Showing posts with label Traps. Show all posts
Showing posts with label Traps. Show all posts

Sunday, August 18, 2019

New Monster - The Cu Danic Guardians Of The Ruins - A Monster For Your Old School Post Apocalyptic & Sword & Sorcery Campaigns



The Cu Danic Guardians Of The Ruins

#Appearing: 1d8
Alignment: Chaotic
AC: 4 
Move: 9 

HD: 80/5
(90 for popular  post apocalyptic games/ 5 HP for OD&D style games) 

Damage : 1d10 Claws,Blades, and Bite
 2 Attacks per round
Special: Regenerates as Troll  
% In Lair: 80% 

Treasure Type: A
Trophies taken from victims and displayed to attract
other victims.

The Cu Dunic  Guardians Of The Ruins are a Lovecraftian variation of the classic gargoyle guardians. These evil manipulative, dangerous, and implacable guardians are found through out the planes and are a hybrid of nanite robotics, Out Darkness magic, and ancient relic super science  technologies. These monsters are often found guarding certain ancient super science temples. The monsters don't simply spring to life and destroy interlopers. Instead these horrid hunters track the relic hunters and explorers back to their bases and communities. Where they and their fellow Cu Dunic wreck bloody havoc and slaughter on the trespassers of their domains. They attack with a combination of blades which grow on their arms & backs, wickedly sharp claws, and a hellish bite that can cut through soft tissue and bone with easy.
 These dangerous guardian units stand about less then half a meter tall but height can vary depending on local conditions. The Cu Dunic attack with a combination of claws, blades, and smaller companion units that may or may not grow into another Cu Dunic. These things often use terror tactics and psychological warfare to demoralize and dishearten their enemies to the point of insanity. This is often done by decorating areas with gory and macabre trophies of their kills. Trees, alleyways, and other areas are festively decorated with the organs and corpses of their victims. These serve as both a warning to others and as a form of amusement to these things. Trophies are taken from victims and displayed to attract other adventurers and fools to the waiting claws of these psychotic guardians. Treasures,relics, artifacts  and gems are especially prized and may attract and invite the 'attentions' of these monsters.
The Cu Danic pull nourishment and elements from the air, water, and elements through a combination of super science regeneration organs, solar powered skin, and planar energies. These things can last thousands of years regrowing organs & tissue, evolving new thought processes, learning, and reproducing through crystalline budding processes similar to some viruses. So they regenerate as trolls.
 The Cu Danic Guardians are often found in the employ of Lovecraftian cults and such where they are summoned and grown to newly dedicated temples to Outer Darkness entities. 

Sunday, January 4, 2015

Grimtooth's Ultimate Traps Collection by Goodman Games Kickstarter


You can find a ton of information and pledge right over
HERE
  • Goodman Games in partnership with Flying Buffalo is offering a wonderful little kickstarter with Grimtooth's Traps for the ultimate collection of mayhem. 
  • According to the Kickstarter page : 
  • All right humans, this is your chance to own the 460-page hardcover compilation of all five of my systems-neutral Grimtooth’s Traps books – plus loads of extras! We’re talking 500+ traps and maybe me making a guest appearance in a Dungeon Crawl Classics crossover module. I’m Grimtooth the Troll, and I’ll be your guide on this Kickstarter tour, so gird your loins, get your dice and let me tell you a tale

Since the early 80's the Grim Tooth's series of books has been making its appearance at my table and have served in numerous capacities over the years. The series has legions of fans & is an all time favorite of mine and now we've got a great kickstarter for this project.

The Kickstarter has made its goals and the project will hit the ground running. Some great stuff in these books. 


Here's the low down on the meat and guts of the project : 
This is what the humans at Goodman Games say you need to know about this Kickstarter event: 

  • Published by Goodman Games under license from Flying Buffalo (and with my permission), this 460-page hardcover collects of all five of MY Traps books, including the original eponymous 1981 edition as well as Traps Too, Traps Fore, Traps Ate, andTraps Lite. Every trap from the original five Grimtooth’s books is included – there are no exclusions!
  • This massive tome is systems-neutral, containing more than 500 traps suitable for all fantasy systems and games. You have never had so many trap options before – use them well…
  • My book will be available to you mortals in multiple formats: a basic softcover for table play, a durable hardcover for longer shelf life, and a gold foil edition for the serious collector (available in both faux and real leather, and with a slipcase).
  • Face it – this is a homage to a VERY important piece of gaming history. (Mine!) The book features a foreword by noted dungeon designer Harley Stroh, and also includes an extensive interview with the original creative team, a cover gallery showcasing 30 years of editions (in both English and many foreign languages), and a look behind the mysterious submission process – including my legendary “Grimtooth’s Submissions Box” that sits majestically on a shelf in the Flying Buffalo offices.
  • And I have created more than a dozen new traps specifically for this volume. For the first time in a decade, the Grimtooth’s submissions box has been cracked opened again, and more great entries have poured out to an unsuspecting world!
  • Plus the humans at Goodman Games are giving you the possibility of several exciting stretch goals to make this epic project even more impressive: printed endsheets, a satin ribbon bookmark, the cover gallery in full color, a custom dust jacket for KS backers, and a gatefold page featuring the Grimtooth board game that was first mentioned more than 20 years ago!
  • And if you’re really lucky we might do a cross-over with the Dungeon Crawl Classics line, allowing me (Grimtooth) to make an appearance in a special DCC module produced just for this Kickstarter!
  • And to wrap it all up, primary Grimtooth illustrator Steve Crompton has dug through his archives to find original art from the earliest books. This original art is available as part of the deluxe book pledge levels!


Here's the bottom line -- Grimtooth's Ultimate Traps Collection is a gigantic collection of over 500 awesome engines of destruction, delver dicers, character crushers, adventurer anxieties, minion munchers, hero harangers, general tricks, traps and other rare and dangerous items for use in defending game master treasures! 

Thursday, November 13, 2014

New Monster - The Cu Danic Guardians Of The Ruins - A Monster For Your Old School Post Apocalyptic Campaigns



The Cu Danic Guardians Of The Ruins
#Appearing: 1d8
Alignment: Chaotic
AC: 4 
Move: 9 
HD: 80/5
(90 for popular  post apocalyptic games/ 5 HP for OD&D) 
Damage : 1d10 Claws,Blades, and Bite
 2 Attacks per round
Special: Regenerates as Troll  
% In Lair: 80% 
Treasure Type: A
Trophies taken from victims and displayed to attract
other victims.

The Cu Dunic  Guardians Of The Ruins are a Lovecraftian variation of the classic gargoyle guardians. These evil manipulative, dangerous, and implacable guardians are found through out the planes and are a hybrid of nanite robotics, Out Darkness magic, and ancient relic super science  technologies. These monsters are often found guarding certain ancient super science temples. The monsters don't simply spring to life and destroy interlopers. Instead these horrid hunters track the relic hunters and explorers back to their bases and communities. Where they and their fellow Cu Dunic wreck bloody havoc and slaughter on the trespassers of their domains. They attack with a combination of blades which grow on their arms & backs, wickedly sharp claws, and a hellish bite that can cut through soft tissue and bone with easy.
 These dangerous guardian units stand about less then half a meter tall but height can vary depending on local conditions. The Cu Dunic attack with a combination of claws, blades, and smaller companion units that may or may not grow into another Cu Dunic. These things often use terror tactics and psychological warfare to demoralize and dishearten their enemies to the point of insanity. This is often done by decorating areas with gory and macabre trophies of their kills. Trees, alleyways, and other areas are festively decorated with the organs and corpses of their victims. These serve as both a warning to others and as a form of amusement to these things. Trophies are taken from victims and displayed to attract other adventurers and fools to the waiting claws of these psychotic guardians. Treasures,relics, artifacts  and gems are especially prized and may attract and invite the 'attentions' of these monsters.
The Cu Danic pull nourishment and elements from the air, water, and elements through a combination of super science regeneration organs, solar powered skin, and planar energies. These things can last thousands of years regrowing organs & tissue, evolving new thought processes, learning, and reproducing through crystalline budding processes similar to some viruses. So they regenerate as trolls.
 The Cu Danic Guardians are often found in the employ of Lovecraftian cults and such where they are summoned and grown to newly dedicated temples to Outer Darkness entities.