Richard Hazlewood, & Josh Peters is one of those space opera's there's far more bubbling below the surface then at first it seems. The Terra Arisen setting is perfectly suited for the Cepheus Deluxe rules. Terra Arisen takes on humanity & it's alien allies rising up against their Reticulan oppressors in a series of rebellions that ultimately results in the establishment of the Terrran Quadrant. 



Terra Arisen is a two hundred & eleven page book that wears its history, alien cultures, & background on it's sleeve. And in Terra Arisen these factors colours your PC's life events, careers, and other 2d6 Cepheus Deluxe rules & rolls during character creation. And this applies across the board for the aliens and the humans. This isn't exactly a Reticulan friendly game per say as the later generations of the hybrids and full blood Reticulans have come to question their own ancient empire's practices. 
And Terra Arisen is a thinking DM's campaign setting with ton's of potential for the player's to step onto the interstellar stage of old sectors of the Reticulan Empires. Now in the hands of the their former slave races both human & alien. While Terra Arisen seems very woven into it's own campaign setting with its history, politics, sciences, technologies, etc. the setting is a fun one with plenty of opportunities  for military campaigns, interstellar merchant hi jinks, and much more all baked into the Cepheus Deluxe rules powered setting. Terra Arisen is a solid addition to the world of Cepheus Engine powered rules. The interstellar's scene is interesting. The ideas here are smartly done. And Terra Arisen is a campagin setting is one  that can do a wide variety of play styles. 
The playground of the former Reticulan empire populated by their former client races is one of recent military victories. But the interstellar  parts & pieces still very much dangerous and not necessarily nice at all. Terra Arisen is a complex & multi dimensional interstellar political & unsettle frontier with its own rules, alien races, & wild edge bubbling just below the surface. Terra Arisen has some solidly done starships and the interior artwork is a mix of Pulp & Science Fictional styles that works for the 2d6 asthetic of the Cepheus Deluxe rules powered material. The layout is crisp, easy to read, & ready to play. 
Terra Arisen is a campaign for the Cepheus Deluxe rules that is waiting to be played & played well. Terra Arisen is a excellent addition to the the Cepheus Deluxe rules line of supplements & I for one can't wait to see the next line in the Terra Arisen family of books. Terra Arisen is a five outta of five for creativity, ulility, & actual usefulness at the table top level. 
Terra Arisen By Omer Golan-Joel, Richard Hazlewood, & Josh Peters From Stellagama Publishing For The Cepheus Deluxe Rpg Is Available Right Here 




Friday, February 25, 2022

OSR Review & Commentary Quantum Starfarer Rpg By Omer Golan-Joel and Richard Hazlewood From Stellagemma Publishing For Your 2d6 Old School Science Fiction Campaigns

 "Starships riding fire across the sky. Heroes and villains exchanging laser fire. Desperate spacers struggling against an alien monstrosity. Vast alien vistas, flying cities, moonscapes, mad robots, and first encounters. High-action science-fiction adventure that stimulates your sense of wonder. Now – on a mere 4x two-sided sheets!"


"The rules include everything from quick character creation, through personal, vehicle, and starship combat, to starship design, procedural world generation, and a quick equipment guide! All on a mere 8 pages!"

Quantum Starfarer Rpg By Omer Golan-Joel and Richard Hazlewood From Stellagemma Publishing is the latest OSR retroclone  incarnation of the Cepheus Deluxe rpg rules. The Quantum Starfarer Rpg is really cut down to the bone for a minimalist Cepheus Engine rpg style 2d6 Science Fiction rpg. And it rocks. Why?! Because the Quantum Starfarer Rpg has everything you need to act as introduction to either  the Cepheus Deluxe rpg rules or the Cepheus Engine rpg itself. And for a beer & preztels night rpg the Quantum Starfarer Rpg is a solid choice. Its fast, easy, and very reliable. And it works! Everything from mininal star ship construction,to psionics, to adventure construction is included. All of this for a dollar. 
The writing here is crisp, fast paced, and mininalist rules all in one within 
 the Quantum Starfarer Rpg. The deal in  the Quantum Starfarer Rpg is solidly designed & written. And its perfect for an evening's entertainment or complete campaign run. As with Cepheus Deluxe the ideas here is to get maxminum playablity with the mininalist amount of rules. So we get rulings and not rules, making  the Quantum Starfarer Rpg a firmly OSR rules set. 
 The Quantum Starfarer Rpg is another example of the solid creativity of the Cepheus Engine rpg community. The drive of these writers & desginers is something to behold when we get solid products such as  the Quantum Starfarer Rpg. 
We get a really nice evening Science Fiction rpg with 
the Quantum Starfarer Rpg, The Quantum Starfarer Rpg is a productive & well written rpg with all of the moving parts & pieces to run an evening entertainment or a full year or two campaign. 

You can get 
Quantum Starfarer Rpg By Omer Golan-Joel and Richard Hazlewood From Stellagemma Publishing  Right Here 

Monday, October 5, 2020

Review & Commentary On The TSAO: Signal 99 Adventure By Richard Hazlewood From Stellagama Publishing For The Cepheus Engine RPG & The Classic Traveller Rpg

In this adventure, the characters are crew members or passengers on a starship. As they emerge from jump in the remote system of Parvati and begin moving towards the mainworld, they pick up a distress signal, a Reticulan (grey alien!) “Signal 99”, from a nearby ship. The ship is in danger and in need of rescue.

As the characters race to save the dying ship, they discover the true nature of the Reticulan vessel. However, there are other parties interested in the fate of the stricken vessel, and not necessarily interested in helping…



The damaged ship is a dreaded Reticulan Abductor. The hated Reticulan Empire used these large vessels to capture subjects for their nefarious experiments. As the characters explore the ship, they will discover that there are many human subjects aboard the ship in low berths – what the Reticulans planned to do with them is the subject of horror stories. This should be especially disturbing to the characters, as the Reticulan Empire recently signed a treaty with the human United Terran Republic that specifically outlaws abduction and experimentation on humans. There are a number of Reticulan survivors as well. Also aboard the Abductor are a group of insect-like Zhuzzh, known throughout the galaxy as hard-nosed scavengers and pirates. The characters will discover the Zhuzzh as they are removing the frozen humans from the Abductor and transferring them aboard their ship. Their ultimate purpose is unknown, but the Zhuzzh do not want to share their “salvage” with others.

The characters will have to make some tough decisions. Will they try to save the surviving Reticulans, including children, or let them die and save just the humans? Will they go after the Zhuzzh vessel when the salvagers flee or stay and save more survivors from the ship? There are no ideal answers to these dilemmas. Driving this tension and action is the impending explosion of the Abductor’s damaged power plant. No matter what they do, the characters will not be able to save everyone – they will have to save as many as they can and then flee for their lives."


Claustrophobic, tight, dangerous, & very horrifying are not things that reviewers tpyically write about when their reviewing an adventure.But that's exactly the sort of adjectives that one can use for 
TSAO: Signal 99 by Richard Hazlewood TSAO: Signal 99 seems like a pretty straight forward adventure believe me its not & its a pain in the arse. I mean this in the best possible sense of the word for a table top rpg adventure.  TSAO: Signal 99 for the Celpheus Engine rpg is going to test the players to their absolute limits if played right. This is not an adventure for the unwary or the easily frustrated. The adventure itself isn't difficult but its adventure elements are! 
Take your average Sixties or Seventies action film with tight locations, add in elements of a savagely hated empire, mix in a whole lot of suspense and you've got 
 TSAO: Signal 99 

via GIPHY

So why is  TSAO: Signal 99 so nasty & dangerous?! Because  TSAO: Signal 99 is about choices & having PC's live with the consquences. The  insect-like Zhuzzh who are notorious pirates, scavengers, & smugglers are right in the thick of things inside what turns out to be a a badly damaged Reticulan Abductor. And that's only a quarter of what's happening. There's a ton of lever pulling, & button smashing in this adventure & its easy to see when & where PC's are gonna die. There is a ton of water under the bridge between the humans & the Reticulan Empire. If you want a really nice primer for your games of the TSAO universe with a nice slice of its history then I suggest the TSAO: A Primer to These Stars Are Ours!. Its free & it contains everything needed to started down the deep rabbit hole that is the TSAO setting. 
But for anyone wanting to run or DM  TSAO: Signal 99 don't skim go for the whole  burrito  with the These Stars Are Ours sourcebook. There's a lot going on in TSAO: Signal 99. The best way of handling  TSAO: Signal 99 
 is to be prepared for many of the eventualities that could arise from things going sideways in this adventure. 



 TSAO: Signal 99 is a good adventure & infact excellent but its not one for the inexperienced DM at all. This is a solid adventure in fact for the original Traveller rpg. Why?! It actually not only touches on many of the themes of the original Traveller rpg but it does so with style. But  TSAO: Signal 99 takes its adventure 'P''s & 'Q''s from both war films & action flicks with a lot of gerne promises form these sources. In other words  TSAO: Signal 99 is a module for experienced Traveller or Cephues Engine rpg players only. Both in its run & what it does. What it does is take the full measure of the players & then  shoves them through the adventure gaunlet. There's lots of problem solving, old war issues, & more that need the expert touch. Can I see running this with a merc outfit or a group of military veterans who are on vacation?! Absolutely! 
Would 
  TSAO: Signal 99 make a good campaign rider adventure?! Abosolutely!  TSAO: Signal 99 make a good beginning adventure? Possibly for the sort of Traveller rpg or Celpheus rpg players who have ton of experience under their belt! Would I run  TSAO: Signal 99? And buy it?! Absolutely! Solidly written very well done, and a top brass spit & polish add on to the Celpheus Engine Rpg..  TSAO: Signal 99 is a great adventure that I've had the pleasure of reviewing! 

Saturday, October 3, 2020

Review & Commentary On The Liberty Ship Supplement By Omer Golan-Joel and Richard Hazlewood From Stellagama Publishing For The Cepheus Engine RPG & The Classic Traveller Rpg

Necessity is the mother of invention, and war brings about many necessities. In the 2230's, Humanity fought a war for its liberty and survival against the mighty Reticulan Empire. Faced with a numerically superior, technologically advanced foe, Terran forces required highly efficient logistics to fuel their war effort and turn back the tide. Such logistics necessitated simple, cheap, efficient freighters and troop ships to carry war materials and troops between the stars. Hence, the L’Ouverture-Class Liberty Ship was born – an economic wartime freighter. It lacks any frills or bells and whistles. It comes to work, to carry freight and troops. That's it.

Once the War ended, the Terran Merchant Marine sold many of these ships – no longer required for military logistics due to widespread demobilization – on the civilian markets. Many serve as independent or corporate merchants. However, a few star-pirate gangs acquired such ships for cheap and modified them to serve as their bases of operation.

This booklet details five variants of the Liberty Ship – a 1,000-ton freighter intended for use with the Cepheus Engine rules and other Sci-Fi 2D6 SRD-compatible rules."

There are days when fulfilling the social contract weighs heavy on my mind, the idea of the unspoken agreement between a publisher & a reviewer. Well there are times when putting a game down such as Celpheus Engine allows me push it to the back of the lizard brain. And this is where the Celpheus Engine rpg's These Stars Are Ours campaign setting is for me. The setting is at the back of my lizard brain, why?! Because its something that I've played in a million times especially back in the days of the 90's original Traveller rpg & the star ships like the  TSAO Liberty Ship were our home in the deep darkest cold of space. 
Back when television shows like Space Above & Beyond were on we were playing game campaigns set in some very edge of space backwater where our PC's were party of the military of some small speck in the vastness of the Traveller universe. And products like 
the  TSAO Liberty Ship were what kept us coming back to the table again & again. But there in lays the problem there were no products like the  TSAO Liberty Ship. 
There weren't any products like this one, this book goes out on a limb to provide an in universe cut of the pirates, scum, and the militaries that hunt them. 
This is a universe that has recently within its history escaped the grasp of the Reticulans. The wounds of that history are still fresh under the scabs of those who serve aboard the Liberty & ships like her. 

If you want a really nice primer for your games of the TSAO universe with a nice slice of its history then I suggest the 
TSAO: A Primer to These Stars Are Ours!. Its free & it contains everything needed to started down the deep rabbit hole that is the TSAO setting. 



The  TSAO Liberty Ship contains everything that you need to run a complete fleet action style campaign using the infamous Celpheus Engine rpg & the stellar ship. I say infamous because it has it all of the death of PC's that the original Traveller rpg had. We get not one but three variations of the TSAO Liberty Ship. And what is it about the Liberty that I love?! The damn ship looks like a  ‘U.S.S. Saratoga’, from the TV show Space Above & Beyond as well as something that might have dropped outta of the clasic Aliens film. Remember when Traveller seemed totally aligned with the movie Aliens?! This is a retired warship & as such you'll have to buy one from the second hand governmental local bodies, or perhaps even find one floating in space. You get not one but three variants of the class plus access to high definition plans for the TSAO Liberty Ship. 
 I'm in love with these ship class & there are several reasons for this! One these ships are perfect overlaps for the SPACE PATROL from the TSAO universe & as perfect pirate bases capable of moving along the edges of the universe to pray on unsuspecting caravans or fleets of trade ships. 
There's something utterly satisfying about contemplating the kinds of mayhem & weirdness that one can put the 
TSAO Liberty Ship supplement. And this dear readers is one of the hallmarks of a great supplement. 

Could the TSAO Liberty Ship supplement be used with Cepheus Light rpg system?! In heart beat answer? Yes! That makes the ulility of the the TSAO Liberty Ship supplement worth the four dollar price tag! 




The TSAO Liberty Ship book & materials have all of the hallmarks of a classic! Easily readable, solid production values, nice cartography, good writing, & the damn supplement is incredibly useful! Five outta of five stars! 

Sunday, September 20, 2020

Review & Commentary On 'The Space Patrol' by Richard Hazlewood By Stellagama Publishing For the Cepheus Engine rpg retroclone & Old School Space Opera Campaigns

 "The SPACE PATROL Needs YOU!

The Space Patrol! Help protect innocent lives from the scourge of space piracy! Fight interstellar crime! Let the Navy play its wargames, the real action is in the merchant lanes with the Space Patrol. Join the galaxy’s elite crime fighting organization now!"



The Space Patrol is a supplement for the Cepheus Engine rules and 2D6 SciFi OGL games. This book contains complete rules for creating Space Patrol characters with four detailed careers - complete with expanded event and mishap tables - expanded world descriptions discussing legal codes and interstellar law, a complete description of the Space Patrol’s organization, as well as its standard equipment. Busy GMs will find dozens of NPCs from all Divisions of the Space Patrol, as well as some of the Sub-Sector’s most notorious criminals. But beware: if these villains were easy to catch, they would already be behind bars."



Its been 'The Space Patrol' by Richard Hazlewood By Stellagama Publishing  this is a perfect addition to the alternative Traveller rpg navy book for the Cepheus Engine rpg retroclone.  'The Space Patrol' is solid book because it presents an alternative to the full on Navy military organization that's been a part of The Traveller rpg since forever. We get everything in a handy & easy to use package especially if the PC's need to be integrated into a mini ' Space Patrol'




We get everything from  'Space Patrol' for a campaign from random events, campaign affairs, even wanted NPC criminals, and all of the rewards that go with them. Into the deep dive of this we get equipment,  vehicles, weapons, even complete star ships. The corvettes here in   'Space Patrol' are worked up with NPC crews, add ons, & events. 



There are even  'Space Patrol' mimic star ships that cruise space lanes as 'easy targets' & are anything but.They sit &  wait on the edge of space for pirates. These things are nasty & deadly for their like mirage ships waiting for the criminal elements then the rest of   'Space Patrol' moves in! 
'The Space Patrol' by Richard Hazlewood is built to handle any type of campaign from cinematic to full on Traveller rpg war game conventions.  Richard Hazlewood knows his subject & the author is familiar name around the Traveller rpg forums & gaming groups going back quite a way. I mostly lurked & I'm actually relatively new to the Cepheus Engine scene. 
That being said I know quality writing & design when I see it. 



Could 'The Space Patrol' by Richard Hazlewood  be linked into the  These Stars Are Ours universe setting?! Possibly without issue with the stats, vehicles, etc. but thematically might actually be another story entirely. 'The Space Patrol' by Richard Hazlewood feels like it should be its own complete mini campaign entirely. This isn't a bad thing at all because it means that there's a lot of supplement here to use. Is 'The Space Patrol' by Richard Hazlewood  worth getting?! In a word hell yes! 
I can see running a complete bounty hunting campaign from the ground up using 'The Space Patrol' by Richard Hazlewood  as part of the basis with the PC's butting heads with them again & again. 



 Richard Hazlewood  knows his subject, knows it well, & has a really good grasp of the Traveller & Cepheus Engine rpg material. The Space Patrol is going to be used in several up coming campaigns & I really look forward to digging in deeper into more of Stellagama Publishing books soon! Grab 'The Space Patrol' by Richard Hazlewood  today if you wanna bust some heads & arrest those pesky space pirates unless their the PC's!? 

Thursday, September 17, 2020

Review & OSR Review of 'These Stars Are Ours' Interstellar campaign by Omer Golan-Joel, Richard Hazlewood, & Josh Peters For The Cepheus Engine rpg system

 "These Stars Are Ours is a space-opera setting for the Cepheus Engine Core Rules and other 2D6 OGL SciFi games.  Set in 2260 AD - two years after the Terrans took Keid and forced the Reticulan Empire to capitulate the book it introduces the player characters to the immediate aftermath of the Terran victory in the Terran Liberation War against the mighty Reticulan Empire and its many thralls. For their part, the upstart Terrans, bolstered by their victory against their old masters, now move to become a power to be reckoned with in interstellar affairs. Against this background of espionage, maneuvering, and saber-rattling, and on the new interstellar frontiers, the player characters can forge a destiny of heroes or villains of the new United Terran Republic. The book provides all the astrography and background necessary to set a sci-fi campaign in the exciting times of the 23rd century.


It is two years after we won the War against our old Reticulan masters. We - the children of Mother Terra - are now free to forge our destiny and put our mark on the stars. These stars are ours! This is a time for bold men and women to step up and claim the universe. We need intrepid explorers to discover the riches of our far frontiers; enterprising merchants to open new trade routes with far-away alien stars; cunning spies and agents to protect us from any alien plot against our hard-won independence; and of course - daring soldiers and spacemen to protect our borders and push back those who would enslave us again.

We are not alone - brave Cicek warriors and even Reticulan and Ssesslessian defectors fought along our side against the Reticulan legions. Against this mighty alliance, stand our many enemies - both internal and external. Corrupt politicians and crime-lords plot to turn our glorious Republic into their own plaything at our expense. Ruthless pirates and raiders rob far-flung colonies, heedless of the opening they give to our greater enemy. In the shadows, House Thiragin - the Reticulan noble house which once ruled Terra with an iron fist - plots and plans for its ultimate revenge on us upstart “barbarians”. For all of this - children of the Earth – Mother Terra needs you!"

Between work & my gaming group its been a wild two days of writing, reviewing, & revamping 
These Stars Are Ours review for this blog. This is a great supplement & setting campaign material for the Cepheus Engine rpg system.  

This is a complete interstellar  campaign setting in every sense of the word, this thing is bloody huge with a history, background, setting material, empires, factions, planetary information etc.  These Stars Are Ours feels like a mix of Space Above & Beyond & 'The High Chaparral' with a wiley sense of the 'Brown Coats' from 'the Serenity' TV show. There are elements of the Expanse here but they are few & far between. This book has the classic Traveller three black rpg books feel to it & that's done on purpose by authors  Omer Golan-JoelRichard Hazlewood, & Josh Peters



The  Reticulan Empire
 is a nasty piece of with expansive holdings & all kinds of dangerous bits & pieces lurking at the edges of the works The military of the humans have an extensive array of alien allies that are available for PC options. The book presents a huge pethora of PC options, ships, & even forces all presented with the history,deep background, & even powers behind the scenes. 



Is These Stars Are Ours  worth the price of admission?! Yes, its campaign setting  as deep as Greyhawk & The Wilderlands of High Fantasy. This is part of the background of the interstellar high wheeling space opera feel of These Stars Are Ours 



The deeper part of the background dives into the reasons for the politics, placement, & even possible future warfare within the setting all at the fingertips of the DM. Its a nice little gem of a space opera setting from which we've just freed ourselves from the old Reticulan masters!
 


The Greys are actually available as a PC option with all kinds of options & they are completely viable as a table top possiblity. They are fully fleshed out, & there's a full range of government bodies, rebels, star ships,etc. all for these dangerous & utterly ruthless aliens of popculture. 

The star ship diagrams & plans  of 'These Stars Are Ours ' perfect for handouts for the players. I love 'These Stars Are Ours '& its gonna be one of the choices for a complete interstellar campaign settings that I'll be using at the table top level. If you get a chance definitely pick up 'These Stars Are Ours '! 



Grey alien By Yasir999 - Own work not in 'These Stars Are Ours' Interstellar campaign but this piece of artwork fits the dangerous authoriterian alien bastards!