Showing posts with label Old School Space Based Campaigns. Show all posts
Showing posts with label Old School Space Based Campaigns. Show all posts

Tuesday, September 22, 2020

1d20 'What's Inside The Dead Space Adventurer' Random Table For Your Old School Campaigns

 There's sometimes when parties of adventurers come across derelict space or other strange craft floating in the dark bowels of interstellar space or upon the surface of weird planets or asteroids. These strange encounters often still have the victims or former pilots of these vehicles still behind the wheel or other instruments. Often times these victims of circumstances are not alone in the depths of space. Here is a handy chart of 1d20 relics, weirdness, and deadly encounters with what might be inside the dead adventurer's corpse or body.



1d20 'What's Inside The Dead Space Adventurer' Random Table
  1. All of the veins and internal organs have turned to semi precious crystals and they glow with an internal light. They're worth 1d100 credits. 
  2. Another adventurer's hand has teleported into the torso of the adventurer, a strange ring of gold and diamond rests on the corpse's hand worth a cool five hundred credits. 
  3. A ray gun with three extra energy clips have been sewn into the corpse. Worth about 4,000 credits to the right buyer. 
  4. A small  cosmic box that 's contains six cosmic spirits that control the lesser material planes at will with superior elemental magic and super science. There is a 20% chance of that one of these bastard trying to possesses of the nearest adventurer to carry out its unholy desires.
  5. A ring of gold and jet that allows the owner to peer into the souls of men twice per day. 
  6. A classic walk man with a Back to The Future sound track tape within it. 
  7. The stomach of this man contains a nest of parasitic worms and other weird life forms. 
  8. 1d4 major gem stones with special bio plastic housing so they don't get made a part of the sewer cocktail you 
  9. A time travel device about the size of a stop watch with its housing blinking into the red zone. Handling this device will make a character lose 1d10 years. 
  10. +2 ritual dagger of the Cthulhu cult that bleeds in the presence of danger. Worth 1000 credits 
  11. A crystal of preserved soul stuff that allows the owner to speak with the dead or throw a 2d6 damage fire ball twice per day. 
  12. A pack of matches from some worthy dangerous dive with an owner from from the same club trailing 
  13. The head of a walking stick that contains the soul fragments from a from a former interstellar colony. 
  14. A preserved brain fragment  of some dangerous and bold criminal. The fragment is very valuable to the right buyer. The fragment pulses with an inner glow, its worth about 1000 credits 
  15. A strange worm like  life  that actually contents the memories of each of its former owners. Those that use this device will gain 1d4 skills temporarily. The worm is worth 300 credits and is considered a very valuable to the right cults. 
  16. A crystal skull with 1d6 mental powers, the skull was lost eons ago and has the ability to open doors into other dimensions. 
  17. A silver key that is able to open the doors of perception and allows the owner open gateways into other alternative worlds. 
  18. A stuffed rabbit that goes by the name of Thomas and its looking for its former owner and may take over the the body of its owner to carry out its twisted agenda. Worth 600 credits because of the incredible symbolic secret meanings. This ring allows one to cast a protection from evil spell once per day. 
  19. Three energy cells and a micro blaster worth 600 credits because of the blaster's  age. 
  20.  Seven scrolls created by the cult of Cthulhu for summoning some dark and very dangerous Lovecraftian demons.

Tuesday, September 15, 2020

Macro Organism Sub Space Drives - The Drive Is Alive

 

Macro Organism Drives ready to ship out 
















The Macro Organism Drives are all pieces of a macro organism the size of a universe. First discovered during the first stage of  the Human Expansion. These drives are housed within a stable planar matrix. These drives take up the back half of their ship& are capable of  ripping through the planar spaces between the Outer Darkness. The drive eats about 130 pounds of matter a day & converts it into a stable sub hyper space matrix field. This moves the universe around the ship while it stays stable. The illusion is the that the ship drops into the endless worlds of hyper reality.  There is a 30 % that each time the drive is used that the Hounds of Tindalos  may be attracted to the meat of the drive & chase the ship through hyper space. A scientist might have the proper psionic discipline to exorcise the hounds.

Random Strange Events When the Macro Drive Is Engaged 1d10  
  1. A double of the ship is created & will follow the ship for 1d4 days. It will mimic any behavior the real one performs. 
  2. The music of the spheres will usher through out the ship giving +1 charisma for as long as the music plays 
  3. The drive likes you & will perform to the ultimate limit of its design gets you there 1d3 hours ahead of schedule 
  4. The drive has foresight & will not go to your destination & picks a safer route 
  5. All weapon systems gain +1 on damage as the planar energy is added to total weapon out put 
  6. The drive wants to return to its parent & wishes to telepathically bargain with the party 
  7. The drive grows a nervous system through out the ship & certain functions cause it pain. The party must perform  surgery for the drive to operate safely 
  8. Instead of your destination the ship suggests an alternative universe where things are better then the one you picked 
  9. The drive has diarrhea & needs to shut down 
  10. The drive gains a + 1 for all destinations for today!
Macho subspace drive housings must be replaced every 10,000 jumps & cost 6,000 credits by comparison to other drives. They can become attached to certain crewmen & have been known to telepathically bond with parties. There have been cases where they have risked destruction of themselves for their adopted families!
There are several stories of these drives eating their crews as well & returning to the parent universe organism at the expense of their crews. Happy spacing

Sunday, August 30, 2020

1d20 Under Lovecraftian Skies Random Adventure Plot Generator Encounter Table For The Alpha Blue Rpg System & Your Old School Campaigns

 Sex, lust, and the dark between the stars ring with the comings and goings of space adventurers but sometimes the contrails from a space ship's engines bring with it far more then what is expected above a planet's sky.  It brings the opportunity for exploitation,horror, and worse against the dark of space.


"a frightful messenger from unformed realms of infinity beyond all Nature as we know it; from realms whose mere existence stuns the brain and numbs us with the black extra-cosmic gulfs it throws open before our frenzied eyes.”
― H.P. Lovecraft, The Colour Out of Space and others

Encounters with the horrid and dangerous entities that exist beyond the pale of our reality are often the only markers to run ins with extra dimensional entities. Adventurer's souls, existences, flesh, blood, and individuality in space time are often the very morsels that these things seek to feed on.
The dark depths of space are lonely and very dangerous a places indeed where mankind are mere strangers to much older places. There  far more ancient species have already trodden and made their mark on the stage of interstellar space. In every space dive and weird disco bar there are hybrid species who were once slaves or servants to things so alien that their mere appearance can drive a being mad. But under the glaring hot disco lights of interstellar dance clubs there are millions of deals, pieces of esoteric gossip, and snippets of adventure all centered around the remains of empires crumbled to dust over billions ago across many realities.


There are thousands of credits and blue bucks that are made each and every night under alien skies whist things older then universes wait under stars of the damned for fools to find them. Sex, lust, and flesh ripping terror do indeed make strange bed fellows.

1d30 Under Lovecraftian Skies Random Adventure Plot Generator Encounter Table


  artwork by 
Dominique Signoret
  1.   A space craft of incredibly ancient design streaks across the sky inside is an alien princess whose appearance will spark lust and interest any male or female adventurers who find her. But its her space craft which is the real treasure because it contains a highly advanced hyperdrive system worth millions. She will paralysis and lay her eggs within any PC she can after which they will hatch and consume the soul of the host along with their flesh to interact with interstellar society. 
  2. A jewel encrusted prince from the outer territories comes in to do trading and find a pleasure palace aboard Alpha Blue. He's actually an Outer God larva whose taken on the flesh of this alien prince. He's very dangerous and unpredictable going about spreading mayhem and terror. He has 1d4 alien artifacts worth a small fortune.
  3.  An ancient elder god who was worshiped by an alien civilization has turned to dust long ago has turned into a demon and is now treading the flesh dens of the cosmos feeding upon the souls of those it sleeps with. It leaves a few alien coins of cursed aspect behind it and sometimes a flesh eating fetus for those who displease it. 
  4. A space construction worker has become infected with Abyss imps and they've now taken over his body and are joy riding around in his missing construction space craft. They are dangerous and very psychotic; they will kill anyone they come across in amusing ways. 
  5.  Mi Go cluster of soldiers is trying to gather 1d10 brains for a psychic bomb and to take a few choice specimens back to their alien hives beyond the pale. 
  6.  Space fairy infected with a demonic essence is looking for other to seduce to pass along her mistress into others. She is very dangerous and will cut off bits and pieces of those who cross her. 
  7. A telepathic dream thief is going across alien space in a very strange space craft. He is from the Dreamlands and is taking the 'dreaming' pieces of souls to return to his dark masters in the realms of dreams. 
  8. A space hooker from Alpha Blue has become infected with a colour out of space and there is a bounty on her. However she has stolen a high performance space craft moving among interstellar worlds scouting for her young who are following on her spiked heels. 
  9. An Elder Thing near humanoid construct is pursuing an alien agenda of his long dead masters against the Great Race of Yith. He will kill anyone he comes across and has 1d4 alien artifacts. 
  10. A Star Vampire egg clutch has hatched on a ship and now the crew are under the domain of one of these horrors beyond the pale of space. The vampire pursues a very dangerous agenda against an alien overlord aboard Alpha Blue. 
  11. A space essence belonging to a long dead horror stalks the stars and now seeks out his ancient dead masters whist consuming the souls of these lesser things around it. It is a dangerous, sad, and pathetic creature consumed by old horrid appetites especially the flesh and souls of this young universe. 
  12. A weirdly designed organic craft has aboard valuable cargo worth thousands of blue bucks but a space vampire queen has a clutch of hundreds of eggs aboard as well ready to hatch bringing a cycle of death and rebirth upon the galaxy. 
  13. A Great Race construct has appeared in the system its mission unknown but there is valuable cargo aboard it. 
  14. A telepathic alien has been possessed by a Lovecraftian demon under the stars of the dead. The thing is seeking the soul of a shape shifting hooker aboard Alpha Blue for an unknown agenda. 
  15. There is  sex starved alien entity who  is looking for its god who has been pursuing an alien dreamer aboard Alpha Blue. The alien is looking to restart his people deep in the Dreamlands. 
  16. A cat from Saturn is looking to consume the souls of eight people in order to placate its ancient god thing master. This is merely the pet entity of something much more horrid and dangerous. 
  17. A Shaggoth disguised as a space hooker, adventurer, and bounty hunter is on the trail of one of the PC's whom it must eat. 
  18. A control rod of the spawn of Cthulhu has come into possession of a space adventurer whom it has driven mad. The fool is even now trying to awaken one of the spawn circling a nearby star. He wants several thousand credits for the rod but in actuality he will sacrifice the buyer and his party too the thing. 
  19. A moon beast slaver party is offering 'used' slaves through an interstellar  front management company as well as looking for investors for expansion into local markets. They are sacrificing and enslaving the competition for use in alien experimentation 
  20.  An Outer God frozen in time and space has drifted into the local system. Bits and pieces of alien technology has caused a massive gold rush effect with local adventurers who have no idea of the dangerous situation that they find themselves in.

Friday, August 30, 2019

1d20 Lovecraftian Yog- Sothoth Aspects Random Encounter Table For Your Old School Campaigns

Adventurers from time to time may run across the cosmic horror and majestic insanity of Yog-Sothoth in one of its various incarnations of godhood and high strangeness. Here are a few of the forms of monstrous weirdness that your PC's might encounter. 


Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth's fields, and where They still tread them, and why no one can behold Them as They tread.
—H. P. Lovecraft, "The Dunwich Horror"

File:Yog-Sothoth couleur.jpg 
Artwork by Dominique Signoret


Adventurers from time to time may run across the cosmic horror and majestic insanity of Yog-Sothoth in one of its various incarnations of godhood and high strangeness. Here are a few of the forms of monstrous  horror  that your PC's might encounter. Yog-Sothoth is a manifestation of insanity itself  masquerading as  globes of lights   massing toward the opening of the protomatter main body.  And these manifestations of the Outer God's body are not alone  but they constantly break apart and merge with the nearest globes, and the protoplasmic flesh that flow blackly outward to join together and form that eldritch, hideous horror from the  outer darkness & planes.  Adventurers can encounter Yog-Sothoth at any point in time, space, & across the planes. Wizard's towers are often built to forbidden specifications from tomes of black magick made under the influences of this one of the most powerful Outer God's influence. 

1d20 Lovecraftian Yog- Sothoth Random Encounters Table
  1. 1d8 strange glowing man sized globes of god essence whose very presence sets combustible materials on fire. The air is filled with unearthly chants of a million insane and alien worshipers. Save vs death or have your eye balls erupt in a fleshless wax of matter and horror. These beings give grave insights into the nature of time space. 
  2. The air is filled with weird alien machine like entities and the very air buzzes with activity as they fly around and move across alien space times slipping between the cracks of reality itself. They whisper bits and pieces of forbidden knowledge and for a price they will tell you all they know. But can you handle the knowledge that the buzzing ones share for they are both key and gate. 
  3. The air itself is actually the god things and each particle whispers and invades your being as you breath it. The gates of perception shatter under the weight of its presence. Gain 1d8 random spells of incredible potential. 
  4. There are 1d6 giant spheres of plasma and liquid material that move and flow in obscene ways. The material will turn to liquid and pour itself down the throats of its victim granting them horrid visions of beyond reality. Prepare yourself for they're coming. 
  5. The Antherous sun thing comes, a living embodiment of the living energies of Yog Sothoth which will cause 1d10 mutations in those who see its forbidden light and bath in its presence. 
  6. The star spawn of Yog-Sothoth, a pitch black amoeba like thing floats and flows through the air made from the stars themselves and it gives visions of those places forbidden in time and space that were and are. Do not look lest ye become lost in its depths. 
  7. The Twisting Crystal entity, made of millions of crystal shards of dead and ancient alien civilizations this thing carries with it the messages of  billions gone and projects them out into the ether in a psychic shout of release and doom. Do not listen to its ancient and horrid song. 
  8. The Other Thing is made from the blood and bile of twelve ancient demon lords who were slain by this horror as it created itself from their flesh. It watches and whispers the ancient gossips and secrets of old nameless hells. It will swallow the souls of any who witness its birth and rebirth as it creates itself. 
  9. The Abnormal & Twisted things made from the ancient flesh of alien and long forgotten sacrifices. This entity remakes and flows the flesh of itself within and without. This old horror tells the tails and stories of ancient pathways of time and space. It also marks the ways of reincarnations between lives. 
  10. The Gateway of Lost Lives, this is a gateway in time and space of what could have been. It eats the possibilities left behind as we move across our lives. Sorcerers and ancient alien scribes sometimes summon it to witness the 'could have been past' to divine the future. It will eat 1d30 years for such bargains. 
  11. The Green Gates, this entity will for the price of one soul allow it to be reborn from within its green and pleasant space as ancient alien plant thing bound to this god thing. It will also transform and terraform a barren world to one teeming with life within 1d30 days. But some of its life forms are bizarre and very dangerous.  
  12. The Dust of Old Stories this black cloud thing travels the universe and moving across the face of the dimensions collects the stories and tales of extinct peoples and stories of ancient genocides. The thing will descend and sing its songs into worthy and insane ears. This god monster will on occasion wipe away a world to preserve its stories so that they might live on within itself. 
  13. The Dealer In Broken Pieces - This entity is a cloaked humanoid figure that moves from world to world collecting the insane thoughts of ancient black magicians and sorcerers to sell them. These pieces of magical souls will allow a mage to level up but he must pledge himself to this entity and upon his death this thing will come to collect his soul. The cycle is unending with the dealer. 
  14. The Shatter of Visions made from a billion pieces of cosmic mirrors this entity projects a million dreams of death and disappointment. Dreams of ancient and horrid aspect are psychically projected it from this thing. Many come to worship it and bask in its insanity for insights of a most horrid type. 
  15. The Tendrils of KU - This god thing is all that remains of the flesh and form of the KU who pledged themselves to the last alien to Yog Sothoth so that they might live for eternity. This thing dreams 1d30 visions per hour and will warp physically and mentally anything that endures the unending cycle of power and sound that comes from it. The thing worships itself as it consumes and births itself over and over again. Come hear its messages and visions. 
  16. It Opens Doors is a minor god thing that will create and change the laws of reality around it. The thing opens forbidden dimensional doorways with its command of magic and mystery but stare at it for too long and you will become a part of its weave and pattern of mystery. Gain 1d6 spells staring at it but you have a 30% chance of becoming a part of it as each hour passes. 
  17. The Floating Hands is a cloud and flesh thing made from over a million alien hands, claws, and appendages from across time and space. This is a god thing of violence and horror. It is called to end cities and communities. It will descend when called upon and destroy the summoner's enemies but it will also demand the soul of the summoner whose hands must join with it. The thing will write with its iron claws tales and stories of those who are a part of it. But these stories are destroyed after it is done. Those watch it must be quick or be driven mad by its revelations of horror and depravity. 
  18. That Which Abides is a collection of ancient flesh and decaying horror, this god thing is made from the flesh of dead and ancient Old Ones. It exists because it must and collects the old magicks of wizards long past. The thing will grant 1d6 spells of horrid aspect but it must be paid in blood and deeds. Those who can not are destroyed by magic and curses uttered by the thing's multiple mouth parts. 
  19. The Ringed Gate Thing, this ring shaped horror of flesh and alien organs sings of old and forbidden secrets. It must be paid in organs and blood sacrifice and it will grant valuable insights into ancient artifacts and relics. Very violent and dangerous entity though with a very short temper and dangerous 
  20. Yog Sothoth itself and all the horror that goes with it. It will be angry and very hungry for the souls of the innocent. 

Tuesday, September 26, 2017

Taking On Venger Satanis With A Review & Commentary For "Save Yourself From Hell" For The Alpha Blue Rpg System & Your Old School Space Opera Rpg Campaign

"This is a scenario for my sleazy space opera RPG Alpha Blue.  It's funny, weird, gonzo scifi that references a number of familiar movies like Event Horizon, Hellraiser, Space Balls, Airplane II, various kung-fu films, and anything with Cthulhu in it. "


Right so I was handed 'Save Yourself From Hell' before Venger Satanis went on his familial vacation with the Satanis clan. The adventure clocks in a about twenty pages & like many of Venger's other 'balls to the walls' adventure this one is for Venger's Alpha Blue sleazy space opera rpg system. The adventure  set up has a lot in common with his 'How to Game Master Like A Fucking Boss' style.



"This is a one-shot Alpha Blue scenario for PCs who like to blaze through encounters. For those who prefer to take their time immersing themselves in this wacky scifi universe, it might take two or even three sessions before reaching the cataclysmic end.
This adventure attempts to blend sleazy space opera with horror while maintaining a sense of humor.
Accentuate those parts that the players respond to. If they like something, give them more. If they seem
bored, quickly shoo away whatever's currently on stage and bring out the next act."
The opening takes place with a douche of an NPC and no I'm kidding read that as you will folks. This is not an adventure for the KIDS OR The EASILY OFFENDED. Lots of blue & dirty humor throughout, 'Save Yourself From Hell'.
The real set up goes more along this line;"The X-III starship is an abyssal-class deep space exploration vessel that has successfully completed numerous missions on the outer edges of the known  universe.
The X-III entered Hell's Cluster, a treacherous region just beyond the Asmodeus sector of Galaxy 5, in order to answer a distress signal coming from a lunar base on the 7th moon."So we basically have Venger Satanis's breazy sleazy style of writing with a pretty good adventure set up that sort of whizzes around its plot and there's a cat. A ship's cat that resembles Jones from Alien but there might be more to him. There's a random table to determine this. Before you can blink the PC's are zipping across the adventure's plot erm universe. There's a truck stop 'Space Trucker's movie  references abound here with unwanted passengers and stowaways. 


One of my favorite bits is the 'Kung Fu Marauders in Hell's Cluster'. Who are the marauders?
'One part treasure-hunters, one part salvage team, one part nefarious martial arts school, and one part murder-hobos in space… the Black Dragon Fighting Society prey upon the weak, the rich, and those without honor. That means the PCs should be ripe for the picking.' Venger it seems like me was a watcher of those endless and endlessly cool 1960s & 70's Kung Fu movies. There's an escape pod because of course there is and Lovecraftian cultists. An 'Event Horizon' adventure plot moment and some really nasty bits when Cthulhu shows up!? There's a good bit of humor here but the over all adventure plot points are really directed toward its own internal Alpha Blue style setting.



Cthulhu from Freakazoid's episode 'Cthulhu Rising'


This is really where my problem is. Alpha Blue with each book that's come out for the gaming system has gone on to become its own thing in my estimation. I have no problems with its content but if I as an OSR dungeon master was to use this adventure I'd be gutting half of it. That's a shame because its a good solid adventure for Alpha Blue but I can't see running this adventure for anything else. Maybe a wacky DCC adventure campaign or one shot. I'm not savaging this adventure but I'm saying that its an animal that belongs to the Alpha Blue setting. Its short and well done but its not something that I would want to be running except as a one shot adventure and that's what Save Yourself From Hell is billed as. But is it good?! Yes if your looking for a humorously sleazy take on a one shot original Traveller game or as a one shot OSR space based adventure with lots of cracked up and sleazy humor. For Alpha Blue though? This is a whole other adventure really. For Alpha Blue this is a mid tier adventure that works as a bridge gap to get the PC's into some real danger and distress. Their going to have to think and keep the blasters on tap when their needed. Players are going to keep on their space scum toes. I'd give 'Save Yourself From Hell' a 3 1/2 for other OSR games and a solid four for the Alpha Blue rpg systems.

Grab The Alpha Blue Adventure
"Save Yourself From Hell'' HERE
for Four Dollars 


But what's really going on with Venger Satanis's Kort'thalis Publishing? For some months now I've been watching him working on and growing more independent from the both the OSR and the fifth edition crowd. Venger has been quietly been working on his own imprint now for many years. The latest Kickstarter for  Gamma Turquoise: Santa Fe Starport its basically another nail in the coffin of  table top codependence. Sure we've seen post apocalyptic adventures before but this is a homage to Seventies science fantasy after the big one scenarios.  The adventure plot is straight out of after midnight films on Channel eleven from the late Eighties.



"Gamma Turquoise: Santa Fe Starport emphasizes the American south-west (where I used to live for a little while - mmm... wish I was eating warm sopapillas with honey right now!) in the 25th century.  That area of the USA barely survived, dubbed Gamma Turquoise by the knuckle-dragging, one-eyed and three-breasted natives barely hanging onto the bottom of the evolutionary ladder.  High-tech meets sorcery in survivalist horror mode.  The hills have electronic eyes and traveling the road requires warriors with black leather balls!

There's a faction of shadowy militants led by an enigmatic sorcerer named Yrt'vash Saar (aka skull-face) threatening the safety of everyone in the Santa Fe Starport.  No one has ever seen these terrorists with their own eyes - only the robed cult leader Yrt'vash Saar - but they all live in the fallout shelter below New Albuquerque."
Post apocalyptic  isn't a genre that Venger Satanis has explored that often. I'd love to see this funded and color me curious to see what Glynn Seal does from Monkey Blood Design with this adventure project.

You Can Support This Kickstarter Right Over Here

Monday, May 30, 2016

1d20 Under Lovecraftian Skies Random Adventure Plot Generator Encounter Table For The Alpha Blue Rpg System & Your Old School Campaigns


Sex, lust, and the dark between the stars ring with the comings and goings of space adventurers but sometimes the contrails from a space ship's engines bring with it far more then what is expected above a planet's sky.  It brings the opportunity for exploitation,horror, and worse against the dark of space.

"a frightful messenger from unformed realms of infinity beyond all Nature as we know it; from realms whose mere existence stuns the brain and numbs us with the black extra-cosmic gulfs it throws open before our frenzied eyes.”
― H.P. Lovecraft,
The Colour Out of Space and others

Encounters with the horrid and dangerous entities that exist beyond the pale of our reality are often the only markers to run ins with extra dimensional entities. Adventurer's souls, existences, flesh, blood, and individuality in space time are often the very morsels that these things seek to feed on.
The dark depths of space are lonely and very dangerous a places indeed where mankind are mere strangers to much older places. There  far more ancient species have already trodden and made their mark on the stage of interstellar space. In every space dive and weird disco bar there are hybrid species who were once slaves or servants to things so alien that their mere appearance can drive a being mad. But under the glaring hot disco lights of interstellar dance clubs there are millions of deals, pieces of esoteric gossip, and snippets of adventure all centered around the remains of empires crumbled to dust over billions ago across many realities.


There are thousands of credits and blue bucks that are made each and every night under alien skies whist things older then universes wait under stars of the damned for fools to find them. Sex, lust, and flesh ripping terror do indeed make strange bed fellows.

1d30 Under Lovecraftian Skies Random Adventure Plot Generator Encounter Table


  artwork by
Dominique Signoret
  1.   A space craft of incredibly ancient design streaks across the sky inside is an alien princess whose appearance will spark lust and interest any male or female adventurers who find her. But its her space craft which is the real treasure because it contains a highly advanced hyperdrive system worth millions. She will paralysis and lay her eggs within any PC she can after which they will hatch and consume the soul of the host along with their flesh to interact with interstellar society. 
  2. A jewel encrusted prince from the outer territories comes in to do trading and find a pleasure palace aboard Alpha Blue. He's actually an Outer God larva whose taken on the flesh of this alien prince. He's very dangerous and unpredictable going about spreading mayhem and terror. He has 1d4 alien artifacts worth a small fortune.
  3.  An ancient elder god who was worshiped by an alien civilization has turned to dust long ago has turned into a demon and is now treading the flesh dens of the cosmos feeding upon the souls of those it sleeps with. It leaves a few alien coins of cursed aspect behind it and sometimes a flesh eating fetus for those who displease it. 
  4. A space construction worker has become infected with Abyss imps and they've now taken over his body and are joy riding around in his missing construction space craft. They are dangerous and very psychotic; they will kill anyone they come across in amusing ways. 
  5.  Mi Go cluster of soldiers is trying to gather 1d10 brains for a psychic bomb and to take a few choice specimens back to their alien hives beyond the pale. 
  6.  Space fairy infected with a demonic essence is looking for other to seduce to pass along her mistress into others. She is very dangerous and will cut off bits and pieces of those who cross her. 
  7. A telepathic dream thief is going across alien space in a very strange space craft. He is from the Dreamlands and is taking the 'dreaming' pieces of souls to return to his dark masters in the realms of dreams. 
  8. A space hooker from Alpha Blue has become infected with a colour out of space and there is a bounty on her. However she has stolen a high performance space craft moving among interstellar worlds scouting for her young who are following on her spiked heels. 
  9. An Elder Thing near humanoid construct is pursuing an alien agenda of his long dead masters against the Great Race of Yith. He will kill anyone he comes across and has 1d4 alien artifacts. 
  10. A Star Vampire egg clutch has hatched on a ship and now the crew are under the domain of one of these horrors beyond the pale of space. The vampire pursues a very dangerous agenda against an alien overlord aboard Alpha Blue. 
  11. A space essence belonging to a long dead horror stalks the stars and now seeks out his ancient dead masters whist consuming the souls of these lesser things around it. It is a dangerous, sad, and pathetic creature consumed by old horrid appetites especially the flesh and souls of this young universe. 
  12. A weirdly designed organic craft has aboard valuable cargo worth thousands of blue bucks but a space vampire queen has a clutch of hundreds of eggs aboard as well ready to hatch bringing a cycle of death and rebirth upon the galaxy. 
  13. A Great Race construct has appeared in the system its mission unknown but there is valuable cargo aboard it. 
  14. A telepathic alien has been possessed by a Lovecraftian demon under the stars of the dead. The thing is seeking the soul of a shape shifting hooker aboard Alpha Blue for an unknown agenda. 
  15. There is  sex starved alien entity who  is looking for its god who has been pursuing an alien dreamer aboard Alpha Blue. The alien is looking to restart his people deep in the Dreamlands. 
  16. A cat from Saturn is looking to consume the souls of eight people in order to placate its ancient god thing master. This is merely the pet entity of something much more horrid and dangerous. 
  17. A Shaggoth disguised as a space hooker, adventurer, and bounty hunter is on the trail of one of the PC's whom it must eat. 
  18. A control rod of the spawn of Cthulhu has come into possession of a space adventurer whom it has driven mad. The fool is even now trying to awaken one of the spawn circling a nearby star. He wants several thousand credits for the rod but in actuality he will sacrifice the buyer and his party too the thing. 
  19. A moon beast slaver party is offering 'used' slaves through an interstellar  front management company as well as looking for investors for expansion into local markets. They are sacrificing and enslaving the competition for use in alien experimentation 
  20.  An Outer God frozen in time and space has drifted into the local system. Bits and pieces of alien technology has caused a massive gold rush effect with local adventurers who have no idea of the dangerous situation that they find themselves in.


These encounters are geared towards the Universal Exports kickstarter because I want to get a jump up on the interstellar Alpha Blue action.
It also happens be my take on the setting information that I've read on the Kickstarter page.