Showing posts with label Greg Stafford. Show all posts
Showing posts with label Greg Stafford. Show all posts

Sunday, June 11, 2023

OSR Commentary On The Thieves World Companion & OSR Moorcockian Frankenstein Campaign Musings

 "The Thieves' World series began in 1979 to instant acclaim. Not long after, Chaosium published a boxed Thieves' World roleplaying supplement, which gathered awards and more acclaim. Since the first book hit the newstands, more than 2200 paperback pages and eight additional Thieves' World volumes have been printed - a phenomenon others imitate but cannot duplicate.

Sanctuary, the town too mean to die, has changed a little from the time it first saw print, but many new characters now stride the city's streets, pillage the foolish in its alleys, and connive in its back rooms. Lalo, Ishcade, Roxanne, Niko, Mradhon Vis, The Beysa, Chenaya, Zip, and many more have come to life, and are now included in the Companion's full character stats for the RQ3 and MERP systems.

New essays consider Rankan, Ilsigi, Beysib, and Outsider deities in the light of further tales of Sanctuary, that place which is the funnel of the gods and the eye of the Rankan hurricane. The excellent encounter tables from the Thieves' World box have been revised to reflect later events and personalities, and are presented her in full. There are also floor-by-floor isometrics of the Great Dungeon. Though adjacent to Kitty-Cat's palace, nobody seems to go there. Now you can study its defenses and understand why.

Alone or with the Thieves' World box, the Companion rekindles the fabulous world of Sanctuary - Thieves' World."

Many believe the Thieves World Companion is a disappointment compared to the original box Thieves World box set. And the Thieves World Companion that we're going to be looking at is the first edition which is actually for the Rune Quest third edition rpg system. Rpg net calls it ; " A sort-of supplement to Chaosium's 1981 Thieves' World. This one covers the next four books, #3 to #6, but rather than being fairly generic as the original, it now only supports two rule systems: MERP and RuneQuest. Gods, locations, and characters from the later books are all included." 


The Thieves World Companion updates & sorta of expands on the mythos of Sanctuary in spades according to Wayne's books; ""The Thieves' World stories began in 1979, to instant acclaim. Not long after, Chaosium published a boxed Thieves' World roleplaying supplement which garnered awards and more acclaim. Since the first book hit the newstands, more than 2200 paperback pages and eight additional Thieves' World volumes have been printed - a phenomenon others imitate but cannot duplicate.


Sanctuary, the town too mean to die, has changed little from the time it first saw print, but many new characters now stride the city's streets, pillage the foolish in its alleys, and connive in its back rooms. Lalo, Ischade, Roxanne, Niko, Mradhon Vis, The Beysa, Chenaya, Zip, and many more have come to life, and are now included in the Companion's full character stats for the RQ3 and MERPs systems.

New essays consider Rankan, Ilsigi, Beysib, and Outsider deities in the light of further tales of Sanctuary, that place which is the funnel of the gods and the eye of the Rankan hurricane.

The excellent encounter tables from the Thieves' World box have been revised to reflect later events and personalities, and are presented here in full. There are also floor-by-floor isometrics of the Great Dungeon. Though adjacent to Kitty-Cat's palace, nobody seems to go there. Now you can study its defenses and understand why.

Alone or along with the Thieves' World box, the Companion rekindles the fabulous world of Sanctuary - Thieves' World."

1986 ... Anders Swenson & Steve Perrin & Iron Crown Enterprises & Midkemia Press & Lynn Willis ... 48 pages + fold-out map ... CHAO 2015 ... ISBN 0933635346"

The real on target material in this book is the fact is the fact is that it brings the locations, personalities, etc. of Sanctuary on the timeline of the books.  


The companion puts everything into perspective for Lamentations of the Flame Princess by moving affairs of the city & events forward. The city presented in the campaign setting is no stranger to travelers from across many worlds. This makes the city excellent for adventurers of all stripes. Sanctuary as a whole is a campaign setting that fits the whole theme of Swords & Sorcery quite nicely. 


According to Skiorht from Rpg net; "The new material is quite useful if you want to follow the books, and the map of the keep is very nice. The RQ stats are very good, but the RM/MERP stats are a bit weak"  Which means when it comes to the Stormbringer Rpg 1st edition through third the DM is going to have to do a bit of tweaking. Stormbringer brings home the 'metal' aspect of the PC's in spades. 


Using this opinion as a bench mark then we can assume that the Castles & Crusades stats are also going to be at the fourth level & upper end of sixth for the Thieves World Companion NPC's. The guidelines found in the Castle Keeper's Guide  are also key for this. 



I've used this companion several times with Lamentations of the Flame Princess and Dark Albion but its always been as a city where the PC's have visited as dimensional travelers who have had to watch their step. The fact is guns haven't been that much of an equalizer and in fact there are several NPC in the set that can cause some vicious horror aspects into a campaign of LoFP or Castles & Crusades. 
 I used this companion  with many of the Judge's Guild and Arduin materials switching in and out what I needed and wanted.  If we're going to be using the Thieves World Companion with Black Blade of the Demon King by Ahimsa Kerp,  & Wind Lothamer from Knight Owl Publishing then it becomes a matter of making sure the PC levels match. 


Now  BRUTORZ BILL asked me particulars about our game so let's start with the top. There are eight players currently & this is a game that has continued on from 2018 so the player's PC's are 4th level & up. They've made me drift back to Fantastic Heroes & Witchery with a ton of Castles & Crusades added in with elements of Adventurer, Conqueror, King rpg. 



And I worked up several very fast NPC's from the material that is Black Blade of the Demon King by Ahimsa Kerp,  & Wind Lothamer from Knight Owl Publishing. Names, classes,etc. all coming up really soon. 

Thursday, June 1, 2023

Down The Back Alleyways of Sanctuary - The Stormbringer rpg & The Thieves World Box Set

 "
"Skulk through the night on the heels of Shadowspawn . . . delve into the twisted tunnels of the Purple Mage . . . attend the court (or perhaps the harem) of Prince Kadakithis . . . dodge the keen-eyed Hell Hounds with Jubal's Hawkmasks . . . drink your ale and guard your purse at the Vulgar Unicorn . . . boldly walk the streets of the wildest, most varied, and most downright fascinating city in fantasy literature — SANCTUARY, the Thieves' World!
* The Players' Guide to Sanctuary — the creation of Sanctuary; Thud and Blunder, Sanctuary chronology; 'Hakiem' and 'The Hell Hounds'; a stroll through the city; a captured llsigi document; magic, working ladies, and oaths; glossary /pronunciation guide; a map of the known world; a city map. * The Game Master's Guide to Sanctuary — palm-greasing and arrest procedures; a secret Carronnian report; city gods and religions; main city encounters; encounters for the Jewelers' Quarter, Processional, and Westside; 18 tables of specific encounters, descriptions/encounters for The Maze, Bazaar, Street of Red Lanterns, Downwind; business generators and tables by area; 6 area maps, 15 floorplans of typical buildings (including the Vulgar Unicorn); scenario suggestions.
* The Personalities of Sanctuary — story/character index; system notes as applicable and character stats for 9 RPG systems (minimum of twenty characters each, each system divided to Prince and Retinue. Transients, and Residents); general descriptions of other characters.
* Wall Map of Sanctuary. Referee Maps of The Maze, The Maze underground."



So one of the best supplements for the first edition Stormbringer rpg wasn't published for the Stormbringer rpg instead it hit the shelves from Chaosium in Eighty one. The Thieves World box set is one of the gems of that era. 
What makes this an exceptional resource for  the Stormbringer rpg is the fact that Thieves World offers a shared Sword & Sorcery universe for the PC's to explore without any lower expections. Thieves World works on the Runequest three engine and so it's rather a bit easy to adapt it to Stormbringer. 

Turn the influence of Law & Chaos down to two on the volume of the Multiverse meter for Stormbringer. And it's within Interested Observer2's review from 2016 that we get into the heart of what makes Robert L. Aspin's Thieves World box set  so damn useful:"None of the reviews attached to this page actually review the boxed game set. So let's do that instead of talking about the books. The boxed set includes three books and some very nice maps of Sanctuary. The first book is the player's guide to Sanctuary and describes the town and details some of the locales in the books. Frankly, of the three books in the box, this one was the least useful. For one thing, the maps are excellent, but actually make running the city harder since it seems to narrow the GM's choices with regard to where things are or should be. Frankly, having a more vague city map would have been a positive asset. Still, the descriptions of the Bazaar (and the map) are intriguing and could easily be re-developed by a clever GM for his/her own purposes with little difficulty, and the general information is useful. Frankly though, if you want to get into the "spirit" of the city, it's better to read the first two books of the fiction series. Book two, the GM's guide to Sanctuary, provides a wealth of information on the gods of the novels, bribery and criminal justice in Sanctuary, encounters of various types throughout the several districts of the city, and a "business generator" that may very well have been the first of its kind (though perhaps Judges Guild did something similar earlier). This book is where the GM begins to get the data s/he needs to really get into the "nuts and bolts" of GMing the city. Finally, the third volume is a guide to the personalities of Sanctuary. It lists all of the major characters of the first two anthologies, and most of the minor characters as well. It even describes some of the unusual monsters that present themselves during the first two anthologies.
One of the best parts of the boxed set was that it actually delivered on being a "generic" RPG supplement -- not by glossing over the various game systems published at the time and making the GM try to figure it all out on his or her own, but by providing ACTUAL game statistics for the creatures, events, and personalities in the city. Want to play Sanctuary using The Fantasy Trip? It's all there. (Who even remembers The Fantasy Trip nowadays, other than some of us old geezers -- for whom it is STILL one of the best classic RPGs ever designed? But for those of you who have no idea what it is, think "father of GURPS" and a simpler and faster playing version at that. It's easy enough to translate TFT stats into GURPS, though, if you prefer GURPS as your platform.) Prefer AD&D? There it is? Original D&D? Uh huh. Runequest/Basic Roleplaying? Yep. Chivalry and Sorcery? Right there. This product was an absolute gem for its time, and has aged well in the 35 years since it was published...and there are few products that can make that claim! Overall? Five stars easily, and if you can afford to pick up a copy, you should by all means do so. While it lacks specifics for post 2nd Edition AD&D versions, it does include stats for a lot of the classic Fantasy RPGs of yore, and if you're an "Old School Rules" (OSR) kind of person, you're going to LOVE this product." 
So not only do we get a solid overview and review. We also get ideas thrown in from this review. What the Hell would Stormbringer rpg characters be doing in Sanctuary?! If we go back to the origins of the original Thieves World stories entry from Wiki;"
Thieves' World is set in the city of Sanctuary at the edge of the Rankan Empire. The city is depicted as a place where many are downtrodden and where the invading Rankan gods and the Ilsigi gods they had ousted begin a struggle for dominance. As the series continues, additional invasions occur, and the city is taken over by the snake-worshipping Beysib as the Rankan empire collapses. Over time, a number of the characters in the series are revealed either to be the offspring of or otherwise blessed by various figures in the pantheons of the competing deities, and they discover or develop various powers as the series progresses."  Right smack dab there we've already got our answers. There is no way in Hell Law & Chaos are not going to have agents on the sidelines of Sanctuary. Even if thier demonic items and tools of Law are not as affective. Well so much the better in the eyes of the powers of Chaos & Law. After all it's all about the entertainment factor alone in the eyes of these two powers. 
Does Thieves World fit into the mode of the Million Spheres?! In a word? Oh yes it does. Thieves World and especially the box set as well as the Thieves World  Companion 
make an excellent urban campaign. 
There's enough within the Thieves World box set to keep a campaign going for months. Does Sanctuary fit the over the top demonic and law fueled world of the Stormbringer rpg?! Not really and that's alright. Sanctuary as a place to visit and kick up one's heels is fine as well. 
The PC's in Thieves World are right in the middle of the affairs of the gods. And sometimes this means getting down and dirty in the back allies of Sanctuary as well as the Maze. 
Incidently we've also used the Thieves World box set with old school Traveller many times.  One of the things that made the Thieves World Box set so damn useful was it's contents; "
The Thieves' World Complete Sanctuary Adventure Pack is a boxed set published by Chaosium in 1981, containing: 1) The Player's Guide to Sanctuary; 2) The Gamemaster's Guide to Sanctuary; 3) Personalities of Sanctuary; 4) Map of Sanctuary; 5) Map of the Maze; 6) Map of the Maze Underground.
And Oliver Dickensen review from White Dwarf #30 hits the nail on the head for the box set; "Oliver Dickinson reviewed Thieves' World for White Dwarf #30, giving it an overall rating of 10 out of 10, and stated that "This has to be one of the most challenging adventure packs to come on the market. It is a whole city, realised with a richness and thoroughness of detail that matches City State of the Invincible Overlord, and though not as comprehensive as this, it presented in a much more readable form."
I'm not really providing a really good review of the Thieves World Box Set for that I suggest you take a look at The Blackgate Adventures In Fantasy Blog's overview and review here. 

Thursday, December 31, 2020

OSR Commentary On The Thieves World Companion & OSR Moorcockian Frankenstein Campaign Musings

 


"The Thieves' World series began in 1979 to instant acclaim. Not long after, Chaosium published a boxed Thieves' World roleplaying supplement, which gathered awards and more acclaim. Since the first book hit the newstands, more than 2200 paperback pages and eight additional Thieves' World volumes have been printed - a phenomenon others imitate but cannot duplicate.

Sanctuary, the town too mean to die, has changed a little from the time it first saw print, but many new characters now stride the city's streets, pillage the foolish in its alleys, and connive in its back rooms. Lalo, Ishcade, Roxanne, Niko, Mradhon Vis, The Beysa, Chenaya, Zip, and many more have come to life, and are now included in the Companion's full character stats for the RQ3 and MERP systems.

New essays consider Rankan, Ilsigi, Beysib, and Outsider deities in the light of further tales of Sanctuary, that place which is the funnel of the gods and the eye of the Rankan hurricane. The excellent encounter tables from the Thieves' World box have been revised to reflect later events and personalities, and are presented her in full. There are also floor-by-floor isometrics of the Great Dungeon. Though adjacent to Kitty-Cat's palace, nobody seems to go there. Now you can study its defenses and understand why.

Alone or with the Thieves' World box, the Companion rekindles the fabulous world of Sanctuary - Thieves' World."

Many believe the Thieves World Companion is a disappointment compared to the original box Thieves World box set. And the Thieves World Companion that we're going to be looking at is the first edition which is actually for the Rune Quest third edition rpg system. Rpg net calls it ; " A sort-of supplement to Chaosium's 1981 Thieves' World. This one covers the next four books, #3 to #6, but rather than being fairly generic as the original, it now only supports two rule systems: MERP and RuneQuest. Gods, locations, and characters from the later books are all included." 


The Thieves World Companion updates & sorta of expands on the mythos of Sanctuary in spades according to Wayne's books; ""The Thieves' World stories began in 1979, to instant acclaim. Not long after, Chaosium published a boxed Thieves' World roleplaying supplement which garnered awards and more acclaim. Since the first book hit the newstands, more than 2200 paperback pages and eight additional Thieves' World volumes have been printed - a phenomenon others imitate but cannot duplicate.


Sanctuary, the town too mean to die, has changed little from the time it first saw print, but many new characters now stride the city's streets, pillage the foolish in its alleys, and connive in its back rooms. Lalo, Ischade, Roxanne, Niko, Mradhon Vis, The Beysa, Chenaya, Zip, and many more have come to life, and are now included in the Companion's full character stats for the RQ3 and MERPs systems.

New essays consider Rankan, Ilsigi, Beysib, and Outsider deities in the light of further tales of Sanctuary, that place which is the funnel of the gods and the eye of the Rankan hurricane.

The excellent encounter tables from the Thieves' World box have been revised to reflect later events and personalities, and are presented here in full. There are also floor-by-floor isometrics of the Great Dungeon. Though adjacent to Kitty-Cat's palace, nobody seems to go there. Now you can study its defenses and understand why.

Alone or along with the Thieves' World box, the Companion rekindles the fabulous world of Sanctuary - Thieves' World."

1986 ... Anders Swenson & Steve Perrin & Iron Crown Enterprises & Midkemia Press & Lynn Willis ... 48 pages + fold-out map ... CHAO 2015 ... ISBN 0933635346"

The real on target material in this book is the fact is the fact is that it brings the locations, personalities, etc. of Sanctuary on the timeline of the books.  


The companion puts everything into perspective for Lamentations of the Flame Princess by moving affairs of the city & events forward. The city presented in the campaign setting is no stranger to travelers from across many worlds. This makes the city excellent for adventurers of all stripes. Sanctuary as a whole is a campaign setting that fits the whole theme of Swords & Sorcery quite nicely. 


According to Skiorht from Rpg net; "The new material is quite useful if you want to follow the books, and the map of the keep is very nice. The RQ stats are very good, but the RM/MERP stats are a bit weak"  Which means when it comes to the Stormbringer Rpg 1st edition through third the DM is going to have to do a bit of tweaking. Stormbringer brings home the 'metal' aspect of the PC's in spades. 


Using this opinion as a bench mark then we can assume that the Castles & Crusades stats are also going to be at the fourth level & upper end of sixth for the Thieves World Companion NPC's. The guidelines found in the Castle Keeper's Guide  are also key for this. 



I've used this companion several times with Lamentations of the Flame Princess and Dark Albion but its always been as a city where the PC's have visited as dimensional travelers who have had to watch their step. The fact is guns haven't been that much of an equalizer and in fact there are several NPC in the set that can cause some vicious horror aspects into a campaign of LoFP or Castles & Crusades. 
 I used this companion  with many of the Judge's Guild and Arduin materials switching in and out what I needed and wanted.  
If we're going to be using the Thieves World Companion with Black Blade of the Demon King by Ahimsa Kerp,  & Wind Lothamer from Knight Owl Publishing then it becomes a matter of making sure the PC levels match. 


Now  
BRUTORZ BILL asked me particulars about our game so let's start with the top. There are eight players currently & this is a game that has continued on from 2018 so the player's PC's are 4th level & up. They've made me drift back to Fantastic Heroes & Witchery with a ton of Castles & Crusades added in with elements of Adventurer, Conqueror, King rpg. 



And I worked up several very fast NPC's from the material that is Black Blade of the Demon King by Ahimsa Kerp,  & Wind Lothamer from Knight Owl Publishing. Names, classes,etc. all coming up really soon. 

Wednesday, December 30, 2020

OSR Retro Review Thieves World Roleplaying Game (Boxed Set) By Greg Stafford For Your Old School Campaigns (Updated)

 


Wayback in the annals of time in the misty years of the Eighties, Chaosium had author Greg Stafford release a glorious box set of the Thieves World sword and sorcery material. Thieves World was completely shared world that worked along a Gygaxian NPC ecology. Wiki has a decent break down of the set up for it;"Thieves' World is a shared world fantasy series created by Robert Lynn Asprin in 1978. The original series comprised twelve anthologies, including stories by such science fiction authors as Poul AndersonJohn BrunnerAndrew J. OffuttC. J. CherryhJanet Morris, and Chris Morris." Here's the complete byline for the series of novels:
"Thieves' World is set in the city of Sanctuary, located at the edge of the Rankan Empire. The city is depicted as a place where many are downtrodden and where the invading Rankan gods and the Ilsigi gods they had ousted begin a struggle for primacy. As the series continues, additional invasions occur, and the city is taken over by the snake-worshipping Beysib as the Rankan empire collapses. Over time, a number of the characters in the series are revealed either to be the offspring of or otherwise blessed by various figures in the pantheons of the competing cultures, and they discover or develop various powers as the series progresses"



"Skulk through the night on the heels of Shadowspawn . . . delve into the twisted tunnels of the Purple Mage . . . attend the court (or perhaps the harem) of Prince Kadakithis . . . dodge the keen-eyed Hell Hounds with Jubal's Hawkmasks . . . drink your ale and guard your purse at the Vulgar Unicorn . . . boldly walk the streets of the wildest, most varied, and most downright fascinating city in fantasy literature - SANCTUARY, the Thieves' World! * The Players' Guide to Sanctuary - the creation of Sanctuary; Thud and Blunder, Sanctuary chronology; 'Hakiem' and 'The Hell Hounds'; a stroll through the city; a captured llsigi document; magic, working ladies, and oaths; glossary /pronunciation guide; a map of the known world; a city map. * The Game Master's Guide to Sanctuary - palm-greasing and arrest procedures; a secret Carronnian report; city gods and religions; main city encounters; encounters for the Jewelers' Quarter, Processional, and Westside; 18 tables of specific encounters, descriptions/encounters for The Maze, Bazaar, Street of Red Lanterns, Downwind; business generators and tables by area; 6 area maps, 15 floorplans of typical buildings (including the Vulgar Unicorn); scenario suggestions. * The Personalities of Sanctuary - story/character index; system notes as applicable and character stats for 9 RPG systems (minimum of twenty characters each, each system divided to Prince and Retinue. Transients, and Residents); general descriptions of other characters. * Wall Map of Sanctuary. Referee Maps of The Maze, The Maze underground."



Back in 1981 Chaosium published one of the most under rated box sets ever to come out. It had everything you the dungeon master could want! "The Thieves' World Complete Sanctuary Adventure Pack is a boxed set published by Chaosium in 1981, containing: 1) The Player's Guide to Sanctuary; 2) The Gamemaster's Guide to Sanctuary; 3) Personalities of Sanctuary; 4) Map of Sanctuary; 5) Map of the Maze; 6) Map of the Maze Underground"  Did I also happen to mention it was cross compatible with AD&D first edition, Stormbringer, Tunnels and Trolls, Runequest and many others? No? Well no this box set doesn't get mentioned too much because it was a highly successful in my neck of the woods so much so that it spawned a companion in eighty six.


""The Thieves' World stories began in 1979, to instant acclaim. Not long after, Chaosium published a boxed Thieves' World roleplaying supplement which garnered awards and more acclaim. Since the first book hit the newstands, more than 2200 paperback pages and eight additional Thieves' World volumes have been printed - a phenomenon others imitate but cannot duplicate. Sanctuary, the town too mean to die, has changed little from the time it first saw print, but many new characters now stride the city's streets, pillage the foolish in its alleys, and connive in its back rooms. Lalo, Ischade, Roxanne, Niko, Mradhon Vis, The Beysa, Chenaya, Zip, and many more have come to life, and are now included in the Companion's full character stats for the RQ3 and MERPs systems. New essays consider Rankan, Ilsigi, Beysib, and Outsider deities in the light of further tales of Sanctuary, that place which is the funnel of the gods and the eye of the Rankan hurricane. The excellent encounter tables from the Thieves' World box have been revised to reflect later events and personalities, and are presented here in full. There are also floor-by-floor isometrics of the Great Dungeon. Though adjacent to Kitty-Cat's palace, nobody seems to go there. Now you can study its defenses and understand why. Alone or along with the Thieves' World box, the Companion rekindles the fabulous world of Sanctuary - Thieves' World."" So could the material in these box sets still be used today? Guess what they are! Many of the Connecticut dungeon masters that I know never gave this material up at all and went on to use it for many games including Traveler. Yes there was a conversion for that game already worked into the box set. You got stats and work ups for of such characters as;
* Shadowspawn- a master thief that finds himself in the middle of a web meant to catch another...
* Prince Kadakithis- the brother to the emperor he is a political threat so he has been sent to San to bring order, or to meet a more gruesome end...
* Myrtis- the most powerful and beautiful madam in Thieves' World she will do whatever it takes to protect her girls and their way of life, even if that means bargaining away a bit of her soul...

I've used this box set several times with Lamentations of the Flame Princess and Dark Albion but its always been as a place where the PC's have visited as dimensional travelers who have had to watch their step. The fact is guns haven't been that much of an equalizer and in fact there are several things in the set that can cause some vicious horror aspects into a campaign of LoFP.




You got a ton of material that could be inserted into many old school sword and sorcery  campaigns and would be a perfect addition into an Astonishing Swordsmen and Sorcerers of Hyperborea campaign. There would be a bit of  twisting and converting but this material would fit  in spades. This comes from another time before Advanced Dungeons and Dragons was so  controlled. The spirit of these earlier styles of games is evident throughout the box set and you have to give a bit of respect for the editing slight of hand that went into many of the NPC's and descriptions in this box set. Is it still useful? Well it most certainly is and the material is a bit dated though because portions of the shared world anthology have moved on. That being said there was far more sense of fun and vile purpose about this series of books then say Game Of Thrones. And Thieves World could easily be converted over to the Castles & Crusades system making an excellent basis for a C&C campaign. 
Many of the authors were from the foundations of the sword and sorcery literary movement in the Sixties and Seventies so there was whole cloth feel to this box set as well as some of the products in the line. I used this box set with many of the Judge's Guild and Arduin materials switching in and out what I needed and wanted. The city of Sancutary could easily be ported into a region of inner Hyperborea or even better used on its own and used as a location that the PC's could potentially visit.

Monday, April 17, 2017

'Are You Not Entertained?' Commentary On An OSR Combination of DDA1 Arena of Thyatis & Chaosuim's Thieves World 1981 Box Set As Fodder For Old School Campaigns

I got a chance to play catch up over the holiday with some very interesting old school dungeon masters whom I usually catch a beer or two with. We were talking about low level adventures & introducing sword & sorcery PC's into a higher level old school campaign setting without slaughtering them. There were some interesting discussions but one of the more interesting options that came up was using Thieves World Roleplaying Game (Boxed Set)  & DDA1 Arena of Thyatis to introduce the PC's into the urban wilds of the edge of the Rankan Empire. "Thieves' World is a role-playing game published by Chaosium in 1981, based on the Thieves' World series of novels." So its right in that old school Eighties Sword & Sorcery campaign melting pot.


In the original module the plot goes something like this;"the PC's become involved with a Thyatian senator and end up fighting in the Coliseum of Thyatis"
So basically we switch out the Thyatian elements  & insert in Rankan NPC's &  campaign elements instead.Why do this? Because this is a low level adventure & enables the PC's to climb the ranks & come to hate the Greco Roman aspects of the old school campaign world. There are samples of the type of dungeon crawling that one might find in a sword & sorcery world.


Here the PC's have a completely difference focus on a vile villain  and in this case its the Thyatian (Rankan) senator & end up fighting in the Coliseum of Thyatis (The Rankan Empire). By the time they get to the second module in the Legions of Thyatis series they'll be at least 2nd or 3rd level if they survive. Which means the second adventure module  Legions of Thyatis gives them a whole level bridge gap to deal with. "Legions of Thyatis contains a scenario in which the players continue to oppose a corrupt Thatian senator. The players have to venture into a labyrinth of catacombs to prevent the senator from eliminating the wards that protect Thyatis City from the monsters in the subterranean realm beneath it." So this takes the party of adventurers & PC's up to forth level. This is just in time to smuggle them into Sanctuary and its dangerous environs. Thieves World was completely shared world that worked along a Gygaxian NPC ecology. This makes it perfect sword & sorcery fodder by taking the PC's from the lower tier into the ranks of adventurers without whole sale BS slaughter. This is a chance for the PC's to be in the central lime light. It can also become a transition point for AD&D 1st edition adventures later on.


So why use gladiatorial games as a way of introducing PC's into an urban old school campaign box set environment like Sanctuary? There are several reasons for this; the bonding process of the arena is one aspect because it teaches the players to rely on one another even though any of them might die at any time,the stakes of play are higher in a sense, & as PC's they have the juxtaposition of the arena audience with the campaign city itself.
So what does this have to do with Astonishing Swordsmen & Sorcerers of Hyperborea? Well quite a bit. Its very easy to add the Thieves World campaign setting as simply another country in the world of Hyperborea. Because the Thieves World campaign setting is humancentric the elements are all there to plug in and get going for play. All of the equipment and elements are there to simply start a game campaign going with the toss of the dice.
So here are ten more reasons why this combination of old school adventure campaign elements would work:
  1. Old school pulp play at its Eighties & Nineties best with low level play to start the PC's on their journey up the PC ladder. 
  2. Thieves World isn't that well known today among new players and neither is the DDA1 Arena of Thyatis so there's the element of surprise. 
  3. B/X & AD&D first edition goodness means that these modules could be used with your favorite retroclones and their easy to adapt. 
  4. The Thyatian (Rankan) senator is a great SOB NPC & players love to hate the NPC. It doesn't matter which players I run this one through they loath this guy. 
  5. The technological levels of Sanctuary never break the Sword & Sorcery basis of these adventures. 
  6. Because of the Greco Roman background these adventures are easy to adapt to the far flung edges of empire ala Dark Albion or Lamentations of the Flame Princess. 
  7. The DM can pull from real world history of the Roman Empire for added sword & sorcery punch to move their campaigns along. 
  8. There are not nearly enough Gecro Roman old school adventures and no I don't count Dark Sun because of its science fantasy or dark fantasy aspects even though you can pull from those campaign sources. 
  9. Thieves World is a rich & vibrate campaign setting but this could also work with The City State of the Invincible Overlord
  10. There is a ton of adventure ideas and replay with this old school hybrid campaign

Monday, January 4, 2016

Retro Review Thieves World Roleplaying Game (Boxed Set) By Greg Stafford For Your Old School Campaigns


Wayback in the annals of time in the misty years of the Eighties, Chaosium had author Greg Stafford release a glorious box set of the Thieves World sword and sorcery material. Thieves World was completely shared world that worked along a Gygaxian NPC ecology. Wiki has a decent break down of the set up for it;"Thieves' World is a shared world fantasy series created by Robert Lynn Asprin in 1978. The original series comprised twelve anthologies, including stories by such science fiction authors as Poul Anderson, John Brunner, Andrew J. Offutt, C. J. Cherryh, Janet Morris, and Chris Morris." Here's the complete byline for the series of novels:
"Thieves' World is set in the city of Sanctuary, located at the edge of the Rankan Empire. The city is depicted as a place where many are downtrodden and where the invading Rankan gods and the Ilsigi gods they had ousted begin a struggle for primacy. As the series continues, additional invasions occur, and the city is taken over by the snake-worshipping Beysib as the Rankan empire collapses. Over time, a number of the characters in the series are revealed either to be the offspring of or otherwise blessed by various figures in the pantheons of the competing cultures, and they discover or develop various powers as the series progresses"



"Skulk through the night on the heels of Shadowspawn . . . delve into the twisted tunnels of the Purple Mage . . . attend the court (or perhaps the harem) of Prince Kadakithis . . . dodge the keen-eyed Hell Hounds with Jubal's Hawkmasks . . . drink your ale and guard your purse at the Vulgar Unicorn . . . boldly walk the streets of the wildest, most varied, and most downright fascinating city in fantasy literature - SANCTUARY, the Thieves' World! * The Players' Guide to Sanctuary - the creation of Sanctuary; Thud and Blunder, Sanctuary chronology; 'Hakiem' and 'The Hell Hounds'; a stroll through the city; a captured llsigi document; magic, working ladies, and oaths; glossary /pronunciation guide; a map of the known world; a city map. * The Game Master's Guide to Sanctuary - palm-greasing and arrest procedures; a secret Carronnian report; city gods and religions; main city encounters; encounters for the Jewelers' Quarter, Processional, and Westside; 18 tables of specific encounters, descriptions/encounters for The Maze, Bazaar, Street of Red Lanterns, Downwind; business generators and tables by area; 6 area maps, 15 floorplans of typical buildings (including the Vulgar Unicorn); scenario suggestions. * The Personalities of Sanctuary - story/character index; system notes as applicable and character stats for 9 RPG systems (minimum of twenty characters each, each system divided to Prince and Retinue. Transients, and Residents); general descriptions of other characters. * Wall Map of Sanctuary. Referee Maps of The Maze, The Maze underground."



Back in 1981 Chaosium published one of the most under rated box sets ever to come out. It had everything you the dungeon master could want! "The Thieves' World Complete Sanctuary Adventure Pack is a boxed set published by Chaosium in 1981, containing: 1) The Player's Guide to Sanctuary; 2) The Gamemaster's Guide to Sanctuary; 3) Personalities of Sanctuary; 4) Map of Sanctuary; 5) Map of the Maze; 6) Map of the Maze Underground"  Did I also happen to mention it was cross compatible with AD&D first edition, Stormbringer, Tunnels and Trolls, Runequest and many others? No? Well no this box set doesn't get mentioned too much because it was a highly successful in my neck of the woods so much so that it spawned a companion in eighty six.


""The Thieves' World stories began in 1979, to instant acclaim. Not long after, Chaosium published a boxed Thieves' World roleplaying supplement which garnered awards and more acclaim. Since the first book hit the newstands, more than 2200 paperback pages and eight additional Thieves' World volumes have been printed - a phenomenon others imitate but cannot duplicate. Sanctuary, the town too mean to die, has changed little from the time it first saw print, but many new characters now stride the city's streets, pillage the foolish in its alleys, and connive in its back rooms. Lalo, Ischade, Roxanne, Niko, Mradhon Vis, The Beysa, Chenaya, Zip, and many more have come to life, and are now included in the Companion's full character stats for the RQ3 and MERPs systems. New essays consider Rankan, Ilsigi, Beysib, and Outsider deities in the light of further tales of Sanctuary, that place which is the funnel of the gods and the eye of the Rankan hurricane. The excellent encounter tables from the Thieves' World box have been revised to reflect later events and personalities, and are presented here in full. There are also floor-by-floor isometrics of the Great Dungeon. Though adjacent to Kitty-Cat's palace, nobody seems to go there. Now you can study its defenses and understand why. Alone or along with the Thieves' World box, the Companion rekindles the fabulous world of Sanctuary - Thieves' World."" So could the material in these box sets still be used today? Guess what they are! Many of the Connecticut dungeon masters that I know never gave this material up at all and went on to use it for many games including Traveler. Yes there was a conversion for that game already worked into the box set. You got stats and work ups for of such characters as;
* Shadowspawn- a master thief that finds himself in the middle of a web meant to catch another...
* Prince Kadakithis- the brother to the emperor he is a political threat so he has been sent to San to bring order, or to meet a more gruesome end...
* Myrtis- the most powerful and beautiful madam in Thieves' World she will do whatever it takes to protect her girls and their way of life, even if that means bargaining away a bit of her soul...

I've used this box set several times with Lamentations of the Flame Princess and Dark Albion but its always been as a place where the PC's have visited as dimensional travelers who have had to watch their step. The fact is guns haven't been that much of an equalizer and in fact there are several things in the set that can cause some vicious horror aspects into a campaign of LoFP.




You got a ton of material that could be inserted into many old school sword and sorcery  campaigns and would be a perfect addition into an Astonishing Swordsmen and Sorcerers of Hyperborea campaign. There would be a bit of  twisting and converting but this material would fit  in spades. This comes from another time before Advanced Dungeons and Dragons was so  controlled. The spirit of these earlier styles of games is evident throughout the box set and you have to give a bit of respect for the editing slight of hand that went into many of the NPC's and descriptions in this box set. Is it still useful? Well it most certainly is and the material is a bit dated though because portions of the shared world anthology have moved on. That being said there was far more sense of fun and vile purpose about this series of books then say Game Of Thrones. Many of the authors were from the foundations of the sword and sorcery literary movement in the Sixties and Seventies so there was whole cloth feel to this box set as well as some of the products in the line. I used this box set with many of the Judge's Guild and Arduin materials switching in and out what I needed and wanted. The city of Sancutary could easily be ported into a region of inner Hyperborea or even better used on its own and used as a location that the PC's could potentially visit.