Showing posts with label Gallant Knight Games. Show all posts
Showing posts with label Gallant Knight Games. Show all posts

Wednesday, July 13, 2022

OSR Commentary On White Box Omnibus [Swords & Wizardry] By James M. Spahn From Gallant Knight Games

 "An Omnibus of Old School Adventure and Options!"

"Now you can get it all in one place! White Box Omnibus is a compilation of all the material found in White Box Companion, White Box Treasures, White Box Bestiary, White Box Adventures: The Wererat's Well, White Box Adventures: The Wizard's Tower, and White Box Adventures: The Dragon's Hoard."

"But wait, there's more!"



"It includes twenty-five pages of new material never before published! Add a two-fisted monk to your adventuring party, experience the power of artifacts from ages past and encounter a plethora of new monsters!" 

"Bring your Swords & Wizardry WhiteBox campaign together with the Willow Valley Gazetteer! Over twenty pages of brand new material detailing the region where all these adventures are set. Easy to drop into any campaign, it'll add depth to the featured adventures and provide hooks for even more sword & sorcery thrills! Brave the Swamps of Sithiss or explore the Stoneaxe Citadel! Visit the halflings of Burrowmoor and help the citizens of Willowford find peace!"

Over 130 pages of Swords & Wizardry WhiteBox fun!"

 When it comes to Swords & Wizardry optional systems are the way to go to create your own homebrew  campaign. And the White Box Omnibus [Swords & Wizardry] By James M. Spahn is really useful for this  home brew style of play. What the White Box Omibus does is collect the following:White Box Companion, White Box Treasures, White Box Bestiary, White Box Adventures: The Wererat's Well, White Box Adventures: The Wizard's Tower, and White Box Adventures: The Dragon's Hoard all under one 130 page banner of OSR awesomeness. 

What pushes the envelop within the  White Box Omnibus [Swords & Wizardry] is just how completely modular the rpg system is. Want Science Fantasy, High Fantasy, Tolkein inspired campaigns. And much more the White Box Omnibus handles it easily. Because of the fact that White Box Omnibus also contains several adventure hooks its easy to get the most out of it without even realizing it. Designing adventures is easy because there are several adventure encounters already baked into the foulness of the White Box Omibus. So its simple matter of drag & drop into your current campaign. 

Thursday, June 9, 2022

OSR Review & Commentary White Box Arcana [Swords & Wizardry] By James M. Spahn From Gallant Knight Games

 "Magic-users are more than just fragile spell-slingers! With White Box Arcana you'll bring new options to your arcane apprentices and exceptional archmages! Inside this 32-page supplement you'll find all kinds of simple, yet exciting resources to your magic-user, including:

  • Latent Spellcasters: Now other classes can have a touch of the arcane!
  • Arcane Duels: Complete rules for wizard duels to decide who is master of the magic arts!
  • Stronghold Construction: Build a laboratory, design a library, or head-up a magical academy!
  • New Spells: Everything from binding familiars and creating magic items, to walking the planes of existence and breathing dragon fire! Over 30 new spells!
  • New Magic Items: Over 25 new magic items to add to your campaign!"

 


Wizards hold a special place within my heart from Arthurian literature's Merlin to Ditko's Doctor Strange. The Wizard has been & remains a favorite class of mine.. So when the opportunity came to grab a copy of White Box Arcana it was in my cart before the card had finished its approved signal. And the reason that magic users always appealed to me as a player. When the world was spinning out of control spells & the occult enabled a man to have control over their own small piece of reality. That has a lot of appeal to one small boy back in the Seventies and even today to a certain degree. 
White Box Arcana clocks in at thirty two pages of occult OSR power. We start off with latent spellcasters and the idea that perhaps Gilly the Fighter might have some occult talent within his brawn shoulders. If only he'd have trained with the wizard's guild. James M. Spahn writing is pretty crystal clear on this subclass of magic users; "While magic-users train for years (or even decades) to master the arcane arts, a rare few are born with a natural affinity for magic. These, known as the Latent Casters, find that magic flows their their veins and they are instinctively able to cast a select few magic-user spells. Though they will never learn the powerful enchantments of a formally trained magic-user, Latent Caster characters nevertheless find themselves able to call upon a few useful enchantments when caught in a pinch" The latent spell caster isn't going to burn down a campaign but does offer an interesting side note on wizards as an optional class that we've seen a thousand times in fantasy fiction paperbacks. 

And we get arcane  duels next and the system is easy to understand and work with. Again this isn't going to set the campaign world on fire maybe the other wizard involved. This system reminds me of classic Disney's The Sword in the Stone film with agreements, iniative, and there being both a martial & social aspect to it. 
Sanctums & Strongholds is a solid chapert that goes into Sanctums & Strongholds ;"With referee permission, a magic-user of 7th level or higher may choose to establish a stronghold. The magic-user selects one of three types of strongholds to construct, and may only have one stronghold at any time. The three strongholds choices are academy, laboratory, or library. Most often the physical location a stronghold is secluded so the magic-user can maintain their privacy. The stronghold itself is typically a tower, though keeps, hidden caverns, urban mansions, and other options may be available with referee permission. The type of stronghold a magicuser selects grants bonuses to certain activities." 
And this system is simple, easy, and quickly adaptable to your own OSR or old school games. Then we dive into magic spells for levels one through seven most of these are pretty solidly original spells. 
All in all I think that White Box Arcana [Swords & Wizardry] By James M. Spahn is well worth the price of admission & download. 


White Box Arcana [Swords & Wizardry] By James M. Spahn Is Available Righr Here 


Monday, June 6, 2022

OSR Review & Commentary On The White Box Compendium [Swords & Wizardry] By James M. Spahn For Your Old School Campaigns

 


"White Box Compendium compiles resources previously published in White Box Companion II, White Box Demihumans, White Box Options, and White Box Chivalry into a single product, and adds several new options previously unreleased!



  • Fifteen Classes: Black Widow Elves, River Halflings, Sprites, and the new Tomb Robber!
  • Psychic Talents: Tap into the power of your character's psyche with these fast and simple rules!
  • Accolades and Honor: Knighthood isn't just for fighters anymore! Rules that allow any character to earn the prestige of chivlary, if they're willing to bear the responsibility!
  • Halfling Past Times: Halflings are known for their love of pints and pipes, but these uncanny gardeners have more than just a green thumb!

Inside these fifty pages you'll find new resources to help spice up your White Box campaign, all while keeping it fast and fun!"

The White Box Compendium [Swords & Wizardry] By James M. Spahn was gifted to me a couple of Christmas's ago. And DM Steve suggested that I retake a look again because of some of the upcoming adventure events we've got going on. 
And the reason was very simple there are boat load of new PC classes, and many of these tie directly into the demi human races of old Dungeons & Dragons style games. These are well thought out and are very much tied back into  James M. Spahn previous efforts. The psychic talents are well thought out & James M. Spahn has an easy writing style that goes down easy when your trying to write out an adventure outline for a Saturday night game. Accolades and Honor has a bunch of options thought out for a knightly character even if that PC isn't a fighter type. But this comes with a buch of concessions of character. 
And finally there's a section on Halflings and it adds in brand new section on the PC idea and concepts for Halflings in OSR style games. 

White Box Compendium expands upon many of the ideas that we've seen in Swords & Wizardry for a while now. What James M. Spahn does is a sly flourish to take his guidelines & rules then refine them into a useful & concise way of handling the OSR rpg material of White Box Compendium. We've got a wonderful selection of classes in this book that reflect some solid OSR Swords & Wizardry PC classes such as:

Acrobat
Barbarian
Black Widow Elf
Cavalier
Dagonite
Deepstone Dwarves
Duelist
Goblin
Greenleaf Elves
Jester
River Halfling
Sidhe
Sprite
Tomb Robber

I highly recommend the White Box Compendium [Swords & Wizardry] By James M. Spahn because it brings a solid feeling of  OSR flavor & more S&W goodness without a ton of game fluff to bog down your OSR or old school campaigns. 

The White Box Compendium [Swords & Wizardry] By James M. Spahn Is Available Here.