Clement Sector is one of the more interesting incarnations of the Cepheus Engine rpg has a starship universe that tops out around TL12 or 13 that is perfect small interstellar craft space adventure campaign setting. Why?! Because of the fact the Clement Sector has very few limits on the PC's & so many options for campaign angles.
Within the Clement Sector its business as usual but outside of the borders of the known qualities there's plenty of danger to be had. And its within these grey areas that our parties often find themselves in the Wild West adventure analogies . From cattle russling, to straight up bank robbery the players I've played with over the last couple of months have drawn straight from the American Frontier. And almost every time the mini campaigns have been highly successful.
- There have been very low scale jobs involving both sides of the law enabling there to be far more grey areas then in other campaigns.
- The Space Western adventure idea lends itself to lots of different campaign venues. You can literally go from straight up exploration into almost borderline Science Fiction horror scenarios easily.
- The sheer variety of ideas, settings, etc. when a party has a space craft is mind blowing & the hooks, lines, and sinkers from a Frontier campaign is baked into the Clement Sector.
- There are a lot of NPC's & factions within the Clement sector allowing the DM to set one or more of them after the PC's. This is regardless if their aware of it or not.
- The bad elements of the Clement sector are not ones to sit on their laurels. They will & do continue to cause mayhem in space regardless of the players wishes and this is something that will cause the PC's endless trouble.






