Tuesday, March 25, 2025

OSR Review & Commentary Serious Sword & Sorcery Gaming With The Red Room's Savage Swords Rpg

 "In a world where strength is measured in blood spilled, only the toughest endure. Inspired by Robert E. Howard's tales of Conan, Savage Swords is no realm for the timid. Here, the bones of ancient civilizations jut from the earth like broken teeth, their cyclopean ruins hiding treasures and terrors older than man. The known lands stretch from the jagged cliffs of Albiyu, lashed by relentless storms, to the sun-bleached wastes of Alkebula, ruled by merciless tyrants. Ruined empires rot beside ambitious warlords, and older, darker things stir in the shadows. In Savage Swords you can take up the role of a battle-scarred warrior, a sly rogue, a spell-weaver, or a priest of the old gods, scraping by in a place that spares no one. Tangle with schemers, confront nightmares from forgotten ages, and weigh decisions that leave lasting scars on you, or the world. Triumph is never cheap, and power slips through the fingers of the careless."

Savage Swords by The Red Room is a straight up Sword & Sorcery rpg based on the Red rpg system. This means there's no levels and very little in the way of PC speed blocks. This means that there's lots of room for PC customization & expression. 





















Savage Swords is straight up OSR Sword & Sorcery rpg that clocks in at six hundred and twenty two pages. Why?! Because this is a completely self contained OSR rpg from the ground up. This means that right away you as a DM can get a campaign going straight outta of the gate. There's more monsters, circumstances, factions, etc. all included in the pdf. There's plenty of opportunity to get a Sword & Sorcery adventure campaign right off the ground. 
The first half of the pdf is the rules for character generational material & all of the attendants optional rules. All of this is centered around OSR Sword & Sorcery adventuring for your players. 
The second half of the rules is peppered with monsters, antagonists, forbidden magicks and more all Sword & Sorcery concentric material.  Savage Swords is built around the Red rpg systems. You don't need the Red Rpg system instead it's baked right into Savage Swords as foundation rpg. 

































Why is this important because of the fact that the entire Savage Swords rpg is centered around running full on Sword & Sorcery adventure campaigns. No, manure of lay on lay of rules persay simply Pulpy violence and horror. This means that Savage Swords rpg pulls hard from the Appendix source of writers like Robert E. Howard, HP Lovecraft, Clark Aston Smith, and many, many more. 
This mans that Savage Swords supports the old style of OSR gaming by tapping into these Pulp sources bringing it into it's gaming. This is why I think that Savage Swords is an excellent rpg! 

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