"Walking the Way: A Mysticism Sourcebook for White Star brings a plethora of new options to your OSR sci-fi campaign! As heroic Star Knights and exotic Alien Mystics fight against the agents of the Void and the evil Galactic Consortium, they find new options to add to their arsenal in the latest supplement for White Star: White Box Science Fiction Roleplaying and White Star: Galaxy Edition"
- Four brand new classes! Elusive Althar meld both Meditations and Gifts, while Augumented Waybreakers meld cybernetic enhancement with the powerful Meditations.
- New Gifts and Meditations to expand the power of your Mystic character classes!
- Half a dozen paths for Alien Mystics to customize their journey towards enlightenment!
- Complete rules for building and customizing the iconic weapon of the Star Knights: The Star Sword.
- New gear, weapons, and armor!
- New Advanced Technology, like the esoteric Spirit Stones!
- New Monsters, from the adorable Gorp to the dangerous Void Serpent!
- A completely new form of Mysticism: Technomancy!
We then jump to the Starfists a PC monk/starknight class which blends the best of Swords & Wizardry monks with the starknight class. Finally we jump into the technomancer and these folks are a combination of star knight & cybernetic mage. They have no illusions about 'the Way' per say and are completely practical. Their occult powers are both way driven & technological with an uneasy balance between the two.
We dive into a chapter talking about appentices & mentors with the values between the two. This is also the chapter which dives into the star sword creation. And this is where we get into the star knight gems those bastions of knowledge. Star sword dueling rules with individual styles and dueling rules. And some really interesting star sword artifacts. Void knight rules and alien star knights all enclosed within new rules for other mediations. All of these mold into other quisi mystic technological artifacts, devices, and even starship modification. And finally we get some new alien monsters sensitive to 'the way'. And finally a technomancer mediation appendix. And this all falls under sixty four pages. But is it good?! The whole supplement feels not only necessary but well done. There is an index which helps (alot). And on the whole this is a solid book to add into the que of The White Star Galaxy Edition Rpg .
Walking the Way: A Mysticism Sourcebook [Swords & Wizardry] By James M. Spahn For The White Star Galaxy Edition Rpg


