Showing posts with label Geoffry O'Dale's Judge's Guild Inferno. Show all posts
Showing posts with label Geoffry O'Dale's Judge's Guild Inferno. Show all posts

Sunday, January 12, 2020

The Forces Of Chaos - Old School Hell & OSR Damnation - The Uses of the Hordes Hell From The Lion & Dragon RPG & Beyond

So I've been doing research while shaking this cold, I've been looking into Chaos & Hell! I've been looking at Dark Albion, Lion & Dragon rpg,Dark Albion's Cults of Chaos,  & RPGPundit Presents: The Old School Companion 1 . But I want to use these with my current Cha'alt/Godbound rpg campaign. Why?! Well because while Games Worshop was 'borrowing' from Michael Moorcock for the Realms of Chaos, & Slaves To Darkness books. I was borrowing GW's Realms & Slaves books for a Stormbringer rpg campaign that I ran for two years. Flash forward to 2015 & Dark Albion's published & I've been vibing on Fantastic Heroes & Witchery  Chaos induced madness. Now  Dark AlbionLion & Dragon rpg , & RPGPundit Presents: The Old School Companion 1  Chaos is more then slightly different to Realms of Chaos. The taint of Chaos takes time & warps its way into the daily life of the residence of Albion.



The sticky wicket in the bunch has been the inclusion of doing Chaos without Games Workshop folks. I love the Oldhammer stuff but hate GW's issues on copyright & trademark. So I began looking around & discovered Eureka Miniatures Chaos line based on the works of Hieronymus BoschPieter Bruegel!  



But we're still gonna need Chaos champions?! There's a nice little outfit called Creative Scuplt Ltd. who do some awesome Oldhammer style Chaos champions! Can you imagine these forces pouring outta of a Chaos gateway?!



Yeah but we're gonna need demons? Well the folks at Antediluvian miniatures have you covered! The gates of Hell straight outta of Dante can easily be unleashed!


But surely there's no old school module to cover this?! Well actually there is. Wayback in the beginning of time in 1980 there was Geoffry O. Dale's Inferno published by Judge's Guild. Now there's a whole wiki entry on the JG Inferno module.  But the interesting part is the review for the module written  in The Space Gamer No. 31 by Ron Shigeta ; "Ron Shigeta reviewed the adventure in The Space Gamer No. 31.[2] He commented that this adventure "is for those that have gotten cursed scrolls saying, "Go to Hell!!" or owe a Geas to some Lawful Good cleric. Hell is everything it's cracked up to be. Not just anybody can dash in and out of this place. As a matter of fact, it would be the achievement of a character's career to get out alive, as it should be. Everything is covered, from Tiamat's cave to the palace of Minos – and nothing is easy; both new and old Devils and monsters abound here."[2] He continued: "But not everything is as it should be. Minos' Palace has 13 rooms and Tiamat's cave has four paragraphs, where it should have a book of its own. Often a description of some new magical item will take up more room than the overall description of the level it's on. Usually the only major encounters are those on the road through, leaving the rest of the circle one big random encounter area."[2] Shigeta concluded the review by saying, "I bought Inferno because I wanted the plane of 9 Hells in my campaign and didn't have the time to do it myself. Anybody who wants to spend a few weeks on it can probably do as well or better, and with the gaps in Book 1, I feel little confidence in the forthcoming book 2, which contains the remaining five levels, the infernal City of Dis, all the Monster Manual Arch-Devils, and the only way off the plane .... Perhaps Mr. O'Dale should be playing Napoleon instead."[2]"

Needless to say I don't agree with this review & the JG Inferno module has always
been a counterpoint to the
 
Ed Greenwood's "The Nine Hells Part I and II" from Dragon #75 and #76. And the problem has been the fact that particular issue is so infamous & well known among certain circles of gamers. 


 There are a few points I disagree with & have run Judge Guild's Inferno numerous times. 
Now Mr.O'Dale has a ton of other titles spun off of his Inferno module &  campaign
on Drivethrurpg.

 He's been a friend of mine for many  years & he's got some excellent sources of adventures. The coming of the Cha'alt rift

has created a backdoor for the forces of Hell & Chaos. 
The events of the campaign have been heading towards a full Apocalypse & so I've been contemplating unleashing the hordes of Chaos upon Earth especially in California. Which somehow seems unusually apt. I'll dive into this more in the coming months. 

Wednesday, June 5, 2019

A Tale of Two Hells Geoffry O'Dale's Judge's Guild Inferno & Spell Books Games Journey through Malebolge Book One With An OSR & Old School Spin

Today I've been quietly doubling down on the OSR, since about '08 I've been mostly a silent observer of the OSR. I didn't start venturing into the movement until I started this blog. But over the last twenty four hours I've gotten two older gamers have paid a visit & left a very nice prezzie for me. Oh yeah the classic Judge's Guild Inferno By Geoffry O Dale. This my copy that hasn't been home in years. I let a friend of mine 'barrow' this classic for a couple of years & finally today it came back home.
Recently Josesph Mophr's Old School Blog posted a nice review of the classic. 


Even though this is an Advanced Dungeons & Dragons module how could I approach it to DM it? I began to have a good think about it & came up with possibly using Grey Elf's Age of Conan free OD&D Conan hack for running this classic module. Why?! Well think about. The fact that you've got a ready made forbidden & corruption Sword & Sorcery set of rules fits the aesthetic perfectly.




But if I really want to get into some really interesting territory I'd port over Lamentations of The Flame Princess rules for the Weird Tales doubling down on the Hellish adventure aesthetic of Geoffrey O'Dale's Inferno. The Judge's Guild module only covers six circles of his vision of Hell. But  the Journey through Malebolge Book OnFrom  Spellbook Games completes & expands upon the Judge's Guild module. The Busybody blog has a very nice review of this book from 2014 & goes into some detail about the book. 



I don't want to get hung up on all of the details of Dante's Inferno & a cross comparison of these two modules by the same author. I did that back in 2016 with very detailed break downs of the Journey through Malebolge Book One . No here I'm starting to go into the actual running of this module with a more OSR or old school rules set to run the Judge's Guild adventure & then perhaps expand into the Spell book game's Journey Through Malebolge as a fully fledged campaign. Right now these are only thoughts & Hellish dreams. But things are starting to gell & I'm very glad to have this Judge's Guild classic back home.


 
Another option might even be to take

 the Dungeons & Dragons Rules Cyclopedia & use that
classic collection of Mentzer
Dungeons & Dragons to bring
home the old school campaign vibration to Hell.
It should not be forgotten this is a high level campaign &
only the most fool hardy players should attempt this.


This is an aggressive Dante's Hell & one which awaits your PC's.
There is plane jumping but this is nine circles of
alternative cosmology that waits for & punishes PC's in spades.
This dire high level  & very dangerous adventure romp that is
going to test the PC's & players to their limits. The cosmology
does fit in a round about way into the classic Dungeons & Dragons mode
but only just. This isn't the nice Ed Greenwood's nine planes of Hell.
Instead this is waiting just beyond the campfire Hell that will take
& damn PC's when & if it wants.