Showing posts with label Pagan Publishing. Show all posts
Showing posts with label Pagan Publishing. Show all posts

Thursday, May 6, 2021

High Tech Mysticism & High Caliber Adventure - Nightshift Veterans of the Supernatural Wars By Jason Vey - Elves & Fairy

We've been talking about Timothy  Brannan & Jason Vey's  Nightshift Veterans of the Supernatural Wars. Along with the Age of Conan 'hack' for using OD&D in the Hyborian Age of Robert E. Howard. And now this comes full circle again. 



Elves & Fairy have bothered me in original Dungeons & Dragons going all of the way back to my gaming roots. And here's why, if we look deeply into definiation of Elves from both Wiki & the Encyclopedia Britticana 
"An elf (plural: elves) is a type of humanoid supernatural being in Germanic mythology and folklore.In medieval Germanic-speaking cultures, elves seem generally to have been thought of as beings with magical powers and supernatural beauty, ambivalent towards everyday people and capable of either helping or hindering them. However, the details of these beliefs have varied considerably over time ..." And if we dive into orginal Dungeons & Dragons & the rule book we get the following;"Elves can begin as either Fighting-Men or Magic-Users and freely switch class whenever they choose, from adventure to adventure, but not during the course of a single game. Thus, they gain the benefits of both classes and may use both weaponry and spells. They may use magic armor and still act as Magic-Users. However, they may not progress beyond 4th level Fighting-Man (Hero) nor 8th level Magic-User (Warlock). Elves are more able to note secret and hidden doors, able to locate secret passages on a roll of 1-4. At the referee's option, Elves may be allowed the chance to sense any secret door they pass, a 1 or a 2 indicating that they become aware that something is there. Elves have the ability of moving silently and are nearly invisible in their gray-green cloaks. Elves armed with magical weapons will add one pip to dice rolled to determine damage, i.e. when a hit is scored the possible number of damage points will be 2-7 per die." 
And no this isn't the first time we've covered Elves on this blog. Back in 2018 I did whole retrospective on them & yes I still subscribe to those beliefs there. 



The Elves back story within Tolkein is explored very nicely in this video here  But how can you have both a mythological view point & the Tolkien view within a campaign?! Easy there are different kinds of Elves created by different gods via many different time & space continuums. Elves and Fairies are distinctly different & in some cases very much far more then rivals. 
 

"Lord, what fools these mortals be!"
Puck, Act III, scene ii.
William Shakespeare 

The Fey or Fairy cause headaches because of the fact that their origins are obscured in the mists of legend or mythology. Or are they?! There are multiple origins for these beings but let's go with the demoted angels,  pagan gods, & demons theory from legend & use the wiki entry explaination here;"A Christian tenet held that fairies were a class of "demoted" angels.[15] One story described a group of angels revolting, and God ordering the gates of heaven shut; those still in heaven remained angels, those in hell became demons, and those caught in between became fairies.[16] Others wrote that some angels, not being godly enough, yet not evil enough for hell, were thrown out of heaven.[17] This concept may explain the tradition of paying a "teind" or tithe to hell; as fallen angels, although not quite devils, they could be viewed as subjects of Satan" 

King James, in his dissertation Daemonologie, stated the term "faries" referred to illusory spirits (demonic entities) that prophesied to, consorted with, and transported the individuals they served; in medieval times, a witch or sorcerer who had a pact with a familiar spirit might receive these services.[19]

In England's Theosophist circles of the 19th century, a belief in the "angelic" nature of fairies was reported.[20] Entities referred to as Devas were said to guide many processes of nature, such as evolution of organisms, growth of plants, etc., many of which resided inside the Sun (Solar Angels). The more Earthbound Devas included nature spiritselementals, and fairies,[21] which were described as appearing in the form of colored flames, roughly the size of a human.[22]

Arthur Conan Doyle, in his 1922 book The Coming of the FairiesThe Theosophic View of Fairies, reported that eminent theosophist E. L. Gardner had likened fairies to butterflies, whose function was to provide an essential link between the energy of the sun and the plants of Earth, describing them as having no clean-cut shape ... small, hazy, and somewhat luminous clouds of colour with a brighter sparkish nucleus. "That growth of a plant which we regard as the customary and inevitable result of associating the three factors of sun, seed, and soil would never take place if the fairy builders were absent."  

Now there is a third race that we see in Lamentations of the Flame Princess's 'The Pale Lady' by Zzarchov Kowolski. A type of horrid  rabbit pagan goddess that we see has many of the characteristics of a demoted or fallen god that has become a type of fairy horror.


 The Pale Lady might also may an excellent modern horror adventure unto itself. And crosses into the realm of demoted pagan gods & once again the wiki fairy entry;"At one time it was thought that fairies were originally worshiped as deities, such as nymphs and tree spirits,[24] and with the burgeoning predominance of the Christian Church, reverence for these deities carried on, but in a dwindling state of perceived power. Many deprecated deities of older folklore and myth were repurposed as fairies in Victorian fiction (See the works of W. B. Yeats for examples)." 
Recently the revamp of Cthulhu Dark Ages has the Old Ones which seem to bridge gap between the classic mythological concepts & the Fey according to the CDA book;"
Most myths of mankind mention the existence of a race of intermediary beings between men and gods. Despite the many names given to this race, most descriptions draw a disturbingly consistent image of what the Necronomicon calls, “the Old Ones.” Don’t confuse them with the Great Old Ones. As the Necronomicon writes, “Great Cthulhu is Their cousin, yet can he spy Them only dimly.” The old ones are spirit-like entities serving Yog-Sothoth. They are naturally invisible but often manifest as a halo of light that makes them shine like stars. In fact these beings can appear in all sorts of ominous ghostly shapes, from beautiful maidens to dreadful things with golden wings and bronze talons. Some accounts also allude to the unwholesome smell that accompanies them. Old ones have the gift of being able to move very quickly, and even, some say, to be everywhere at once. The old ones are innumerable, they know neither good nor evil, and they walked the earth long before mankind. Now they wander forever, “not in the spheres we know, but between them”—the ultimate abyss filled by Yog-Sothoth" 

And this really seems to be in line with the ideas put forth in Clark Aston Smith's Zothique setting. And in the deep end of the  Qliphotic lore of the CAS Zothique literature.


This again is something that we find deep within 
the back end of Mystara via X2 Castle Amber By Tom Moldvay. 

In terms of a modern Earth prime it means that X2 may have points that connect to the waking world or the underworld of the Dreamlands. And those mists that surround X2 may be more dangerous then then even the PC's have a clue about. The world of dreams isn't bound by normal space time but something far more dangerous. This isn't to say that they can be used to cross on purpose from one point to another in history but these may cross worlds or points in history where things can be far more unstable. This means that the magicks that the Ambervilles may connect into far more insidious issues then even their aware of. And it also puts both the player's PC's and others at risk. Perhaps even the modern Earth as we know it. 





Wednesday, May 5, 2021

High Tech Mysticism & High Caliber Adventure - Nightshift Veterans of the Supernatural Wars By Jason Vey - The Flipside of Law

 

Gaily bedight,
A gallant knight,
In sunshine and in shadow,
Had journeyed long,
Singing a song,
In search of Eldorado.
"Eldorado", st. 1 (1849). Edgar Allan Poe 




Apparently Timothy  Brannan the co writer on Nightshift Veterans of the Supernatural Wars wasn't getting credit on this blog's entries as co author of the game system?! That's my oversight & now that we've remedied that let's get back to the action.  Something started to occur to in the back of my mind about Original Dungeons & Dragons booklet 'The Underworld & Wilderness Adventures Volume Three of Three booklets' the following really weighted heavy on my mind; "Lost Parties: There is a chance of being lost, the chance depending on the type of terrain the party begins its turn upon. A lost party must move in the direction indicated by the die roll (1-6, as shown in the OUTDOOR SURVIVAL rules and on that board) and may make only one direction change from that direction. When exploring the referee should indicate which direction the party is lost in." 

What happens if this isn't the players adventurers?! Think about it. Dungeons as presented in original Dungeons & Dragons are set up to be machines of evil. Places of absolute riches, murder, dread, etc. So what happens to the other parties of NPC's who go down there?! This got me talking with DM Ricky & DM Steve about this & there was even more input.  The idea that the dungeon could as adventure location become the nexus gate  of a crisis. And the central point for both Law & Chaos as entry point into a plane prime. But this can't happen in a modern Earth right?! Not only did happen but it happened with two champions of balance in the official Moorcockian canon?! The anthology 'Tales of the Eternal Champion's 'Evening Odds'  story follows Gary Gygax's Gord The Rogue & his adventure to close a portal in Miami Florida by the archfiend Baphomet.  Baphomet is actually serving the flip side of the powers of Law in the Nine Hells. 
Don't forget the powers of Law don't necessarily mean 'good' it simply means 'Law' as in pay attention to the alignment of a monster.
                                                                  



Let's flip this back to the underworld for a moment. Those lost deep in the bowels of a dungeon may be willing to do anything to escape because not even death means a release from the grasp of those powers of the underworld. The underworld means both literal & figurative. Where do you think all of those skeletons & wandering monsters come from?! And were does the power come from to animate these undead?! Well what if the powers of Chaos in the form of the Balrogs which are at the top of the heap of original Dungeons & Dragons helping wizards in dungeons. There's a fan theory that there are literally thousands if not more Balrogs in Tolkein & you can find about that here. 
Now if this is the case could there be a reason why millions of years in the future that there's a mace wielding lord of evil in Clark Aston Smith's Zothique?! This isn't my theory but a friend of mine's on MeWe. The idea that Sauron could in point of fact not only survived the events that Tolkein depicted. But morphed into the Lord of Turpitudes is frightening. Sauron survives Middle Earth to found a cult dedicated to his evil within Mu?! THASAIDON has many of Sauron's traits but this isn't the only detail that runs in this direction. 



And what does this have to do with the underworld or dungeons?! Everything & more wraps itself around this idea. Earlier in this blog entry Baphomet was mentioned & that wasn't an accident. According to the Zothique D20 fan pdf; "THASAIDON Lawful Evil
Dark archfiend, “prince of all turpitudes.” Worshiped from the central deserts (Tasuun) to the southern islands (Sotar). Thasaidon is generous with his power, because he knows that power corrupts. Thasaidon is known and feared throughout Zothique, even where he is not worshiped. The vampires and lamiae pay him homage, and wizened liches drawn upon his power for continued earthly presence beyond the grave. Typical clerics will be power-hungry bureaucrats. The game master may elect to have some high-level arcane spells available only by the grace of Thasaidon."
The fact that the semi demonic & undead races draw power from him reminds me of Sauron's necromancer guise from Tolkein. But where does this leave him in Zothique?! Absolutely no where. Why?! Because by the time we read about him in The Dark Eidolon, CAS 1935 his armies have laid siege to the world, his time is almost over, & the dark promise is done. But what happens if this world millions of years in the future is accessible to the modern age?!  Its through the underworld of the dreamlands & Sauron survived through the underworld of mankind's dreams. He navigated history using the minds of mankind himself to skim along the currents of history, time, & space until it erm he arrived on Mu & later on Zothique. 

"The beginning of Clark Ashton Smith’s short story, The Dark Eidolon:

On Zothique, the last continent on Earth, the sun no longer shone with the whiteness of its prime, but was dim and tarnished as if with a vapor of blood. New stars without number had declared themselves in the heavens, and the shadows of the infinite had fallen closer. And out of the shadows, the older gods had returned to man: the gods forgotten since Hyperborea, since Mu and Poseidonis, bearing other names but the same attributes. And the elder demons had also returned, battening on the fumes of evil sacrifice, and fostering again the primordial sorceries.

Many were the necromancers and magicians of Zothique, and the infamy and marvel of their doings were legended everywhere in the latter days. But among them all there was none greater than Namirrha, who imposed his black yoke on the cities of Xylac, and later, in a proud delirium, deemed himself the veritable peer of Thasaidon, lord of Evil."

This one statement brings Zothique into focus but its appearance within Pagan Publishing's Realms of Shadows By Blair Reynolds means that its accessible to 1920's game campaign. Which is pretty perfect for Timothy  Brannan & Jason Vey's  Nightshift Veterans of the Supernatural Wars.  Because it ties into the back end of Mystara via X2 Castle Amber By Tom Moldvay. 




And this leads back into Hyperborea & much more coming up along with even more Lamentations so stay tuned!