Showing posts with label #1 Shadow of the Necromancer. Show all posts
Showing posts with label #1 Shadow of the Necromancer. Show all posts

Saturday, November 12, 2022

Raising The Undead - OSR Commentary On Dark Wizard Game's Shadow of the Necromancer Levels 1-3 By Mark Taormino & Some Sword & Sorcery Options

 "Fear stalks through the darkness of night in the form of the walking dead! They attack innocent travelers and merchant caravans in

the moonlight! Animated skeletons have also been seen digging up the recently dead and carrying them into the nearby ruins of an
old abandoned keep! Rumor spreads fast from lip to ear amongst the locals, whispering that a sinister hooded figure has been seen
directing the undead and is taking up residence in that foul dungeon! Your stalwart group of adventurers has decided to take on this
challenge, get the treasure you know is in there and defeat this evil menace known only as the Shadow of the Necromancer!"
Tonight we've been meeting & talking with fellow dungeon masters about our recent dust up with the  Hyperborea rpg & the idea of possibly running a first level adventure connected with the system. And one possibility is Dark Wizard Game's Shadow of the Necromancer. 







































There are few reasons for this right out of the gate & this ties back into James Mishler's Necromancer Class – Masters of Death and Undeath which we covered at length right around Halloween time here on the blog. 

The idea here is that someone has gotten a hold of the Demonicus Ex Mori a dire book of Hyperborean necromatic lore stretching back to the age of the Green Death. The magicks of this book are far more dangerous then the standard necromancer's rituals. 
And things begin to spiral out of control as the undead become an issue straight out of the gate. The circumstances become much more of an issue as the dead begin to distrupt the seasonal stock up of the harvest before the Winter of Hyperborea. 
And here's where Lamentations of the Flame Princesses Death Frost Doom might be the second adventure in this trilogy of Christmas terror. 



The second adventure might be an encounter with one of the undead of Death, Frost, Doom which is animated by a demon simliar to one seen in the Army of Darkness movies aka the ASIMANTOS. These horrors can be seen in the mouths of the undead as the animating force. And Mishler has made it worse by including several low level demon orders  that the necromancer can summon; 'ASIMANTOS (Lower Order Demon) No. Enc.: 1d3 (1d6) Alignment: Chaotic (Evil) Movement: 120’ (40’) Armor Class: 4 Hit Dice: 1 Attacks: 1 Spear Damage: 1d4 Save: F1 Morale: 8 Hoard Class: VII XP: 25 Asimantos demons, known as the “Pick-Nose” demons, are among the least of true demon kind, usually quasits or other lower order demons transformed into this form as punishment for lesser infractions. Asimantos demons stand merely one foot tall, with a spindly malformed human-like body, and carry a simple wooden spear. They gather in small groups, as misery loves company. Asimantos demons have all the standard demonic abilities and weaknesses afforded to lower order demons. They are immune to normal weapons, but can be hit by silver, iron, or magical weapons. Asimantos demons attack using their tiny spears (melee only, they are too weak to throw them), or by flinging a ball of flaming mucus picked from their nose. The mucus has a range of 10/20/30 feet, and deals 1d4 points of fire damage. Plus, a hit target must make a saving throw versus Spells or be sickened and suffer a - 2 to all attack rolls until they can clean off the mucus with a vial of holy water. Asimantos demons can use the following spelllike abilities at will: detect good, detect magic, and polymorph self (form of a frog, rat, or a slithering tracker).' 
Undead in these adventures are actually Lovecraftian demonic forces making things that much deadlier & more dangerous. 
































Once you dispose of the undead horrors then you've got to banish or destroy the ASIMANTOS in all of it's grotesque glory. And of course this could all be taking place just outside of the Hyperborean capital. 
The recovery of the Demonicus Ex Mori a dire book of Hyperborean necromatic lore is going to be on the minds of the players. Could they succeed?! That's a qood question & not one easily answered. 
While  Dark Wizard Game's Shadow of the Necromancer could be played in a few sessions, the module could act as a bridge into events surrounding T1 The Village of Hommlet by Gary Gygax. The foul magicks unleashed by the necromancer dove tailing into the elemental evil forces of the cults that surround T1-4 The Temple of Elemental Evil! 
This could go into the fact that the necromancer of Shadow of the Necromancer could be working for or with the elemental evil cult providing cannon fodder in the form of foul undead horrors.  There's a lot of potential here with many of the adventure elements cross polinating for a very successful campaign set up especially for Hyperborea or your favorite OSR system. 





Friday, September 9, 2022

OSR Commentary On Shadow of the Necromancer 1E By Mark Taormino From Dark Wizard Games Used For A Classic Hyperborea rpg Set Up.

 "Fear stalks through the darkness of night in the form of the walking dead! They attack innocent travelers and merchant caravans in the moonlight! Animated skeletons have also been seen digging up the recently dead and carrying them into the nearby ruins of an old abandoned keep!"

































"Rumor spreads fast from lip to ear amongst the locals, whispering that a sinister hooded figure has been seen directing the undead and is taking up res"idence in that foul dungeon! " 
So we've been looking for some 1st level adventure  options to get our Hyperborea rpg campaign off the ground. While there are several adventures that we've been speaking about for a Hyperborea rpg campaign such as Cellars of Ancarvan which will probably be the follow up to Shadow of the Necromancer. So why 'Shadow of the Necromancer'? Several reasons, reason one is the fact that Hyperborea is chock full of Hyperborean ruins all over the landscape. Reason two 'The Shadow of the Necromancer' is a very straight forward adventure. And three  Mark Taormino does a great job of outlining his NPC's motives. 


'Shadow of the Necromancer' brings the player's PC's right into the action & the adventure could easily be placed right outside of the capital of Khromarium.The necromancer sets up shop and begins to weasel his way into the surrounding landscape like an undead necromatic cockroach. This is one bad customer bringing the wades of undead to the surrounding countryside.  


























Because of Shadow of the Necromancer's  capital of Khromarium association. It would be quite easy to work Rats in the Walls and Other Perils urban adventure association into the  adventure mix. So we have a series of adventures that will take the PC's from first level all the way to fourth quite easily or beyond. 

 Shadow of the Necromancer 1E By Mark Taormino From Dark Wizard Games does an excellent job of fostering a group of 1st level PC's into actual conflict, offers a solid NPC villain, & a good hook into a classic Sword & Sorcery campaign. 
 Shadow of the Necromancer 1E By Mark Taormino From Dark Wizard Games Is Available Right Here

Tuesday, July 5, 2022

Review & Commentary On #1 Shadow of the Necromancer By Mark Taormino From Dark Wizard Games For Your Old School Campaigns

 "Fear stalks through the darkness of night in the form of the walking dead! They attack innocent travelers and merchant caravans inthe moonlight! Animated skeletons have also been seen digging up the recently dead and carrying them into the nearby ruins of an old abandoned keep!"


" Rumor spreads fast from lip to ear amongst the locals, whispering that a sinister hooded figure has been seen
directing the undead and is taking up residence in that foul dungeon! Your stalwart group of adventurers has decided to take on this
challenge, get the treasure you know is in there and defeat this evil menace known only as the Shadow of the Necromancer!"

 


 #1 Shadow of the Necromancer By Mark Taormino is a perfectly suited  is designed for using 4-8 characters of levels 1 to 3. The party should consist of Fighters, Clerics, Magic Users, &  Thieves when tackling the  #1 Shadow of The Necromancers adventure. #1 Shadow of The Necromancers is fifteen pages long which makes this a mini adventure. 
Is 
#1 Shadow of The Necromancers worth your time?! Malicous Dreadmore is the type of necromancer whom the old school D&D adventurers were made from. He's a practicing necromancer of an evil disposition who wants to control, master, and use the forces of the undead for his benefit. And he's targetting the local populations with the intent of creating even more of the undead. Malicous Dreadmore however was killed by the locals to the lay with the dead. 
But over the last year or so he's come back into the lives of the locals making 
#1 Shadow of the Necromancer part adventure & part dungeon crawl. In point of fact, #1 Shadow of the Necromancer By Mark Taormino  could be used as a prelude to establishing Malicous Dreadmore as a minion to the dread vampire queen of the Hanging Coffins of the Vampire Queen. Thus looping every event back into a campaign timeline. 



This is an adventure that can be played over several sessions. The layout is solid, the artwork very well done, the cartography well exacuted and the encounters within #1 Shadow of the Necromancer deadly. 
#1 Shadow of the Necromancer is perfect for a one or two session Advanced Dungeons & Dragons first edition mini campaign jump off point. 

#1 Shadow of the Necromancer By Mark Taormino has all of the hallmarks for an Advanced Dungeons & Dragons first edition jump off point. Easy to use, deadly, with dynamic well written encounters, nasty monsters, fablous treasures and an easy to use hook to lure in unspecting players!