Showing posts with label Grand Father's Rain. Show all posts
Showing posts with label Grand Father's Rain. Show all posts

Wednesday, December 8, 2021

Encounter With The Unknown - Play Session Recap #4 - ACK's Barbarian Conquerors of Kanahu & Colonial Troopers Knight Hawks rpg

 The players in last night's game are beginning to suspect the extent of Rogar and Zeglin the two mercenary warlords plans for the planet as they came into one of the castles from   B2 'In Search of the Unknown' by Mike Carr. This is going to pick directly from this blog entry & session report here.   Our crossover campaign 'After the Fall of Man'  is in full swing. This is a part of our on going ' The Barbarian Conquerors of Kanahu'  & Colonial Troopers campaign.



The Caverns of Quasqueton hold some rather dangerous magictechnologies & are filled with weird radiations. They've also detected on the far side of the planet some sort of unknown 'sky chariot that the locals referred to. 
Several of Rogar's 'eternal guardians' were activated which turned out to be security droids and the PC's were able to save two of them. Their psychic has been going crazy because of the fact that's detected that Rogar and Zeglin are still on the planet but only very faintly! The party is still itching to get to  Jeff “Bighara” Sparks 'pay what you' want adventure 'The Hidden Serpent'. This location is another of the fortresses that  Rogar and Zeglin the two mercenary warlords own. 






















For the moment the party has parleyed with the local wizard guild & magic academy for far more details on the magic academy coming straight out of Skirmisher Publishing's 100 Oddities for an Arcane Academy. 





















St. Albertus is an arcane academy level 4 that has been helping the local exo planet that has suffered harshly under the onslaught that was leveled at them ages ago. Sorcerers from the academy have been acting as agents healing, helping, and moving the plans of the academy along on the exo planet. Meanwhile the planet has reverted to a Thundarr The Barbarian like existence. Then there is the nanite mutations planetside. 

The player's PC's did help the school by dealing with a rather nasty slime that threatened one of the side halls of the academy. What the players don't know is that it came from the Wizarding Ways [BUNDLE] from Skirimisher that I grabbed on cyberMonday. 



The slime came as a sample from one of the academy's sorcerer agents planetside on the exoworld. The PC's have only found out in this weekend's game. What other secrets is the academy hiding?! 



Monday, November 29, 2021

Encounter With The Unknown - Play Session Recap #3 - ACK's Barbarian Conquerors of Kanahu & Colonial Troopers Knight Hawks rpg

 So the PC's have located the post 'After The Fall of Man' already and this blog post is going to go right back into the other day's blog entry here. 


We've been really busy with work so I've had to fall back when it comes to making plans for our crossover campaign 'After the Fall of Man'  a part of our on going ' The Barbarian Conquerors of Kanahu'  & Colonial Troopers campaign. And question came up who caused this colony world's devastation?! And I had to think fast?! Then one player piped up that it was intergalactic warlords of course! And I had to think fast so I rolled some dice, 'yes, yes, it was!' 
'And so let's try & locate their lair or base of operations!', & they began rolling dice as my heart began to melt. Or did it?! Earlier in the day I had a copy of B1 'In Search of the Unknown' by Mike Carr with me! And as they flew closer to only E type world in the system the player's starship detected structures & lifeforms down below on the planetary surface. Deeper scans revealed that they were over twenty five years old. 



Now I had a couple of tricks up my sleave from using B2 'In Search of the Unknown' by Mike Carr before for various sci fi OSR games over the years. And this included a couple of automatic defenses including a couple of missile batteries planet side, and defense sat equipped with laser cannons. And did I mention the automatic messages by Rogar and Zeglin the two mercenary warlords(the names were changed on purpose. Now during the smoke break I had a bit of time to draw myself together get a few details changed up. The Caverns of Quasqueton is only one of the pair of mercenaries lairs & this threw the players who have never been run through B2. And to change it up further I went back to Jeff “Bighara” Sparks 'pay what you' want adventure 'The Hidden Serpent'. This location is another of the fortresses that  Rogar and Zeglin the two mercenary warlords own. 
Were  Rogar and Zeglin the two mercenary warlords evil?! And why were weapons of mass destruction levied against the Thundarr The Barbarian exo planet?! What happened to Rogar and Zeglin?! And why are there several strange planar readings on the planet?! For the planet dress I employed Skirmisher Publishing's Ray Guns & Ruins to up the unexpected tech, weird ruin aspect and this was a part of the Mutant Bundle for Cybermonday. 


This is probably going to keep the party busy for a couple of months. And they could possibly settle down in the fortresses once they've been cleared out. But their wizard is already itchy because he thinks there could be bugs in the area. And he's right! 










Saturday, November 27, 2021

Commentary On Modifying the Free OSR Adventure Module 'Grandfather's Rain' By Kevin Crawford For - ACK's Barbarian Conquerors of Kanahu & Colonial Troopers Knight Hawks rpg

 So for the past couple of days I've been quietly working on a campaign world of a post apocalyptic nature & so far there are some campaign notes that I've got in DM Steve's note book. According to him we're going to be using several wildly variant sources. To start with is Kevin Crawford's Other Dust a post apocalyptic Stars Without Numbers add on supplement that doesn't get nearly enough traction as it used to. And next is the free intro adventure Grandfather's Rain. Now again Grandfather's Rain doesn't get nearly enough OSR limelight as it used to. 

































The free intro adventure Grandfather's Rain actually includes ready to go NPC's, the village of Broken Tree fully mapped out, Digger Springs, a mud-mining settlement, and The Ashbrook Research Center again fully mapped out & ready to go.  And these are perfectly aligned with what we want to run. In our case its a Thundarr The Barbarian style campaign but set on another  colony world as a part of our 'After The Fall of Man' campaign setting.  
'After the Fall of Man' is a part of our on going ' 
The Barbarian Conquerors of Kanahu'  & Colonial Troopers campaign. The idea is that certain sectors of hyperspace have only recently opened up. And here's where strolling through the Frugal DM's blog came in very handy for our campaign. He highlighted Tim Snider's Free Mutant Future Supplement 'The World of Thundarr The Barbarian' 


The idea is that someplace out in large arm of ' 
The Large Magellanic Cloud (LMC)' is a failed exoplanet that has been sending out signals into the hyperspace ether. Several black wizard warlords have arisen to power on this lost colony world. 
And things are getting desperate for the former colonists as the bugs have been moving in. The world is resource rich and its prime real estate for the PC's to take on. And here's where things get dicey as the PC's have a world to tame. 
Unknown to almost everyone is the nanite swarms & other nanite created monsters that are lurking on the edges of the wilderness. 
And its here that a few traditional D&D style monsters are going to come in! 


This colonial world is going to have gone fully over into the wilder aspects of the 'wilderness' theme that we've seen in 'Original Dungeons & Dragons volume 3 The Underworld & Wilderness Adventures'. 


































The idea of the wilderness or wasteland being one of the most dangerous areas on an alien exoplanet goes with some of the spirit that we find in Gygax's & Arneson's 'Original Dungeons & Dragons volume 3 The Underworld & Wilderness Adventures'.  And its this same spirit of danger to PC's that we see in some of the dangerous monsters in Colonial Troopers Knight Hawks. 
Now here's the thing, this failed colonial exoworld is going to become hotly contested because of several things: 
  1. Hot headed black wizards causing mayhem for the PC's 
  2. Other planar vortexes becoming an issue once the hyperspace byways opening up
  3. Are the old dead colonists actually gone?! Could they actually be lying in wait?! 
  4. Are their other agencies on this exo world waiting to claim it as their own. 
  5. Since this world is a part of  ' The Large Magellanic Cloud (LMC)' the Greys will be taking a very high amount of interest in it. 
  6. There will be military action headed towards this world and perhaps the world may become an asset for the PC's?! 
You can download the Free OSR Adventure Module 'Grandfather's Rain' By Kevin Crawford here